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Out of Space 450 State of Panic
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Out of Space 450 State of Panic

The Old World, Iron Kingdom Border, Mountain Fort Bast

Steam whistles shrilled long and sharply, more than enough to wake the dead inside the Fort which was carved out from the side and peaks of the mountain range. The frightened lookout who saw the dark red dots appearing out of the clouds jerked the lanyard to the steam whistle in panic.

The Fort Commodore was enjoying tea with the other senior officers in the tea room which was built into the side of the mountain, which had floor to ceiling crystal windows allow natural light to flood the room. When warning whistles screamed, they paused in their actions and looked up towards the ceiling in confusion.

The door leading into the tea room suddenly burst open and a panting aide yelled, "My Lords! T- The Pro- Protectorate!"

"What of them?" the Fort Commodore asked impatiently as he stood up. "Speak man! Don't speak in riddles!"

"Th- They are invading!" The aide finally gasped out in terror. "Ships... many many airships! At least forty ships!"

"Forty ships?!" The expressions of the senior officers in the tea room paled when they heard the count. "Are you certain?"

"Yes, my Lords! The lookouts are very certain!" The aided panted.

"S- Send word back to the nearest garrisons and to the Admiralty!" The Fort Commodore yelled as he grabbed his coat and rushed towards the war room of the fort. "What are you all still doing here? Get to your posts!"

The rest of the officers quickly followed behind, donning their coats as they headed off towards their areas of responsibilities. The soldiers manning the fort rushed along the corridors as NCOs yelled orders at them.

The once tranquil fort was suddenly roused up. Steam cannon muzzles were rolled out from their covers one by one and loaded before their fat barrels protruded out from mountainside as teams of gunners frantically readied themselves for war.

A steam elevator clanked its way up to the top of a flattened mountain peak and the crew shoved the scissor gate of the elevator doors open and once the doors were opened, they started to push the two ornithopters that had their wings folded for easier storage out of the elevator.

Once cleared, the techs and crew frantically unfold the wings and bolted them, locking the wings in place. A portable steam boiler the size of a wagon was hooked up to the ornithopters' internal pressure tanks, while its internal boiler was lit. A couple of ground crews carried a large screw and inserted it into the side of the ornithopters and started turning the screw, winding up the clockwork mechanism inside.

The ornithopters had a long narrow rigid body with a sharp nose and tail end with a multi plane tail stabilizer. Four pairs of wings connected to a series of complicated looking gear mechanisms and pipes sat on the spine of the hull. The head area had an open cockpit for two pilots and the whole contraption was supported by two large spoke wheels.


Majority of the hull housed an enclosed boiler and pressure tank with enough fuel for the ornithopter to fly and glide for distances over a hundred kilometres or further depending on weather conditions at speeds up to 28 kilometres per hour.

The two pilots laid down almost flat, facing forward in the cockpit saddle and strapped themselves in while the aircrew pushed the ornithopters towards the headway and hooked the wheels to a dolly linked to a thick rope. Once pressure onboard the ornithopters had reached critical mass, the steam techs removed the pipes and quickly retreated to a safe distance.

The clockwork mechanism once winded up fully was locked in place by the two ground crews who removed the key screw. The pilots waved a salute to the ground crews who returned their salutes. The pilots released the lock to the winded up clockwork engine and the wings started to flap, slowly at first before gaining more speed.

The rope hooked to the ornithopter stretched tautly in 'V' shape and a ground crew waving a red flag switched to a green flag and waved it up and down, signalling to the pilots. Almost instantly, the lock to the dolly under the ornithopter was released, and the stretched rope flung the ornithopter forward towards the edge of the mountain peak like a ballista bolt.

The ornithopter shot forward and dropped off the edge of the mountain peak and shortly later, it reappeared as it rode the winds, its four pairs of wings flapping madly in the air. The second ornithopter was also flung off the edge of the mountain and it too reappeared later, the pilot adjusting its direction as it headed off in another way different from the first ornithopter, both bearing news of an invasion.

-----

One by one, airships bearing the Iron Kingdom's insignia floated out from massive cavern openings dug out from the side of the mountain fort. Ships of various sizes crawled out in a maddeningly slow pace as they had to avoid collisions with one another and the mountains.

The Fort Commodore paced frantically in the war room while observers lined the upper platforms, using spyglasses and magic to observe the Protectorate ships. The war room was built in one of the tallest mountain peaks. The circular war room had platforms on the upper levels, with slits cut out, allowing observers to see a 360 degree view of their surroundings.

A table with the terrain model of the fort's surroundings had several tiny stands holding red wooden rectangles representing the Protectorate, placed at the approximate locations of the Protectorate's fleet.

"My Lord!" An aide stood at attention next to the Fort Commodore. "The Protectorate fleet still remained fixed on their path! There has been no deviation to their course as of yet!"

"Where are they going?" The Fort Commodore mumbled, his forehead covered in sweat. The Protectorate fleet had over forty vessels, and at least twelve battleships sized airships while he only had twenty two airships with the majority destroyers or small vessels and not even a battleship to match them!

Even adding the fort's super steam cannons, the Protectorate can easily bombard their fixed defences with their mobile fleet or even ignoring the fort after destroying the small defensive air fleet and striking directly into the territory of the Iron Kingdom!

Yet, so far, the Protectorate fleet seemed to not moving into engagement range, as they kept on a constant course. The Fort Commodore rubbed his chin restlessly, "Could it be a ruse? Or some kind of fleet exercise?"

"I- I am not sure, my Lord!" His aide replied nervously. "If they are trying to scare us... I am sure they succeed, my Lord..."

"Once the fleet has formed up," The Fort Commodore said. "I want them to tail them at a safe distance! Do not at any point offer combat with them! I want to know what the damn crazy fanatics are up to!"

"Yes, my Lord!"

-----

Edge of the Sea of Clouds

Flickers of purple lightning and rumbles of thunder could be seen and heard from the dense clouds that covered the entire horizon and sky. Rain felling over the sea under the clouds and the waters churned constantly, and visibility was so poor that one could not even see beyond a few meters.

The Protectorate fleet formed up before the Sea of Clouds and seemed to take a collective breath before they moved forward as one and merged into the dark and forbidding clouds, disappearing from view in just a matter of seconds.

The trailing Iron Kingdom fleet observed the Protectorate fleet disappearing in the Sea of Clouds from distance. The crews onboard the airships made protective signs of their gods and shook their heads in the craziness of the fanatics willingness and fearless will to die.

After waiting for several hours to see if the Protectorate fleet will show up again, the Iron Kingdom fleet slowly turned around and headed back to base with their reports.

-----

The New World, United Nations, Fortress Singapore, XO Quarters

Ford stood up from his seat and stretched his body, feeling his muscles crying in protest. He sat back down and was about to return to his reports when a knock came from his door. "Come in."

"Sir," Chief Matt entered and placed a stack of reports on his desk. "Something happened down at the dragonite mines."

"What happened?" Ford asked as he looked up. "Is it serious?"

"I am not so sure about how serious it is at this point of time yet..." Chief Matt replied in an uncertain voice. "But... we lost access to the dungeon... permanently."

"I see..." Ford did not seem surprised. "How about the mines?"

"There are a few collapsed shafts but its easily fixable with time," Chief Matt replied. "No one trapped or hurt only for the team that went down the Dungeon."

"Sir... you don't seem surprised at the news?" Chief Matt enquired.

"To be frank," Ford said. "I know about the Dungeon."

He tapped a few keys in his computer and continued, "6 KIAs and 15 WIA from the Army. 3 KIAs and 7 WIAs from the Adventurers' Inc."

"Sir, did you order them to remove the Dungeon's Core?" Chief Matt's eyes narrowed. "I remembered Magister Thorn's once said if the Dungeon's Core is removed... the Dungeon will collapse and disappear..."

"Yes, I did it..." Ford admitted.

"But why?" Chief Matt gave a frown. "It is our only stable source of mana stones and nitroshrooms! And also a source of food and materials!"

"Now... you have a bloody sinkhole over the cliffs!" Chief Matt groaned. "And the loss of a good source of materials! Why?"

Ford stood up and tapped the wall display, before bringing up the blueprints of the supercarrier. He gestured to the screen and said, "How do you propose we power this ship? By dragonite? Oil? Solar? Magic?"

Chief Matt's frown deepened as he replied, "Aren't we proposing to use hydrogen?"

"How safe is hydrogen fuel?" Ford asked. "How confidant you and your team are at getting a zero accident rate from using hydrogen fuel?"

Chief Matt's mouth opened and closed before he shook his head and sighed, "With our current manufacturing capabilities, technology and quality control... It's hard to guarantee zero accidents because of its low ignition energy and high combustion energy of hydrogen, and because it tends to leak easily from tanks..."

"If a hydrogen tank explodes on board the supercarrier..." Ford continued, "And in the rough seas..."

"We will be screwed..." Chief Matt sighed again. "But still... what does this get to do with the Dungeon's core..."

"Wait..." Chief Matt's eyes widened greatly. "You... you meant to use the Dungeon's Core as a power source?"

Ford gave a nod, and he tapped on the display showing the blueprint again. "If that idea works... It will be like a nuclear reactor."

"We won't need to have so many boilers for the supercarrier," Ford said. "And fuel will no longer be an issue nor worry!"

"But we have no idea how such a thing works!" Chief Matt replied in shock. "Its... too dangerous!"

"I think we are past the time of being cautious..." Ford reminded Chief Matt. "Powering this behemoth will use at least eighty percent of all our reserves of fuel. It is better to sacrifice the few resources put out from the Dungeon... And besides... if... if the Dungeon Core works... it is also a chance we have to return home..."

"Home?" Chief Matt shook his head. "Well... There is some sense to this madness... If it works..."

"Don't worry," Ford added. "They also retrieved an unexpected bonus too from the Dungeon before it collapsed..."

"We got the heart of a fire elemental..." Ford said. "According to Magister Thorn and any mages, it's fire can literally burn for hundreds of years, making it useful to power boilers."

"That's Plan B if the Dungeon Core can't be utilized..."


Chapter end

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<<Prev
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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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