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The Achievement Junkie 17 Trouble Exiting the City
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The Achievement Junkie 17 Trouble Exiting the City

"Are you ready kid?" asked Rydel. He found Jack sitting in the center of the rock garden with his eyes closed. It looked like he was either in deep meditation or sleeping while sitting up. Rydel bet on the latter.

"Sure thing," said Jack as he slowly opened his eyes to see Rydel standing above him. "So, what are we gonna do, captain?" Jack carried a sarcastic tone when he said the word captain, which caused Rydel to twitch ever so slightly. With that in mind, Jack smirked and took note to keep calling him that in the future.

Rydel didn't stop him from saying it because it was common for a party or squad leader to be known as the captain. Although the loner Rydel preferred not to be called that, he figured that if he gave it more attention, it would have the opposite effect with the nosey Jack. After clicking his tongue against his teeth Rydel answered, "I'll explain on the way, we've got to head out if we want to reach our destination in time."

The two left town square and headed west until they came up to the western gate. There were two enormous wooden doors, each large enough to let a couple of elephants through. Raised above it was a metal gate that was only dropped in case of emergencies.

Jack tried to converse with Rydel multiple times but never received a response. Only after reaching the western gate did Rydel say anything. He didn't stop like the others exiting the city. Instead, he shouted, "We're with the Adventurers Association, open up!"

Some of the guards didn't know how to act and just fidgeted around them. One guard was wearing full battle plate and stood on a raised platform to the right of the large gate. That man looked up and barked out orders, "Give 'em a light search before opening the gate."

Rydel's eyes narrowed when he saw the captain of the guard. "Fronks, just let us through. It's our right as association members to pass without a search. What are you trying to do?"

"Just following the new procedures. The Royal Court ordered that all who exit and enter require a search of their person and spacial storages. With the chaos running so rampant, it's better to be safe than sorry," Fronks answered easily as if he had rehearsed it many times before.

"What trash! The association is an international power, comparable to the entire Reinolt Kingdom. What right do you have to search us?" shouted Rydel, making sure everyone within hearing distance could hear him.

"Calm down Rydel, it's just a simple search." Fronks put up his hands, acting innocent in front of the newly watching civilians. "Everyone has to go through with it. Are you saying you're better than everyone here?"

"Not better, just more privileged. I've worked my whole life to achieve what I have, to reach lv. 29, and to become a member of the association. Just because the local branch is smaller than average doesn't mean that you can bully us," claimed Rydel, stepping forward towards the gate and ignoring the guards approaching him.


"Are you resisting a simple search? Come on, what's there to hide?" said Fronks, oblivious to Rydel's straightforward answer. "If you resist a search, I'll have to call the other captain and insist that you and your friend chat with us privately."

Rydel knew that Jack wouldn't be able to resist the other guards with his lv. 1 status. Everyone in the city knew that to become a captain of the guard, you had to reach at least lv. 25. Facing one wasn't a problem, but two would make a simple getaway impossible. He clicked his tongue and glanced back at Jack. What he saw caused his jaw to drop.

Jack had already nocked an arrow on his bow and conveniently pointed it toward the arrogant captain of the guard. He was easily overlooked as a lv. 1 and had no one paying him much attention, so doing that much was easy. After everyone followed Rydel's glance and saw Jack, he spoke loudly, "I don't think you can stop us, if I'm being honest. Besides, if we make a big enough commotion, chief Zariff might come and join the party."

All the guards froze when they heard Jack mention Zariff. It was true that the kingdom wasn't too friendly with the association and the relationship was worsening over time, but everyone was clear on Zariff's standing within the kingdom. As the number three in the kingdom, everyone would both respect and fear him.

"Don't listen to him! He's just a lv. 1 brat with a big mouth," yelled Fronks, knowing that his men were frightened by the words of the mouse-like threat in front of him. "If the brat has the balls, he'd take his shot. I doubt he could even reach this far, let alone—"

Fronks was interrupted by the twang of a bowstring and the whizzing sound of an arrow flying through the air. He was startled, not by the arrow but by the courage this lv. 1 adventurer showed.

The captains of the guard had heard all about Jack from Arnole and were given clear orders to make trouble for him if he tried to leave the city. Though he didn't know that Jack was a summoned hero that defected to the Adventurers Association, he knew that he had turned down the Royal Court and joined the association instead.

This was a slap to the Royal Court's face and would affect its prestige if news got out. Just as the arrow reached him, it blew past his head and left Fronks untouched. "Ha! You can't even hit a stationary target, what kind of hunter are you?"

"Who said I missed?" said Jack with a wry smile.

While thinking to himself, Fronts looked behind him and was shocked to see that the arrow had pierced and damaged the upper hinge of the massive right-side door of the gate. Everyone heard the wood creak as it began to bend and bow due to its weight. It wasn't enough to cause any problems, but for a lv. 1 to cause that much damage to the massive gate was unbelievable.
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From the outside, the doors were too thick to easily breakthrough, but thanks to hinges on the inside Jack was able to exploit its weak point.

Rydel began to laugh hysterically and immediately drew his bow with two arrows nocked. "Not bad kid, but you need to hit it a lot harder if you want to bring the door down."

Before Fronks could yell in retaliation and get anyone to stop Rydel, the two arrows were released and drilled into the two remaining hinges of the right-side door. Unlike Jack's arrow that merely weakened and damaged it using the door's own weight, Rydel's arrows shattered the hinges into dozens of pieces.

Losing the support of the two lower hinges, the door peeled off the top hinge and fell to the ground, toppling over as it pushed against Fronks' raised platform and all the guards scattered.

The duo of adventurers took advantage of the situation and dashed through the opening. All the guards were either scrambling to get on their feet or were busy trying to support the raised platform to keep it from falling over. Captain Fronks was furious and immediately sent orders to distribute warrants for both Rydel and Jack.

Both hunters quickly fled into the outlying forest, laughing the whole way. Rydel stopped after reaching about a kilometer out and said, "Kid I like your style. I was worried that you'd be a handicap in a situation like that, but who would've imagined a lv. 1 doing something that crazy. How'd you do that by the way? You shouldn't be anywhere near strong enough to do the damage you did."

"I may be lv. 1, but I'm a lv. 1 hero. The logic of the other classes doesn't apply to me," laughed Jack. "I've got my ways to get stronger, besides EXP. But once I level up, I'll be able to do a lot more damage." Jack knew his strength was disproportionate to his level, but that was only for the skills he had upgraded. Any lv. 0 skill wasn't even worth mentioning, no matter what level he would reach in the future.

"I'll keep that in mind kid, but you need to stay smart too. Remember, you just pissed off a captain of the guard and helped me destroy the city gate. I'm not too worried cause I'm lv. 29 and can hold off most people till Zariff and the association take care of the warrants. You, on the other hand, are a lv. 1 kid that anyone could easily target. What are you going to do?" asked Rydel, truly curious why Jack did something so crazy.

"I wasn't going to let them scan my spacial storage, are you out of your mind. I might be lv.1 but don't forget that I was also an ancient hero," answered Jack as he activated his spacial necklace and took out the weather jade.

Rydel was taken aback that Jack could produce not only a spacial necklace but such a valuable item like a weathered jade. It wasn't too useful for anyone above lv. 20, but it was a treasure for anyone else valued at around a dozen gold.

With a weathered jade, Jack's level would soar even further with Rydel carrying him. If the guards had searched their spacial storages, they would've taken such a treasure from a weak lv. 1 like Jack. The lanky hunter chuckled, "You really are an ancient hero, aren't you? I don't know how you got your hands on something like that, but you're way too crafty to be some wannabe."

Jack smiled at the compliment and kept laughing. He was a little worried about him temporarily having a warrant, but it only made him more determined to not return until after reaching lv. 10.

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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