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The Achievement Junkie 152 Mysterious Founder
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The Achievement Junkie 152 Mysterious Founder

The room the had entered looked to be some sort of conference room, but it was different. Instead of a single table with chairs, there was one main table by the far wall with a few people seated in the middle of a single side. Closer to the door were a few dozen chairs and desks. Also, there were many seats along the walls, as if they were meant to have an audience.

Only about a dozen seats were filled, but Wain took them to the side instead. Trying to figure out what was going on, Jack followed Advisor Wain and sat by the wall.

Since he had nothing needing his attention at the moment, Jack opened up his system notifications. The blaring red notification filled his view and Jack's jaw almost went slack.

[Attention: Fellow champion found!]

Those few words were like a bomb going off in his head. The last thing he had expected to happen was to encounter one of the other two champions. And he was still too weak! If the champion was someone in that conference room, it was obvious that they were stronger than Jack.

Jack put his Eagle Eye to the test, hoping he might find some clue as to who the other champion was.

Looking over everyone, Jack learned that the weakest person in the room was Zariff, other than himself. To Jack's surprise, there were almost three people seated in those desks, and they were all at least lv. 46, some were even in the high fifties!

Eventually, Jack finished with the people in the desks and looked to the table. There were thirteen men sitting there, and they were easily the strongest in the room. Jack made sure to take a mental note of each of them to remember their faces well.

The seating was determined by strength. In the desks, the weakest people sat the farthest from the table. At the table, those on the end were all lv. 60 or higher.

After counting nine people over lv. 60, Jack found that the four people at the table's center were unfathomable. Even with his Eagle Eye, Jack had no way to read them.

Knowing that determined that one of them was the champion that his system warned him about. By following the rule that they were seated according to strength, Jack determined that the man at the center was the strongest there and most likely the mysterious founder he had always heard rumors about.

While Jack was busy guessing what how strong those four people might be, Zariff was frozen in place as he stared at the panel of people at the table.

When he became a branch chief, he had met a few regional advisors, such as Advisor Wain. The strongest of those he met was lv. 52. At the time, he was blown away and awestruck to meet someone so strong. But now… Zariff didn't know what to think.

A few minutes passed and those at the table finished their discussion. The room got quiet and the man at the center of the table turned to Wain, Zariff, and Jack with a warm smile.

"Come, we've finished with the other matter. Now, it's time to discuss a few things with you both."


The man looked middle-aged with a salt and pepper beard. He wore a majestic golden robe that made him appear to glow with boundless energy. Jack could tell that he wasn't a warrior, but a terrifyingly powerful mage.

Wain nodded shyly and stood up. "Thank you, Founder."

He led Jack and Zariff to the front of the room, just to the side of the main table. After that, he took his own seat at a desk in the back since he was only lv. 47.

"First, let's discuss the matter involving Branch Chief Zariff," stated the founder. "Please, step forward."

As Zariff complied and stood before the panel, a man at one end of the table spoke up, "Branch Chief Zariff, it is to our knowledge that you have now dropped in level from 36 to 35, correct? And how is that so, please tell us?"

"A few months back I completed an assignment for the man who was later revealed as a member of the Chaos Syndicate. During that mission, I ended up poisoned and cursed. If I remain uncured of the poison, I'll die within a year and even sooner if I'm forced to fight. The more strength I use, the closer I am to dying."

One of the mysterious men beside the founder squinted and asked. "Can I have a sample of your blood, please?" He then tossed a small vial to Zariff.

"Um… sure." Zariff retrieved a small knife and made a tiny cut on one of his fingertips. After putting a few drops in the vial, Zariff tossed it back and wrapped up his finger.

The man stared intently at the poison as his eyes glowed purple. "This… is walking death toxin!"

Everyone in the room was astonished to hear that. They all knew of the toxin, but few would be able to identify it.

"You'll definitely pass within the next three months if you aren't cured. Hmm… this is a little more complicated than I anticipated," mentioned the man, storing the vial of blood in his ring. 

Zariff swallowed some saliva. He wasn't ready for it to be over so soon, he thought he'd be able to keep fighting it a while longer.

"You're definitely unfit to proceed as the Reinolt Branch Chief. In a month's time, you'll be bedridden and soon after you'll give up your last breath. That's my diagnosis."

The man's final words were like daggers in Zariff's heart. He didn't want to believe it.

"Is there any way I can be cured!" Zariff shouted, losing himself for a moment.

That same man shrugged. "It's hard to say. That would involve finding a cure and searching for incredibly rare ingredients that may be unavailable. We will, however, look into for you."

"Now, about your curse…" Everyone went silent when the founder started talking. "I'm glad we know that the syndicate's influence in Reinolt has disappeared. It also explains how you received the worst possible curse, Skaryn's Vengeance."

"Skaryn's Vengeance…" The others were startled, even more so by the curse than the walking death poison.

"To think a mere branch chief would encounter both walking death poison and Skaryn's Vengeance… I'm truly sorry. Even if we can somehow manage to save you from the poison, I have no way to remove that curse. No matter what, you will no longer be able to stay as a branch chief," explained the founder. "Again, I'm sorry that you've had to go through this at the association's expense."

As the founder finished, the same person at the end of the table looked to those in desks. "From this moment on, Zariff Jaldor shall honorably rescind his title as the Reinolt Branch Chief and shall remain an ordinary member of the Adventurers Association for the time being. As compensation for the troubles he's faced as the former branch chief, we shall gift him with five thousand gold coins and shall aid in the search for a cure to his poisoning."

All people present nodded in unison, accepting the terms and standing as witnesses of the decision.

"Thank you, Zariff. Now, please step back and all Jack to step forward," stated the founder.

As they switch places, Jack patted Zariff on the back to try and comfort him. He didn't fully understand everything going on in Zariff's mind, but Jack understood that Zariff was undeserving of such pain and stress.

When Jack stepped forward, all eyes were on him. Even those at the table all stared at him with interest, much more than they had with Zariff.

The founder was the one who started leading the discussion again, showing that they were giving Jack far more importance than Zariff. If anything, it felt like Zariff was just a casual affair while Jack's was the true matter at hand.

"So, Jack, let me introduce myself. My name is Lorwynn and I am the founder of the Adventurers Association. In due time, you may meet these men beside me, but we'll save that for another day," Lorwynn stated as he bowed his head respectfully. "I hear that you were summoned just a month ago, yet you're already lv. 22. That's amazing!"

Jack squinted his eyes, trying to understand what the founder was after. 

There was no way they summoned the founder and all the higher-ups to greet a lv. 22 hero. Maybe if they weren't so strong, but Jack was guessing that each of the four unfathomable figures was at least lv. 70, and maybe the founder was lv. 80.

Lorwynn laughed when he saw that Jack wasn't nervous in front of so many powerful people. In fact, he was more composed than Zariff who was a former branch chief.

"Jack, you're probably wondering why so many people have gathered just to see you, correct?" asked Lorwynn. "Let me explain a few things and then we'll get to the matter at hand."

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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