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Touch of Fate Status Shee
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Touch of Fate Status Shee

********************SPOILERS**********************

Below is a status sheet for Mike corresponding to the current chapter. I will try to keep this updated as the story progresses.

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Michael Rasmussen

Race: Human

Age: 15

Class: Skill Master

Tier: 3 (High)

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Title: None

Multiverse Traveler

Blessed One

Hunter of Renown

Battlefield Healer

Kal'Thel

Philanderer

Hero

Dungeon Savior

Undinekath

Saint of Healing

Nemesis of Demons

Antagonist

Wyrmkin

Fortuitous Alchemist

Known to the Lurker

Conjurer of the Draconic Bloodline

Dragonknight

Elementalist

Battlemage (NEW)

Iron Soul (NEW)

Slyphkath (NEW)

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Skills:

--------------

Primary Skills:

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Communication Magic (Rank 3)

Advanced Healing Magic (Rank 2) (RANK UP)

Appraise (Rank 3)

Journeyman Almiran Military Swordsmanship (Rank 2)

Intermediate Water Magic (Rank 5) (RANK UP)

Advanced Fire Magic (Rank 1) (TIER UP)

Intermediate Air Magic (Rank 5) (RANK UP)

Intermediate Earth Magic (Rank 4) (RANK UP)

Basic Light Magic (Rank 2)

Basic Dark Magic (Rank 4) (RANK UP)

Basic Conjuration Magic (Rank 4) (RANK UP)

Basic Calling Magic (Rank 2)

Basic Alchemy (Rank 5)

Master Scrivening (Rank -)

Basic Artifice (Rank 3)

Bind Familiar (Rank 2)

Blood Collector (Rank 1)

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Secondary Skills:

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Lifestyle Magic (Rank 0)

Advanced Lovemaking (Rank 3)

Athletics (Rank 3) (RANK UP)

Intermediate Evasion (Rank 5) (RANK UP)

Basic Dagger Fighting (Rank 2)

Intermediate Spear Fighting (Rank 3) (RANK UP)

Intermediate Sword Fighting (Rank 2)

Advanced Elemental Magic (Rank 1) (TIER UP)

Basic Summoning Magic (Rank 4) (RANK UP)

Intermediate Riding (Rank 1)

Basic Haggling (Rank 5)

Basic Musical Performance (Wind Instrument) (Rank 2)

Intermediate Unarmed Fighting (Rank 1)

Intermediate Chanting (Rank 1) (TIER UP)

Dual Casting (Rank 4) (RANK UP)

Aerosense (Rank 3) (RANK UP)

Basic Stealth (Rank 3)

Basic Dismantling (Rank 3)

Basic Blacksmith (Rank 4)

Mana Transference (Rank 5)

Mana Shield (Rank 2) (RANK UP)

Mana Attack (Rank 1)

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Passive Skills:

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Intermediate Fear Resistance (Rank 4) (RANK UP)

Intermediate Physiological Resistance (Rank 4) (RANK UP)

Advanced Poison Resistance (Rank 1)

Basic Heat Resistance (Rank 5) (RANK UP)


Intermediate Mental Resistance (Rank 3) (RANK UP)

Basic Electricity Resistance (Rank 1)

Large Mana Enhancement (Rank 2) (RANK UP)

Large Mana Regeneration Enhancement (Rank 2) (RANK UP)

Moderate Endurance Enhancement (Rank 4) (RANK UP)

Moderate Agility Enhancement (Rank 4)

Moderate Strength Enhancement (Rank 3)

Moderate Willpower Enhancement (Rank 1) (TIER UP)

Limit Break (Rank 1)

Detect Hostile Intent (Rank 4) (RANK UP)

--------------

Inherent Skills:

Traveler's Luck

Fate-Touched

(BC) Vampiric Regeneration, Lesser

--------------

- Skill Master -

A unique class created by the Ancient One %#@#$&!@#$& for the one who desired boundless horizons and endless growth. Skill Masters are unparalleled in their versatility, able to learn and master almost every skill. With enough effort and the right resources, they can accomplish almost anything.

Effects:

• All non-inherent skills available for acquisition

• Unlimited number of primary skill slots available

• Large enhancement in the acquisition of new skills

• Moderate increase in the rate of skill improvement

• Class skills: None

• Attribute enhancement: None

--------------

Titles

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- Multiverse Traveler -

You have traveled across the multiverse to make your way here. In order to facilitate your easy integration into this world, the gods of Ea have awarded you this title. Grants the ability to speak and write fluently in the most commonly used language of the region you currently reside in. Language: Lower Pyrathien (Nurtas dialect). Minor increase in luck in regards to survival for the first 90 days after transmigration.

- Blessed One -

Title given to those who have received a blessing from one of the gods of Ea.

- Hunter of Renown -

Either due to personal temperament or the expectations of a higher power, you are destined for greater things. The world bears witness to your deeds and will judge you accordingly. Moderate increase to the acquisition of titles.

- Battlefield Healer -

You are a practitioner that threads the line between life and death on the battlefield. By virtue of your healing prowess lives are spared. Minor increase to healing effectiveness on combat injuries. Minor increase to mana efficiency when healing.

- Kal'Thel -

The title given to those who have won a Kal'thelk against a worthy opponent. It is in the nature of orcs to respect those who fight with strength and honor. Minor increase to charisma when dealing with orcs. Only applies while active.

- Philanderer -

A true womanizer, you are famous for your exploits in the bedroom. Minor increase to charisma when interacting with members of the opposite sex. (Increased to moderate when equipped.) Moderate increase to performance during intimacy with members of the opposite sex. Minor increase to improvement of related skills.

- Hero -

A chosen champion, blessed by one or more gods. You bear an epic destiny, and have been granted power to help see you through it. Moderate increase to Strength, Agility, Endurance, Mana, and Willpower. Minor increase to the acquisition and improvement of skills.

- Dungeon Challenger –

You have challenged the dangers of a dungeon floor beyond your capacities. Despite this, you have emerged victorious. Minor increase to Endurance while inside a dungeon. Minor increase to the acquisition and improvement of skills inside a dungeon.

- Undinekath -

You achieved a true connection with the Elemental Source of Water. Whether achieved at a moment of breakthrough or by channeling a pure elemental force, you are now forever marked by this connection. You are favored both by water itself, and water elementals of all kinds. Moderate increase to the effectiveness of Water Elemental Magic and charisma when interacting with water elementals. Allows air breathing creatures to breath underwater.

- Saint of Healing -

You have been recognized as a divinely blessed individual in regards to healing. Whether by your deeds, or merely your reputation, word of your holiness has spread. Moderate increase to Charisma when interacting with those of a properly aligned religion. (Only applies when active.) Moderate increase to the effectiveness of healing.

- Nemesis of Demons -

By virtue of you extensive campaign against the armies of the demonic, you have been named as their nemesis. Lesser demons will fear you and greater demons will seek to destroy you to claim vengeance for their slain kin. Moderate system correction to the effects of attacks against demons.

- Antagonist -

An individual or group has determined you to be the thorn in their side, and the reason for their failures. Whether or not you are known to them, you have earned their ire.

- Wyrmkin -

You have been bound by destiny or chance to one of the Wyrms, greatest of the dragon races. By virtue of this connection, you inspire respect and fear in these races. Moderate increase to Charisma when interacting with dragons or individuals with a draconic bloodline.

- Fortuitous Alchemist -

By virtue of your exceptional curiosity and luck, you have a created a rare alchemical item from common materials. Minor increase to material efficiency when performing alchemy. Positive mutation rate increased by 1%.

- Known to the Other -

You have stared into the Abyss and the Abyss has stared back. By communing with Elemental Darkness, you have garnered the attention of an entity that inhabits a realm beyond the bounds of reality. For good or ill, you will bear the weight of its gaze in both life and death. Moderate increase to the effectiveness of Dark Elemental Magic.

- Conjurer of the Draconic Bloodline -

Your powerful connection to draconic creatures has colored your Summoning Magic. Moderate increase to Draconic Summoning Affinity. Minor increase to the mana efficiency and duration of Conjuration spells used to summon draconic creatures, and beings carrying a draconic bloodline.

- Dragonknight -

By virtue of skill, deeds, and popular acclaim, you've ascended to join the hallowed ranks of the Dragonknights. Though you haven't explored the full mysteries of the sacred bond with your dragon companion, its presence grants you power. You are a hero to the weak, a terror to the evil, and a protector to the just. Large increase to Charisma when interacting with individuals favorable inclined to the Dragonknights. (Only applies when active) Minor increase to all attributes of bonded dragon.

- Elementalist -

Through your mastery of the four basic elements, you have achieved a new level of understanding and control. Minor increase to the efficiency and potency of all Earth, Air, Fire, and Water Magic skills.

- Battlemage Initiate -

You have demonstrated proven skill in both martial and magical arts, as well as the potential for improvement with both. Minor system correction to all weapon skills. Minor increase to the efficiency of all attack spells.

- Iron Soul -

You have resisted the efforts of a powerful entity that sought to control you, giving you some insight into the means of defending your soul. Minor resistance to harmful effects that target the soul.

- Slyphkath -

You achieved a true connection with the Elemental Source of Air. Whether achieved at a moment of breakthrough or by channeling a pure elemental force, you are now forever marked by this connection. You are favored both by air itself, and air elementals of all kinds. Moderate increase to the effectiveness of Air Elemental Magic and Charisma when interacting with Air elementals. Large resistance to the harmful effects of inhaled substances. Immunity to suffocation in an airless environment.

--------------

Skills:

--------------

---------------

Primary Skills:

---------------

- Communication Magic (Tier 3, Rank 3) -

A branch of magic derived from the Words of Creation, Communication Magic embodies the ability of living beings to exchange information with one another. Practitioners are granted an increased ability to communicate with other beings. Masters of this form of magic can use language to influence the world itself.

Rank 1 Effects: Polyglot, Weighted Words

- Polyglot -

The practitioner of Communication Magic is the ultimate translator and a master of languages. Can communicate fluently with any being that has a spoken language.

- Weighted Words -

The words of a Communication Magic practitioner carry special weight. Moderate increase to effectiveness of negotiation and persuasion through the use of spoken words.

Rank 2 effects: Primal Heart, Biting Words

- Primal Heart -

Although not in the realm of true communication, practitioners of Communication Magic are able to make their feelings and desires known to creatures without a true language. Enables one-way communication with non-sentient animals and magical beasts. The effects of Weighted Words are drastically enhanced when used on beings listed above.

- Biting Words -

A practitioner of Communication Magic can humble even the greatest of heroes with a single sentence. Using insults as their weapon, practitioners strike at the most vulnerable part of person: the ego. Able to use simple words to cause minor physical damage in those effected.

Rank 3 Effects: Beast Speech, Lexicon

- Beast Speech -

Practitioners of Communication Magic master the strange and subtle method of communication used by creatures of the natural world. Allows users to communicate with living beings that have no discernible language or lack the mental capacity to do so. Such communication is by nature limited, but the general intent of messages can be shared in both directions.

- Lexicon -

No method of communication is barred to masters of Communication Magic, and this includes the written word. Allows users to understand and use any written language.

- Advanced Healing Magic (Tier 4, Rank 2) -

An advanced form of True Healing Magic. By channeling pure mana into the bodies of the injured, practitioners of Intermediate Healing Magic can stimulate and supplement natural healing processes, allowing recipients to recover from virtually all forms of injury. Higher skill ranks allow for the healing of more severe injuries and lowers the overall mana cost of healing.

Rank 1 Effects: Restorer

- Restorer -

Through sheer mastery of the healing arts, no ailment can withstand practitioner's abilities. Allows the user to completely restore their patients to perfect health, removing any condition. So profound is this restoration, it can even reverse magical transformations and curse that effect a subjects soul. Also includes the effects of all lower tier abilities.

-Appraise (Tier 3, Rank 3) -

A more advanced version of the Inspect skill. Accesses the Akashic Records to gather information on the target. The more influential the item or individual is, the more information can be garnered. Higher skill ranks provide more information.

- Journeyman Almiran Military Swordsmanship (Tier 2, Rank 2) -

The fundamental swordsmanship of the Almiran military. Focuses on the usage of a single longsword in either one or two hands. Characterized by a great deal of flexibility and versatility, with no specific strong or weak areas. Practitioners of this sword style learn to mimic the five basic elements through their swordsmanship.

Rank 2 Effects: Paragon of Elemental Might

- Paragon of Elemental Might -

Through training, practitioners of Almiran Swordsmanship have learned to harness the power of the elements they seek to mimic. When using one of the five elemental stances, practitioners can use mana to power their sword skills and enhance their fighting style. This will create minor visual and audible effects. The bonus depends on the stance used. Roaring Flame Stance - Increased attack speed and Strength when attacking. Flowing River Stance - Increased Agility, evasion, and the efficacy of re directive blocking . Briar's Thorn Stance - Increased Speed, Agility, and Strength while counterattacking. Enduring Mountain Stance - Increased Endurance and the efficacy of defensive maneuvers. Howling Gale Stance - Increased Speed and Agility.

- Intermediate Water Magic (Tier 2, Rank 5) -

One of the most basic forms of Elemental Magic. Water magic allows the user to create and manipulate water. It is characterized by flexibility in both offense and defense, but lacks the overt power of other types of magic. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Adaptive Control

- Adaptive Control -

Water is fluid both in form and spirit. By utilizing this flexibility of purpose, Intermediate Water Mages learn to exercise their will over more than just water, gaining the ability to control almost all liquids to some extent. Substances that are more heavily associated with other elements are more difficult to control.

Rank 5 Effects: Flexible Casting

- Flexible Casting -

One of the foremost strengths of Water Magic is its flexibility. Intermediate Water Mages learn to harness this principle and apply it when practicing their art. After casting a Water Magic spell through the use of a chant, they can alter the effects of the spell by adding additional mana. More radical changes require a greater amount of mana.

- Intermediate Fire Magic (Tier 3, Rank 1) -

One of the most basic forms of Elemental Magic. Fire magic allows the user to create and manipulate fire. It is characterized by powerful offense, but lacks fine damage control and defensive techniques. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Flame Mastery

- Flame Mastery -

Advanced Fire Mages master the innate volatility of their chosen element, granting them unprecedented control over fire they create. Allows the user to control size, shape, color, solidity, and intensity of any flame produced with magic. Requires a larger amount of mana for changes that drastically differ from standard fire.

- Intermediate Air Magic (Tier 2, Rank 5) –

One of the most basic forms of Elemental Magic. Air Magic allows the user to create and manipulate wind and air. It is characterized by its speed and constancy of motion, providing strong offensive power, mild defensive strength, and some utility. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Oscillation

- Oscillation –

Due to a greater skill in the fine manipulation of air, practitioners are able to create minute movements in wind, causing vibrations. These vibrations can in turn be used to create sound.

Rank 5 Effects: Flight

- Flight -

Intermediate Air Mages have mastered the air of propelling themselves through the skies on magically created air currents. So strong is their bond with their chosen element, that such movement can be done almost without a thought. Allows for the use of Air Magic to fly. Greatly reduces both the concentration and mana required to maintain sustained flight.

- Intermediate Earth Magic (Tier 2, Rank 4) -

One of the most basic forms of Elemental Magic. Earth magic allows the user to create and manipulate earth and stone. It is characterized by its permanence and durability, providing the most effective defensive techniques of the four basic elements. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Minor Creation

- Minor Creation -

As the most fundamental of the material elements, Earth has a sympathetic relationship with all other forms of matter. Skilled practitioners of Earth Magic can take advantage of this relationship to modify the earth the create, allowing it to take the form of other materials. The quality and nature of these materials are determined by skill level.

- Basic Light Magic (Tier 2, Rank 2) -

One of the advanced forms of Elemental Magic. Light magic allows the user to create and manipulate light. It is the fastest of the elements, but lacks substance or offensive techniques. Higher skill levels increase the mana efficiency and power of the magic produced.

- Basic Dark Magic (Tier 2, Rank 4) -

One of the advanced forms of Elemental Magic. Dark magic allows the user to create, manipulate, and give substance to darkness. Characterized by versatility, it lacks the explosive power of other elements. Higher skill levels increase the mana efficiency and power of the magic produced.

- Basic Conjuration Magic (Tier 1, Rank 4) –

The most basic form of Conjuration Magic. Allows the user to conjure objects and creatures based on mental images, summoning them into existence for a limited duration. Higher levels of skill improve mana efficiency.

- Basic Calling Magic (Tier 1, Rank 2) -

The most basic form of Calling Magic. Allows users to permanently call objects and creatures to their locations. Can be used to recreate things that currently exist or once existed in exchange for a requisite amount of mana. Higher levels of skill improve mana efficiency.

- Basic Alchemy (Tier 1, Rank 5)-

A production skill. Alchemy is the process of altering magic and mundane materials into finished products. Although the methods vary based on the particular recipe, all alchemical products bear some trace of magical influence. Allows user to create basic alchemical items, retain memories of recipes, and develop an intuitive understanding of the subtle aspects of the craft. Current mutation rate: 0.05%.

- Master Scrivening (Tier 3, Rank -) -

The art of drawing arcane runes with mana infused ink to create scrolls. Provides a minor system correction to act of Scrivening. Higher levels of skill increase the mana efficiency and potency of inscribed spells. - This skill has reached the maximum that it can achieve independently. Fuse with related skills to advance further. -

- Basic Artifice (Tier 2, Rank 3) -

Through a comprehensive mastery of one of the runic languages, the user of this skill is capable of creating rune-inscribed magic items. The effect and potency of these items are directly related to the quality of the composite materials, the skill of the crafter in question, and the synergy of all components working towards the intended effect. Higher levels of skill improve understanding and memorization of runes as they apply to crafting, enhance the potency and efficiency of crafted items, and reduces mana resistance in component materials.

- Blood Collector (Tier 3, Rank 1) -

The signature skill of the Blood Mage class, users of this skill can harness the latent potential of blood they consume. By sampling sufficiently powerful bloodlines, the user can acquire their inherent skills. Only one inherent skill can be acquired per skill rank. Once selected, the inherent skills cannot be changed.

- Bind Familiar (Tier 3, Rank 2) -

Through the use of an ancient contract sealed in blood, you have bound a magical creature into your service. This contract connects the souls and destinies of its participants, binding them to one another.

Rank 1 Effects: Soul Link

-Soul Link -

The bond created between master and familiar links their souls together. This allows both participants to gather a rough feeling for where the other is, within a set distance. It also allows particularly strong emotions to be transmitted along the link.

-------------------------------------

Secondary Skills:

-------------------------------------

- Lifestyle Magic (Tier 0, Rank 0) -

A basic form of elemental magic that all inhabitants of Ea have access to. While versatile, Lifestyle Magic has a very poor mana consumption rate and cannot be compared to the effects of other higher forms of magic. Can be used to perform basic household tasks such as creating water, starting fires with an available fuel source, drying wet materials, and cleaning individuals or items in a certain area.

- Advanced Lovemaking (Tier 2, Rank 3) -

The art of pleasing a partner during acts of physical intimacy. Provides users with an intuitive understanding of what steps to take to satisfy lovers. Moderate increase to Endurance during intimate acts.

Rank 3 Effects: Casanova Aura

- Casanova Aura -

Named for the famous playboy who pioneered this ability. Users subconsciously project an aura that attracts and entices those who could conceivably be attracted to them. This has the opposite effect on those who would not be. Moderate increase to charisma when interacting with those whose orientation matches the users perceived gender. Minor decrease to charisma when interacting with all others.

- Athletics (Tier 2, Rank 3) -

It is through constant training and practice that true athletes are born. Minor increase to Strength, Agility, and Endurance for the purpose of performing any demanding physical task.

- Intermediate Evasion (Tier 2, Rank 4) -

The art of not getting hit. Moderate increase to Agility when seeking to evade blows and potential hazards. Agility gain determined by skill rank.

- Basic Dagger Fighting (Tier 1, Rank 2) -

The most rudimentary skill of the Dagger Fighting tree. Provides users with fundamental understanding of using daggers and other small bladed weapons in combat.

- Intermediate Spear Fighting (Tier 2, Rank 4) -

A more advanced skill of the Spear Fighting tree. Provides users with fundamental understanding of using spears and other, similar weapons in combat. Minor system correction to the usage of spears in combat.

- Intermediate Sword Fighting (Tier 2, Rank 2) -

A more advanced skill of the Sword Fighting tree. Provides users with fundamental understanding of using swords and other, similar weapons in combat. Minor system correction to the usage of swords in combat.

- Advanced Elemental Magic (Tier 3, Rank 1) -

The third most fundamental form of Elemental Magic. Allows users to access magic skills for the four primary elements: earth, air, water, and fire. Additionally, allows access to magic skills for the four high elements: light, dark, time, and space. Higher levels of skill provide a bonus on mana efficiency and potency. This is a Prerequisite and Limiter skill for all other Elemental Magic skills.

Rank 1 Effect: Composite Elemental Magic Mastery

- Composite Elemental Magic Mastery-

Practitioners with two or more of the primary Elemental Magic skills of intermediate level or higher, are able to combine them to produce different forms of elemental magic. Air and water produce ice, air and fire produce lightning, air and earth produce sand, water and fire produce steam, water and earth produce mud, and fire and earth produce magma. Advanced Elemental Mages with the requisite skills may combine three elements to create different effects. Air, water, and fire produce plasma. Air, water, and earth produce wood. Air, fire, and earth produce metal. Water, fire, and earth produce crystal. Includes the effects of all lower skill ranks.

- Basic Summoning Magic (Tier 1, Rank 4) –

The most basic form of Summoning Magic. It allows users access magic skills for the three primary forms of Summoning Magic: Conjuration, Calling, and Binding. Higher levels of skill provide a bonus on mana efficiency and potency. This is a Prerequisite and Limiter skill for all other Summoning Magic skills.

- Intermediate Riding (Tier 2, Rank 1) -

The art of directing mounts in both combat and non-combat situations. An intermediate form of riding. Higher level of skill will improve the ability to bond with, train, and ride large creatures.

- Basic Haggling (Tier 1, Rank 5) -

There is an art to making the perfect deal, and you have taken your first steps down the path of that art. Minor increase to charisma for the purposes of buying and selling goods or services.

- Basic Musical Performance (Wind Instrument) (Tier 1, Rank 2) -

You have learned the proper method of controlling your breathing and coordinating your fingers to create music with wind instruments. Minor increase to system correction when playing a wind instrument.

- Intermediate Unarmed Fighting (Tier 2, Rank 1) -

Whether learned in a street fight or at the knee of an experienced master, all unarmed fighters start with the basics. A more advanced skill of the Unarmed Fighting tree. Provides users with fundamental understanding of using their own bodies in combat. Minor system correction when fighting unarmed.

- Intermediate Chanting (Tier 2, Rank 1) -

Chanting is the practice of shaping magic to a caster's will through the use of the ancient languages of power. Higher levels of skill grant increased chanting speeds, improve the efficiency of magic created with chants, and add a system correction to the memorization and pronunciation of chants.

- Dual Casting (Tier 3, Rank 4) -

Due to the difficulties inherent in the practice of magic, most mages are limited to utilizing one spell at a time. By virtue of practice or natural talent, Dual Casters are not bound by this limitation. Allows the user to cast two spells simultaneously. Higher levels of skill improve efficiency and grant a system correction to concentration and processing speed.

- Aerosense (Tier 3, Rank 3) -

Only available to practitioners of Air Magic. Allows users to sense the subtle vibrations in the air, and use them to understand their surroundings with near perfect clarity. Higher levels of skill increase sensing range, reduces disorientation caused by over stimulation, and increases cognitive understanding of nearby space.

- Basic Stealth (Tier 1, Rank 4) -

The art of not being detected. Through the suppression of one's presence, bodily control, and a good sense of timing, the user can hide themselves from others. Higher levels reduce the chance of being detected, and the amount of concentration necessary to maintain stealth.

- Basic Dismantling (Tier 1, Rank 3) -

The process of dissembling the bodies of slain enemies. Minor system correction to dismantling. Higher levels of skill reduce material waste and increase the likelihood of harvesting useful materials.

- Basic Blacksmithing (Tier 1, Rank 4) -

The art of fashioning a variety of implements and items out of forged metal. Minor system correction to practitioner's knowledge and ability in regards to smithing. Functions as the Prerequisite and Limiter for all other forms of smithing.

- Mana Transference (Tier 1, Rank 5) -

By manipulating their natural mana reserves, users of this skill can transfer their mana to others. This process creates resistance between individual mana reserves, causing a loss of energy. Higher levels of skill increase the efficiency of transference.

- Mana Shield (Tier 1, Rank 2) -

By manipulating their natural mana reserves, users of this skill can create a shield of pure mana around their bodies. Due to the unstable nature of raw mana, it is difficult to maintain this shield for long periods of time. Higher levels of skill improve efficiency, duration, and durability of the shield.

- Mana Attack (Tier 1, Rank 1) -

By manipulating their natural mana reserves, users of this skill can create projectiles of pure mana to launch at their foes. Due to the unstable nature of raw mana, the effective range of these projectiles is limited. Higher levels of skill improve efficiency, range, and power of the projectiles.

----------------

Passive Skills:

----------------

- Intermediate Fear Resistance (Tier 2, Rank 4) -

Due to long and repeated exposure to terrifying circumstances, the user of this skill has developed a basic tolerance for fear. This skill increases the ability to resist the effects of fear and maintain usual mental function in the face of terror.

- Intermediate Physiological Resistance (Tier 2, Rank 4) -

You have developed the ability to control your body's physiological responses to a large degree. Provides moderate resistance to the negative effects of physiological responses.

- Advanced Poison Resistance (Tier 3, Rank 1) -

Frequent exposure to harmful substances has increased you body's ability to resist them. Provides large resistance to poison and poison based effects.

- Basic Heat Resistance (Tier 1, Rank 5)-

Frequent exposure to heat and fire has increased your body's ability to handle high temperatures. Provides minor resistance to the negative effects of high temperatures.

- Intermediate Mental Resistance (Tier 2, Rank 3) -

The user of this skill has had extensive practice resisting mental intrusion or mental effects. Moderate resistance to mental effects.

- Basic Electricity Resistance (Tier 1, Rank 1) -

Exposure to electricity has rendered the user more resistant to its negative effects. Minor resistance to the negative effects of electricity.

- Large Mana Enhancement (Tier 3, Rank 2) -

The user of this skill has a larger mana pool than others. Large increase to mana capacity.

- Large Mana Regeneration Enhancement (Tier 3, Rank 2) -

By consistent emptying of your mana pool, you have trained your body to recover its mana faster. Large increase to mana regeneration.

- Moderate Endurance Enhancement (Tier 2, Rank 4) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Endurance.

- Moderate Agility Enhancement (Tier 2, Rank 4) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Agility.

- Moderate Strength Enhancement (Tier 2, Rank 2) -

Through physical training the user has increased his/her body's natural limits. Provides a moderate enhancement to Strength.

- Basic Willpower Enhancement (Tier 3, Rank 1) -

Through extensive training of the mind, the user has tempered his/her own will. Provides moderate enhancement to Willpower.

- Limit Break (Tier 4, Rank 1) -

The signature skill of heroes. In times of intense emotional stress, the user can break through his/her innate limits providing a brief moment of incredible power. However, breaking one's physical limitations comes with a price. While activated, large increase to all attributes. Higher ranks of skill increases both the attribute enhancement and the duration of the effect. Current duration: 1 min. Drawback: After effect ends, moderate decrease to all attributes for 24 hours.

- Detect Hostile Intent (Tier 2, Rank 4) -

Users can perceive the hostile intentions focused on them, within a certain range. In order to be considered hostile, the individual in question must wish to harm the the user in some form, or cause some substantive loss to the user. Range and precision of the effect is determined by both the user's Willpower and skill rank.

-----------------

Inherent Skills:

-----------------

- Traveler's Luck (Tier 3) -

Selenica, Goddess of Gates, Travel, and Reincarnation has blessed you with good fortune during your travels. Large increase in Luck, minor increase in Endurance, minor increase in the acquisition and enhancement of survival and travel skills.

- Fate-Touched (Tier -) -

You have been touched by Fate, a multiverse level entity responsible for maintaining the very fabric of existence. As such you are no longer bound by the constraints of universal laws. So strong is this effect that your very presence can alter the destinies of those around for good or ill. Beings of great power and influence will take heed of your actions.

- (BC) Vampiric Regeneration, Lesser (Tier 2) -

(Acquired through Blood Collector) You have inherited some of the legendary regenerative powers of the vampire, allowing you to heal from virtually any non-fatal injury. By utilizing a requisite amount of mana, this skill can even regenerate lost body parts. Large increase to the healing speed of all ordinary injuries. Exposure to fire will slow or halt this process.


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<<Prev
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Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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