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Out of Space 86 To Kill a Necromancer
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Out of Space 86 To Kill a Necromancer

UNS Singapore, Command Bridge

Captain Blake and the other command staff stood around the tactical display table, glancing either at the map on the table or the display screens, displaying UAV overhead video feeds or the direct feeds from the Hundred and First Arcane Tactics and Intervention, Claymore One teams' helmet-mounted cameras. The display from the helmet-mounted cameras was choppy as the signal was poor due to the canopy of signal blocking trees, despite the transmitter tower Claymore One had installed in the forest canopy top, beforehand.

Everyone' eyes were bloodshot as they waited and drank cups of decaf the whole night, watching the displays and waiting for reports of the mission to come in. Yet hours had past yet there was nothing and most of the command staff had retired to rest when the call came in that the target has been sighted.

Now everyone crowded around the displays, watching the screens. "The Necromancer appeared to be heavily escorted this time by his minions." Commander Ford asked, "Should we call it off or wait for another opportunity?"

"Tell Claymore One to hold their position and stay on the target," Blake answered. "Leave it to their tactical decision, of aborting or continuing."

-----

"-on your own tactical discretion," The voice spoke into Specialist Sergeant Tyrier's comms. He cursed, thinking what a great way to deny all involvement in this shit. Looking at his tablet, he nudged Squad One and Squad Threes towards Squad Two's position. Placing Squad Three as a blocking force to cover the possible retreating route of the Target while Squad One was assigned to support Squad Two.

Tyrier peeked out of his cover and tried to see if he can spot the group of Orcs in the distance, but the clustered tree trunks prevented line of sight. "Squad Two, what's the tactical situation on your site? Over."

A whisper came back from the comms, "Heavy escort, at least a dozen Orcs, four mages of unknown magical capabilities and our Target. Over."

"Heading?" Tyrier asked back, looking at the digital map in his tablet, as he looked at the icons of his team get into position slowly to avoid detection.

"Target appears to be heading to Cemetery Site B." Came back the response. "They will arrive within 15 minutes."

"Squad One and Three, you heard that?" Tyrier comms over the all unit channel, "You got less than 15 minutes to get to position."

Clicks and taps replied Tyrier over the comms as Squad One and Three acknowledged the order by tapping their mics. Tyrier glanced around, making sure no one is around and quickly pulled the smart camo netting away and rolling it up, storing it back into his pouch, before unbuckling the carabiner and slithered down the tree trunk. He did a quick stretch of his body and legs, removing the kinks from staying in the same position away.

He ghosted his way around the trees in the fastest possible speed, without attracting any attention from the rowdy patrolling Orcs and found a nice vantage point within some massive tree roots. Tyrier braced his M2 carbine against the tree roots and spotted movement between the trees. Good, the Target is heading towards where they had set up the traps the night before.


"Squad One in position," A low panting voice sounded from the comms in Tyrier's helmet. "We got movement here, eyes on the Target."

"Squad Three?" Tyrier asked, "Are you ready?"

"Negative," Squad Three's in charge replied, "We got too many patrols here, we need more time to get to position."

Damn, Tyrier thought, should I order the team to stand down or go ahead, he pondered. He looked up from his hiding spot to see half the group of the Orcs had entered into the clearing, "Squad Three!" He hissed.

"Almost there!" The reply came back, as the entire Orc contingent is now inside the clearing, standing well within the kill zone of the claymores. "... Here!"

"Loke! Take the shot!" Tyrier whispered urgently into his mike. "Take it!" And prayed.

-----

Specialist Private Loke laid comfortably on top of the broad moss covered tree branch. His smart camo netting covering his whole body, up till the large bulky silencer for his M3 Magekiller. The thick and 40 cm long black matt coated silencer peeked out from the edge of his netting, if not for the bipod, Loke might not be able to properly aim and fire his weapon.

He zeroed his scope to within 100 meters in this engagement, disregarding wind and everything else since the sniping distance is practically almost in knife range. He used a 4x magnification scope instead of the standard 6x or even 10x scopes as it would give him too much tunnel vision, preventing him from shooting or spotting other enemies in the close distance.

Hearing the background chatter of Squad Three's race against time to reach their blocking position, Loke kept his crosshair slightly aimed away in front of the hooded target. He believed that if aimed directly at the Target, it might sense or felt it.

As the whole group entered the clearing, Squad Three finally reported they are in position and Loke heard Specialist Sergeant Tyrier whispered his name, "Take the shot! Take it!"

Loke swung the scope directly over the Target and without hesitation nor pause and squeezed the trigger. The muffled boom of the heavy weapon and the escaping gun smoke instantly covered Loke's view, and he could only rely on his partner Hitsu to report the results of his shot. He quickly worked the bolt, sending the large .50 caliber empty cartridge spinning away down to the forest floor.

-----

Hitsu raised to a crouch slowly, balanced properly on the tree branch and readied his M2 Magespitter as he heard the order came in from Tyrier to take the shot. Less than a second, a thump and a cloud of dirty smoke appeared in the upper tree trunk where Loke had hidden, and Hitsu quickly looked at the Target, seeing the Target flew back from the impact of the anti-material round.

"Good hit," Hitsu whispered in excitement in all team comms. "Target down!"

"Wait and hold position," Tyrier ordered. He had unfastened his binoculars and peered at the crowd surrounding the fallen Necromancer. "Ensure target is dead, we need to behead the target!"

"No movement from the Target from my side," Squad Two reported, "But the Orcs are getting restless."

"Take them all out, make sure no one escapes!" Tyrier ordered again, as he observed the actions of the Orcs.

"Roger!" And several soft pops and smoke clouds appeared around the clearing as Squad One and Squad Two engaged the Orcs and less than ten minutes, the clearing was filled with dead bodies.

"Squad One, go, make sure none is alive!" Tyrier directed his men to advance into the clearing.

Squad Two emerged from the undergrowth, their boots barely making any sound in the forest floor. The two elves entered in a tactical formation, side by side, each covering their firing arcs and sector. They headed straight to the Target, ignoring the rest as they focused on their main objective.

Specialist Lance Corporal Young approached the target body cautiously, he looked at his partner who nodded, covering him from the side and Young took a step forward before giving the body a double tap to the head, just in case.

As the two bullets smacked into the hooded figure's head, Young suddenly felt a chill down his spine, "It's not dead yet!" And fired another three rounds into the head. The hooded figure suddenly twisted away and stood up in an unnatural way, staring at Young from within the darkness of its hood.

Young and his partner fired into the center of mass of the Target, seeing the hooded figure jerked backward as their bullets hammered at it. "Die! You son of a bitch!" Young cursed, as he emptied an entire magazine of 30 rounds directly into Necromancer's body.

"Fall back! Tyrier yelled at Squad One, who heeded his order and retreated, firing as they went. A muffled thump echoed between the trees, and another .50 caliber round slammed into the Target, causing it to flop backward. "Hit it with everything you got!"

Squad One and Squad Two opened fired, their silenced weapons popping and thumping away in the clearing. Tyrier also fired at the Target, seeing it jerk and dance with the impacts of the bullets, Suddenly the dead Orcs stood up, forming a meat shield around the Necromancer, causing chunks of meat and dark red blood to splat all over the clearing.

"His magical defensive spells must be weakening!" Someone yelled in the team channel, "It's using the dead to recover!"

"Fark!" Tyrier cursed again, by now the racket made by the silenced weapons and the gun smoke raising from the clearing should have alerted even the dumbest Orc. "Go loud!"

Hitsu hearing the order, quickly dropped his M2 on its sling and reached to his back, ripping out his pump action shotgun. In its, five round magazine tube was loaded with experimental explosive shells. Each shell was packed with a hollowed slug, with as much black powder that can be compressed and packed into it with dozens of ball bearings surrounding the black powder charge. A pair of wafer-thin disks, carved with a fire igniting rune, sits on the tapered nose of the slug.

When the explosive slug impacts any hard surface, the twin rune wafers will collapse together and a flame will be ignited like an impact fuse, causing the compressed black powder charge to explode and throwing ball bearings out in a hemisphere effect, killing or maiming any creature within a five-meter radius.

Hitsu aimed at the corpse wall and fired, just as Specialist Private Altied from Squad One also drew out his shotgun and fired, a second later. The resulting explosion tore the Orc bodies into unidentified meat chunks and offal. The second explosive slug, a second behind exploded inside the barrier of the dead when it impacted against something, immediately causing the corpse wall to collapse inwardly.

An unearthly cry erupted from the small mound of bodies, and the Necromancer emerged out, its robes frayed and holed from gunfire, its hood was torn off. A feminine elvish face with lifeless eyes and covered with sanity causing tattoos could be seen. The shotgunners emptied their magazine tubes at the Necromancer, frailing the figure with hundreds of ball bearings and shrouding it in explosions of smoke.

"We got incoming from the Orc Camp!" Squad There yelled in the comms. "Engaging!"

"Squad Three, keep them out of our backs while we kill the Necromancer!" Tyrier ordered, replacing his spent magazine with a fresh magazine. He raised his left hand out, his fingers forming a seal like gesture and two small blue-white magical circles appeared before his hand. He started chanting, forming the spell circle and casting a bolt of lightning directing into the smoke covered figure, inciting another unearthly cry.

"Why won't this thing die!" Hitsu cried out, as he reloaded his shotgun with more explosive shells. The Necromancer leaped out of the smoke and charged directly at Altied from Squad One, who dove out of the way and raising on one knee, dropping his empty shotgun and quick drawing his M2 and fired into the side of the Necromancer, causing it to flinch.

"DIE MUTHA FUCKER DIE!" Altied screamed at the creature, its feminine elf face and lifeless eyes showing no expression except for the mouth opened wide. Catching a glimpse of the chaotic tattoos on the Necromancer's face, Altied screamed again, as he felt his mind itch, his ears hearing strange and chaotic whispers.

"Don't look at it!" Tyrier shouted as he charged into the clearing, and fired his M2 at the back of the Necromancer. Dark splatters of ichor burst out and wisps of smoke erupted from the blood splats on the ground as it corroded what it touched.

Altied's buddy, Specialist Lance Corporal Young charged over and tackled him away from the deadly swipe of the Nercomancer's claw-like nails, as Altied was transfixed to the rune tattoos on the Nercomancer's face, his mouth starting to drool.

The Necromancer opened its mouth and gave a scream, it's intended victim having snatched away from its grasp. Suddenly it toppled backward again, as a .50 caliber round blew its left shoulder away, sending a huge spray of smoking ichor across half the clearing.

"Back!" Tyrier reached Altied and Young's side, helping to drag Altied out of the clearing. They managed to get Altied away, who slowly recovered his senses. "Hit the explosives!" Tyrier shouted at Hitsu, who quickly pulled out the detonator, giving it a few cranks, creating an electric current and squeezed the detonate trigger.

The daisy-chained black powder claymore mines facing the inside of the clearing detonated as one, eight mines each throwing 700 3.2mm steel balls, at a velocity of 1,018 m/s. The Necromancer struggled to its feet and cursed, just as 5,600 steel balls ripped through the entire clearing.

"SOFT SKINS! YOU WILL BE PART OF MY AR-"

Chapter end

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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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