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Out of Space 84 Arcane Tactics and Intervention
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Out of Space 84 Arcane Tactics and Intervention

"Good morn~ing, Marines!" A sweet and cheerful voice echoed down Sawtooth Mountain Pass, "Hey this is not a test! It's rock and roll! From the Pass to the No Man's Land!" The voice came from a speaker mounted on a tall wooden pole. "We got a song dedication from a Mrs. Montery to her son, Pvt. Ladian in the brave Marines fighting in the Pass to protect us all from the Big... Bad... Empire! Her message is, Stay safe and love you always, Mom. And here's Creedence Clearwater Revival, Fortunate Son for you boys in Hell's Gate! Enjoy!"

Rock and roll music started playing from the speakers after the announcement. Mills held his Magelock like a guitar and jammed along with the song, while the others tap their feet or nod their feet to the rhythm of the song. Surprisingly, the elves really took to rock and roll from the human's music archives.

"Oh fuck," Mills moaned, as a whistle blew across the walls. "Here they come again!" He propped up against the firing slits, peering at the clouds of smoke appearing in the passage, littered with discard weapons and bodies. A ragtag band of Empire soldiers charged past the ruins of barb wires and barricades, wearing mismatched pieces of armor and wielding swords and shields. Small spots of magical smoke erupted here and there, concealing the charging soldiers, while the defending Marines held their fire, waiting for targets to appear before firing.

The weary Marines had been fighting in the Pass for ten days now, the men rotating between resting at the rear encampments and fighting in the front lines. The Pass was now known as Hell's Gate by the Marines and public as they received news from the new broadcasting stations and portable radios. The public response to the attacks by the Empire was shock and anger, followed by an overwhelming support of the fighting Marines and items as such handcrafted gloves and socks were donated to the front. But the Marines as they faced off the dead and living alike, they themselves slowly become numb like the zombies they were fighting against.

The constant attacks both in the day and night tested the Marines' mental and physical strength. The nightly ghastly moans and howls of the dead seeped the morale of the Marines, causing some of them to break down mentally. Even the original human Marines were affected, thou mildly, thanks to their mental conditioning done on Earth.

Just the day before, Command had come up with a new department, called Armed Forces Entertainment Service or AFES, to help boost morale using music and news to the masses. A team of technicians had come up and set up a few broadcasting towers around the Pass and the base. After which music was blasted throughout the day and night, drowning out the cries of the dead.

Ever since the installation of the broadcasting towers, the Marines morale soared as popular music from both human and elves were played, and during certain times of the day, messages from family members of the Marines were played on air, making some of the tough soldiers cry and others smile. And the sassy female voice of the broadcaster, made the men laugh with her antics over the air and fantasized on how she looked like.


With the background music blasting loud enough to cut through the war cries and gunfire from the Magelocks, Mills sang along to the lyrics of the chorus of the song, "It ain't me, it ain't me, I ain't no millionaire's son, no. It ain't me, it ain't me, I ain't no fortunate one, No, no!" while aiming and firing. Almost everyone around Mills was doing the same, either screaming the song lyrics or just humming along.

After a while, the Empire slave army had enough and retreated, earning the jeers and taunts from the Marines, "Come on? Come back!" Mills yelled at the backs of the retreating troops. "I still haven't had enough fun yet!" He turned to his section and ordered, "Alright, those clowns will be back again, take this time to clean ur arms, and drink some water and check your ammo. And for god's sake, keep those helmets on!"

The radio ran Led Zeppelin's Immigrant Song as rocks half the size of a jeep flew over from the cover of dug in wooden shields, fired from siege engines hiding behind them and the rocks started landing around the walls, sending clouds of rock dust into the air while the hardened Marines hid within the fortified walls.

-----

Specialist Sergeant Tyrier Lodess, of the 101st Arcane Tactics and Intervention, checked his gear as he and his team, Claymore One, gathered in the briefing room inside the Mountain. He and his men wore a modified Mk VI Riot armor, additional heat formed laminate plywood and 2mm thick steel plates at strategic locations on the armor. They carried a variety of weaponry, from swords to black powder shotguns, silenced Magelocks and the latest weapon out of R&D, the M2 MageSpitter.

The M2 Magespitter was a specially designed rapid-fire assault carbine, the body of the rifle was made out of stamped steel and the grips and stock out of native wood. A fire selector enables the firer to switch between, Safe, Single and Automatic fire. Weighting at 3.3 kg empty, a total length of one meter with a barrel length of 45 cm, it has a capacity of 30 rounds of 6.5mm held in scythe patterned detachable magazines. Muzzle velocity was measured at 607 m/s and an effective range of 270 meters with a rate of fire of 320 rounds per minute on full automatic.

To enable the gas operated system to work properly, two gas tubes placed at the sides of the main barrel channeled the expanding gas from firing the cartridge against two wind runes were inserted at the front, the expanding gas than collides both the wind runes, creating a pocket of air, which created the much needed force for a gas blow back system used in conventional twenty-century rifles. To increase the efficiency of the gas trap style mechanism, a muzzle booster comes installed at the muzzle of the rifle barrel. It provided additional energy to 'boost' the energy provided by the recoiling gases. This 'boost' provides higher rates of fire and more reliable operation of the gas operated system.

Using a fusion of technology and magic, the Hundred and First make use of runes carved into their equipment to strengthen and reduce the weight spells to enhance and buff their abilities like speed, strength, agility, endurance etc. Defensive spells were woven into their armor and shields, making them able to tank damage from both physical and magical. Offensive spells were even imbued into ammunition, increasing the damage dealt or even creating special effects like explosions or flash freezing an area.

Tyrier ensured his customized M2 is tightly strapped against his chest, his rifle magazines secured jungle style with dual clamps. It was customized with a 2x red dot sight, a forward grip, a laser sighting device and a silencer attached. Another member of Team One carried a huge rune reinforced ballistic shield, his double-barreled sawed-off shotgun holstered in his right tight, a crisscross bandoleer of shotgun shells covered his burly armored chest.

"Officer on deck!" The nearest Team One specialist yelled as he stood at attention when the door opened and Major Frank, Master Sergeant Pike entered with and a First Lieutenant with Intelligence markings on his uniform following behind. The rest of the team of seven stopped all work and stood at attention.

"At ease," Frank waved them down. "All ready?" He looked at the seven elves standing fully decked out with weapons and heavy armor. "Alright gather around than." The Lieutenant directly plugged in a data stick into the display in the room.

"Now, you guys surely could have guessed about the mission by now," The Lieutenant said, "I am First Lieutenant Tavor of Fleet Intelligence, we will be working closely together in the future." He introduced himself and pointed to two points at on the map displayed in the screen. "Primary Objective Alpha, take out the Necromancer." The map zoomed into a blob of darkness in the middle of a group of Orcs.

"UAV recon flights spotted this anomaly a few days ago," Tavor highlighted the inky black blob. "Intel had rerun back the previous videos during and before the attacks and found have recorded this in a few instances. The next few images switch to different locations of the forest with a different timestamp stating the time and date, showing a similar dark blob with a group of Oerkins.

"We suspect that this fellow here is the boss of the Orcs," Tavor pointed to Orc significantly larger to the rest, without any adorations on his body and armor. We spotted him a few times staying at the rear and with the humanoid-shaped dark blob with him." Another image showed a very sharp and clear image of both the giant Orc and the dark blob behind him.

"Magister Thorn's assessment of the blob as a sort of anti-magical scrying spell to prevent others from discovering it. We tested with a similar spell and it does appear to show up as a blurry blob in our cameras and sensors, so we are 100% certain this is our target." Tavor explained to the room.

"Eliminate Target Alpha, if possible recover any intel or artifacts in relation to the target for Command to study," Tavor listed out their objectives. "Objective Beta, if after eliminating the Primary Target and the undead is still operational, search and destroy possible magical anchor in the vicinity of these two locations."

Tavor displayed a top-down map of the forest with areas highlighted with blue and red. "Areas marked in Blue are suspected Empire forces, while Red are areas of Orc activities." He pointed to an area highlighted in Red, "There is an 80% chance of the Nercomancer's living quarters to be located here. And here, is where the mass graves of the Empire soldiers were buried."

"The Primary Target will most likely appear at these locations during certain timings of the night, most likely to observe and control the Undead army." Another three locations were highlighted. "We want a clean kill here. Cut the head off, douse the body with salt and burn it." Tavor stared eye to eye with the Claymore One members. "This is a high priority target, make no mistakes. Questions?"

"What level of support are we getting?" Tyrier raised up, "Couldn't we hit the target with a missile strike?"

"Command doesn't want to leave it to chances, the target might have a barrier spell that negates all forms of attack." Tavor clarified, "We need you guys there to ensure that the target gets taken out completely."

"You will have priority UAV tasking and a single missile strike for emergencies," Major Frank spoke up, waving off the protests from team Claymore One. "I know, I asked for more support but that is all that has been tasked to you."

"The seven of us going against ten thousand Oerkins, and unknown thousands of Undead to kill one Necromancer?" Someone sarcastically pointed out, "And all we get is a single missile?"

"Settle down!" Pike bellowed, glaring at the unhappy elves of Claymore One. "You are the 101st, elite among the Marines! Stop your whining!"

"I will have a full company of Marines on standby with half-tracks to pull you out when you give the word," Frank assured them. "Command has their reasons for this arrangement I am sure."

"Alright quit whining!" Tyrier cut his team's complaints off. "We will think of a way to get in and out with them knowing we are there. Isn't this what we trained for?"

His team nodded, "Alright, if we are going in and out quiet, we need to swap out some of the guns." Tavor continued, "Drop the shields, grab a silenced M2, pack some more explosives for distractions."

Turning to the display and looking at the map, "Any intel on the patrols routes and locations of sentries?" He asked Tavor, who smiled.

"Ahh, thought you never ask,"

Chapter end

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<<Prev
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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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