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Touch of Fate 296 Reliquary
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Touch of Fate 296 Reliquary

Mike made sure to keep his hood pulled down low as he followed the strange menagerie of floating dirt cubes. It was probably a little too late to avoid attracting too much attention, but he figured that it was better than doing nothing.

The guards at the cathedral's entrance were watching him with a combination of confusion and fear, which wasn't too surprising considering their inexperience. Apparently, the people assigned to the main entrances were trainee paladins, at least as far as he could tell with Appraise. It was doubtful if they'd ever seen anything like this.

He set his captives down and walked over to stand in front of them. "Well, I'm here."

The guards exchanged glances before asking him to wait while one of them located their supervisor. Mike was left to awkwardly stand around while he did so. Thankfully, Selene's skill had left the four inquisitors unconscious.

[I guess I could have given them a little more time to get ready. Really, though, how hard is it to let the guards know that we're coming?]

Finally, after a few minutes, a group of paladins marched out of the cathedral and took up positions around his prisoners. The same grim looking, female knight that had taken custody of the other traitors, was in the lead.

It didn't take long for them to restrain their new batch of captives and carry them inside once he'd freed them from the cubes, and in short order he was once again left alone with a pair of confused looking guards. No one expressly stated it, but he was effectively bid to wait until another representative could come out to meet him.

[I'm a little disappointed by their lack of hospitality. You'd think the person who saved them from a grisly coup would be treated a little better. Then again, I did kind of extort their equivalent of a pope, so maybe that's to be expected.]

He waited another ten minutes or so before a second group of people showed up. The Pontifex was out in front, flanked by four paladins. A group of acolytes were following behind, carrying three large and ornately decorated chests on miniature palanquins. Judging from the number of religious symbols emblazoned on each of them, he guessed that they contained something along the lines of holy relics.

"I see you still choose to appear in disguise. Is it your wish to keep your identity a secret at this time?" Alaine asked as she descended the small staircase towards him.

"Let's just say I want to avoid any undue attention." He replied.

The Pontifex glanced around at the small crowd of passersby that had started to gather to watch the proceedings, and muttered dryly, "Indeed…Very well, we shall accommodate."

She turned and motioned to the acolytes, who proceeded to bring the chests forward. "For your efforts in protecting the sanctity of the Church of Aminatrea, we have chosen three of our most sacred relics to bestow upon your and your master, the Hero of Almir. It is our hope that they may aid you in travels."


The bearers lined up and deposited their litters on the ground in front of him, before opening them with a great sense of ceremony.

The first of the three contained a small leather sack, which was distinctly ordinary apart from its obvious age. As he stepped for to examine it, the Pontifex offered an explanation. "The Knucklebones of Saint Guispard. Although blind from birth, he followed the light of the goddess for all of his long years, relying on it to guide him through life. For his devotion, he was granted to the power to perform miracles, and many legends have been told of his exploits. These bones retain a small portion of his blessed foresight and can provide guidance in uncertain times."

He picked the bag up and opened it, reveal a handful of polished bones that had been carved with a variety or runes. Those he could see with a casual glance suggested that they dealt primarily in abstract concepts such as fortune, danger, and the like. To be on the safe side, he used Appraise on them.

---------------------------------

The Knucklebones of Saint Guispard

Magic Relic (Tier 2, Rank 3)

Crafted from the remains of the legendary traveling saint, these bones can provide skilled users with insights about the near future. When thrown into an appropriate vessel, a user can read the layout of the bones to foretell on some specific event or answer a specific question. As with all methods of precognizance, such insights are limited in scope, and subject to the Haze of Destiny.

Individuals of the Oracle bloodline receive a system correction when using this item.

--------------------------------

[So, a relic is somehow its own kind of item according to the System? Even though it seems to function just the same as any other magic item? Anyway, I bet Sera cold put it to use. I wonder if they are aware of her identity, or merely selected it based on usefulness.]

He moved on to the next chest, which contained a scrap of cloth that had been sealed between two panes of glass.

"The Sacred Banner of Talingland, said to have been carried by paladins of order since its inception. It was lost during the Siege of Batai, and this piece is the only known fragment still in existence. While its power has faded over time, a portion of its divine aura yet remains."

This time, Appraise worked without him having to pick it up.

----------------------------------

Fragment of the Banner of Talingland

Magic Relic (Tier 3, Rank 2)

This piece of cloth was once part of the banner created by Archangel Coriethinel, and gifted to the Order of the Sun, a now defunct knightly order that arose near the beginning of the Third Age. It passed into the hands of the Church of Aminatrea following the former's dissolution in the face of political pressure, and was frequently carried into battle by their paladins. During the Siege of Batai, its bearer was slain and the majority of the artifact was destroyed when the Archlich unleased his Desolation Swarm.

When carried prominently, this relic serves to inspire and protect those who are ideologically aligned with the carrier. Provides minor bonus to Willpower, Endurance, and all resistance skills for all allies who are capable of seeing it. A Tier 3 or higher Divine Mage, dedicated to Aminatrea, can pray upon the relic to release what remains of its divinity, momentarily creating a Tier 5 barrier of protection in an area 30 meters around the user. Doing so will expend the remainder of its stored energy and reduce it to non-magical cloth.

Item has been downgraded from Tier 4, Rank 2 due to its current condition.

----------------------------------------

[Well, the second bit won't really help us, but I guess the first part can come in handy. I'm getting the impression that relics are like magic items that have some kind of usage requirement. That, or they are just related to certain gods or something.]

He moved over to the last chest and listened as the Pontifex explained. "The Belt of Bertilak. This strange relic is said to have originated in another realm entirely, where it once belonged to a knight of great virtue and renown. While its full power remains shrouded in mystery, it is believed to protect worthy bearers from harm, even sparing them from certain death. The legendary knight Foltest supposedly wore it while he challenged the Beast of Galor. With its magic, he withstood the creature's acidic breath on three separate occasions, allowing him to deliver the finishing blow before he succumbed to his other injuries."

Mike stared at the length of green silk, and used Appraise with an odd sense of déjà vu.

-------------------------------------------

The Belt of Bertilak

Magic Relic (Tier ?, Rank ?)

Non-System Object.

Details not found.

-------------------------------------------

[What the…]

As he was considering the implications of what he'd seen, he realized that the group of Aminatrean clergy had fallen silent and were staring at him expectantly.

"Ahem," He cleared his throat before speaking. "On behalf of our leader, I thank you for the generous gifts. It is my hope, and his, that this day will mark the beginning of a long and prosperous friendship between us."

That statement caused a bit of confused muttering from the onlookers, but he could tell that his intended message had been delivered, judging by the slightly sour expression on the Pontifex's face. Nevertheless, she offered a slight bow in response. "Our order graciously accepts the offer of friendship. May the Lightbringer always illuminate your path."

[Now, they'll think twice about trying to portray this as anything other than me doing them a favor.] He thought to himself while returning the bow.

With that, the Pontifex turned and led her entourage back into the cathedral. The acolytes stuck around long enough to reclaim the ornate chests, once he'd pocketed the relics. In short order, he was once again left alone with the subdued entrance guards, who weren't really sure what to do about him.

Deciding to spare the hapless newbies any further difficulties, Mike turned and made his way through the small crowd that had gathered to watch the event. The onlookers parted in front of him with a sort of awestruck silence, making his egress fairly simple. Once he was in the clear, he ducked back into the alley, made sure the coast was clear, and activated his stealth skill before stepping out again.

He walked several streets over before he ditched his disguise and started flying. There was one last place he wanted to visit today before he headed back. It was something he'd been intentionally been putting off until all his other business had been concluded.

As he was traveling in the direction of the slums, he pulled out the length of green silk, which was supposedly some kind of belt, and examined it. His fingers tingled a bit as he touched the smooth material, which might have been an indication of its magical properties, or static electricity. It was hard to tell for sure.

[Bertilak…where have I heard that name before? Since its from outside of the System, it must have come from another world. Could it be something from Earth?]

He decided to put it aside for now. There would be time to experiment with it in the future, but he needed to focus on the upcoming meeting.

Hopefully, his friend was in a good mood.

--------------------------------------------

"Why is it that you all are able to organize the equivalent of a fully functional sporting league, complete with judges, rankings, audience participation, and systematic gambling, based around a form of ritual combat with a laundry list of rules, but can't give me a rough idea of how many people we actually have?" Brenden asked with exasperation.

He was trying to get a solid idea of the full scope of the operations he'd taken control of, and had tasked the various gangs to report on their numbers and enterprises. While it wasn't exactly a popular initiative, since many of them found the idea of sharing intimate details of how they ran things reprehensible, he pushed it through anyway, hoping to identify areas that needed improvement.

Of course, he'd almost immediately hit a snag when it came out that most of the gangs didn't maintain any kind of reliable records of their business practices or membership. While he could kind of understand not wanting to have the details of their illegal activities in writing, they also didn't really have any other methods in place. As a result, they'd been working for close to three days on getting an estimate of their overall membership, and very little progress had been made.

"Well, You Highness, this isn't exactly a simple matter-" Fang started to explain before he was cut off by the leader of the Hanged Gulls, a mid-sized gang that operated in northeastern Almirn and dealt primarily with overland smuggling.

"That's right! Do you have any idea how many crews I got running right now? Cause I don't. That's something for the sub-bosses to figure out, and I can guarantee that they haven't got a clue about how many people actually work for them. That's more of a matter for crew leaders. Which doesn't even include the trainees, who are the responsibility of the assistant crew leaders…"

"Look," Brenden interrupted, taking the opportunity to address the rest of the group, who likely had similar stories to tell. "I understand your organizations are complex, secretive and, operate independently a lot of the time. We are criminals after all, and that's just part of our business, but you should be able to give me some kind of idea of how many people actually work for you. If we ever want to be anything more than a two-bit crime syndicate, operating out of a moldy basement, we need to start doing things differently. So, get me a number. It doesn't have to be exact."

There was a little more grumbling about the impossibility of the task, but none of them had the courage to outright refuse his command. Despite their initial enthusiasm for his rule, most of the gangs were not used to taking orders, and there had been something of a learning curve when he first started making changes.

[They'll get over it.] He thought to himself as he dismissed the council and sent them on their way. He also told his guards and followers to wait outside for a few minutes, because he needed some time to clear his head The constant stream of problems he'd been dealing with over the last few days, coupled with the reticence of his followers to fulfill even a simple request, was starting to give him a headache.

"Rough day?" A familiar voice asked from nearby. It might have surprised Brenden if he hadn't caught a whiff of the intruder's scent a few seconds earlier.

He gave Mike a tired look, "More like a rough week."


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<<Prev
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Catalogue
297 Sailing Awayyyyy
296 Reliquary
295 Divine Presence
294 The Sin Within
293 Miss Miscommunication
292 Divine Communion
291 Maximum Pontification
290 Calling all the Angels
289 Crisis of Faith
288 Parting Sorrows
287 Talking Roots
286 Pursuing Passion
285 All About that Life
284 Lighting Fixtures
283 Stitched Together
282 Fertile Conversation
281 Dreadfuls
280 Giving Books in a Library
279 Nick of Time
278 Personal History
277 Seeing the Forest for the Trees
276 Cabin Fever
275 Cabin in the Woods
274 Vaulting Anyone?
273 A Heroic Inheritance
272 Treasured Descen
271 Stealing the Show
270 Particular Deliberations
269 Titular Character
268 Dragons and Things
267 Politics Again?
266 Prologue: Another Party?
265 Epilogue: A Token Measure
264 Personal Business
263 A Burning Descen
262 Comeuppance
261 Tied Together
260 Bridging the Gap
259 A Whole 'Nother Tier
258 Breaking Through
257 Might Makes Righ
256 Not Even My Final Form
255 The I in Team
254 Climactic Confrontation
253 Seeing the Signs
252 Battlefield Encounter
251 Chaos Intensifies
250 Counters
249 Enjoining Threads
248 Royal Ascension
247 The Price of Victory
246 Furies
245 Personal Space
244 Wrath of the Righteous?
243 First Contac
242 Undercurrents
241 Testing Ou
240 Eye of the Storm
239 Opening Fire
238 Prelude to Destruction
237 Defensive Measures
236 Orcish Pride
235 One Sided Reunion
234 Unstoppable Charge
233 Convergence of Mistakes
232 On the Verge of Calamity
231 A New Round of Talks
230 Sounds Like Victory
229 Deciding Factor
228 Devoured
227 Breaking and Entering
226 Holding the Line
225 A Part to Play
224 Spatial Awareness
223 A Little Bit Harder
222 No Pressure
221 Operation Extraction
220 Covert Ops
219 Highly Informative
218 Strategic Thinking
217 Airing of Grievances
216 Befriending Small Animals
215 In Need of an Acting Skill
214 Ghostly Perspective
213 Ritual Observance
212 Inner Piece
211 Feeling Spirited
210 A Whole New Level
209 Uplifting
208 Recuperation
207 Survival and Clean Up
206 Finishing Up
205 Fortunes of War
204 Onwards and Upwards
203 The Prince Arrives
202 Coming to a Head
201 Crushing Confrontation
200 Overmatched and Underprepared
199 Target Acquisition
198 Things Take a Turn
197 Darts
196 Five's Company
195 From the Least Expected Quarter
194 Long Range Concerns
193 The Battle Begins
192 Future Abduction
191 Dangerous Ideas
190 Myth in the Making
189 That Old Game
188 Street Fighter
187 A Thorough Analysis
186 The Duke
185 Diplomatic Measures
184 Unproductive Negotiations
183 Epilogue: Immanent Mortality
182 Change in Leadership
181 The Tactical Situation
180 Simulated Explosions
Chapter 179
Chapter 178
Chapter 177
176 To the Cave!
175 Military Matters
174 Notable Foresigh
173 The Art of Artifice
172 A Quick Conclusion
171 Abiding Strife
170 Subject Matter
169 The Broker Part Two
168 The Broker Part One
167 Converging Circumstance
166 A Steady Increase
165 Back to the Basics
164 Negotiations for the Future
163 Chatting in the Moonligh
162 The Old Standoff
161 Lighting Up the Ring
160 A Fighting Chance
159 Familial Denunciation
158 An Enlightening Dance
157 A Duke's Address
156 Evasive Maneuvers
155 The Noble Choice
154 Living On
153 A Familiar Sigh
152 A Silent Scream
151 An Old Enemy
150 Slaying Goblins
149 Into the Fores
148 Unexpected Promotion
147 Giantblooded
146 Homeless
145 A Change of Priorities
144 Aftershocks
143 In the Forge
142 The Final Ingredien
141 A Proven Mixture
140 Buying Game
139 Literary Concerns
138 Hunting and Experimentation
137 Airy Disturbance
136 Serious Thoughts
135 Marshaling of Force
134 Tentorium
133 Fall and Chase
132 Stolen Thunder
131 An Aerial Exhibition
130 Getting Serious
129 A Relaxing Afternoon
128 Catching the Signals
127 Dividing the Spoils
126 Archery Lesson
125 Fortuitously Alchemical
124 Knightliness
123 One With the Wind
122 Moonlit Encounter
121 Seeing Red
120 On the Horizon
119 Multi-dimensional
118 On Another Note
117 Penumbra
116 It Really Is
115 Deadly Canary
114 History Lesson
113 Subtle Growth
112 Equivalent Exchange
111 An Explosive Lesson
110 Playing with Fire
109 Summoning Problems
108 Instructive Discourse
107 Classroom Etiquette
106 It's Only a Theory
105 Yes Sir!
104 Unearthly Origins
103 The Art of Speaking
102 Feeling Classy
101 Investments
100 In the Stacks
99 For Love of Learning
98 Baggage
97 Shadows of Fore
96 New Home
95 Settling In
94 For Testing Purposes
93 Admissions
92 Machinations of a Most Peculiar Sor
91 Embarkation
90 A Little Immature
89 Can't Catch a Break
88 Decisions
87 Eventful Arrival
86 Calmly Exploring
85 Sinking Sensation
84 I'm On a Boat!
83 Clearing the Air
82 New Revelations
81 Facing the Serpen
80 Formalities
79 Epilogue: Start of Something New
78 Till the End
77 The Point of No Return
76 Clearing the Streets
75 The Other Side
74 Crushing the Cataclysm
73 Descent into Danger
72 On the Wave of Disaster
71 Perpetual Motion
70 Unexpected Suppor
69 A Resounding Maybe
68 Things are Heating Up
67 The Dichotomy of an Effervescent Momen
66 Severance
65 The Fall of Sin
64 A Right Good Stone
63 The Tables Have Turned
62 Fortify Thine Hear
61 Encountered Finally
60 To the Front Lines
59 Controlled Chaos
58 Rivalry
57 Underground Rumble
56 It's Elementary
55 What Am I Doing?
54 Another Step
53 Making Waves
52 Limitless
51 Limits
50 Laughing Matters
49 You Can Never Really Go Home
48 The Bee Whisperer
47 Ghost Stories
46 Tall Grass is Dangerous.....Apparently
45 Crawling in the Shadows
44 Teamwork Is Dreamwork
43 The Saint of West Stree
42 Business Venture
41 Back Alley Brawl
40 A Lack of Public Order
39 A Grey Day Off
38 Seeds
37 Wrap Up
36 Of Flame's Demise
35 Taking On the Boss
34 Reunited
33 Come With Me if You Want to Live
32 Remember to Smile
31 Into the Depths
30 See it Through
29 To Delve or Not to Delve
28 Adventuring 101
27 To Adventure! Again!
26 On the Road Again
25 Newfound Strength
24 By Gods' Decree
23 Heroes Rise
22 Moonlit Walk
21 Doubters Gonna Doub
20 Bardic Knowledge
19 Something Wicked This Way
18 Information Situation
17 To Adventure!
16 I'm On a Wagon!
15 Manifest Destiny
14 It's Time to Duel!
13 Fiery Star
12 Road Trip
11 Grim Tidings
10 No Training Montage?
9 Living Another Life
8 Still Counts as Winning
7 Fresh Mea
6 Ready for Inspection
5 Cardio Workou
4 Naked and Afraid
3 Bad Touch
2 Wait, Really?
1 That One Trope
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