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Out of Space 38 The Hoomans
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Out of Space 38 The Hoomans

The past couple of days had to be the most confusing experience for Sherene Goldrose. The short-eared strangers were called hoo-mans, in their language from her loop sided conversations with the hoo-man called Cra.

The magical equipment Cra held in her hand was nothing like any magical item she has ever seen before! It can converse with someone else thousands of paces away, show moving or still images and even text! They have no need of scrolls or parchment as all come be writing into that device.

Cra calls this "tek-no-lo-gee" or something and Sherene realizes with each passing hour she spends conversing with Cra, her grasp of to her language gets better and better. How powerful that must be!

Not to mention how humble, polite and efficient their people are. The hoo-mans spend less than a day setting up the tents for her people, providing food and waving off offers of payment with kind smiles.

Cra had tried to explain to her that they are here to help or save them from disaster. She got confused with all the terms the hooman uses. But she has to admit hat they hoomans are very dedicated to their work.

The magical wagons which Cra calls as "Jee" and "Haf-tak", regularly ran up and down, bringing supplies and men to help build the city of tents, was nothing short of a miracle.

And they must have seers of some kind, as they could tell when Empire soldiers are attacking, even at nights! And they could even see in the dark, defeating the Empire soldiers three times with their deadly thundersticks with no casualties at all on their side! I wonder how much more secrets they hold.

She smiles as she watches an ongoing game between the hoomans and the children, involving a ball, and the objective seems to be to kick the ball into the middle of two poles set at both ends of the field, Some of the soldiers in the weird color scheme clothing taught the ball game to the children. she hears the laughter of the children playing and the cheers from the accompanying adults and felt truly at ease and safe after all that has happened.

-----------------

The Empire's delegation had entered the palace to discuss a treaty of peace, but it was just a farce, the so-called ambassadors plotted with some of Goldrose Kingdom's own ministers and murdered the King, Queen and other members of the Court while hidden agents of the Empire set fire to various parts of the Capital, sowing panic and confusion throughout the Kingdom.

Luckily, she was at the Summer Palace, when Joesph came bearing the grave news. The Empire's army, hidden along the borders, launched a surprise attack, forcing the Kingdom to its knees. Her two elder brothers, lead the Goldrose army against the invading Empire, but they fell one after another.

In just three short weeks, all five major cities, including the Goldrose Capital fell, the refugees from those cities, towns, villages and retreating soldiers gathered to her banner and, holding back her pain, she led them through the goblin-infested forests before arriving at the Sawtooth Mountains.


At the start, she had an initial band of over 11,000 soldiers and refugees. After three weeks of running, getting ambushed by the numerous crafty goblins and hounded to death by the Empire's soldiers while others fell to diseases or illness, some even lost the will to go on, had diminished to less than two thousand people now.

All that remains of her Kingdom are now gathered in a tiny tent city built in the middle of the grass plains.

Today, she dresses in her best finery she has left, an ivory dress with long wide sleeves, trimmed in gold lace, tied with a golden ribbon around her slender waist. Her hair braided up like a crown with the rest cascading down her back and wearing a simple tiara.

With her were Lord General Joesph, bareheaded, in his armor, and sword polished till shiny with a golden cloak draped over his shoulder, stood on her left, while Magister Thorn looking pale but cheerful, holding a blue mana stone topped ironwood staff, and wearing a midnight blue scholar robes trimmed with gold thread stood on her right.

The medical skills of the Hoomans proved to be another marvel. Master Thorn, who himself has given up hope of recovery due to the serious injuries incurred from the Empire soldiers, was healed easily by the Hooman's madis.

While advised by the madi to rest and not move around, Magister Thorn strongly felt that he should not be left out as part of the party to visit the Hooman's Captial, to him, nothing short of death shall ever stop him from going.

Several pages, apprentices, and military officers also stood anxiously behind them waiting for the Hoomans arrival. "What do you think of the Hoomans?" Sherene asked the other two next to her.

"Really incredible, their "tek-no-lo-gee" is amazing!" Joesph praised, pointing to the approaching vehicles. "If we had those or even their weapons, we could have saved so much more of our people!"

"Yes, yes. I am really excited to see more of their amazing "tek-no-lo-gee," Thorn agrees. "I don't sense any form of magic from the hoomans nor from their machines, I wonder how do they get these amazing things to work."

The approaching vehicles stopped neatly in a line in front of the elven party, the rear doors opening and a young smart looking hooman, wearing a body fitting light gray coat and pants, festooned with bits of colorful metal above his chest pocket hops down, and saluted.

"I welcome you to come me to city." He speaks in a barely understandable common tongue and held out his hand towards Sherene.

Sherene found her lips curling up in a smile as she gently covers her mouth with her hands and gave a small laugh."I thank you." She replies in Eng-ish, before accepting his hand and climbing into the rear of the carriage.

As she enters the carriage, she found her self in a very spacious interior lit by soft warm lights, a soft lush carpeted floor, and she does not even have to lower her head to walk inside. Surprised by the number of seats inside, two rows of seating were arranged by the sides next to clear glass windows, which she did not notice from the outside. Glass that clear! How rich are they to put glass in a carriage?

The hooman gestures her to the end of the carriage where seats were arranged to face each other.

She took the seat on the right, feeling the wondrous soft and comfortable seat conforming to her body. She rubs the texture of the seat, feeling the soft and rich fiber and examines the interior of the cabin, trying to understand what and how is it made. She turns to see the rest of party piling in and looking around acting like country pumpkins.

Joesph and Thorn sat down on the opposite seats facing Sherene. Joesph tried to hide his astonishment to the comforts of the seat and the luxurious interior while Thorn happily bounced up and down the seat like a child before settling down with a satisfied smile on his face.

"Ahh, this seat feels better than my feather goose bed back at the Capital. Mind you, I paid quite the lump sum of gold for that. Think I can persuade them to let me have this?" He gave the seat a few more bounces before finding the best position to sit.

Once the rest of the contingent has settled down on their seats, the hooman closed the door at the rear and walks over and sat down next to her, and spoke into a device set on his arm. Almost immediately, a slight quiver could be felt and she found the vehicle moving.

She glances out of the crystal clear window, watching the scenery fly pass them, seemingly faster than dragon wagon or even a carrier wyvern! The expected humps and bumps did not appear nor even the usual creaks and groans of wagons and carriages, even as she watches the vehicle moving up and down the uneven ground, the ride was the smoothest and quietest she ever had.

She turns to find both Joesph and Thorn with their heads glued to the windows, in fact, the whole party has their faces at the windows, watching the scenery fly past. She sees the hooman sitting next to her giving her a smile, "How ride feels good yes?"

She bites back the urge to laugh out, and instead politely smiles and nods. "Very good." Before turning to watch the flowing scenery, her mind racing.

Her smile slowly changes to a frown as she worriedly thought to herself, what can we offer these hoomans, they have such powerful tools and magic, what cards do I have to bring to the negotiation table which can benefit my people!

Chapter end

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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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