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Touch of Fate 21 Doubters Gonna Doub
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Touch of Fate 21 Doubters Gonna Doub

From the top of the hill, Mike and Morris could see the village in the fading light. It was small, barely 20 buildings within a rudimentary palisade. Outlying farms dotted the surrounding countryside.

During the short walk down from the top of the hill, Mike continued to ask Morris questions that the older man seemed more than willing to answer.

"So you mentioned arcane magic. I'm assuming that is different from elemental magic?"

"Indeed. There are several different kinds of magic available through the system, but in general we tend to classify them into five distinct categories based loosely on the source of the magical effect."

[They really have a thing for the number five.] Mike thought to himself as Morris continued.

"You should be familiar with Elemental Magic. It's the most fundamental form of magic and the most easily learned. The system provides a bridge between the caster and the elements, allowing magic to be performed with only mana as a power source. Simply speaking, it is the most potent in terms of direct application, but due to the fact that casters have to specialize in specific elements in order to have a chance of reaching high-tier magic skills, practitioners of Elemental Magic often lack versatility."

"The other four categories are Arcane, Divine, Pact, and Summoning. Divine magic skills are available to the followers of divine beings. In exchange for prayer and other form of offerings, practitioners of Divine Magic receive access to powerful magic based on the nature of the divinity that granted it. For instance, worshippers of Mea, the Goddess of the Sea, would likely develop abilities regarding water, weather, or the ocean."

"Some might say there are a number of similarities between Divine and Pact Magic, but don't mention that to the religious. Pact Magic arises from pacts formed with powerful beings. These beings can be anything from nature or elemental spirits, to demons or other entities from the Outer Realms. This type of magic often gets a bad rap, since demon cultists and the like can gain power from it by sacrificing innocents, but like any other form of magic, I would argue that it is more of a tool than anything else."

"That just raises more questions." Mike started to say before Morris interrupted him.

"Save all questions for the end of the lecture. Summoning Magic is a rare and unusual type of magic that allows practitioners to call beings from somewhere, typically one of the Outer Realms, and serve them. Beyond that, it is a hard category to define, as each individual practitioner has their own unique variation of Summoning Magic."

"Arcane Magic is the most comprehensive of the group. Practitioners of Arcane Magic interact with mana directly and shape it to their will. In order to do so, they need to intricately understand all aspects of what they are trying to accomplish. Since this often requires a great deal of willpower and knowledge to perform well, Arcane Magic is often regarded as the highest form of magic. It is also the category where a number of otherwise uncategorized magic skills end up. For instance Illusion Magic, Mental Magic, Magic Item Crafting, and Force Magic are all considered part of Arcane Magic despite being separate skills."


"So does Healing Magic fall in there too?

"That's a good question, since most scholars categorized healing as a function of the fifth fundamental element, Life. As such it typically falls in with Elemental Magic, but it is important to keep in mind that there is a vast number of skills within the system, so there will be some overlap. Things that can be done with one form of magic can usually be done with another, it's just a matter of efficiency. For example, an Arcane Magic user could throw a fireball, but it would require more time and more mana than if that same person had used Fire Magic."

By this point, the pair had nearly reached the gates of the village, if the flimsy looking wooden door could be called as such. It was closed, and no one could be seen nearby. Mike walked up and tried to open the door, but found it secured from the other side.

He shouted, "Hello? Is there any one there? We're from the Adventurer's Guild, here to complete a request."

After a few moments the door opened and a grey-haired man with a peg leg and an eye patch stepped out. "Adventurers are ya? It's about time. We put in that request near a week ago."

Mike was slightly disappointed he didn't sound like a pirate. "Well, we're here now, so…"

The old man cut him off, "No time for that now, you best get moving. They're having a meeting down at the tavern. You should head there first."

"I was just going to ask that….."

The old man started motioning them along. "Hurry now. The sooner ya get there the sooner ya can deal with the problem."

Sighing in resignation Mike led a chuckling Morris through the gate and towards the largest building in the small village. The image of a frothing mug on a hanging sign identified their destination.

The pair stepped into the crowded, smoky common room. It looked like close to fifty people were crammed into a space better suited for half that number. At present it seemed that the group was in the middle of a heated debate.

"We can't just wait for help that may or may not ever come! Whatever is killing our animals is growing bolder each day. Pretty soon it'll start coming for people." A middle-aged bearded man was in the middle of yelling.

"And what exactly do you suggest we do, Randolph?" A matronly woman chimed in from the back. "I've seen what's left of Ander's goat. I wouldn't want to meet whatever is capable of that."

The man rounded on the woman angrily, "Don't you see? The longer we wait, the more likely it is for that monster to go after a person. And it won't be one of you who lives inside the walls. It will be one of us in the outlaying farms that becomes the first human victim. We have to do something. No matter how dangerous it is, if we attack it as a group we can at least drive it away."

"No!" An ancient looking man cut in. Judging from the slightly higher quality of clothing, Mike figured he must be a village elder or something to that effect. "We do not know what this creature is. If we provoke it unnecessarily the consequences could be dire. It is best to leave this to the professionals. We have already petitioned the lord for his assistance and placed a request at the Adventurer's Guild. They will know the proper way of handling this and will have the strength to do so."

The bearded man named Randolph didn't seem to be convinced however, "Brady, you and I both know that Baron Redmond won't take action until it affects his tax revenue, and it's still weeks until the next collection. The paltry sum we gave to the Adventurer's Guild would only attract the lowest ranking and most inexperienced adventurers. We can't depend on either of them."

Mike decided that it was time to announce himself, since Morris seemed content to let the drama play out and the crowd hadn't noticed them yet.

"Um, excuse me! I'm here from the Adventurer's Guild." He called while stepping further into the room, displaying his guild mark in order to speed up the process.

All eyes turned to stare at the pair, looks of relief and hope quickly turned to disappointment when they beheld a man with one arm and a youth standing at the tavern entrance.

"See! This is all our money bought us, a cripple and a child." Randolph exclaimed, setting off a smattering of murmurs from the crowd.

Morris sighed at the crowd's scorn before stepping up next to Mike. "Hm, you should know better than to judge by appearances. Before I was injured, I was a knight of the Order of the Wheel, second in command of the garrison at Fort Cayern. Mike here, despite his youth is already an accomplished mage and swordsman." He gestured to Mike, as if giving him the stage.

Suddenly in the spotlight as the uncertain crowd stared at him, whispering to one another, Mike was at a loss. Looking out at the expectant faces he could only think to give a demonstration. He raised his right hand and summoned a ball of fire. He put a little too much mana into it from his nerves and it emerged nearly a meter in diameter, burning intensely. The flame created a brilliant light that caused onlookers to squint. Startled, Mike quickly cut off his mana supply, returning the room to its former darkness.

The crowd gasped in response, much to Mike's consternation. [I know I went a little overboard there, but it shouldn't be so surprising. Don't they all have access to Lifestyle Magic? How hard is it to move from sparks to fire? I guess magic is difficult for people in this world.]

"Bah!" Randolph exclaimed. "So he can summon a little fire." That said, even he seemed subdued by the display.

Mike felt himself flush in anger. It was one thing to doubt him, after all he was a newbie adventurer, but being completely dismissed by someone was starting to get on his nerves.

"Listen here you..." He started before he was interrupted by a young boy bursting into the room.

"Help! Help! You've got to save her! Please, he…." The boy tripped and fell. Judging from how out of breath he was, he had evidently run far to make it here.

"Will? What's going on?" Randolph came over, a worried expression on his face.

The boy paused to take a couple deep breaths. "It got her, dad. The demon got Tillie."

Chapter end

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<<Prev
Next>>
Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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