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The Achievement Junkie 14 Zariff's Problems
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The Achievement Junkie 14 Zariff's Problems

Jack looked down and rubbed his eyebrows after realizing that's exactly how Zariff would act in the face of death. He thought to himself briefly, "That idiot! You don't have to charge right at someone to get a job done, especially not against someone like this."

Rydel was thinking the same before he continued, "Yellow Jacket hid in a mountain cave, but I'm sure you've already guessed the rest."

"That old fart was impatient and charged in despite the traps and curses surrounding the entrance. He made it to Yellow Jacket and used his barbaric strength to overpower him at the cost of being cursed and poisoned without a doubt," sighed Jack.

"Afterwards there were teams of medics and clerics hired by the king to tend to him immediately. They had planned for him to be impatient and waited for him to drag Yellow Jacket's body from the cave. Once he came back outside, they all took turns removing poisons and curses of all kinds. According to them, they removed every threat, but the chief says otherwise. Wanna know why he's been drunk all day?"

"To numb the pain," guessed Jack. "If Yellow Jacket was so well known for poisons and curses, then it's likely that he has some unknown and untraceable toxins and curses. That's my guess anyway. How does the chief feel exactly?"

"Not a clue."

"What?" said Jack. "What do you mean?"

Rydel rephrased, "I don't have a clue how the chief feels. He won't tell me that part. I was just told to search for the existence of untraceable toxins and curses. If you want to know that, good luck with him." He strolled into the room and laid across the bottom bunk across from Jack and instantly began snoring.

Jack didn't bother him, knowing that if he did a knife might end up in his face. He got up and left the room to avoid disturbing Rydel any further. Exiting the association building, Jack saw the moon in the sky and the deserted streets. The markets were mostly closed, leaving only the high rolling shops and the shadier vendors.


During his trip to town square earlier in the day, he overheard some people talking about a park well off the beaten path and inquired about it. One turn led to another until Jack was on the outskirts of Reinolt City and climbing a large hill. When he made it to the top, his eyes widened and took in the view of the city below. Jack was in awe of the beautiful night lights scattered across the city.

"Ha, even a brat can find this place. It's not so secret anymore I guess," a rough voice growled at Jack from atop a huge tree.

Jack didn't shift his gaze, he only said, "Rumor has it that a ghost of a giant would hide here in the trees and cry where no one could see or hear him. If I knew it would just be an old fart like you, I would've brought Maura to chew you out."

"What is it brat? Did you already blow through your coin?" asked Zariff, unfazed by Jack's sarcasm.

"Nah, I haven't spent even one," said Jack as he pulled out the small bag from a pocket within his cloak and threw it down. "Here."

"What for?" asked Zariff who had yet to show himself.

"I'm buying information. Now tell me, is that much worth knowing what's wrong with you?"

Zariff's large frame fell from the tree and landed in front of the unflinching Jack. He said, "Rydel told you? I can't trust—"

"I asked Rydel for more information after figuring it out myself. Wanna guess how I figured it out?" intercepted Jack. Zariff swallowed some saliva and didn't respond, so Jack continued, "All I know is that whatever you have is life-threatening, that I can guarantee."

Hearing such harsh words, Zariff's face paled a little. "You're certain? How?"

"With the subclass achievement junkie, there are certain things I do to increase my skills. One thing I've learned is that I need to save your life, but I can't do that when I don't know what's threatening you," said Jack.

"If you don't want to admit it, then just say so. I've only just met you and I don't know you all that well. My guess is you already knew you'd die and you're just trying to find someone suitable to fill your job. If that's the case, who better than a summoned hero, right?"

"So, you've already made assumptions," replied Zariff. "If you mention this to anyone, especially Maura, you're dead brat."

"If that's what it takes," said Jack with a slight smile.

Zariff chuckled, "There are two things; a toxin, and a curse. One is life-threating and the other is even worse."

Jack tried to imagine what could be worse than death but only shuddered. Then Zariff continued, "It's the poison that's threatening my life. My veins are slowly rejecting my blood, some already shriveled up. The pain is too much to function without some help." Zariff brandished a large bottle in his hand.

With his extensive experience and knowledge of "A Hero's Tale," Jack began to search his mind for anything similar to what Zariff mentioned. A couple of things came to mind, but Jack quickly settled on what it most likely was. "Tell me, were you injected with the poison or did you breathe it in?"

"Injected. That madman coated his booby traps and weapons with it."

"Okay, then it's definitely the walking death toxin," said Jack. It was a heavy blow to both Jack and Zariff. "By the look on your face, I can tell you've heard of it. I'm very familiar with it and might be able to make an antidote."

"Impossible! There's no antidote for the walking death toxin! It an ancient poison that could destroy entire kingdoms if left unchecked. It's called walking death because every step you take exhausts your veins and arteries, speeding up your death. And a snarky brat like yourself thinks he can pull something off like an antidote? You're insane!" barked Zariff, fuming with anger.

Jack paid him no mind and simply waited for the angry giant to let off some steam. Soon enough, Zariff's breathing returned to normal and he calmly bowed his head. "I'm sorry."

"No worries, my skin's too thick for an old fart like you to hurt it. And yes, I can make an antidote. I promise." Jack hid the fact that in "A Hero's Tale," he was the first person in the game to use walking death toxin. He had unlocked access to a special dungeon through the course of achievement hunting and was the first to win the toxin. As time passed more adventurers eventually got the toxin and its fame spread across Kartonia.

"Well, even if you can make an antidote, you'll need the ingredients. For something as potent as the walking death toxin, who knows what you'll need to find," rebutted Zariff

As much as Jack wanted to disagree, he couldn't. In modern Kartonia not only were many ancient items missing, but ancient plants and beasts were missing too. And thanks to the development of so many countries since those times, all of Jack's previous knowledge on where to find certain items was rendered mostly useless.

Luckily, the antidote didn't carry an enormous list of ingredients, needing only one peak tier ingredient and three high tier ingredients alongside some easily harvested items.

"Either way, leave the poison to me. What about the curse? You said it was worse than death?" asked Jack.

"The curse isn't an immediate or urgent threat, but in my eyes, it's far more frightening. I can't level up or gain any EXP because it's being drained away faster than I can gain it. In two months, I'll drop to lv. 35, then it can only speed up until I hit zero," said Zariff with depression apparent in his eyes.

Shivers ran down Jack's spine after hearing that. He didn't need to think or ponder to find out the problem, but he mentally agreed that comparing death to the result of this curse was like comparing a pooping pigeon with a ferocious pterodactyl. "We'll do everything we can to stop both the toxin and the curse, no matter what."

"Wait, you know, don't you?" Zariff saw the fear well up in Jack's eyes after his explanation of the curse. It was one thing to feel sorry for someone else, it was another to feel afraid with only a mention of circumstances. And Zariff could tell it was genuine fear that Jack was feeling. "Tell me, I don't care what it is but if you won't say, forgive me beforehand for getting rough." Find authorized novels in Webnovel,faster updates, better experience,Please click for visiting.

Jack chocked on his words as he barely whispered, "…Skaryn's vengeance…"

"Say it again," commanded Zariff.

"…Skaryn's vengeance…" Jack repeated in the same hushed tone, clearly against Zariff's wishes.

Zariff roared, "LOUDER!"

Jack yelled, "SKARYN'S VENGEANCE!"

The booming echo seemed to hush itself as if it had said something that should never be mentioned. Jack tried to calm himself as Zariff too began to tremble after hearing the name of the curse.

Chapter end

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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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