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Touch of Fate 173 The Art of Artifice
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Touch of Fate 173 The Art of Artifice

By the time Mike got back to the dorm, Sera and Tal had gone to bed, leaving him alone in the study. Brenden was still out from the looks of it, but he figured that the beastman might not come back for the rest of the night, at the very least.

[Alright, let's see what I can do in the meantime.]

He broke out the book on Artifice, and began reading through it. The skill seemed like his best bet of creating potent magic items for both himself and his friends. Unfortunately, he could already tell that it was going to be time consuming and expensive to master.

Artifice worked by encoding arcane runes into an object in such a way that they create a magical effect by drawing in ambient mana. As powerful as that sounded, there were several limitations that needed to be overcome before he could really make use of it. The most difficult was, once again, the quality of materials.

Apparently, virtually all forms of matter on Ea had some level of mana conductivity, but only a few substances were usable from a crafting standpoint. Mana cores pulled from dungeon monsters were the most prevalent, with higher grades being more useful than lower. Their involvement in the item crafting industry was the major reason why dungeon delving was such a profitable occupation, despite its dangers.

However, mana cores alone were not enough to create magic items with Artifice. They also required special materials that would assist the runes in forming the intended effect. These could come from a number of sources including monsters, particularly magical plants, mined minerals, and even alchemically crafted goods. The type of material needed depended a great deal on the kind of magic item the user is looking to create. Attempting to use materials that weren't well suited could lead to an unusable item or even a complete failure, wasting the ingredients.

For instance, the Mosswood Deer hide he'd collected as part of a guild request would work well in the creation of items designed to improve stealth skills, but it would be ineffective if used to enhance strength or resist fire.

So it seemed like he would need to first identify what items he wanted to make, research the required materials, acquire them, and finally craft the thing.

[This might be tough.]

However, he was getting ahead of himself. First he needed to acquire the skill itself.

He pulled out a few strips of troll hide he'd pocketed the night after the Tennundian attack. According to Appraise, they could be used in the creation of minor magic items related to healing. He wasn't expecting anything really impressive, but it might be a good place to start. Using a careful application of Fire Magic, he cut the untreated skin into three long strips.

"Now let's see here. It looks like I need to use one of several methods to embed the runes into the object…..The most effective is through mana carving, an ability gained by Tier 3 Artificers…well that's not an option for me."


Mike had stated talking to himself unconsciously, and the sound of his voice evidently woke Audra. In a rare act of independence, she flopped out onto the table, sniffed the strange leather strips, and started chewing on one.

Sighing, Mike pulled the troll hide away from the little dragon and then picked her up. "That's not for you."

He set her down on another part of the desk, and figuring that she was hungry, placed a peach-like fruit he'd picked up the market next to her. It didn't take much effort to encourage her to start eating, and the fruit swiftly disappeared into her black hole of a stomach, pit and all. Of course, it wasn't long before she started eyeing the strip of hide again.

With another sigh, Mike passed her the piece she'd already been chewing on, figuring that it would buy him a few minutes of concentration at the very least. Although, watching Audra gnaw on the tough strip of skin was distracting in a different way.

Making himself focus, he continued his reading. The other usable methods involved painting the runes on with a mana infused ink in a manner similar to Scrivening, or carving them in by hand. These options only worked well if the material itself was durable enough to hold the symbols without warping them, which was why most junior artificers working primarily in wood and stone.

Frowning, Mike looked down at the leathery skin he was planning on using. Figuring that this was merely an attempt at acquiring the skill, he decided to roll with it. Taking out a brick of charcoal and a fresh low-grade mana core, he used his alchemy mortar and pestle to grind them into a fine, black powder. Mixing in a little maninfused water, he broke out his Scrivening pen and prepared to try his hand at Artifice.

According to the book, it was recommended to use a brush when painting runes, which gave expert artificers a finer level of control on the thickness, width, and intensity of certain runes as they related to the finished spell matrix. Frowning once more, he put the pen away, and after scrounging through the study for a while, he came across a neglected calligraphy brush at the back of one of the desk's drawers.

Dipping his newfound writing utensil in the ink, he began painting runes related to healing on the first scrap of troll hide with the aid of his Communication Magic as a translator for his intentions. It was proving to quite difficult. The hide itself refused to remain still long enough for him to make much headway, the brush was hard to control properly, and he was having a tough time maintaining a steady flow of mana to the project.

[Maybe I should go find some kind of stone to work on. At the rate its going, this is going to end up a failure.]

After nearly an hour of painstaking effort, he finished the crude work. A dim flash of mana ran along the painted lines, signaling the item's completion. He'd evidently succeeded despite the difficulties he'd encountered up to this point. However, a quick Appraise showed him the disappointing results.

--------------------------------------------

{Flawed Trollhide Bandage}

Magic Item (Tier 1, Rank 0)

A shoddy creation of an amateur Artificer using the most rudimentary materials. Ordinarily, such an item would assist in the passive healing rate of injuries wrapped by them. However, the poor craftsmanship has drastically reduced the intended effect, making this item effectively useless.

--------------------------------------------

This was just further evidence that the System had a twisted sense of humor. If he ever met its creators, he was going to have a long chat with them about taking their job seriously.

[Hardly an auspicious start. Let's see if I at least unlocked the skill.]

-----------------------------------------------

- Basic Artifice (Tier 2, Rank 1) -

Through a comprehensive mastery of one of the runic languages, the user of this skill is capable of creating rune-inscribed magic items. The effect and potency of these items are directly related to the quality of the composite materials, the skill of the crafter in question, and the synergy of all components working towards the intended effect. Higher levels of skill improve understanding and memorization of runes as they apply to crafting, enhance the potency and efficiency of crafted items, and reduces mana resistance in component materials.

-----------------------------------------------

[Alright, time for try number two.]

Repeating the same process proved simpler, as his understanding of each of the component steps improved dramatically with the successful acquisition of the skill. In a short span of time, he'd completed another of the bandages, and used Appraise in the hopes that his efforts had borne fruit.

-----------------------------------------------

{Trollhide Bandage}

Magic Item (Tier 1, Rank 2)

Created from strips of untreated troll hide, these bandages enhance the natural healing rate of injuries they are used to bind. Moderate increase to the healing rate of covered injury. Can be used for a total of three hours before being expended.

-----------------------------------------------

[Well that worked a little better.] Mike thought distractedly, as his familiar chose that moment to crawl up his arm and nestle into the hollow between his neck and shoulder, curling into a sleeping ball. Apparently, Audra had gotten tired of worrying the hide strip with her jaws, and left it a half-chewed and soggy mess.

Figuring that he would need another base material for his future work, he started brainstorming ideas, before hitting upon a decent one. If the only real requirement is mana conductive material that suited the intended item effect, then wouldn't a magically created material be enough. He now had two methods to achieve that, since Calling Magic could technically be used for this purpose, but he decided to keep it simple and make use of his handy new Earth Magic perk.

After dismissing a few outlandish ideas, he eventually settled on creating a mundane quartz crystal, based on the assumption that it should be relatively easy to make it with Earth Magic. However, he underestimated the mana cost of creation magic, as a single palm-sized stone nearly wiped out his reserves. Apparently, there was some sort of reciprocity involved in magically creating solid or complex structures without the aid of a custom-built chant, something he would have to rectify going forward.

Dismissing these thoughts, he concentrated on his next project. At this point, he just wanted to come up with something easy to improve on his skills. He would leave crafting of truly useful items till later, when he had a more comprehensive understanding of the process.

Settling in for a long night, he got to work.

By the time the sun had risen, he created a small pile of magic items and completely expended his ink making supplies. The fatigue had definitely built up despite his regeneration, leaving him with a pinched feeling between the temples. Mostly on impulse, he tried a quick application of healing magic, only to be surprised when the mild discomfort vanished entirely. In fact he felt refreshed, as if he'd had a restful night of sleep.

[Is this the result of Tier 4 Healing Magic? Regardless, it looks like sleep has now become optional for me. I suppose I should feel grateful for the extra time, but it still seems strange to contemplate a life without the need for rest. Oh well, I have more important things to worry about at the moment.]

He used a quick application of Lifestyle Magic to provide him the equivalent of a morning shower, before looking over his new creations. Three rune-painted crystals sat next to twelve rolled scrolls. Finally, there was his prize creation, the one that took the longest to create.

[A good start, but I'm going to need to do some serious practice to make something truly useful. Something to work towards tonight, I suppose.]

----------------------------

{Lantern Crystal} x 3

Magic Item (Tier 1, Rank 3)

A rune painted crystal which can emit a soft light on command. If broken, this item will unleash the encoded light spell in a burst, creating an intense flash of brilliance.

-----------------------------

{Scroll of Restoring Touch} x 3

Magic Item (Tier 2, Rank 1)

A scroll of the Restoring Touch spell. It can be used to heal the injuries of the targeted creature, and will cleanse them of any diseases or poisons. Due to the low quality of the materials used in its creation, the potency of the effect is reduced, lowering its rank from 3.

---------------------------

{Scroll of Earthen Barricade} x 3

Magic Item (Tier 1, Rank 3)

A scroll of the Earthen Barricade spell. It can be used to create permanent walls of hardened earth in the location of the caster's choosing.

----------------------------

{Scroll of Air Shield} x 3

Magic Item (Tier 1, Rank 3)

A scroll of the Air Shield spell. It can be used to create a protective sphere of hardened wind, that will defend the user from harmful forces. Attacks of sufficient strength can break through this protection, and attacks of a non-physical nature can bypass it completely.

----------------------------

{Scroll of Water Whip} x 3

Magic Item (Tier 1, Rank 4)

A scroll of the Water Whip spell. It can be used to create a pool of water that can serve as a blunt pseudopod like appendage that moves according to the caster's will.

---------------------------

The final item had been his attempt to create a one-time use magic item that functioned as a modified Calling Spell. He'd made a few attempts at using the spell itself it on objects, and the principle seemed sound. The only thing left to do was try it out when he got a chance, and when a wiling test subject.

His hope was that it could serve as a sort of emergency fail safe for his party members, but he hadn't quite worked out the details. Anyway, it seemed like he was on the right track.

---------------------------

{Blood Borne Sphere of Calling}
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Magic Item (Tier 2, Rank 4)

This rune-marked glass sphere creates a calling bond with the first living creature whose blood is smeared upon in sufficient quantities. At any point from then on, the sphere may be smashed to trigger the spell effect, summoning the bonded creature to the site of its destruction. Once bonded for the first time, no other bond may be formed with this individual sphere. Creatures with sufficiently high Willpower can resist the effect. The spell will fail if the target is too far away from the point of destruction.

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[Oh well. Worst case scenario, I can use it to bring Red into a fight when I need him..... Why do I have a strange sense of accomplishment about this idea?]

Chapter end

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Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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