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Out of Space 464 Unicorn Rising
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Out of Space 464 Unicorn Rising

"Rotors turning," The pilot spoke to the ground crew over the radio. "Engine oil pressure is up, transmission pressure is up..."

"Temperature all in the green, we got a good start!" The pilot continued down the checklist in his hand. "Fox Tango, this is Unicorn One One, are we cleared for take off?"

"Unicorn Flight, you are cleared for take off," The flight control tower of the FOB replied. "Skies are clear and windy with sustained speeds of 10 metres per second coming from north north east, over."

"Roger that, Fox Tango," The pilot of Unicorn One One replied and he leaned over the armoured glass and gave thumbs up to the ground crew. "Unicorn One Two, how copy?"

"Unicorn One Two, all green. At your lead."

"Roger, on my lead," The pilot seated at the rear of the tandem cockpit opened up the throttle and the powerful downwind of the quadrotors pushed the entire airframe off the tarmac. "Unicorn Flight, lifting off!"

The long sleek and predatory looking compound helicopter floated up off the ground and turned towards the north before its pusher propeller at its tail end pushed the attack helicopter away. The design of the AH - 1 'Unicorn' was unlike any conventional helicopters, as it incorporated both technology and magic in its design.

It had low mounted wings, that jutted out from its side in an angle, a rigid main rotor, the traditional tail was pointed downwards instead of up and both a tail rotor and pusher propeller at the end which provided thrust. An experimental magical wind rune derived from the natural wind barrier of the Wind Wolves was etched into the nose of the attack helicopter, providing a small pocket of air around the helicopter's cockpit, which increased its aerodynamics and provided some protection against projectiles to the pilots.

At high speeds, the amount of lift provided by the wings, along with thrust from the pusher prop, reduced the aerodynamic loading of the rotor, allowing bursts of speed of up to over 200 knots or 370 km per hour. At such speeds, the rotor produced up to 20% of the lift, which could be adjusted by collective pitch control changes.

The Unicorn had a two seater tandem cockpit and had a 20mm weapon turret mounted below the gunner's seat. It further had six hardpoints, two under each wing and one at the wingtip, allowing it to carry either 70 mm rockets in 7 cell pods, 20 mm cannon pods, or fuel pods. It also had two fuselage mounts just above the wings joints that were dedicated to carrying external fuel tanks.

Ceramic armour plating provided protection to the vital portions of the helicopter together with magical runes that created small bubbles of barriers. As magic protection barriers would interfere with the rotors and air pressure, the magic barriers could only be created small enough to not interfere with the helicopter's performance but enough to help reinforce vital portions.

"Fox Tango, Unicorn Flight, heading towards patrol sector Juliet Four," The pilot radioed back to base as the two AH - 1 'Unicorns' roared towards their mission area.


-----

The New Kingdom of Mecca, 415 km South South West of the UN FOB

The small town was called Turnstead, it had a nice stone and wooden wall surrounding it, providing it more than adequate protection against monsters and bandits. Surrounding the town, were dozens of fields of green unripe grain and cultivated greens.

Despite famine raging across the lands, the people of Turnstead managed to hold out, with a diet of monster meat and greens while they carefully cultivated and husbanded their fields. The hope of the starving people remained on the green grain stalks waving gently in the breeze that would soon ripen in weeks.

But today, hope was not on their side, as the walls of Turnstead laid in ruins. Black oily smoke bleached out from gutted buildings as a small troop of red coated soldiers watched and laughed as the town burn. A flying ship stood watch over the town, stubby barrels pointed downwards and vomited out shells that blew anything up into flames.

The remaining people of Turnstead were herded out and they hurdle down in the trampled fields that they once spent much effort and care for. Robed priests wielding whips strolled down the screaming people, whipping their sins off in preparation to be reborn.

-----

"Unicorn One One, Two Two," The forward gunner held a binoculars to his eyes called out. "You see that smoke in the distance? Two O' clock low."

"Yup, we see that," The radio replied. "Check it out?"

"One One roger," The pilot replied. "Let's take a look."

Both attack helicopters tilted and changed their heading towards the wisps of smoke in the horizon. As the distance closed, they spotted the very obvious red airship hovering above a small burning settlement.

"Is that the damn Protectorates bastards?" The gunner of Unicorn One One called out.

"X Ray! X Ray! This is Unicorn Flight!" The pilot grabbed his radio and reported in. "Protectorate forces spotted! NKM settlement under attack!"

"Unicorn Flight, X Ray," The calm voice from the FOB command centre came in. "What's your position and enemy force depositions? Over."

The pilot quickly read off his position with the help of his map chart. "One airship, and unknown number of ground forces! They looked like they have all the 'see vees' in one place!"

"Oh shit! Taking fire!" The pilot jerked his controls as suddenly the Protectorate airship started spewing white smoke and black dots zipped passed the cockpit. "Damn farkers are shooting at us! X Ray! Permission to engage? Over!"

"Unicorn Flight, you are weapons free! Repeat weapons free! Watch out for the civilians!"

"Roger that!" The pilot grinned as he yelled, "Guns hot!"

He threw the attack helicopter into a loop, and rotated its facing towards the airship that was climbing up to meet them, bringing the rotorcraft into a strafing glide with their nose pointed at the airship.

"GUNS GUNS GUNS!" The gunner yelled excitedly, his gloved finger squeezing tight on the red trigger. Instantly the dull thumping of the 20 mm autocannon underneath their seats shook the airframe.

Flickers of yellow white tracers darted out and inserted against the airship. On the other side, Unicorn One Two similarly came to a strafe and the nose turret spat bolts of tracers out too. Smoke appeared from the side of the airship as the heavy rounds impacted against its armoured hull.

The air around the airship suddenly shimmered and a semi transparent bubble appeared over the airship. The pilot of Unicorn One One cursed as he saw the enemy's had raised its protective magic shields. "Going for rockets!"

"Rocket! Rocket!" He squeezed his trigger and the rocket pods on the wings flared to life, streaking flames darting forward and within seconds, the dual purpose rocket warheads exploded on the magic barrier, making it flicker harder. "There's more where this came from!"

Both AH - 1 Unicorn salvo fired their rocket pods while the gunners continued to flay the airship with 20 mm cannon fire. Both Unicorns were in standard mission load outs, carrying six 7 cell rocket pods. In barely a minute, both gunships had fired off half of their rocket pods, sending a total of 42 High Explosive Dual Purpose rockets screaming down to the Protectorate's shields.

The force of the explosions actually knocked the Protectorate airship downwards, causing it to stall in midair. It's top facing firing steam cannons tried to shoot down the gunships, the Protectorate gunners valiantly sang hymns as they loaded and reloaded their steam cannons. Suddenly the magical barrier popped, and like without the protection offered by the barrier, 20 mm shells and 70 mm rockets slammed against its hull again.

"Aim for the propellers thingy!" Unicorn One One yelled to his gunner as he volley fired off his remaining rocket pods. The gunner grunted in acknowledgement and he swung his sights over to the spinning airscrews, using the impacts of the 20 mm shells to guide his aim and working the cannon over the target.

Metal screamed and twisted as they could no longer take the relentless punishment. Mixtures of 20 mm shells of HE and AP, punched holes through weakened armour and mangled whatever was behind them. Pipes carrying steam ruptured as high velocity shells shredded through everything in their path. Steam and hot aetherium gases started leaking out from cracks and broken pipes.

Crews within the hull screamed and died as shards of metal and steam sprayed over them as they worked their stations. The airscrews propelling the airship snapped like a twig under the heavy barrage of 20 mm shells and spun off, leaving the Protectorate airship without any means of propulsion.

Suddenly a massive groan came from the shell and the top armoured decks of the airship bugled outwards before the airship started falling towards the earth. The top deck was suddenly ripped out and a bulbous looking tank trailing pipes and streaming gasses burst out and started to floating upwards into the air.

With the loss of one the aetherium flotation tanks, the Protectorate airship fell faster towards the ground and impacted with a loud crunch that the Unicorn pilots and gunners could even hear. Thick clouds of white smoke billowed out from the wreck before flames erupted from the sides and the field of green grain stalks burned.

"Holy hell!" The gunner of Unicorn One One mumbled. "That... was fun! Let's do it again!"

The ground troops of the Protectorate stared up in horror at the loud buzzing flying machines which brought their first defeat of the New World. Commanders started yelled and the soldiers started retreating towards the nearest grove of trees for some form of cover.

The bloodied people of Turnstead on their knees, looked up to the skies, hope slowly returning to their hearts as the Protectorate started retreating, no longer having any interests in them.

-----

New Kingdom of Mecca, Reachfield, United Nations Forward Operating Base, Command Center

General Joseph rubbed his chin as he read the incident report of Unicorn Flight. "Has the wreck of the airship been secured?"

"Yes, Sir!" His aide replied. "Able and Bravo company of the 1st had been airlifted in with an attachment of combat engineers to the site."

"We have informed the Silver Lord of Clearfield regarding the attack and he has agreed to send his men to help the survivors," His aide continued. "The Protectorate appeared to have retreated ten klicks into the forest to lick their wounds or await reinforcements."

"Get the Air Force planes up to start bombing those farkers," Joseph ordered. "I want to put the fear of the UN up their asses!"

"Yes, sir!"

Joseph stood up and stood before the map mounted on the board inside the command centre. He traced his finger from the Meccan Capital and paused at the site of the latest engagement. He tapped his finger at the town and frowned as he was certain that the Protectorate was just advancing in a straight direction.

Now two companies of the 1st Army Rifle Regiments had been airlifted over as a blocking force while other elements will be pushing up to reinforce them once the matter with local lords had been settled. That quick thinking sergeant who came out with the reason of why they were here, should be rewarded, thought Joseph. And for some reason, he thought the sergeant looked quite familiar but he could not remember where he had seen the sergeant before.

The problem now Joseph was facing was that the number of enemy troops still remained unknown, but Intel had estimated that they should not more than ten thousand troops. The weapons of the Protectorate were also unknown, with Intel only having a vague idea of their steam weaponry.

"Guess we will find out soon now that we had poked the razor's nest," Joseph wondered out loud. "I wonder what their response would be like..."


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<<Prev
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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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