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Touch of Fate 165 Back to the Basics
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Touch of Fate 165 Back to the Basics

"Alright. That's enough for now. The others are starting to arrive. You still have a bad habit of over committing when relying on magic. It makes you vulnerable to counterattacks from people who know what they are doing. We'll need to make time for sparring in the future." Instructor Johnathan was commenting, while doing a few after exercise stretches.

Mike groaned slightly, spat the dirt out of his mouth, and slowly got back to his feet. He hadn't even seen the blow that had floored him. Taking a few moments to brush the dust off, he moved over to take his place next to the assembly area. In a short time, the other students had filed in and lined up.

Johnathan paced in front of them with his trademark scowl. "How many of you are aware that a Tennundian army had invaded the Western Marches, and are even now marching on the capital?"

Quentin was the first to react, "What?! What are we going to do? Oh Gods…"

The others were equally stunned by the Instructors words. Rebecca and Aine engaged in a furious exchange of whispers, while Kalith and R'hakun exchanged mildly concerned glances.

Mike was a little surprised by how shocked they were. After all the Tennundians had launched an assault on the University itself only a few days ago. It would be more surprising if this didn't lead to war in some fashion. Perhaps it was the knowledge that they might be under siege soon.

Johnathan gave them a few minutes to mull over the news before he continued. "That's enough. I'm not done speaking yet. The nation is in a difficult situation militarily, and as such, the Prime Minister has begun the process for a general Call to Arms in the Capital. As students of the University and citizens of Almir, it is your duty to serve in the soon to be formed University Army. Of course, this does not apply to our guests from other countries," he nodded the direction of the elf and beastman. "Though we would welcome your participation, should you feel inclined to assist us."

The two foreigners in question looked relieved by the revelation, obviously planning on jumping ship as soon as possible. What the instructor added after that caused their faces to fall once more.

"However, if you decide to leave us, please note that your tuition is forfeit, and you will no longer be allowed attend the University in the future. I would recommend thinking carefully before you make your decision."

Ignoring the discomfort of his neighbors, Quentin asked with some desperation, "Is there any way the rest of us can refuse?"

Johnathan stopped, fixing a baleful gaze on the pudgy man. "Your country will be fighting for survival, and the addition of a single mage, even one of your inexperience, may change the course of battle. If you feel that you are unable or unwilling to defend your home against invaders seeking to destroy everything you hold dear, then you are free to leave. You will be seen as a traitor to the nation, so you'd better get on the first ship heading out. Hopefully, you'll live long enough to regret your cowardice."


Quentin twitched once, as if seriously considering leaving, before finally sagging in resignation.

"Good on you. Does anyone else feel the need to leave? No? Alright, then I will begin preparing you for the roles you will fulfill once the Call is fully implemented."

Curious, Mike asked. "And when will that be, sir?"

Johnathan shot him a look before answering. "I'm not privy to the plans of the upper levels of the government, so I couldn't tell you an official date. Since I have been authorized to inform you lot, it can be safely assumed that it will be issued to the populace in the near future."

[Sounds like I might have another day or two before things go crazy. Might be worth running into town and picking up a few things, before the news hits, if it hasn't already.]

"Now, if there are no more questions, let's begin. As low tier elemental mages, you will usually be fulfilling one of two roles. The first is to serve in a general mage corps and provide mana support to more powerful casters. Typically this group is made up of the least combat proficient mages, ones who could be best put to use as batteries." Johnathan began harshly.

"The other is to be attached to units of Knights or warriors, to provide magic support in the heat of combat. This role is typically filled by the most skilled of the Tier 1s and the low Tier 2s. This is a more dangerous job, but it is also a more important one. The government recognizes as much, and the wages of this group tends to be significantly higher. You will also earn a great deal more recognition and glory, should such things interest you. There are a few other possibilities open, but generally speaking, unless you are a crafter or a healer, you'll fall into one of these two categories."

"So how do we know which ones we are?" Kelith asked.

"That is simple. As your team leader, it is up to me to decide where you best fit, and I say that all of you, with one notable exception, are bound for the mage corps. You are all beginners lacking experience, and it would be the height of folly to place the lives of Almiran soldiers in your hands." He gave each of them a hard stare. "However, I am a fair man. If, over the course of the next few days, you can prove to me that you are more than a mere mana battery, you might be able to change my mind."

"Before we do anything else, I have to teach you the most basic war mage skills, so that regardless of your role in the coming conflict, you won't be a total embarrassment to me."

What followed was the closest thing to a magic class that Mike had actually experience in his time at the University, and he learned a great deal from it.

Johnathan demonstrated and then walked them through the acquisition of three simple abilities, mana transference, mana defense, and mana attack. They were rudimentary, requiring only a small amount of effort to make use of. Even the other students were able to pick them up quickly.
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It had never occurred to him that he could use the energy by itself, without filtering it through one of his other magic skills. This completely altered his perspective on how spellcasting worked. While he was learning the transference skill in particular, he felt like he'd come to a new understanding of mana.

[Why didn't my first attempts at healing just end up as a mana transference? An application of my luck maybe? Anyway, these seem to be basic magic skills. I wonder why it took so long for me to learn them. Is it really a matter of training?]

Almost as if reading his mind, Johnathan spoke up. "I know some of you must be wondering why we didn't start with these skills. The reason is simple, they are dead-end abilities. Neither Mana Attack nor Mana Shield advance beyond Tier 1, and Mana Transference is so difficult to improve that there have been no recorded instances of anyone achieving a higher level of skill than the substandard Tier 3 skill Mana Investiture."

"What does that skill do, sir?" Mike asked, rather interested. His instincts were telling him that there was a hidden gem here.

Johnathan gave him a hard stare before answering, "It allows you to store altered mana in objects and even other people. In theory, this could allow you to spontaneously create magic items and grant mana based abilities to others. However, the efficiency is so low as to be pointless. If you have the time to be worrying about mastering such things, I suggest you focus on improving your current skills, show off."

Not wanting to argue, Mike simply acquiesced. However, he was planning on experimenting with the new skills at his earliest convenience. As soon as class ended, he took a moment to go over his to plan for his future development. From the sounds of it, he didn't have much time left before the war kicked off, and he needed to be as ready as possible.

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Below is a status update. Please feel free to skip to the next chapter.

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--------------

Michael Rasmussen

Race: Human

Age: 15

Class: Skill Master

Tier: 3 (High)

Title: None

Multiverse Traveler

Blessed One

Hunter of Renown

Battlefield Healer

Kal'Thel

Philanderer

Hero

Dungeon Savior

Undinekath

Saint of Healing

Nemesis of Demons

Antagonist

Wyrmkin

Fortuitous Alchemist

Known to the Lurker

Conjurer of the Draconic Bloodline

Dragonknight

Elementalist (NEW)

--------------

Skills:

--------------

Primary Skills:

--------------

Communication Magic (Rank 3)

Advanced Healing Magic (Rank 1) (TIER UP)

Analyze (Rank 2)

Journeyman Almiran Military Swordsmanship (Rank 2)

Intermediate Water Magic (Rank 3)

Intermediate Fire Magic (Rank 3)

Intermediate Air Magic (Rank 2) (RANK UP)

Intermediate Earth Magic (Rank 1) (TIER UP)

Basic Light Magic (Rank 2) (RANK UP)

Basic Dark Magic (Rank 2)

Basic Conjuration Magic (Rank 3)

Basic Calling Magic (Rank 1)

Basic Alchemy (Rank 2)

Bind Familiar (Rank 2)

Blood Collector (Rank 1)

--------------

Secondary Skills:

--------------

Lifestyle Magic (Rank 0)

Advanced Lovemaking (Rank 3)

Athletics (Rank 2)

Intermediate Evasion (Rank 3)

Basic Dagger Fighting (Rank 2)

Intermediate Spear Fighting (Rank 1)

Intermediate Sword Fighting (Rank 2)

Intermediate Elemental Magic (Rank 4) (RANK UP)

Basic Summoning Magic (Rank 3)

Basic Riding (Rank 5)

Basic Haggling (Rank 4) (RANK UP)

Basic Musical Performance (Wind Instrument) (Rank 2)

Basic Unarmed Fighting (Rank 4)

Basic Chanting (Rank 3)

Dual Casting (Rank 2)

Aerosense (Rank 1)

Basic Stealth (Rank 2)

Basic Dismantling (Rank 3) (RANK UP)

Basic Blacksmith (Rank 2) (NEW)

Mana Transference (Rank 1) (NEW)

Mana Shield (Rank 1) (NEW)

Mana Attack (Rank 1) (NEW)

--------------

Passive Skills:

--------------

Intermediate Fear Resistance (Rank 2)

Intermediate Physiological Resistance (Rank 1)

Advanced Poison Resistance (Rank 1)

Basic Heat Resistance (Rank 4)

Basic Mental Resistance (Rank 5)

Basic Electricity Resistance (Rank 1) (NEW)

Moderate Mana Enhancement (Rank 5) (RANK UP)

Moderate Mana Regeneration Enhancement (Rank 5) (RANK UP)

Moderate Endurance Enhancement (Rank 3) (RANK UP)

Moderate Agility Enhancement (Rank 3) (RANK UP)

Moderate Strength Enhancement (Rank 1)

Basic Willpower Enhancement (Rank 3)

Limit Break (Rank 1)

Detect Hostile Intent (Rank 3)

--------------

Inherent Skills:

Traveler's Luck

Fate-Touched

(BC) Vampiric Regeneration, Lesser

--------------

Titles:

--------------

- Elementalist -

Through your mastery of the four basic elements, you have achieved a new level of understanding and control. Minor increase to the efficiency and potency of all Earth, Air, Fire, and Water Magic skills.

-----------------

Primary Skills

-----------------

- Advanced Healing Magic (Tier 4, Rank 1) -

An advanced form of True Healing Magic. By channeling pure mana into the bodies of the injured, practitioners of Intermediate Healing Magic can stimulate and supplement natural healing processes, allowing recipients to recover from virtually all forms of injury. Higher skill ranks allow for the healing of more severe injuries and lowers the overall mana cost of healing.

Rank 1 Effects: Restorer

- Restorer -

Through sheer mastery of the healing arts, no ailment can withstand practitioner's abilities. Allows the user to completely restore their patients to perfect health, removing any condition. So profound is this restoration, it can even reverse magical transformations and curse that effect a subjects soul. Also includes the effects of all lower tier abilities.

- Intermediate Earth Magic (Tier 2, Rank 1) -

One of the most basic forms of Elemental Magic. Earth magic allows the user to create and manipulate earth and stone. It is characterized by its permanence and durability, providing the most effective defensive techniques of the four basic elements. Higher skill levels increase the mana efficiency and power of the magic produced.

Rank 1 Effects: Minor Creation

- Minor Creation -

As the most fundamental of the material elements, Earth has a sympathetic relationship with all other forms of matter. Skilled practitioners of Earth Magic can take advantage of this relationship to modify the earth the create, allowing it to take the form of other materials. The quality and nature of these materials are determined by skill level.

-------------------

Secondary Skills:

-------------------

- Basic Blacksmithing (Tier 1, Rank 2) -

The art of fashioning a variety of implements and items out of forged metal. Minor system correction to practitioner's knowledge and ability in regards to smithing. Functions as the Prerequisite and Limiter for all other forms of smithing.

- Mana Transference (Tier 1, Rank 1) -

By manipulating their natural mana reserves, users of this skill can transfer their mana to others. This process creates resistance between individual mana reserves, causing a loss of energy. Higher levels of skill increase the efficiency of transference.

- Mana Shield (Tier 1, Rank 1) -

By manipulating their natural mana reserves, users of this skill can create a shield of pure mana around their bodies. Due to the unstable nature of raw mana, it is difficult to maintain this shield for long periods of time. Higher levels of skill improve efficiency, duration, and durability of the shield.

- Mana Attack (Tier 1, Rank 1) -

By manipulating their natural mana reserves, users of this skill can create projectiles of pure mana to launch at their foes. Due to the unstable nature of raw mana, the effective range of these projectiles is limited. Higher levels of skill improve efficiency, range, and power of the projectiles.

------------------

Passive Skills:

------------------

- Basic Electricity Resistance (Tier 1, Rank 1) -

Exposure to electricity has rendered the user more resistant to its negative effects. Minor resistance to the negative effects of electricity.

Chapter end

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<<Prev
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Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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