Chapter 1066 The fun of each identity
Playing Cyberpunk 2077 as a trauma team, the general process is to continue to be a member of the trauma team while also avenging his good brother Jack.
But in the process of revenge, it will be discovered that it has been involved in a bigger conspiracy. The protagonist has to find ways to avoid more troubles and at the same time save himself.
Of course the final result is not so good.
The game has a total of six endings, all of which have their own regrets, and there is no real happy ending, which also brings out the coldness and cruelty of the entire cyberpunk worldview.
If you play the game with other identities, such as playing the game with the identity of a wanderer, the core of the main story will not change much.
Cultivate a relationship with Jack, Jack dies, avenges Jack while saving his own life, and finally with the final big boss, an Adam Hammer whose whole body is almost turned into a prosthetic body, and then six endings that are not good .
It's just that because of the different identities of the players, the events encountered during the game will also be different.
The daily goal of being a homeless person is to survive on the outskirts of Night City, and occasionally there will be a scuffle with the company's people in the wild, and occasionally there will be some missions to rob the company's important supplies in the wild.
And the wanderers also have a territory mechanism. Each wanderer group has its own dominance territory, which is controlled by different leaders.
If the player is strong enough in the later stage, he can even unify all the homeless territories outside Night City, and then rely on the powerful customization functions of Cyberpunk 2077 to build a city belonging to the homeless, becoming a legend outside Night City .
You can also choose to become a street kid.
The main gameplay of this identity is gang melee, competing with gangs in the city, and in the end it is similar to the homeless, and can also unify the bottom gangs of the entire Night City.
But there is another problem with being a street kid, that is, being in Night City will inevitably be suppressed by the company.
Without the backing of a big company, it would be difficult for this gang to develop very powerfully. Only with the backing of a certain big company can they really survive in Night City and eventually become a legend in Night City.
You can also take risks in Cyberpunk 2077 as a cyber hacker.
This identity mainly takes the route of the old silver coin. It will never appear on the frontal battlefield. It will only command others to fight for you through Internet intrusion and remote control, and become a legend of Night City from another level.
Choose the identity of a dream maker, you can make money through the super dream system of the cyberpunk 2077 world view, and explore some hidden secrets, and use some hidden secrets of big shots as chips to fight wits with these big shots.
Choose the identity of a mercenary, and you can team up with artificial intelligence NPCs to complete various bounty tasks. David, the protagonist in the cartoon Cyberpunk Edgewalker, is a mercenary.
Choose the identity of the Terrorist Mobile Team, and you will become the most powerful law enforcement force in this city, doing your best to protect Night City. This identity is also the most difficult to play, because the enemies and troubles you will encounter with this identity are all Top notch in Night City.
In the face of cyber lunatics who can easily eliminate hundreds of thousands of people, kill a certain terrorist organization, and sometimes even become a black glove for a certain company, helping this company find trouble with another big company, and these big companies Facing such troubles, he did not dare to face up to confrontation, but secretly hired more powerful mercenaries to hunt down and kill the protagonist.
Playing the identity of the violent terrorist mobile team is very close to the game of souls. The enemies are fiercer than each other. Even if it is an ordinary terrorist gang, it is easy to overturn if one is not paying attention.
Choose the identity of the middleman in Night City, and you can become the big money maker in the eyes of countless mercenaries. You will become the middleman who plans countless missions, serve mercenaries, thugs, and black gloves, and solve all kinds of troubles for them. Help them take care of their funeral affairs, and then use their own means to acquire many commercial stores in Night City, expand their influence, and become a multi-faceted ruler integrating intelligence collection, mission distribution, and underground black market transactions.
The last few identities are to become company dogs under the Arasaka Group, Kangtao Group, and Military Technology respectively.
Compared with the previous identities, this identity looks mediocre and boring.
Because this identity does not need to directly participate in frontal battles, this identity can be promoted to the top of the company through hard work, mastering huge resources for their own use, and one person can be more than ten thousand.
And if you want to achieve this goal, you have to work hard to get promoted. Of course, this way is the most hopeless. The employees who work honestly are just a bunch of consumables in Night City, and they are parts waiting to be used up. Those who are cunning and know how to assess the situation may become excellent wage earners in the eyes of big shots and be accepted as cronies.
So at this time, the protagonist needs to do whatever it takes to find a way to climb to a higher level.
Hiring murderers, framing people, provoking disputes, doing everything they can.
All purposes are to climb to a higher level, get in touch with deeper secrets, so that he can survive in Night City better, and at the same time, to solve the problem of Johnny Silver Hand in his brain.
These are different experiences of playing in the game with different identities.
There are refreshing and unparalleled battles, and there are also difficult battles like Black Soul, and there is no need to participate in any battles, just need to play like a simulation business, and there are company dogs that can choose through various chat content A text adventure game all the way.
Cyberpunk 2077 is like a large collection of many games. A single identity can be made into a game. Cyberpunk compresses all of them together and turns them into a game, so that every player with different hobbies can enjoy You can find your own fun in this game.
Kazuo Murakami originally thought he was a standard action game and role-playing game enthusiast. He has never been very interested in simulation management or text adventure games.
So he used to ask his employees to be responsible for the evaluation of this type of game, and he was worried that he would not be able to give the most pertinent evaluation of this type of game.
But in the recent period of cyberpunk, he suddenly felt that simulation management and text adventure games seemed interesting.
The content of Cyberpunk 2077 is too rich. It took Kazuo Murakami about a week to play the first identity of the trauma group, and then immediately after he gave the game a simple full score, he devoted himself to playing the new identity again.
With previous experience, the efficiency of his later identities is much higher, which also allows him time to play with identities that do not have fierce battles such as company dogs and middlemen.
After playing these two identities, he felt that simulation management and text adventure games are actually quite interesting.
I felt boring before, probably because of the painting style and the slightly boring gameplay mechanism.
But in Cyberpunk 2077, he doesn't think these two gameplay types are boring at all, but rather interesting.
(end of this chapter)
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