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The Achievement Junkie 16 Preparing to Leave
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The Achievement Junkie 16 Preparing to Leave

Rydel looked out the window and noticed the sun climbing through the sky. He sighed, "Fine, but we will talk about this later. What do you suggest we do about the toxin and curse, kid?" Though it wasn't 100% confirmed that Jack was an ancient hero, Rydel followed his gut and accepted it as fact. But regardless of that, the current Jack was just some low leveled kid and that wouldn't change overnight.

"I've already written up a list of ingredients for the walking death antidote but I'm not yet sure what to do about that curse," stated Jack with a solemn face as he handed a small sheet of paper from his within his cloak to Rydel.

The lanky man scanned over the list and chuckled in disbelief. "Good luck finding these, it's going to be near impossible."

"I've already become a patron for a merchant in the town square, so I think that will help. But I'm too unfamiliar with the modern Kartonia, most of my former knowledge was rendered useless with the passing of time," said Jack.

"Well, we've got some time before we head out. I'll grab a drink and meet you in town square later, so go talk to your merchant and get yourself some basic supplies. I'm sure you already know what you need, right?" asked Rydel sarcastically.

"Yeah, yeah." Jack nodded as he got up and exited the room.

Rydel stared at the empty doorway and took in a deep breath. He couldn't help but chuckle to himself. "An Ancient hero, huh? Looks like we got lucky this time."

Jack was already outside and raring to go. First, he stopped at Jezelle's to grab some breakfast on the go but wasn't able to find her. With food in hand and one less silver in his purse, he ate his way towards the town square. Once he got there, he saw Zarris opening up and greeted him. "Morning Zarris. You open?"

"For you, of course," Zarris was a little surprised to see Jack again so soon but welcomed him all the same.

"I've got a list of things I need, mind taking a look?" Jack didn't wait for a response before handing him the list of antidote ingredients.

Zarris glanced at the list and went wide-eyed. "These things, what on earth are you doing to need so many high-level items?"

"It's not for me, I need to help a friend. Do you have a way to get any of these?" asked Jack.

"Well, I don't personally have any of these, but I might be able to get my hands on some refined cleansing powder. As for the other three main ingredients, I don't think I can help you. Death rattlers aren't very common and are extremely tricky to deal with. I don't know anywhere in the city where you can get some of its poison or blood. And the life tree's dew, you can forget about that completely. A life tree only gets spotted once a century," explained Zarris dejectedly.

"Then forget the dew and please ask around about the death rattler blood and poison. Maybe some of the night merchants have some on hand?" said Jack, quickly adjusting to the circumstances.


"Fine, I'll ask around, but I won't make any moves to get these things until you can get me something worthwhile. These items you ask for aren't cheap, you know," stated Zarris.

"Then I must thank you," said Jack as he bowed his head. "Also, I need some kind of spacial storage. Do you have anything for eight gold?"

Zarris smirked as he led Jack into the back. "I have some that might interest you. Take a look at these three."
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An open chest showed many items and treasures, with the three Zarris mentioned near the top. Jack pulled out all three and set them on the table. There was a ring, an armband, and a necklace. Using the system to quickly scan the three, Jack grabbed the one he wanted off the table and held it up in front of Zarris. "I'll give you five gold."

"Why the necklace?" Zarris asked. In his opinion, the necklace was the lesser of the three items and he would typically sell it for half of what Jack offered. Knowing Jack's character, it was clear that the necklace was special.

"Eight gold. It's rumored that the necklace in your hand is ancient, just look at how worn and dull the coloring is," argues Zarris.

"Five gold going once," said Jack.

This tactic caught Zarris off guard. Rather than argue and haggle for a price, Jack blatantly offered a price a little higher than the norm and stood firm. It was obvious them both that only someone like Jack would offer more than three gold.

"Five going twice," Jack continued counting.

"Sold for five gold," said Zarris as he shook his head.

"Wise choice. And rest assured, I'll make sure to bring you plenty of goodies from my missions," said Jack as he put the faded, pale-purple necklace around his neck.

"You aren't going to get too excited and leave without getting supplies again, are you? I'll add three potions and three elixirs for another three silver," said Zarris, raising his hand like it wasn't difficult at all. Another chest was opened and six glass bottles were pulled out, three blue elixirs and three red potions.

Jack grabbed and stored them all easily before he turned and bowed again to Zarris. "Thanks, friend. Please let me know as soon as you get news on anything from that list."

"Will do. I'll see you soon enough, I'm sure," said Zarris who waved him off in a friendly manner and showed him out.

Since he still had about an hour before noon, Jack found a seat within the ancient rock garden in the center of the town square. Instinctively, he opened his menu and made his way to the achievement list.

With all the drama over Zariff, Jack had never found time to explore the new achievements and skill points. The five unread achievements from the night before had now become seven unread achievements.

[Win Jezelle's challenge: in progress]

[Reach lv. 10: in progress]

[Reach lv. 20: in progress]

[Reach lv. 30: in progress]

[Remove Zariff's curse: in progress]

[Travel to Trodar: incomplete]

[Find the tomb: incomplete]

The first four new achievements and the sixth new achievement were the result of his talk with Jezelle and only offered skill points. After speaking with Zariff the night before, the fifth new achievement had appeared and offered a varied reward based on how long it took him to remove the curse.

At the bottom of the list was an achievement activated by his newest soul-piercing, "Hidden Agenda."

This "Hidden Agenda" had the passive ability to unlock hidden achievements upon interacting with something related to the achievement. Jack was very familiar with items like this and they helped him tremendously when he was playing the game. Now that he had to live and survive based on the achievements he discovered and completed; this item became invaluable to him.

[Find the tomb: incomplete]

[Find the tomb of PleasantLilly98 near the outskirts of Reinolt City. Reward: 10 skill points, access to her saved data.]

Jack smiled as he read the achievement's description. This achievement was activated when he had grabbed the necklace for the first time. The previous owner of the necklace was labeled as PreciousLilly98, the same person mentioned in the new achievement. What Jack liked, even more, was the reward of this fallen hero's saved data. He was extremely curious about what he could do with that.

There were no other clues besides it being near the outskirts of the city, but that was way too general. Jack guessed that she was a new player since her necklace was so low leveled and imagined that her tomb wouldn't be too dangerous. The biggest problem was finding it.

Reinolt City was massive; to comb over its outskirts would take weeks for the current Jack, and he wouldn't want that. For the time being, he didn't investigate the catacomb and made a mental note to get around to it.

He closed his achievement list and opened up his skill tree, which continued to offer new branches and skills with every new interaction he had. Seeing the unused thirty skill points brought a grin to his face.

Jack took his time to upgrade and divvy up the points. Two points upgraded persuasion to lv. 1, ten points upgraded bow to lv. 2, and ten points upgraded evasion to lv. 2. With eight points left, he eventually upgraded perception and deposited the last three points in stealth.

Seeing the sun high in the sky, Jack knew that Rydel would come find him pretty soon. In the meantime, Jack took his time reading and memorizing the map of the modern Kartonia. He paid extra close attention to the nations surrounding Trodar and those he'd have to cross to travel there. With a mountain range and a massive lake in the way, he knew that the journey wouldn't be easy.

Jack thought back to his many missions and accomplishments in Trodar with his former guild. This inspired him to press forward the best he can and to do whatever it takes to level up.

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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