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Classmancers - A MOBA Esport Story 164 Playing Ranked with Randoms
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Classmancers - A MOBA Esport Story 164 Playing Ranked with Randoms

Nia's qualifier match began. It was her third qualifier in total and she has lost the previous matches. So, she better start winning if she doesn't want to get stuck in Bronze.

To help with that, Yuel watched over her match like a coach. While the match was loading, Nia glued herself to her phone.

"Tipmancer again?" Yuel asked.

"Mhm," Nia gave him a small nod but her eyes kept scanning the details in the app. It had some good news and some bad news.

The good news: Wizard had a favorable lane matchup against Pyromancer during the early-game. Wizard's passive, Wisdom, granted flat magic power and penetration right off the bat. That put Wizard slightly above the competition early on and her spells also had a better range than Pyromancer.

However, there were also huge bad news: the enemy Dark Knight in Top Lane! That thing was a monster. Even without Tipmancer, Nia had more than enough terrible experiences fighting that early-game bully. It was a super OP class. It was best to steer clear of it.

"What Tipmancer got to say about this lineup?" Yuel asked.

"Pyro ez. DK scary."

"Yeah, I had a feeling it'd be something along these lines. Wizard got a good matchup against Pyromancer and Dark Knight has a dangerous early-game, something like that?"

"Mhm."

"Well, that omits some crucial information."

"Such as?" Nia titled her head.

"For starters, Pyro will only be a favorable matchup for you in the first ten minutes or so. Before long, its burst damage will outdo the Wizard. So, if played smartly, a mid-game Pyro will have the upper hand against Wizard."

"That's terrible. Nobody told me about that," Nia pouted as she scrolled back and forth on her screen. There was no such advice in Tipmancer. Where did Yuel draw that info from? It gotta be some ancient alien wisdom, no doubt.

"Tipmancer can't teach you the entire game," Yuel said. "It's a nice app but, like any app, it has to be constantly maintained and updated. So, whoever fills it up with info can't cover too many specific interactions. They have to be as general as possible to make sure the info is correct and will remain correct in the upcoming patches. It's the same thing with the info you find on the wiki. It's either going to be very surface level or if it covers something specific, there's a chance it's outdated.

"Hmm," Nia twisted her lips. "So, I have to kill the Pyro a bunch of times until mid-game?"

"That's one way to overcome the problem. But, that's unrealistic in general."

"Why?" Nia tilted her head.

"You won't always fight players who are easy to get kills on."

"Hmm, how about this Pyro, then? Can I beat it?"

"How should I know? The match hasn't even started yet."

"I thought you knew everything."

"Pretty sure I've never claimed such a thing."

"Disappointing," Nia said. "Ok, I'll try to outlevel him early somehow."


"That's the idea," Yuel nodded. "The other thing Tipmancer probably doesn't mention, is that your team will have to pressure Top to prevent Dark Knight from snowballing. You have to prevent an unfortunate development like the one with the Orc during your entrance exam."

"But, it's dangerous to fight DK early."

"True, but somebody has to challenge it."

"Don't wanna." Nia puffed her cheeks.

"That's okay. This isn't supposed to be your responsibility anyway. The Jungler is supposed to handle that part. I was just giving an example for another important thing to keep in mind that Tipmancer won't teach you."

"Tipmancer is a sham," Nia put down her phone. "How do I install you on my phone instead?"

"Sorry, but your phone doesn't have enough memory to store all my game knowledge."

"Show-off," Nia gave him a look and returned to the game. The map loaded and she started off at the base. "Tipmancer recommends one Ward and one MP Potion to start off. Does it lie?"

"No, that's a good start," Yuel said. "Tipmancer can be trusted to give you decent openers, at least."

"It also says to start with Magi Boots."

"Not sure I agree with that one," Yuel crossed his arms. "It's the standard opening so you can't go wrong with it. In that sense, I get why it's recommended. But, when you fight a Pyromancer on lane and have to get ahead during the early-game, you need to be more aggressive."

"So, I buy Staff of Ages?"

"No, no, that's going too far. That's a super late-game power item. It scales your magic power by percentage so it's not that good early. Not to mention, it's expensive. Even at Lv.1, you can't afford the Ward and MP Potion along with it."

"True, true," Nia nodded. "So, what do I get?"

"I'd go with Necronomicon," Yuel said. "It got decent power and MP, so it should help you bully the Pyromancer."

"Bullying isn't nice."

"You have to do it, though. Otherwise, you won't win the lane."

"I didn't say I won't do it," Nia smirked. Her enemies will take any opportunity to bully her so she'd do the same to them. An eye for an eye.

"Good," Yuel nodded. "Just make sure to return to base as soon as you can upgrade Necronomicon to Lv.3. You have to start stacking as early as possible."

"Ok," Nia purchased Necronomicon and proceeded to buy a Ward and an MP Potion. But, there was a little problem. "I don't have enough. Can't buy."

"Oh, right. Necronomicon costs extra 50 gold now at Lv. 1. My bad."

"I thought you were the superior app," Nia gave him a disappointed look.

"I sincerely apologize for only being a human," Yuel smiled wryly. "It used to cost less until the balance changes last year. That's why Tipmancer rarely suggests any specific matchup builds. You never know when the build becomes irrelevant in future patches."

"So, do I buy it, or...?"

"Stick with Necronomicon. If memory serves, the cost increase was specifically to discourage players from buying it alongside an MP Potion. Necronomicon + MP Potion + Ward was a very common opener due to how much sustain it gave. But, Necronomicon alone should suffice. You can skip the MP Potion."

"Ok," Nia finished the purchase and joined the Carry and Support at the Ogre Camp. Or, at least, that was the plan...

"Eh?" Nia tilted her head. [Hello? Red buff? Anybody?]

The Elf and Paladin on her team passed by the Ogre Camp without stopping. They went on to Bot Lane.

"Um, aren't we supposed to take the red buff?" Nia asked. "Is Tipmancer lying to me again?"

"No, it's correct," Yuel said. "The meta is to begin at the red and blue camps."

"Ok," Nia went on and reached the Ogre Camp. But, she was alone there. Even though her allies could see her there on the mini-map, they didn't budge. Nobody came to help.

"This takes me back," Yuel smiled wryly. "Lv.50 players, qualified for Ranked and still don't know the meta opening. Brilliant."

"They need more Tipmancer in their life."

"Not even kidding," Yuel sighed deeply.

"I guess this isn't happening," Nia turned to leave the camp.

"Wait, there's still time," Yuel argued. "Try pinging the camp with a 'group-up'."

"Ok, um," Nia pressed a button. Then another button. Then a different one.

"You press right on the dpad to open the chat. That also lets you ping the map."

"I-I remember that." Nia pressed in a hurry.

[When was the last time this girl pinged anything?] Yuel made a face. Well, at least she managed to pick the correct ping on her own.

『Group Up!』An exclamation popped on the mini-map, accompanied by a voice line. However, the Bot duo didn't budge.

"Spam it a few times," Yuel advised.

"Ok," Nia repeated the ping multiple times in a row. By the fourth time, the Paladin turned around and began heading in the camp's direction. The Elf followed suit.

As a result of this delayed communication, they cleared the Ogre Camp a little late. But, they still had enough time to return to lanes before the minions clash. Nia just had to take the power buff and...

"Ah, mine..." Nia grumped. The Elf just went ahead and snatched her red buff! Robbery! Send halp!

"Yeah, this happens sometimes," Yuel sighed. Low-level Ranked was such a clown fiesta.

"These bullies...!" Nia mashed a macro.

『Thanks!』

『Thanks!』

『Thanks!』

『Thanks!』

『Thanks!』

"Enough already," Yuel said. "Head to your lane."

"I don't want to play with these people anymore," Nia pouted.

"I feel you but you can't throw away your Qualifier. You don't want to be stuck in Bronze, do you?"

"Gufu..." Nia sighed in defeat.

"It's okay. You're a Wizard, Nia. Even without the power buff, you'll outclear the Pyromancer early on."

"I guess," Nia dragged herself to lane. She felt so robbed here. Even though she was the one who brought these clueless scrubs to the Ogre Camp, they robbed her in broad daylight. Dang it!

This Qualifier was off to a great start...


Chapter end

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<<Prev
Next>>
Catalogue
180 Fangless Lineup
179 Safe Draf
178 The Seniors' Draf
177 Senior Visitors
176 Pulling up the Weak
175 The Plans for Nia
174 The Jungler's Help
173 Playing the Patience Game
172 Alone Against a Dark Knigh
171 Fighting for the Same Goal
170 Help the Team to Help Yourself
169 The One Who Delivers Surprises Hates Being Surprised
168 Hide-And-Seek in the Jungle
167 The Importance of Bullying the Lane Bully
166 Vol.8 Ch.4: Delayed Kill
165 Reckless Low Rank
164 Playing Ranked with Randoms
163 Ranked Solo Queue
161 Surpassing Tipmancer
160 Tipmancer is Law
159 Rampaging Orc
158 Uncooperative Jungler
157 The Monk vs. Orc Matchup
156 Hide-and-Seek Grandmaster
155 Coming Out of the Shell
154 Vanishing Phantom
153 Shadow Clone
152 The Second Tes
151 Vanishing Presence
150 Dealing with the Knight Matchup
149 Duel Exam
148 Tracking Down the Elusive Candidate
147 The Mysterious Candidate
146 No Female Candidates
145 Terrible Marketing
144 Romeo and Juliet, Again
143 The Reserved Spo
142 Troublesome Pair
141 Kuudere?
140 The Arbiter of Talents
139 The Ungankable
138 Problem Kids
137 The Human Shield
136 Self-Sufficient Carry
135 The Support's Role in Bottom Lane
134 Clunky Cooperation
133 Ben the "Delinquent"
132 Afterword
131 The One They Left Behind
130 The Road Ahead Is Still Long
129 The Challenge of Gauging Teammates' Skill
128 Cautious Duo
127 Educated Memeing
126 Warding Openings
125 Luke, the Meme Jedi
124 The First Step Toward the Competitive Scene
123 Slogging for Victory
122 Rhythm Reader
121 Lane Pressure Sparks Offense
120 200% Accuracy Without a Mouse Is 0% Accuracy
119 Restricting Defensive Options
118 Sizing Up the Opponents
117 New Captain, New Trouble
116 New Beginning
115 The Last Farewell
114 Passing the Baton
113 Confronting the Lioness
112 The Only One Who Made I
111 The Unexpected Announcemen
110 The Aftermath of Defea
109 Afterword
108 And the First String Goes To...!
107 Julia vs. Taison
106 Hyper Rotation
105 Bait Twis
Chapter 104
Chapter 103
Chapter 102
Chapter 101
100 Wavering Minds
99 Do I Have the Right to Win?
98 Gilbert's Hesitation
97 Fast Shot Mixups
96 Slipping Defense
95 JULIA UNLEASHED!!!
94 Fatal Hesitation
93 Defensive Gears
92 Drafting the Late Game
91 Restroom Encounters
90 From Offense to Defense?
89 Unleash the Demonic Power!
88 Defense That Sets up the Offense
87 Lack of Early Game Advantage
86 The Lars Killer
85 Can't Go on the Offensive
84 Turtling Patience
83 His Second Strongest Class
82 Drafting Traps
Chapter 81
80 Joy and Concern
79 The Flawed 1v1 Prodigy
78 The Hungry Jungler
77 Coping with Defea
76 Dark Knight, the Early Game Bully
75 Thirst for Strength
74 Preparation and Wi
73 Preparation and Adaptation
72 The Trickshooter Gamble
71 Everybody's Stakes
70 Battle Preparations - Yuel's Side
69 Battle Preparations - Howard's Side
68 Battle for the First String
67 Stats over Skill
66 Counter Pick Checkmate
65 The 1v1 Grandmaster
64 1v1 Preparations
63 A Drunk Pro Appears!
62 Duties of the Vice-Captain
61 Everybody Help to Grind
60 Summer Break Begins
59 New Captain and Vice-Captain
58 The Regionals Without Me
Chapter 57
56 Facing One's Shortcomings
55 Outcast Seniors
54 The Gap Between Practice and Experience
53 Inherited Skills
52 Everybody's Alternatives
51 Failures, Regrets and Hope
50 The Right to Stand on This Stage
49 Smashed Mental Image
48 Combo Constraints
47 Out of Touch
46 The Beast That Transcends Common Sense
45 Shackles of the Larger Picture
44 Drafting a Counter
43 Seizing Leadership
42 Substitution Reques
41 A Powerless Shot-Caller
40 Trever's Frustration
39 Rift in the Team
38 Mixup Strategy
37 The Coach Factor
36 Strong, but Familiar
Chapter 35
34 Destroyer of Optimal Plays
33 The Sacrifice's True Meaning
32 Tactical Sacrifice
31 Combo Player
30 The Stage of Those Who Didn't Make I
29 Scrimmages
28 Parrying
27 Competitive Nicknames
26 Club Tour
25 Exam Results
24 Each Girl's Drive
23 Berserker Maiden
22 The Determination to Play
21 Immortal Goddess
20 Bipolar Player
19 The Cocky Rookie's Greeting
18 Romeo and Julie
Chapter 17
16 Team's Suppor
15 Impenetrable Shield
14 The Antithesis
13 Unexplained Tactics
12 The Search for Knowledge
11 The Star's Shadow
10 Junior High Entry Exam
9 Third Wheel's Feelings
8 Friends
7 Those Who Keep Playing
6 Team Carry
5 Hateful Suppor
4 God of Trick Shots
3 Playing Online
2 Learning the Basics
1 Searching for a Team Spor
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