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The Achievement Junkie 151 Adventurers Association Headquarters
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The Achievement Junkie 151 Adventurers Association Headquarters

"And I'm sure they'd love to meet Jack, too. What do you think Maura?"

"Mom, that's enough! Why are you always teasing Jack? Besides, we're not like that… not yet…" Maura shouted, trying her best to overcome her embarrassment and stop her mom's taunting. As she finished speaking, Maura's voice softened and trailed off, making it hard for others to hear the last thing she said.

Laughing, Marisha replied, "Fine, I'll leave him alone for now, but he already knows that I want you and him to get together, we've even talked about it on multiple occasions. Isn't that right, Jack?"

Maura immediately looked at Jack, but he was turned away to hide his own embarrassment. When Jack stayed silent and never responded to her mother, Maura felt a strange mix of emotions. She wanted her mom to stop pressing the issue, but a small part of her was happy that her mom was trying to help her. Also, considering Jack's silence, it made her feel like he wasn't fully against the idea, and that gave her even more hope for the future.

Keeping his thoughts to himself, Jack wasn't willing to talk with Marisha in front of Maura. The woman always had a way of turning a conversation in her favor. Jack was a nice guy and hated hurting the feelings of the people close to him. So, Jack was afraid that Marisha would force him to say something misleading or possibly get him to admit that he had started to care more about Maura, even though he was trying to close his heart.

"Leave the brat alone," groaned Zariff. Witnessing this, Zariff came to realize something. 

Though Jack might be interested in his daughter, it was evident that he wasn't too active in pursuing her. Rather, it was mainly his daughter pursuing him, and even more so it was his wife pushing them together from behind the scenes.

"Jack, you and I will go to headquarters while those two go and check on Marisha's parents. Alright?"

"You've got it," answered Jack, taking the get out of jail free card that Zariff was offering him.

The rest of the journey was smooth, other than the occasional awkward comment from Marisha to spark conversation.

Jack made sure to stick to Zariff more as a means to escape the brunt of Marisha's advances and some of the awkwardness between him and Maura. Usually, Jack would be able to handle that much, but Marisha would always find a way to try and get Jack to admit that he and Maura should be together.

He felt that the journey was extra long because of it, but deep down he was happy. They really did start to feel like family to him by the time their two and a half weeks of travel were over.

"There it is, what do you think, Jack?" Marisha pointed out into the distance toward a magnificent city.

The city was built in the center of a valley inside a mountain range. There was still plenty of room to fit a megacity in the valley, like Federal City, but it was a natural defense that no one could ignore.


Traveling by normal road was fine and easy like always, but if some force tried to invade or attack, then they only had two directions to come from. They might try to climb down the mountains and enter the city, but that would make them easy targets. Some countries might have imagined trying to conquer the magnificent Federal City, but none had dared since before the Holy War back when Jack was playing the game as Jack_J.

Seeing it with his own eyes and not through a computer screen, Jack was in awe and mumbled to himself, "It hasn't changed a bit…"

Being one of the megacities in Ancient Kartonia, Jack was very familiar with the city's layout and even remembered where most everything was. Though many things would have changed after hundreds of years, the largest and most magnificent buildings remained standing. There were even a few that would qualify as skyscrapers back in his homeworld.

"It's amazing, isn't it! It's been so long!" Maura was happy to finally come back to the place she had always called home. There, she was raised and that's where her family could be found too.

"Remember, you two will go and say hi to your parents. I'll take Jack to the association headquarters, so don't worry about him," stated Zariff as he eyed his wife. He was insistent to let Jack handle his stuff on his own without Maura or his wife interfering.

"Fine, I'll let the boy go for now," joked Marisha. "But he'll have to come back for dinner, and I'll make sure to arrange his stay at the inn. Don't waste time and miss dinner, got it?"

"Got it, dear," replied Zariff as his horse neared Jack's. "Hey, brat, we should hurry and get this over with. We've both got our own things to do, so we should start as soon as possible. That way we may avoid getting held up by some of the old men who run the association."

"Just be careful about with man you call old!" A shout came from the front of the party.

Everyone laughed when they realized the Advisor Wain had heard Zariff's comment. Zariff just chuckled and shook his head. "Come on, Jack."

The soon to be released branch chief took off, speeding toward the front of the party, signaling for Jack to do the same.

Following Zariff, Jack joined the small group upfront. Together with Zariff, Branch Chief Liam, and Advisor Wain, Jack hurried into the city and left the group of adventurers behind with a wagon and a carriage that was now empty.

Before long, that advanced group bolted through the outer gates of the city. Instead of lining up for the entrance inspection, they rode right through. Without the wagon or the carriage, they were able to avoid inspection thanks to Wain's rank.

Jack was surprised but happy. Apparently, the Adventurers Association had a lot more influence inside a megacity like Federal City than it did in Reinolt.

"Just keep up and don't get distracted. You can explore the city tomorrow," yelled Zariff, making sure Jack could hear him.

Only nodding in response, Jack followed Zariff's advice, apart from the occasional glance to something that caught his eye.

While in the city, the group had to slow down for fear of pedestrians. All in all, it took them almost an hour to reach the Adventurers Association headquarters in the city's central region, even on horseback.

Now that he was there in real life, Jack felt like the city was far larger and harder to navigate. It still felt familiar and he understood where he was, but it was taking him a lot longer than he had expected.

When they finally dismounted, Jack noticed that one of the newer and smaller skyscrapers was being used as the association's headquarters.

"Follow me, both of you." Advisor Wain nodded to Jack and Zariff, leading the way for them both.

"Good luck!" yelled Branch Chief Liam who went a different direction.

Zariff only waved back to him and they separated. Jack and Zariff both stayed close to Wain to make sure they wouldn't get lost in the crowded main floor. As Advisor Wain neared a wall, he waved a badge over a stone embedded there.

Suddenly, the wall opened up and revealed a hovering metal plate.

"Hop on." That was all Wain said as he did the same. When both Jack and Zariff joined him on the hovering plate, the wall closed shut. Wain waved the same badge in front of a similar embedded stone on this side of the wall. At the same time, he stated, "Floor six."

As if in response to Wain's order, the hover plate started to rise. It wasn't going too fast, but it wasn't too slow either. 

Jack chuckled to himself. Though there were hover plates in Ancient Kartonia, there weren't any quite like this. It was easy for Jack to see this as a magical elevator, and he found out from Wain that it was also called an elevator. In fact, the Adventurer's Association was the first to use hover plates in such a controlled way.

That made Jack even more curious about the Adventurers Association, or more specifically the founder of the Adventurers Association. It should be someone extremely powerful, maybe even as powerful as some ancient heroes.

"This way." The moment the hover plate stopped moving, the wall opened up and let them onto the sixth floor and Wain started moving again.

The sixth floor was much less crowded than the main floor. There were also fewer rooms, but they were much larger. Eventually, the three of them arrived outside of a sturdy wooden door with the number 3 etched into the woodwork.

Advisor Wain knocked gently and said, "I've brought them both."

"Oh, you're early. Come in and take a seat. We're finishing up another matter, but you can wait a few minutes and we'll get right to it."

A calm voice was heard from the other side of the door before it opened on its own.

As Jack looked around the room, a bright red notification appeared in his system.

Chapter end

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<<Prev
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Catalogue
288 What am I Stealing?!
287 Higher Powers Asking Even Higher Powers
286 Choron's Other Visitor
285 Things Just Fall into Place
284 Party of One and a Fox
283 Splitting Up Again
282 Another Goodbye
281 New Friends, New Pacts
280 Choron's Convincing Offer
279 A Friendly Wager with the Ninja
278 The Unreasonable Ninja
277 Two and a Half Weeks Later
276 A Bigger Picture
275 Daruun's Origins
274 Visiting the Unconscious Jack
273 Accepting a Tough Decision
272 Back Together Again...
271 Discussion Before Breaking the News
270 Bitter Victory
269 Resurrection or Death?
268 A Trade
267 The Death of a Party Member
266 4-V-1
265 Escape?
264 The Power of a Mythic-Tier Spell
263 Just Before the Border
262 The Third Strike
261 Charging Toward the Border
260 The Invader's Offer
259 Just Follow Orders
258 Zurden Up In Flames
257 What's Next?
256 Back into Hiding
255 Getaway
254 Under Attack Yet Again
253 Change of Plans
252 Wolves in Sheeps' Clothing
251 Unavoidable Conflic
250 The Lavish Lute
249 Scouring Zurden
248 Nothing to Be Found
247 Calming Her Husband's Worries
246 Reinforcements???
245 Heart-to-Heart with Daruun
244 Aftermath of the Surprise Attack
243 Diversion of Fire
242 Just Following Orders
241 Reaching a Compromise
240 What's the Plan?
239 Finding the Army Camp
238 Playing with Fire
237 Alone Time
236 Opening Up
235 Rydel's Origin
234 Finding a Place in Zurden
233 Splitting Up
232 Leaving Federal City
231 Drunk and Stressed
230 The Neccesary Steps
229 One Chapter Fixed, The Rest Coming Throughout the Day
228 Edit is Coming
227 Another Visitor???
226 Another Surprise Visi
225 After the Auction
224 Dominating the Auction
223 Old Friends in the Crowd
222 The First Mystery Items
221 Day Three
220 I Can't Accept This!
219 Infinite Wealth?
218 Taking Everyone's Breath Away
217 What Lina Wants, Lina Gets
216 End of First Day
215 Flexing on Kings
214 Jack's Most Anticipated Item
213 Testing the Waters
212 Gathering for the Auction
211 Surprise Visitor
210 Public Apology
209 Obnoxious Princes
208 Hurry Back to Pol
207 No Way Ou
206 Kidnapped?
205 Enter Maltor
204 Bowzer's Origins
203 Planning the Next Move
202 King Wilheim's Reques
201 Helping the Royal Family
200 Back in Frostburn City
199 Little Lina
198 Adolescent Bowzer
197 Abusing Sterfen's Vast Knowledge
196 Tough Conditions, Unique Reward
195 Convincing Sterfen and Lunara
194 The Legend of Trodar
193 Discussion with Gods
192 Terrible Timing
191 Depths of Glacier Peak
190 Icicle Mountains
189 Erina's Condition
188 Meeting the Little Sister
187 Sparring with Willim
186 Frost Pearl
185 Entering Aazoon
184 Recovery
183 Facing the Bear Pridelord
182 Frenzy!
181 Investigating the Stange Bears
180 Small Town Troubles
179 New Pact and EXP Pots
178 Leaving Reinol
177 Deal with the Mysterious Protector of Reinol
176 Beast Companions for the Girls
175 Altering the Pac
174 Return to Reinol
173 Legend-Tier Spells at a Legendary Price
172 Leaving Federal City
171 An Old Friend
170 Wedding Ceremony
169 Wedding Annoucemen
168 Blackmailed
167 Found Ou
166 Feast with the Owner
165 End of the Auction
164 Bidding War
163 The Final Item
162 Bringing About Their Own Misery
161 How Much Gold Can One Man Have?!
160 Throwing Money At Your Problems
159 The Auction Begins
158 Waiting for the Auction to Star
157 Fat Goose Auction House
156 Lillith's Literature
155 Zuran Empire's Summoned Hero
154 Night in Federal City
153 Taking Jack's Things
152 Mysterious Founder
151 Adventurers Association Headquarters
150 Leaving Reinol
149 Goodbye
148 Jack's New Treasures
147 Slowly Warming Up
146 Regional Advisor Wain
145 Patiently Waiting
144 Seeing Slivia Again
143 Complications at the Border
142 Change of Plans
141 The Escape
140 Keela's Desperate Plea
139 Strengthing Bonds of Friendship
138 Finding a Tomb No One Knew Existed
137 Making Friends with Hostages
136 Playing the Bully
135 Conflict in the Catacomb
134 Don't Trust Anyone
133 Enter the Catacomb
132 Nobles Arrive in Ponlinne
131 Truth About Ponlinne
130 Inheritor Skills
129 All Headed for Ponlinne
128 The Zuran Border
127 Roc Beast Companion
126 Leaving Immediately
125 A Tough Decision
124 Looking for an Impossible Answer
123 Triumph in Tragedy and Tragedy in Triumph
122 Turning the Tide of Battle
121 Jack's Weak Hear
120 Exposed
119 Life on the Line
118 Three Days Come to an End
117 Wandering in Though
116 Arnole's Demands
115 Publicly Denouncing the King
114 Magic Corps Forced to Ac
113 Tragedy for the Royal Cour
112 Already
111 Allies at any Cos
110 Coming Up with a Plan
109 Sharing the Truth
108 No Time to Relax
107 Conflict of Interests
106 Facing the Mysterious Cetuses
105 Rushing to the Docks
104 Emergency at the Docks
103 Sudden Storm
102 Peak-Tier Equipment for Slivia
101 Pledging to Daruun
100 The Achievement System Explained
99 Asking the Right Question
98 Looting the Tomb
97 Talking Over Some Drinks
96 It's a Date?
95 Guilty without Punishmen
94 The Verdic
93 Trial in the Royal Cour
92 Private Conversation with the King
91 Unplanned Meeting
90 Finally Out of Bed
89 Daliea's Offer
88 Unexpected Visitor
87 Visiting Hours
86 Special Even
85 Waking Up
84 Reunion in Reinolt City
83 The King and Arnole
82 Surprising the Ambush
81 Trouble on the Road
80 Leaving Baltwood
79 The Much Deserved Feas
78 A Confused Bowser
77 Convincing the Balt Guild
76 Return to Baltwood
75 Finally Getting to Res
74 What Happened to Jack?
73 The Battle Ends
72 A Wild Jack
71 Head-on Collision
70 A Raging Troll
69 Troll in the Dungeon
68 A Troll Enters the Battlefield
67 Finding the Dungeon
66 The Desperate Queen
65 Jack's Signal
64 Assessing the Situation
63 Infiltration
62 Beginning Phase One
61 Final Preparations
60 The Most Mysterious and Unpopular God
59 Discussing the Gods
58 What's Phase Three?
57 Reaching the Goblin City
56 Slivia in Captivity
55 The Spy
54 Lying in Wai
53 Nightmare Lilies
52 What's in the Pit?
51 Change of Plans
50 Discussion in Darkness
49 Bloodline Skill
48 The Third Level
47 Creating Their Own Path
46 G0blin_Sl4yer
45 Finding the Tomb
44 Bowser's Transformation
43 Light-tailed Lizard Hoard
42 Threat in the Darkness
41 A Hidden Tomb?
40 Abandoned Goblin Settlements
39 Entering the Mine
38 Another Inheritor?
37 Accepting an Inheritor
36 The Night Before the Storm
35 Maynard's Discipline
34 Ambush
33 The Game Plan
32 Talking with Bowser
31 Slivia's Story
30 Saving Slivia
29 Advancement and Search for the Truth
28 Changes in the Mine
27 The Mutual Seal
26 Hell-flame Fox
25 An Ancient Bloodline
24 The Prince's Tantrum
23 The Crown Prince
22 Leisure Guild
21 Royal Court's Grudge
20 Baltwood
19 What's the Plan?
18 Camping for the Nigh
17 Trouble Exiting the City
16 Preparing to Leave
15 Convincing Rydel
14 Zariff's Problems
13 Special Rewards and New System Functions
12 Ancient Soul Piercings
11 Strange Old Man
10 Trodar's Troubles
9 Past and Presen
8 Gathering Information
7 Jezelle's Challenge
6 The Roommate
5 The Achievement System
4 The Adventurers Association
3 What Kind of Hero Are You?
2 Me, A Hero?
1 The Last Achievemen
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