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Touch of Fate 16 I'm On a Wagon!
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Touch of Fate 16 I'm On a Wagon!

Unsurprisingly, the merchants from the caravan asked Mike to continue escorting them to Wyrport, their eventual destination. Initially, they offered a modest fee, but Morris was able to talk them into a substantially higher rate by leveraging both Mike's status as a magic-user and the fact that they had saved the caravan with a timely intervention.

After moving down the road a bit to avoid any predators attracted by the smell of blood, they merchants set about setting up camp. The battle had caused some damage to the wagons, so they wouldn't be able to leave until the following morning.

Mike watched the bustle of activity from his vantage point on Barley. While he was still quite tired and sore, he was in theory a hired guard. He could see a good deal more of his surroundings from horseback and didn't have to spend much energy to keep watch. Besides, he had grown fond of the unusually placid mare. She hadn't spooked even when he had unleashed his fire magic in the middle of combat, which confused him. Judging from his knowledge of horse from his previous life, even well trained ones would still react with fear to things like a massive gout of flame right next to their heads. Mentally shrugging, he chalked it up to another weird aspect of the new world he was living in.

He watched as a pair of young boys chased each other through the camp, play fighting with sticks. It seemed like the merchants were traveling with their extended families for whatever reason. Mike wasn't really interested enough to question the arrangement, but watching children play after a day of real fighting warmed his heart.

Morris walked up to him. "Sounds like we'll make it to the town of Mayde in about two days, once we get moving. They'll probably stop for a day or two to rest and resupply. From there it should only be a few more days of travel to Wyrport."

"Sounds like we'll be able to travel comfortably for the rest of the way, and even get paid for it. I might need to thank those orcs the next time I see them."

"Well if you thank them monetarily, I think they'll appreciate it. Compared to the Blood Tongues to the north and the Skull Takers to the northwest, the Ashborn are pretty amiable. They even have some treaties with the kingdom."

[Who names these orc tribes? They sound like a bunch of death metal bands.]

A thought suddenly occurred to Mike, "Do we need to report the situation with the orcs to.....I don't know, the authorities or something?"

"Mayde has a town mayor that reports to the local noble, a Baron Redmond if memory serves. We can report the incident to him. I think they also have an Adventurer's Guild outpost there, so we might be able to collect a finder's fee for the information depending on the branch officer."

Mike felt his pulse rise rapidly in excitement. "They have an Adventurer's Guild in this world?!" He had kind of been expecting it since his reincarnation, but this is the first he'd heard about it.


"Yeah, they have branches in most decent sized towns and cities. Wait, this world?"

Running roughshod over Morris puzzled inquiry, Mike launched an enthusiastic battery of questions. When he finally stopped to take a breath, Morris continued.

"Yeah, I didn't really get any of that, but I'll explain a bit about the guild, and hopefully that will answer your questions. The organization we call the Adventurer's Guild actually started as a knightly order about seven hundred years ago. It was called the Order of the Shield back then, and its main duty was to protect the people. They would travel from region to region, subjugating monsters and dangerous wildlife. However, the demand for their services quickly outstripped the resources allotted to them from the crown. With me so far?"

Mike nodded. He could see where this was going.

Morris continued, "So in order to keep doing their job, the Order's first Grandmaster started collecting payment. They expanded swiftly and soon became the most powerful order, which inevitably caused some conflict with the other orders and the King, Bartholomew I, if I recall. Anyway, to make a long story short, the Order of the Shield ended up being disbanded and reformed as an independent guild. Over time they expanded across the known world, and started accepting commissions from clients to do everything from the exploration of ancient ruins to manual labor. As it stands today, the Guild is a multi-national organization which has largely been integrated into most civilized societies."

"So they are basically a massive and complicated mercenary company?"

"Sort of, but they also offer a couple other services. They provide a place to store and access money and other goods, usually for little to no fees. Additionally, since one of the guild masters a few hundred years ago managed to develop a cheap, reliable means of instantaneous, long-distance message sending, the Guild serves as the primary means of communication between settlements. If you are a member, you can also use the guild as a place to buy and sell materials and equipment."

"Sounds like a pretty sweet deal. Are you a member?"

Morris sighed, "I'm a member of the Order of the Wheel, remember? ...… Or at least I was." His expression darkened slightly before he continued. "No self-respecting order would accept an adventurer unless they were fairly accomplished. Besides, while they will accept almost anyone, it pretty hard to make a living as an adventurer. Only the highly ranked and dangerous jobs really pay well, and if they are talented enough to reach a high rank in the Guild, they'd usually be better off joining another organization."

"So they have ranks?" Mike asked eagerly.

"Yeah, as far as I'm aware it goes from Rank 1 to Rank 10 based on skills and experience. Most adventurers are below Rank 5, and there are only a handful of people in the world at Rank 8 and 9. I think they only appoint Rank 10s in times of emergency or something."

Mike decided that he would have to join the guild as soon as he was able. Even if it wasn't the best option, he felt that his nerdy soul would rebel if he didn't take this opportunity.

A wife or daughter of one of the merchants, Mike wasn't really sure which, called to let the pair know that dinner was ready. Mike found himself looking forward to the next couple days. Not only will he get to enjoy civilization after a week on the road, 'friendly' barmaids included, but he can live the dream of becoming a professional adventurer.

His future was looking bright.

- - - - - - - - - - - - - - - - - - - - - -

Cassandra ran through the rain, dragging her daughter, behind her. She dodged into a nearby ally and pushed Sera behind a barrel before pressing herself into a doorway. The sounds of fast moving footsteps echoed in the air as several hooded figures swept past the ally. The last stopped, peering into their direction.

A faint sniffing could be heard, and Cassandra felt her heart grow cold with fear. The hooded figure took a step towards them, but a muffled shout from the distance caused it to stop, glance quickly in the direction it came from, before swiftly vanishing after the rest.

Cassandra sighed with relief. She didn't know how they had found the two of them, but the quiet life they had been leading up to this point was now over.

She glanced over at her daughter, her eye's piercing the darkness easily. The young girl was obviously terrified, but Cassandra could see the determination burning fiercely in her gaze. She regretted that circumstances had forced the fourteen year old to mature so quickly.

Sera looked over at her mother, and whispered as quietly as she could, "Mother, we need to move. They could come back at any time."

Cassandra nodded, already dreading the next step she knew she had to take. She crossed the ally and kneeled down in front of the girl. "Listen to me, Seraphina, I am going to need you to be brave. They can track me when they are this close. The rain will make it more difficult, but it's just a matter of time."

"What are you saying?" Tears started forming in Sera's eyes.

"We need to move separately for now. I can lead them away. Give you time to escape…."

"No…Mom…" The young girl sobbed.

Cassandra wrapped her daughter in a tight hug. "It's alright, little one. I'll distract them for a while, give them the slip, and meet back up with you at our meeting spot. Do you remember the one?"

Tears streaming down her face, Sera nodded, "Yeah, that one shack by the ocean. The one where uncle Bergis goes on fishing trips to."

Cassandra smiled. "That's my girl. You should have enough money to get you there, if you are careful. Now, we don't have any more time. Run down to the docks. Find a good hiding place and wait till morning. They are less effective in the sunlight. Once dawn breaks, get out of town as quickly as you can."

Sera nodded again, the look of determination burning more fiercely. "I will. I'll get there safely." Her expression faltered, a pleading look taking its place. "But, you have to promise to meet me there."

"I will, little one. I promise." Cassandra did her best to keep face neutral as she lied to her daughter.

"Now, you really must go."

With one last long look at her mother, almost as if she could sense the finality of the parting, Sera left the ally. Cassandra watched her go, feeling her heart break.

She knew that this was her daughter's only chance at survival, but it tore her to pieces to have the last words they shared be lies.

Every second she spent here was another for her pursuers to catch up, so she turned and left the other end of the ally. She would make them work to catch her, but she knew that they would ultimately succeed.

Cassandra took a deep breath, squared her shoulders and started running.

Chapter end

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<<Prev
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Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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