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The Achievement Junkie 256 Back into Hiding
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The Achievement Junkie 256 Back into Hiding

Once Jack was over the wall, he dashed toward Eliza and Daliea, who had already started running toward a nearby alleyway.

'Hurry up, and head for the private estate we stayed at. I'll take care of those on your tail," Rydel ordered, getting a nod from the others.

With Keela remaining invisible while she ran alongside Eliza, everyone managed to enter the alley and start their way toward the meeting place.

Only a moment behind, two guards came into view, following the party and entering the same alley. But before Rydel acted against them, he paid close attention to the rooftops, noticing three more guards keeping a close watch from above.

The hunter changed his target and hopped off the manor wall toward the nearest building. Within seconds, Rydel was pulling himself up onto the roof.

Rydel understood that Jack and the others were at least 10 minutes away from the private estate on the outskirts of town at their given pace. With that in mind, he wanted to make sure all eyes were off them within the first three minutes, otherwise hiding would be tricky.

First on his new hitlist was an archer atop the building opposite Rydel's. He moved swiftly and silently, but he was too busy hiding from Jack's line of sight to realize that he was already spotted from behind.

While he hopped over to the next building, Rydel had begun making his move.

The hunter hopped across the small alley and crossed over to the next building, putting him a few meters away. In a few steps, Rydel was almost breathing on the archer's back.

Trying to keep up with the party's pace, the archer prepared to cross to the next building, but the moment he stood up to jump, he a hand cover his mouth and a cold blade slit his throat. In seconds, his muffled cries vanished forever.

Moving on to his next target, Rydel spotted the first of two thieves two buildings ahead of him.

Not wasting any time Rydel made full use of Sterfen's blessing to quietly dash across the rooftops. He reached his target easily, but he took a second to verify that he wasn't noticed by either of the thieves.

Showing no sign of awareness to his presence, the thieves continued to pursue the party on the ground. They each had a contact crystal in hand, possibly speaking to each other.

"Are you sure we can't attack?" asked the thief near Rydel. "If we catch them off guard, we should be able to take out at least one."

"Orders are orders. Just follow closely and relay their position," stated the thief in front, paying attention only to the intricate movements of Jack and the team.

Rydel noticed the crystals and knew that he had to act faster this time.

Armed with a long hunting knife in one hand and a bow in the other, Rydel hurried behind the second thief. Unlike when he killed the archer, Rydel waited for the thief to comfortably land on the next building. But the moment the thief ducked and slowed himself down, Rydel took action.


"Why do I have to be in the second position? How about we…"

"What's wrong?" Suspicious of the second thief's sudden silence, the first thief looked back toward his companion, but what he saw horrified him.

Lying on the ground was his friend with a dagger jutting out of his throat. However, there were no signs of anyone getting close enough to stab the second thief.

"I should…"

Before the first thief had a chance to say anything, an arrow had pierced his skull, killing him instantly.

'All eyes from above have been neutralized,' Rydel filled in the others. 'Now I'll take out the remaining two pairs of eyes.'

'Thanks, Rydel.'

The hunter used his superior vantage point to easily locate the two men chasing his companions. They had taken two routes, one in the alley to Rydel's left and the other was in the alley to Rydel's right. However, if he didn't hurry, the two remaining pursuers would meet back up and make things more difficult.

Since Jack had taken a right at the next turn, Rydel chose to remove the man in the left alley. He didn't want to remove the man to the right only to have the one of the left see his fellow guard dead along the way.

His new target was an assassin, so Rydel rethought his strategy a little.

As the assassin neared the next turn, he spoke into his contact crystal, "I'm heading right. I'll meet up with you shortly."

"Okay," replied the other pursuer.

Suddenly, the assassin heard a whistle in the air, the familiar sound of arrows pursuing him. He saw two arrows from the corner of his eye. One was aimed for just barely in front of him and the other was aimed for another meter further ahead.

The assassin was already in motion forward, so jumping back so suddenly wasn't fast enough to dodge the incoming arrows. Instead, he carefully jumped forward, placing him between the two projectiles and keeping him from harm's way.

Safe at the moment, the assassin was about to warn the other guard but found himself unable. Before he could send his message, a thin, practically invisible wire between the two arrows sliced through the assassin's throat, letting his head topple to the floor. Too busy trying to warn the other guard, that assassin wasn't able to even realize that he had died.

With one remaining target, Rydel honed in on the final pursuer, a hunter, like him.

Rydel ran through a few strategies in his mind, picking one that he felt was most unpredictable to a fellow hunter

"Where are you?" the final guard asked his now deceased comrade. "I've passed the turn, where are you?"

Getting no reply, the hunter raised his guard, preparing himself for the worst. He quickened his pace and double-check each corner and possible hiding place for an attacker.

Suddenly, the whistle of an arrow's fletchings sounded from above, catching the hunter's attention. But when he noticed it, he was confused. The arrow he saw came straight down as if it wasn't even aimed properly at him.

More worried about his safety than the mission, the hunter jumped toward a well-guarded corner among heavy boxes and crates.

Like the others, he readied his contact crystal to relay a message, but this time to his captain back at camp. However, the moment he lifted the crystal, that same hand was severed from his forearm.

"What?! How's this--"

"Sorry, I can't have you interfering." That voice didn't startle the on-guard hunter, but it terrified him. "Now, you can join your comrades."

"Wait! I can be of use…"

As the man pled for his life, his plea fell on deaf ears. Rydel was already slicing through his throat before that last guard could finish his sentence.

'The final man has been neutralized. Head to the estate. I'll see you soon," reported Rydel as he climbed back on top of a building to regain his view and the high ground.

Rydel double-checked the surrounding area to make sure he got rid of all the following eyes and was happy to note that he was successful. Using the high ground again to his advantage, Rydel managed to catch up with Jack and the others but he didn't join them on the ground. The proud hunter stayed up top, ready to act at a moment's notice.

Though he was prepared, Rydel's awareness didn't seem to be necessary. In minutes, the party reached their destination, this time with new disguises and walking casually now that they were out in the open.

By the time the party had reached the front gate of the private estate, Rydel had already picked the locks and allowed them entry. Finally, they could take a breather.


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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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