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The Achievement Junkie 113 Tragedy for the Royal Cour
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The Achievement Junkie 113 Tragedy for the Royal Cour

"It's already happening!"

That phrase surprised everyone on the streets. No one had a clue what the man was talking about, yet he was so serious and acted like the news was urgent.

The front door to the Adventurers Association swung open. In a flash, the man was already inside and narrowly missed the first few drops of rain that rolled over the city at frightening speeds.

"Everyone, get ready!" Zariff yelled from the reception area, making sure that every single person in the building could hear him. The hulking man ran upstairs and entered the conference room. "Anything new?"

Around the large table sat a few lv. 30 adventurers who hadn't gone far from the capital, as well as Jack, Maynard, and King Leodoro. A town map was laying across the table for everyone to see; there were a few portions highlighted and drawn on, showing some kind of half-baked plan or strategy.

"No, he hasn't finished the autopsy quite yet. It's taking him longer than he thought," answered Jack.

"So… Plan B?" asked Zariff.

Jack shook his head. "No, plan C. I'm not sure if the king should fight just yet. We can all guess that he'd be targeted. We have two objectives during this crisis: one is to save as many citizens as possible and two is to make sure the king survives by the end of it all."

"I'm surprised to see ya wanting to help the king so badly. Did something happen between ya?" Maynard spoke up, saying what most others were thinking.

There was no way Jack could mention the Chaos Syndicate just yet. According to what he'd heard from the king, Rydel, Maynard, Zariff, and everyone else, the Chaos Syndicate was a shadow organization that never acted publicly and never left a trace.

Once, a syndicate scheme was found and announced publicly in another country. The syndicate members managed to escape somehow and that nation's capital was engulfed in flames and burned to the ground within three days.

Since then, the public hasn't heard anything about the Chaos Syndicate, just the leaders who somehow get targeted or wrapped up in the syndicate's schemes.

Though Jack didn't want to directly face the Chaos Syndicate or force it to act rashly, he loved the thought of ruining the syndicate's plans.

"Nothing, just trust me." Jack met Zariff's gaze, showing his unwavering confidence.

The branch chief shrugged. "So be it. Just know that there will a lot of citizen casualties."

Jack opened his mouth but no words came out. He looked conflicted and unsure of himself after all.

"I'll bear that weight and responsibility, so long as I'm living of course," added the king. "It's all my fault anyway since I'm the one who let that monster of a man in my Royal Court."

The room was silent for a moment. Everyone stared at the young hero. Though they were all more experienced than him, Zariff has made this an official association assignment and chose Jack as the man in charge, with the king personally taking the role of co-leader as the man who ordered the assignment. So, whether they liked it or not, every other adventurer had to obey Jack's orders.


"Leo, are you sure you want to do this?" Zariff asked the king, searching for any kind of hesitation.

"Yes, it has to be like this. I accept the blame for letting Arnole taint my Royal Court, but his reputation will suffer just as much, if not more than mine. As the strongest member of the Royal Court, he's our champion. If the champion doesn't act to save the people, then why would the people declare him the champion?" reasoned Leodoro.

"Then, until this blows over, we'll have to tolerate each other a little longer," added Jack with a smile.

From the outside in, it didn't look like the Adventurers Association was doing anything.

However, the north side of Reinolt City had begun to experience terror as it had never seen before. The pier was razed soon after the messenger had arrived at the association branch office.

Dozens of soldiers were rushing to the pier, but they were too late. They arrived to see a destroyed dock house and some tattered waterfront homes. The storm was still getting worse. The rain felt like small, icy pellets against the skin and thunder strikes covered the sky. 

Over two dozen cetuses were running rampant through the north end of the city. Some were smaller than those of the first wave, which surprised the soldiers. There were ten that were the same as those from the first wave but there was one cetus that was larger and its scales were a deeper blue. No one had any clue how strong it was. It didn't attack much, but it stood in the center like a general watching over his army.

"Men! Send word to the Adventurers Association immediately requesting full support!"

At the back of over two hundred soldiers, Captain Fronks comfortably yelled his orders. A horseman quickly left toward the association building, but no request was made for the magic guard.

Like before, Captain Fronks used the weakest men as cannon fodder to stall for time, not daring to get his own hands dirty or ask any of the other two captains at his side. One was Captain Prat and the other was the newly appointed captain from the dock house. He had run away under the cover of his men, showing them his cowardice.

"Captain Fronks, do you think they'll come this time?" asked Captain Prat.

"Of course, they have a reputation to uphold. And that chief of theirs may act tough, but he's too soft-hearted to not aid those civilians in trouble." Fronks spoke plainly, confident that the association would arrive soon.

Unbeknownst to him, King Leodoro had snuck out of the castle with a few men and he was one of the men call the shots for their current operation. Had Fronks known that the cold king was helping the association, he would never have come to the pier personally.

Another fifteen minutes passed, and two-thirds of the army had almost perished. The cetuses had turned their attention to the soldiers, leaving the houses alone for the time being.

"Where's that bloody messenger! The association should be here by now!" yelled Fronks. He noticed that cetuses were trying to circle the remaining troops to keep any from fleeing. "Captains! Break the encirclement! Men, make an opening facing the city center!"

Silence. There was no response from any soldiers and no response from either of the other captains.

"That's an order! Make way!"

Suddenly, the sound of hooves was heard in the distance. All the troops looked that way in search of hope. They know their captain had sent for the association, so they had some hope left after all.

As everyone was feeling the better and the morale was rising, the sight of a lone messenger riding his horse caused the mood to lower again.

The rider didn't dare get too close to the circle of cetuses. Instead, he yelled to fulfill his duties as a messenger. "Captain Fronks! Until you bring an official work order contract, Branch Chief Zariff and the Adventurers Association will not act in tandem with the Royal Court!"

"HUH?!"

Everyone's heartbeat skyrocketed as those words reach their ears. Captain Fronks was fuming mad, his face was redder than the ripest of tomatoes. Captain Prat's lowered his head in disappointment and the newly appointed captain was terrified.

Fronks shouted at the top of his lungs, "What do you mean! How insolent! What were that coward's exact words?"

Under his coat, the messenger held tightly to a small bag of gold. That gold was given to him as compensation for delivering a message to Fronks verbatim. The messenger took a deep breath and replied, 'In the chief's words, "If the powerful Royal Court is so much stronger than the Adventurers Association, then why do you need us? Till I see a contract, that pestro can manure for all I care!'"

Every troop had given up at that point. Most of them couldn't last a single strike against any of the cetuses, and now their only hope of survival was ruined by their captain's relationship with the association. 

They all knew what happened last time the cetuses arrived and Captain Datmut's court-martial wasn't kept secret either. It was obvious that Captain Fronks disliked and mistreated the Adventurers Association, and he wasn't the only commanding officer to do so before. It was said that Arnole, the court chief officer, had done the same in times past.

Now, thanks to what they thought was only an unhealthy rivalry, those soldiers were enraged. They were disappointed in the association, but they were even angrier at the Royal Court for causing such tensions in the first place.

Fronks meant to yell back more orders, but the messenger hurried away before Fronks or any cetuses had much time to act. By the look of it, the messenger was headed for the king's castle.

Captain Prat sighed, "This… This is a tragedy for the Royal Court."

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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