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Out of Space 85 Claymore One
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Out of Space 85 Claymore One

The thunder of Magelocks echoed over walls of the near vertical mountain face. The twin moons appeared as two thin crescents hovered over the tall peaks of Sawtooth Mountain, as a single dark shape loomed over peaks, narrowing missing the jagged rocks, kicking up loose rocks and dirt. The twin turboprop duct fans screamed as maximum power was applied to them, barely allowed the modified space shuttle to clear the peaks barely with a meter or two below its belly.

Several figures were strapped onto crash seats facing each other in the pressurized cabin of the Valkyrie, renamed by the two pilots who redesigned the space shuttles into a helicopter. All the radiation plating were removed from the ship and redundant systems stripped away to lighten the ship as much as possible. The cargo attachment at the rear was also stripped away, and the tail boom of the shuttle shortened. After the new modifications, the old space shuttle no longer looked like the original, becoming a stub looking predatory flier.

Dozens of weight reducing runes were carved into the main hull of the flier, giving a further 25% reduction in the total weight of the heavy and pig-like copter. The copter flew like a sports car despite it having no aerodynamic surfaces except for the stubby wings welded on the middle of the hull to provide weapon hardpoints, each offering three weapon stations, in addition to providing lift. A large blue-grey mana stone was set in the nose, under a 10 mm thick armored steel plating, the mystic runes carved in the stone, glowed dimly as an electric current was run through it, causing the stone to project a bubble of wind resistance, similar to the Giant Wind Wolves' innate ability. This ability allowed the copter to fly like on greased tracks against all weather but a hurricane.

"This is your flight captain speaking, please put your trays up and ensure your seatbelts are buckled," A chippy voice came over the speakers in the red-lit cabin. "If you feel the need to puke, please do so in the inside of your helmets, as Air Valkyrie does not permit vomiting in its flight cabin."

Specialist Sargeant Tyrier rolled his eyes at the antics of the pilot. He glanced out of the armored glass window, seeing nothing but darkness before checking his team out. Some of them were nodding off in their crash seats, catching as much sleep as possible, while Specialist Private Hitsu sat the other side of the bird, stared out into the darkness.

After a short while, the pilot voice broke the engine hum of the cabin, "Alright, boys, we are approaching the LZ (landing zone) in five minutes, please ensure you have left no belongings behind as you depart from the bird. And thank you for flying Air Valkyrie and have a pleasant day!"

"Wake up, wake up!" Tyrier yelled over the whine of the engines, "Five minutes!" He raised his hand out, displaying five fingers, waking everyone up. The team started checking their gear for the last time and braced themselves for the insertion.


-----

Flight Lieutenant Peter grinned as he cut the comms off to the cabin. He leaned forward and smacked on his co-pilot, Flight Lieutenant Tommy's dark grey helmet, decored with lightning strikes on the side, only to receive a middle finger as a response.

"You are really enjoying this, eh?" Tommy's voice came into Peter's helmet.

"Hell yeah! We are flying!" Peter answered back cheerfully. "Always knew that if anyone can make this bucket of bolts to fly, is you."

Tommy snorted, "And no thanks to you, bro."

"Come on, cheer up! How's the scope looking?" Peter asked.

"All's clear, no radar contacts," Tommy replied, "One minute to target LZ."

"Roger that," Peter replied, "Thunder Chief, Thunder Chief, Valkyrie One on direct approach to LZ in one minute, over."

"Thunder Chief, copy that, make sure the cargo is properly delivered, over"

"Wilco, Valkyrie One out." Peter ended the comms, "Alright, boys hold on tight! Here we go!" And yanked the joystick sharply, tilting the bird on its side, nearly vertical to the ground, before nose-diving down and pulling up just before hitting the ground.

-----

The whine of the turboprops changed pitch and the buckles holding Tyrier bit hard against his armor as Tyrier gripped the handrails in time just as the pilot yelled a warning, "Alright, boys hold on tight! Here we go!" The copter suddenly took a hard right turn before the floor of the copter dropped, as the pilot took a hard dive downwards, sharply reducing airspeed and slammed the men hard against the crash seats and hover the bird about a meter above the terrain, as a precaution against land mines. Despite knowing the enemy has no such technology, it honed the pilots' skills as they kept the bird steady.

The crew chief stood braced against the rear of the exit like a statue, the sudden turns, and dives seemingly unable to a fazed him at all. He punched the rear exit ramp down as the lights turned from red to green and stood on the side, yelling, "GO GO GO!"

The elves of 101st ATI, team Claymore One, buckled their safety harness and rapidly exited the bird, hopping off the rear ramp and spreading out in a circle, crouching in the clearing, their M2s with the fat silencers pointing into the darkness of forest around them. As the bird lifted off, and the ground effects and whine of the turboprops vanished, Tyrier whistled into his comms, "Move out," and headed towards the north of the forest, straight for their objective.

The team donned their night vision gear, advanced equipment taken from the limited stores of the ship, same as with their comms systems they were using, and headed into the forest in a diamond-shaped formation, keeping a distance of roughly five meters away from each other. The elves trekked quietly and skillfully, not leaving behind any traces of their passage as they head northwards towards their objective.

The transport copter had airlifted Claymore One down to the south, over the mountain tops, 15 km away from their objective to avoid detection. From there, they were to trek their way upwards and sneak their way into the enemy's camp, taking out the target and if needed, search and destroy the anchor.

The team was mostly armed with silenced M2s and each other member carried a pump action shotgun with experimental arcane ammunition. While the other members carried the M3 Magekiller, to be used to take out the target from a distance if possible. Each pair of soldier will have two M2s, a shotgun and a M3 between themselves. Using spells to enhance their speed and agility, the team made quick time, reaching the borders of the Orc encampment in roughly an hour.

They could hear the calls and yells from the distance in the direction of the Orc camp. Tyrier nodded to one of his teammate who, stopped and silently moved his lips, where a dim glow of a bluish magical circle appeared under each of Claymore One's feet. When the spell was completed, everyone glowed slightly bluish before everyone's body appeared to blend into the darkness. "Done," The caster whispered as he finished the minor invisibility spell.

"Go," Tyrier whispered in the team's comms, "Turn on your infra probe lights. And keep everyone in sight! Don't get lost!" He peered around in a circle, trying very hard to spot his teammates in the dark forest. He reached over the back of his shoulder and flipped on a switch on a cylindrical device strapped over the back of his vest.

Pulling his night vision goggles down, several pulsing lights started in his vision, highlighting the location of his team. After ensuring everyone could pinpoint each other's position and their pieces of equipment are working fine, they set off quietly, weapons at the ready as they sneaked past groups of drunken partying Orcs.

One of the Claymore One team members started to map out locations and positions of the Orc encampment as they sneak through, identifying guard towers, stores, barracks, sentry locations etc. Finally, after an hour of infiltrating into the camp, the team spread out over three marked locations, Area A, B and C, each with two members overwatching the area where the suspected Necromancer would appear except for Specialist Sergeant Tyrier who camped somewhat in the middle of all three locations, acting as the command and control point.

Tyrier had slowly and quietly climbed up onto an ancient everblue, settling down on a thick branch, three stories high and securing his position by tying a rope and a carabiner around the branch and clipping it on to his harness. After which he removed a smart camo netting and covered himself, lying prone on the branch, and keeping watch around him. The minor invisibility spell will remain active for a couple of hours before fading, more than enough time for the team to dig in and hide.

High Command has not given any dateline for the mission except that it is highly critical that the mission must succeed, thus Tyrier decided to ensure everything works out perfectly. His team had planted multiple mines on each location, resembling the claymore mines of the twentieth century, a simple curved plate with hundreds of ball bearings on one side and shaped explosives at the other.

The mines were daisy-chained together for maximum effect on the trap area, remotely detonated by a clanking device with creates an electronic charge down the hidden electric wire, cleverly camouflaged among the forest floor. It will be used as the last option should the team snipers failed to make a kill shot with the M3 Magekiller, as the target most likely be protected by magical defensive spells. The huge mass of ball bearings will be more than enough to shred what magical shields and bodies to pieces.

The special operations soldiers hidden in the forest waited for hours, ignoring the crawling and stings of insects on their exposed skin and waited for the Necromancer to appear. But Lady Luck was not smiling to them as night turned to day and it was until late afternoon that something happened.

Specialist Private Hitsu slowly chewed the dried fruit bar in his mouth, slowly savoring the sweetness of the mixture of fruits and nuts. He and his partner mentally tuned out the boredom of having nothing happening for hours, even taking turns to take a power nap to recharge themselves. He watched the sloppily patroling gangs of Orcs, crashing through the undergrowth, loud enough to alert anybody hundreds of meters away and shook his head.

He used to fear these Orcs, thinking back to the childhood stories that his mother used to scare him with, saying if you don't sleep now, or you don't listen and be a good boy, the Oerkins will come and snatch you away and eat you at night. Now looking at the way the Orcs move and carry themselves, he smiled at how foolish he was when younger.

"Pssh," Specialist Loke hissed from his hide, a tree away from him. He signals Hitsu with hand signs, indicating some unusual movement approaching from their East. Loke handled the massive M3 anti-material rifle, lying on a tree branch, covered with the smart camo net that blended the special operations sniper perfectly together with the tree, it was only Hitsu knew where to look at that he could spot where and what Loke was signing with.

Hitsu, very very slowly turned his head to look at the direction of where Loke said something was happening. His face painted with dark blue and strips of black camo paint, slowly peeked out of the netting, avoiding any sudden movements which could attract any attention and saw a large troop of Orcs storming their way across them at a distance of 50 meters away.

Hitsu cursed inwardly as he noticed a small contingent of robed individuals among the Orcs, but one of them clearly stood out among them, as that individual extruded an aura of pure evilness to Hitsu's senses. He double tapped his comms, signaling to his other teammates that his area of operations which is Area B, has spotted the target.

Chapter end

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Catalogue
468 The Un An
467 Care Package
466 Battle of Turnstead
465 The Dragon Lords
464 Unicorn Rising
463 A Slice of Pie and Beggars
462 Nice View
461 1st Army Rifle Regimen
460 Mobilization
459 Awaking the Dragon
458 Demons in the Hear
457 Hymns for The Judgemen
456 Double Dragon
455 Hymn For a Battle
454 Conquest Of The New World
453 The Law Of The Strong
452 Inside the Storm
451 One Big Jump for Gobs!
450 State of Panic
449 Dungeon Cleared!
448 Working Together
447 A Call to Arms
446 Reunion
445 Funny Business
444 The Protectorate of Ramuh
443 Is It Worth It?
442 Mahou... Shoujo?!
441 Deaths and Drills
440 How It Feels
439 Year 4 Winter
438 Two Face
437 Into The Dungeon
436 A City called Hope
435 Glory and Honour
434 The Iron Kingdom
433 Nominated
432 Getting Ou
431 Foul Motives
430 Plans in Motion
429 Conflicts of Interests
428 Mixed Emotions
427 Tears
Chapter 426
425 Adventurers' Inc.
424 Commitments
423 Hope
422 This is Madness!
421 Happy?
420 Happy?
419 Coming For You
418 Depression
417 We Can't Do Shit!
416 Confusion
415 The End Zone
414 Taken
413 Angel Has Fallen
412 Oh... Shit!
411 Bastards Must Die!
410 Flying Ships
409 Land Fall
408 Surviving the World
407 Food Concerns
406 How Nice of You!
405 Port Sanctuary
404 Marine Expeditionary Force
403 The Alliance
402 First City of The Flee
401 401 - A Coming Storm
400 Rise of A Nation
399 Is It Over?
398 Number One Gun
397 The Power of Exploding Stuff
396 The Eternal Emperor
395 The Hunger
394 The Emperor's Own
393 Trapped?
392 Door Knockers
391 Urban Warfare
390 Sucker Punch
389 Operation Overlord
388 Elementalists
387 Espionage
386 Troop Movements
385 Plans Never Goes As Planned
384 So Interesting!
383 Downfall
382 Article 99
381 Unexpected Command
380 Rolling Thunder
379 One For The History Books
378 Fun and Games
377 Danger! High Explosives!
376 Rock and Rumors
375 The Joker
374 Orchestra of Death
373 The Self Defense Force
372 Disciplinary Actions
371 Fish Bai
370 Internal Problems
369 Go Strike!
368 It is Inevitable
367 Need Prisoners!
366 Dance Steps of War
365 March of an Empire
364 Winter Plans
363 Year Two
362 Word of Mouth
361 We Need Money
360 The Wedding
359 Upgrades
358 Dignity
357 State of the Game
356 City of Haven
355 Chicken Power!
354 Stealing a Town
353 No Time to Die
352 Die Another Day
351 Tomorrow Never Dies
350 City on Flames
Chapter 349
Chapter 348
Chapter 347
Chapter 346
Chapter 345
Chapter 344
Chapter 343
Chapter 342
Chapter 341
Chapter 340
Chapter 339
Chapter 338
337 Uprising
336 Undercurrents
Chapter 335
Chapter 334
333 The Purge
332 Enemies At Your Doorsteps
331 Shaking the City
330 Into the Darkness
329 Go Dark
328 Questions and Answers
327 Stalking the Stalker
326 Cloak And Dagger
325 Repercussions
324 Stalker
323 Tea Party
322 House of Cards
321 The Jewel of the South
320 Sins and Depravity
Chapter 319
Chapter 318
Chapter 317
Chapter 316
315 Tick Tock
314 Lend A Hand?
313 Sorting Out The Pieces
312 312 - Intelligence
311 Chasing the Scorpion
310 Operation Firestorm
309 Bronze VS Lead
Chapter 308
Chapter 307
Chapter 306
Chapter 305
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
Chapter 299
Chapter 298
Chapter 297
Chapter 296
295 Eaters of Kin
294 An Invitation
293 The City of Sins
292 No Rest For the Wicked
291 Families
290 Double The Fun, Double the Ransom!
289 Manison of Madness
288 Party Time
287 True Lies
286 Negotiations
285 Be My Gues
284 Long Term Plans
283 New Things
282 Unexpected Encounter
281 Feelings
280 Words
279 I Like to Order One Umagi Set!
278 Operation Pied Piper
277 The Trap
276 High Value Targe
275 Three Way War
274 Disturbance in the Force!
273 You Don't Mess with the UN!
272 Airborne Marines!
271 Be a Man! Do the Right Thing!
270 Dragon Down
269 World Events
268 The Snake, the Empire, and the Hoomans
267 It is A Good Day to Die
266 Live Free
265 With A Vengeance
264 Die Harder
263 Die Hard
262 Yippie Kai Yay!
261 Unit Zero Two
260 Touch Me No
259 The Day is My Enemy
258 A Gathering Storm
257 Calamity
256 The Great Devourer
255 Bag of Infinite Ammo
254 Article 75
253 Kill Team
252 252 - Air Raids
251 My Mech is Fight!
250 Running Man
249 Preparations
248 Of Spycraft and Aliens
247 Mechanisms of Chaos
246 246 - The Devil is in the Details
245 Pay Back Your Dues
244 Demons
243 A Brewing Storm
242 Opportunity
241 Ambush
240 Serpen
239 Stories
238 South
237 Intranet Trolls
236 Welcome to the Sandbox!
235 Extreme Prejudice
234 Custom Seizure
233 Barbarians
232 Slaves
231 You funny guy!
230 Modern Warfare
229 Operation Freedom
228 Questioning Plans
227 The Gathering
226 Dead Frontier
225 Year One + 4 months
224 Monster Briefings
223 Friendly Giants
222 The Great Krarga
221 I Got Bigger Guns
220 Terror of the Deep
219 Friend or Foe
218 Proposal
217 Gossips and Threats
216 Burger Shock
215 My Stance
214 Jealousy?!
213 Shocking Changes
212 212 - Pyramid Scheme
211 Battle of Reachfields
210 Running the Gauntle
209 The City of Slaves
208 The Cabal
207 The Retrea
206 206 - Breakthrough
205 From Within
204 Siege
203 Dawn of War
202 Flames of War
201 201 - Invasion
200 Beginning of a New Era
199 Shock and Awe
198 198 - Vacation
197 Good Intentions
196 Your Navy
195 UNS Floatin' Wreck
194 A Good Place to Live and Die
193 Project Ironclad
192 Chief of Naval Operations
191 Here We Go Again ~
190 Misunderstanding Dragons
189 Dragon to Dragon Talk
188 188 - A Wild Red Dragon Has Appeared!
187 Summer Festival
186 Wolf Whisperer
185 Gone Rogue
184 Gods and Burgers
183 More Running and Choices
182 Running and Choices
181 Home
180 My Soul!
179 Welcome To The Concrete Jungle
178 Doctor Strange
177 Decisions, Decisions...
176 Deja Vu
175 We All Floa
174 Getting Ou
173 Meetings
172 Chains of Command
171 Los
170 History and Wrecks
169 I Spy with my Eye
168 Awakenings
167 The Things We Do for the Greater Good...
166 Story Telling
165 165 - Trade Talks
164 Friends from Afar
163 Holidays and Festivals
162 Sunblock
161 Regrets
160 End of a Hero
159 Dante's Inferno
158 How to kill a Hero
157 Cobra Down
156 I FOUND YOU~!
155 First Air to Air Dragon Comba
154 Dog Figh
153 Rendezvous Point Yellow
152 Wings of War
151 Far Harbor
150 Chocolate
149 The Long Walk Home
148 Eye of the Sun
147 The Cavalry has Arrived!
146 Yo Mama...
145 Rearguard
144 Sum of All Fears
143 Tears of the Sun
142 Speak No Evil
141 Hear No Evil
140 See no Evil
139 The Evil Within
138 Troubles
137 The seeds of a Nation
136 Operation Chaperone
135 Stressed Ou
134 Supplies
133 The Appearance of a Hero!?
132 Magic Appraisal
131 The Council of Masters
130 It Ain't Easy Being Green
129 Green Troubles
128 Freed
127 Picking up the Pieces
126 Author's HP 46.7%
125 Unto the Breach
124 The Goblin Beach Landings
123 Goblin Flee
122 The Return of the Goblins
121 Bazooka
120 The Fog
119 Level 2
118 Sweet Dreams Are Made Of This
117 Gunpowder
116 First Aerial Prototype
115 Officer Cadet School
114 A Business Deal
113 Falledge
112 Guns, Mushrooms and Explosions, Oh My!
111 Talen
110 Operation Dagger
109 Rest and Recuperation
108 Boss Figh
107 Clear!
106 Waste Not, Want No
105 Dungeon Level 1
104 Looking for Group
103 Golems
102 Peace through Superior Firepower
101 Dungeon
100 Mines of Sea Cliff
99 Dragonite Crystal
98 Recruitmen
97 Post Victory
96 POWs
95 Rou
94 26th Imperial Dragon Corps
93 The Witch
92 All Out Attack
91 Anti Dragon Warfare
90 Earth Magic
89 Ride of the Valkyries
88 Objective Beta
87 Angry Orcs
86 To Kill a Necromancer
85 Claymore One
84 Arcane Tactics and Intervention
83 What's Next?
82 War Plans
81 Night of the Living Dead
80 Zombie Mode
79 The Ritual
78 Rematch of the Pass
77 War Drums
76 Eye of the Storm
75 Distractions
74 When shit falls, it comes in buckets...
73 The Hun
72 Escape
71 The Crucible
70 Promotions
69 After Action Review
68 Bored
67 Boot Camp
66 Recruits
65 Camp Alpha
64 Guns
63 Dissen
62 Interrogation
61 Green City
60 Return
59 Survivor
58 The Untamed Lands
57 New World
56 Magic 101
55 Pirates of the Goblin Sea
54 Goblins
53 A time to Grief
52 Recovery
51 Tech vs Magic
50 Knights
49 Infiltration
48 Counterstrike
47 Alliance
46 Enemy at the Gates
45 Battle of Sawtooth Pass
44 A moment of Peace
43 Are you...?
42 Dragonslayer
41 Kingdom of Goldrose
40 Sugar and Spice and Everything's a Lie
39 Castle of Iron
38 The Hoomans
37 Disaster Relief
36 Elves
35 Mighty Magic
34 Help
33 Fugitives
32 The Empire
31 Wheels
30 Clash of Giants
29 All along the Watchtower
28 Stalker
27 Ethics
26 Ideas
25 Aftermath
24 Loo
23 MVP
22 Boss
21 Trapped
20 Dungeoneering
19 Ruins
18 Needs
17 Mana Stone
16 Giant Wolves
15 Giant Wolf
Chapter 14: Numbers - Part 2
14 Numbers - Part 2
13 Numbers
12 Strange New World
11 Blake's World
10 Planet Fall
9 Crash Landing
8 Los
7 Disaster
6 The Jump
5 Overwhelmed
4 Boarded
3 Engaged
2 Contac
1 Journey
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