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The Achievement Junkie 13 Special Rewards and New System Functions
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The Achievement Junkie 13 Special Rewards and New System Functions

Jack hurriedly opened his hero menu and went into his achievement list. There were six new achievements and one newly completed achievement. To Jack's surprise, he selected and read the newly completed achievement.

[Get Zariff's recognition: completed]

[Gain Zariff's respect and recognition as an adventurer or hero. Reward: varies on what he recognizes you as. Would you like to claim the reward?]

He instantly claimed it and received another notification, catching him completely off guard.

[Get Zariff's recognition: claimed]

[Zariff respects and recognizes you as a brother in arms, not as an adventurer or hero. Special reward: 30 skill points, access to "Hero's Inventory," access to "Hero's Map," and new achievement available.]

It took Jack a moment to gather his thoughts and calm his heart after reading this. From his perspective, just getting thirty skill points was well above his expectations, not to mention the other stuff. Before he could imagine how to spend thirty skill points, he exited the achievement and received two notifications about "Hero's Inventory" and "Hero's Map." Curiously he selected "Hero's Inventory" first.

To his astonishment the system began to act on its own, bringing Jack back to the main menu. Jack saw that the button labeled "Inventory" changed colors from gray to green, or from inaccessible to accessible.

The inventory was directly opened and showed a list of everything Jack had on his person. There was even a section devoted to what he had equipped, letting him see each item's description and making it easy to quickly switch equipment when needed. Just below the equipment section, there were sets of numbers displayed that read: 0 B, 24 S, 11 G, 0 P. This was all the money that Jack had with him, making it even easier for Jack to recognize this as the same inventory screen from "A Hero's Tale."

Jack finally let his mind start thinking and exploring different theories. He tried to mess around with the new inventory function but was again startled by his findings.

Like in the game, he could select an item on the screen and be able to access it immediately, as if it had teleported from his pockets or bag into his hands. The same could be said for putting things away, but there was no actual storage like in the game. When he put something away, it would only reappear whenever it had come from.

He tried taking an item from his bag and placing it on the floor around you. That was when the system had lost connection with the item and it no longer became accessible through the inventory.

With his discovery, Jack had mixed feelings. He liked having immediate access to his stuff but was depressed that he had no ability to store something. The only solution would be to get a special bag that could hold a vast quantity of items using magic, but he would either have to reach lv. 30 himself to make one or buy one for who knows how much gold.


Hoping it would make him feel better, Jack opened his notifications and selected the one about "Hero's Map." Again, the system took him back to the main menu and unlocked the "Map" button before opening it. Jack was expecting to see an updated version of the beautifully detailed map he loved to explore so much. What he saw was a decent outline of the continent with thirty-two countries labeled crudely. It was the same map that Jezelle had given him.

"What the…" thought Jack. It wasn't too hard for him to figure out the issue. He tried to zoom in on the Reinolt Kingdom, but nothing changed; the same went for Trodar. The map would only carry information from other maps that Jack must acquire. It was easy for the system to accumulate and filter all the information into its comprehensive map, but it could only be as accurate as the information it was given.

Both new system functions would be very helpful, but Jack was sad it wasn't as broken as in all the video games he loved. Clinging to their usefulness, he disregarded them not meeting his high expectations and moved on to see the new achievement he unlocked. At first glance, the air in Jack's throat felt solid and impossible to breathe in.

[Save Zariff's life: in progress]

[Find a means to save Zariff's life. Reward: varies on how quickly and efficiently you can complete the task.]

Jack was frozen stiff for a few minutes as he tried to mentally digest what he had just read. Multiple times, he would close and open the achievement. At first, it was to verify it was a legitimate achievement and not his imagination; he kept doing it to see if it would update and offer any more information on how Zariff would die. With no results to his madness, Jack slowly laid his back on the worn-out mattress under him.

With everything happening so strangely, it took Jack some time to reach a conclusion. The Achievement System was not a godlike system that was equivalent to video game programs, but it was far more adaptive. Not only did it analyze and evaluate Jack's circumstances, but it could also determine the needs, wants, and fates of those he interacted with. It gave no deep information, but the system understood that Zariff's life was being threatened in some way or form. How? That was Jack's job to figure out.

"What's gotten to you kid?" A voice from the doorway broke the silence. The lanky and long-haired hunter continued, "You've been awfully quiet, but your face keeps changing. Something wrong?"

Jack hesitated to ask, but he steeled himself and said, "Is there something wrong with the chief? He's not dying, is he?"

"Why do you ask?" Rydel's tone became more serious.
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Startled to see Rydel's sudden change, Jack asked, "Wait, seriously!? He's dying?"

Rydel shook his head and spat into the hallway out of disgust. "That's something you don't need to know, kid. It's not like you can do anything about it."

"At least tell how! If not, as your roommate I'll be even more obnoxious than Jezelle," said Jack, hoping he was able to guess a weak point of Rydel's. It was a direct hit and caused Rydel's face to twitch upon the thought. "Tell me, why is the chief's life in danger?"

"Fine but keep it to yourself. Not even Maura knows this," answered Rydel. "The last major bounty that the chief hunted down was a hard job to chase after one of the top five bounties in the country. The chief didn't want to go after the man, but the king came begging and offered three times the usual amount. Tempted by such a large amount of coin, the chief took the job."

"How long ago was this?" asked Jack.

"He accepted the job six months ago and it took him three months to track him down and finally capture the man. The chief came back in one piece and turned in the corpse for the massive reward. With the money, the entire branch celebrated on the chief's tab," said Rydel.

"That's according to everyone else, right?"

"You guessed it. The chief looked and still looks completely fine. Medics and clerics have all run diagnostics on him, but nothing ever came back negative. But the chief is certain that something is wrong, so much that he reached out to me and asked for my help to gather intel that might help. I haven't found anything so far, so my big question is how you figured out the chief's problem," stated Rydel as he flipped the conversation around.

"You already know about my weird subclass. It's thanks to one of my abilities that I learned about the risk to that old fart's life. But that's all the info I got; it didn't specify or give me any leads. I only knew that you and he were close, and I wondered if you might know." Jack shrugged his shoulders and quickly answered. "I wonder, why was he so certain he had a problem if all the medics and clerics gave him a clean bill of health?"

"Cause the man he hunted down was known as 'Yellow Jacket.' He was a lv. 34 shaman who was on the verge of becoming a necromancer. The man committed mass murders and genocides across the country as a catalyst to get him closer to necromancy. His two specialties were curses and poisons. By using the two jointly, killing an entire village in a night was very more than possible. More than a week before he would release his poison through the air, water, or other means, Yellow Jacket would stealthily lay curse marks across the town. These curses were nearly undetectable and would prevent you from being healed by any person or item under lv. 30. Once that was active, poisoning towns were a cinch," explained Rydel.

Jack's expression grew ugly and tense, but Rydel kept going. "In order to reach Yellow Jacket, the chief did something only he would be ignorant enough to do."

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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