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Out of Space 419 Coming For You
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Out of Space 419 Coming For You

United Nations, Sawtooth Mountain Base, Command Center

Joseph adjusted his collar as he entered the Command Center of his new command. On his collar sat a shiny silver star, denoting him as a general. Since his return from the aborted mission of attacking Goblin Island, he was given an order by High Command to take command over the SDF and a portion of the Marines. Those units under his command will be absorbed under the newly formed United Nations Army.

His new digital camo uniform was in tones of khaki green and blue unlike the grey blue digital camo of the Marines. The staff inside the commander center saluted him as he entered and he gestured them back to their duties.

He entered his office and looked at the stack of documents and reports placed neatly on a tray waiting for him to go through them and he knew the days of field command was over. He will be desk bound for the rest of his career yet he knew he was holding a critical role in the military.

Now the critical issues he was facing were the coming shortage of food of their neighbors which means the defense planning of the UN falls on his shoulders. But the most important problem now was the issue of the missing Princess and who were the bastards who had taken her.

He flipped through the documents until he found what he was looking for. He flipped out the document where several photographs of the scene where the skirmish had taken place on the island which resulted in the deaths of one hundred and twenty nine sailors of the Isles' ship Fury and the capture of three persons, the Third Fleet Master Dijon, Princess Sherene and her aide, Takao.

Criminal and military forensics teams had combed over the area, trying to reconstruct the skirmish that had happened to find out more information about the unknown enemy, but there had been too much disturbance of the scene by the Fury's survivors that little of clues could be gathered.

Yet what little clues that were picked up from the scene gave Naval Intelligence pretty of information. Things like boot sizes, empty wooden canisters, broken pieces of armor, blood, and even the remains of projectiles fired from both sides gave some idea to the capabilities of the unknown enemy.

Joseph flipped the pages over, reading the detailed analysis of the clues found. He frowned as he read the report further, as the investigations stated that the unknown enemies had a 'very high' chance of having magic barriers or a very powerful shield for each individual soldier judging from the trails of footprints and scattered remains of crossbow bolts.

The enemy also had some kind of ranged weapons, judging from the wooden tubes scattered around and projectiles that look like a wooden stake recovered from the dead sailors. Each stake was identical, measuring four inches with a diameter of 50 mm. This means that the enemy might have a standardized industry back home as he knew that in pre UN times, workshops providing ammunition like arrows or bolts, will have a difference in sizes due to non standardize methods of manufacturing.


The Isles had also sent salvage ships and crews to recover the sunken Fury which the investigators took the opportunity to measure and calculate the damages done by the enemy's flying ships. The calculations showed that the enemy's ranged weapons had the similar power of a pre gunpowder heavy catapult, judging from the weight of the projectiles and damage done on the armored decks.

Dozens of mushroom shaped projectiles were recovered from the Fury and the waters around it by divers and taken apart to be studied. The mushroom head of the projectiles was made out of cast iron, molded over a plug made out of an impermeable buoyant wood type material.

Joseph frowned as he read the notes added written by one of the investigators on the side report, "Suspects that the enemy uses some kind of air cannon that uses the plugs like wine bottle corks..."

He continued reading the report and did not really understand the next parts as it talked on about something about Bars of pressure, PSI, etc. Joseph skipped that part to the next section of the report details what findings that came from the Engineering team working on the wreck of the supposed flight capable ship.

Joseph might not have studied and learned much regarding machines like engines but he understood the concept roughly of how they work. As he read the report his frown deepened as he realized that the airship wreck carried a technology that can be considered comparable to the hoomans' flying tech!

"No..." Joseph mumbled as he continued reading. The hoomans' flying machines use an engine to create wind to push the machine into the air. The unknown flying ship uses some sort of magic crystal called 'Aetherium' to cause the ship to float in the air. The rune formations found scribbled all over the ship's hull acted as some sort of membrane over the ship, which the Engineering team is seeking help from the Mages to fully understand their full effects but so far they all agreed that the runes are used to help protect the hull from wind pressure and crosswinds.

The runes only covered the hull of the ship and not the protruding sails, which works like regular sailing ships, allowing the flying ship to 'sail' in the air and also steer in the air. It also seemed to have funnels at all sides that act as some sort of maneuvering device using compressed air or gas.

The Engineering team had also tested the crystals and found that when heated, it turned into some sort of gas that has the power to lift heavy objects up and when cooled, it reforms back into a crystal. Which answered their question about the boiler in the below decks. They suspect that they boiled water to keep the crystals in a heated state to keep the ship afloat.

If they want to lower the altitude of the ship, they will stop heating the aetherium gas, letting it form back to crystals and the ship will drop down. The Engineering team also wrote on the report that the whole airbag to the boiler to the cooling tank was a close looped system which means none of the aetherium was wasted.

But from the statements of the survivors, aetherium was a very valuable and rare resource, only able to be obtained from the floating mountains or sky fishes or sky whales.

Joseph put down the report and rubbed his eyes. "If we have a source of this aetherium, we could solve the issue of crossing the End Zone..."

He gave out a deep breath and knew that there was nothing he can do now, but he could still push things forward to help save the Princess. Joseph picked up his phone and waited for it to go through to his aide.

"This is General Joseph, I want a senior staff meeting within an hour!"

-----

Sea of Clouds, The Innocence, Inquisitor Quarters

Inquisitor Mathias sat on his chair, his mask placed aside on a velvet pillow on the desk. He rolled the strange golden orb with its many faces, twenty to be exactly as he had counted, around his hand before placing it down into a silver ornate box, lined with lead and covered with runes.

The box snapped shut with a click and Inquisitor Mathias placed his signet ring over the latch of the box which gave another click as it locked. He waved his hands over the box and muttered a chant under his breath and the box glowed red briefly before the spell was completed.

Inquisitor Mathias stood up and reached for a hidden switch on the side of one of the many bookshelves covering his room. A portion of the shelves slid open, revealing a hidden safe, which he mumbled another chant, and using his signet ring, he disarmed the magic traps and locks.

The hidden safe swung open, revealing its contents. A blackened blindfolded skull sat on one side next to a wrapped bundle and several stacks of old musty tomes. Inquisitor Mathias ignored the skull with appeared to move and placed the locked box next to two other similar boxes.

He shut the safe door and recast the spells before locking the safe with his signet ring and closing the hidden shelf back to its place. The shelf slid smoothly and with a soft click, and the whole shelf looked as if it was a single piece with no trace of a secret compartment.

He stood next to his desk and took a sip from the goblet of wine before he placed the white mask back on to his face and slipped on a coat before he exited his room. His guards outside saluted him and followed his down the gloomy passageway as he headed towards the ship's inner sanctuary.

The guards opened the heavy doors leading into the sanctuary of the Judges and Inquisitor Mathias entered alone. As usual, the thick cloying smell of incense covered the entire chamber. The three Judges sat in a triangle facing each other were meditating, counting the prayer beads in their hands, as they chanted softly.

"May the Judgement sees you worthy!" Inquisitor Mathias greeted the three Judges and waited patiently for them to end their mediation.

The chanting slowly died off and the three spoke as one, "The Judgement sees all and judges all as equals."

"We have three of the seven," Inquisitor Mathias said. "Have you communicated with the Court?"

"The Court has been notified," The three Judges answered in a monotone. "Yet, you have failed to retrieve the Fourth!"

"The Fourth orb?" Inquisitor Mathias frowned behind his mask. "Are you sure? Where was it?"

"The power of the Fourth was felt when we were in that new land..." The Judges intoned. "Its pull was strong but yet now... the pull grows feeble with each passing grain of sand..."

"And why wasn't this notified to me?" Inquisitor Mathias asked as he paused in his pacing around the chamber.

The Judges remained quiet as he stared at them. Finally, he sighed and gave up."Can you feel it again if we return?"

"The Judgement shall show us the way!" The Judges chanted. "The Judgement has never failed!"

Inquisitor Mathia nodded, "Inform the Court... We will return to the Court first and resupply... Before returning here for the Fourth!"

"Tell those... in the Court that, I, Inquisitor Mathias has never failed in a hunt!" Inquisitor Mathia declared before he left the chamber. "Judgement shall be served!"

-----

The crack of lightning woke Sherene from her nightmare induced sleep. She jolted up from the cramped bed and pulled away the sweat soaked blankets from her body. She felt slightly sick as the deck beneath her feet seemed to be swaying up and down.

Looking out of the small porthole, she saw the sight outside was completely dark, only lit up when brief flashes of lightning crawled across the skies while rain pelted heavily against the crystal glass.

Thankfully, every item was bolted down to the decks, even the lamp was nailed onto the desk. She pushed the porthole open slightly, and instantly a howl of wind rushed in, bringing a constant spray of cooling rainwater.

Sherene sat on the chair and let the rainwater spatter over her, cooling her sweaty body down. She had dreamt that her child was taken away from her and when Blake finally found her, he had blamed and discarded her for the loss of their child. When she woke up, she realized it was just a dream and she was in the small cabin.

She hugged her growing belly which had started to show signs of pregnancy and cried. "My child, mommy will protect you... Don't worry and grow up to be strong and healthy!"

"Daddy will come find us soon..."


Chapter end

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<<Prev
Next>>
Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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