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The Achievement Junkie 60 The Most Mysterious and Unpopular God
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The Achievement Junkie 60 The Most Mysterious and Unpopular God

'It sounds good, but I think I'd like to search for the sword shrine first before I decide.'

'Very well, then I'll continue.' Jack nodded and took his focus off the ronin. 'Next is the god I think that old fart would love. Guuro, the god of economics, otherwise known as the god of gold. He was known for rewarding followers with great wealth and would offer blessings for the right price. I even heard that you could barter him if you had demonstrated enough devotion.'

Both Rydel and Maynard laughed heartily as the captain responded, 'Yup, that's right up the chief's alley. We'll have to fill him in on this later.'

'After Guuro comes Sterfen, who you already know as the god of secrecy. I think he's perfect for you Captain. Sterfen emphasizes secrecy in act and word, but to receive a blessing you'll have to offer him a secret. The greater it is, the greater the blessing,' explained Jack.

'Okay, that I can do,' mentioned Rydel with a smirk.

'Following the list, we get the second most powerful, Eedaj, the god of the mind. He was known for his abilities to read minds and manipulate memories. His blessings were based on quests of that nature. He's one of the most mysterious gods because no one has ever seen him or met him personally.' Jack finished and took a break to stretch his arms and back.

'And?' prodded Maynard.

With a sigh, Jack continued, 'The final and most mysterious of the neutral gods has an interesting role. Hands down he's the most powerful of them all, but he can't interact with any other god personally.'

'What? Why's that?' asked Rydel.

'He's Daruun, the god of fate. According to legend, he's seen all of the future and all of the past. No matter when or where Daruun is aware of everything that is, has been, or ever will be. But in exchange for accessing fate itself, he lost the ability to alter it in any way or form. Kind of weird if you ask me; what's the point of seeing all of time and fate if you can't do anything about it?'

The three began to share some opinions and questions about the gods Jack had recommended for them. Jack wasn't able to explain much else, limited by his lack of knowledge about these mysterious gods.

Then, Rydel had a thought. 'Hey, Jack, what did that god of fate offer as a blessing as the highest-ranking neutral god?'

Jack hesitated to answer that question. Daruun was very different from the other gods. He had no temples or shrines and he was impossible to find if you looked for him. However, every player had met him before because the game utilized Daruun as the guide during the initial tutorial of the game.

That was the only time anyone was ever able to communicate with Daruun. The final time was after completing the first few missions and events when Daruun would offer the chance to pledge and follow him. Every player only had that one chance to accept the offer, it would never come again.


The benefits and blessings Daruun offered were very unappealing to most players and seen as insignificant. Many young and ignorant players might've followed him in hopes to find a better god later, but they quickly found out that Daruun was the only god that made it impossible to revoke your pledge. Most of the followers of Daruun are empty accounts that were dropped to find better, more attractive blessings with new accounts.

Perhaps, Jack_J was the only one that pledged to Daruun in a heartbeat. When Jack saw that Daruun's blessings helped him to discover hidden achievements and learn additional information about every achievement on the list, pledging to the god of fate became a requirement of Jack's.

Jack was also intrigued by one of the passive blessings Daruun would eventually offer a highly ranked follower. In all of "A Hero's Tale" Jack was the only one to discover this passive blessing that came to any follower at lv. 50 or higher, and it was a major factor in his completion of the achievement list. During any event, main story mission, or dungeon, Jack would occasionally receive a ten-second 'vision' of something that would occur and alter the respective event or place. With that prior knowledge, Jack was able to act accordingly and accomplish many things in some very unorthodox ways.

'Umm… that's really hard to describe,' admitted Jack. 'Daruun was the least popular god of all because his blessings were weird and didn't apply to the majority of heroes. Honestly, his blessings wouldn't apply to you guys at all.'

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Perplexed and curious, Maynard asked, 'Why's that? What's so unappealing? He's one of the most powerful gods, so he should have some great benefits.'

Paying attention to Jack's pained face, Rydel guessed, 'Jack, were you one of Daruun's followers?'

Unable to deny the claim, Jack slowly answered, 'Yes, I was. But it really would be too difficult to explain his blessings to you, not to mention that it might be impossible to pledge to him nowadays.'

'Why's that?' asked Rydel. The captain understood that Jack had good judgment for things like this, but the contradiction of Jack's words and Jack's past actions made him hungry to know more.

'Daruun has no temples or shrines. Upon arriving here for the first time, every ancient hero was introduced to ancient Kartonia by the same Daruun. Eventually, he would offer them a chance to pledge to him. Pretty much everyone would turn him down or would later give up adventuring due to his strange and nearly impossible quests. That would be the last time anyone would see Daruun, so it was impossible to pledge a second time,' explained Jack.

The two veterans were speechless, trying their best to comprehend this Daruun's strange actions.

Jack saw them struggle to accept Daruun's mysteriousness and added, 'Like I said, it might be impossible to pledge to him since he never made himself known this time I arrived. And with that option gone, I have no clue which god to follow. At least, we can find you some gods to pass you blessings.'

'Wait, you want to pledge to Daruun again? I thought he was undesirable to any follower?' inquired Rydel.

Jack sighed, 'If given the chance, I'd like to pledge to him again. His weird blessings would help me with my various achievements, or mini-missions. That's why he wouldn't be of any help to you two.'

Finally accepting that Daruun was strange and unfit for them to follow, Rydel finished asking questions while Maynard began to ask about Tyres, the sword god.

Jack briefly described the sword god and the simple blessings he offered to increase the strength of a warrior's swordsmanship, similar to Jack's passive sword skill. After exhausting Maynard's curiosity, Jack verbally returned their conversation to the original topic at hand. "So, it's decided that I'll have the resplendent bracer, right?"

"Sure kid," answered Rydel as he tossed the piece of equipment back to Jack.

"This is for the best," said Jack. "Besides, if you did your job too well, I wouldn't have a distraction to let me enter the palace undetected."

"I guess your right about that," shrugged Rydel. "Anyways, there are a couple of anomalies that I found, and I'd like to briefly discuss them before you slept."

"Then hurry and spit it out," yawned Jack.

"Thanks to that bracer, I was able to enter the outer regions of the palace and I noticed a few things. First off, they've got a decent amount of guards there. I only found two lv. 30 guards from my search, but I should be able to sneak past them with a couple of passages I found," stated Rydel.

"That's good but why do you need my opinion?" asked Jack, trying to hurry through the conversation.

"There's something strange about the palace's construction. The cave goblins are roughly half our height, right? But every single door I saw was at least three times the goblin's height, even the back doors. I can understand the main gates but even the back doors?"

"That is weird," added Maynard. "We know that the palace is fairly new, so ya would think there's a reason for that."

"Hmm…" Jack thought to himself, wracking his brain for some kind of answer to no effect. "Are there maybe some stables or pens for large beasts and captured monsters? Maybe it's to allow them inside?"

"I thought the same thing, so I began to search further. There was a building near the back of the place that was most likely filled with different monsters and beasts, but why would they let those beasts in the palace? They'd cause more damage than they would prevent," reasoned Rydel.

"What's the purpose of having large doors?" Maynard asked somewhat stupidly.

"What do you mean?" asked Rydel.

"Exactly that. What's the purpose of having large doors?" repeated Maynard.

Stunned by the simple question, Jack took a moment to answer with the same level of simplicity. "To let in large people or things."

Maynard nodded with certainty in himself and replied, "Then there must be something big that goes in and out of the palace."

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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