The characters in this game are indeed a bunch of codes, but Kazuo Murakami feels that they really seem to be people living in such a city.
On the street, he saw someone bullying a small man, and Kazuo Murakami rushed over to fight with this group of people.
Shooting and killing this group of people did not attract the sheriff, because these people themselves are carrying a bounty amount. If they are captured alive, they can get the full bounty, but if they are killed, they can only get half of the bounty.
But the little man who was bullied just now is not a good person, he is also a little person walking in a gray area, and he directly hacked the eyes of the protagonist to blind the protagonist when he was not prepared, and then stole the protagonist's car.
In the end, the protagonist paid 3,000 yuan in insurance before the insurance company compensated the protagonist with a new car.
Night City is really dark enough! No one is a good person!
This is Kazuo Murakami's new judgment.
Just wandering around in this city, Kazuo Murakami also finds it quite interesting.
It seems that every place encounters different things.
Just the first day he played, he has been wandering around the city tirelessly until now, even he almost forgot that this game has a main story.
The content of this world is really rich and a bit overflowing. The content is so much that it explodes. Just the content at the beginning feels like it will never be finished.
He even felt that if he really played this game patiently, he might be able to play it for a whole year... no, it should be several years.
I have to say that this game is really worth the price in terms of price. He has never seen a game with such rich content.
However, the main story still needs to continue. Although there are still many things he has not explored, he is not a full-fledged obsessive-compulsive disorder patient, and he has another task, which is to quickly clear the game once, and then Give this game a basic evaluation, so as to give some players who are still hesitating a reasonable purchase suggestion.
Of course, if he is asked to speak now, he is absolutely willing to use a five-star recommendation for evaluation.
Just the content at the beginning is enough to satisfy most players.
Kazuo Murakami returned to the main line.
The next main storyline is the process of the protagonist V performing missions with another main character Jack.
The two sides occasionally need to cooperate with each other to rescue VIP customers, and occasionally Jack will work part-time as a mercenary outside to solve some troubles on the road and earn an extra reward.
According to Jack's own words, he came to Night City because he wanted to be a big shot, even if he could only be a big shot for a day, an hour, or even a minute, he still felt that this life was worth it.
So even if some mercenary missions pay less, but if he can get enough reputation, he will do it desperately, just to get ahead in Night City.
Because of this incident, Jack's mother and his girlfriend Misty quarreled with him countless times.
Unknowingly, Kazuo Murakami played for another whole day, and he felt that the daily life with Jack during this whole day was like his real daily life.
Both parties have their own troubles.
Player character V needs to worry about his own rent. At the same time, in order to better perform the task, the protagonist has to go to the prosthetic doctor in the underground black market to equip a more powerful prosthetic body so that he can survive better.
For this reason, he owed a lot of foreign debts.
And Jack continues to run for himself to become a big shot.
Kazuo Murakami gradually got used to this big guy who looked a little silly.
Usually take good care of the protagonist, like a family.
If the protagonist is short of money, he can call Jack to ask for some money to subsidize himself. Jack doesn't say anything else, just transfer the money, and then turn around and say that it's not too late to pay him back after V becomes a big shot in the trauma team company.
Live like this day by day.
This game process is relatively calm, but only peaceful.
Youxing Electronic Entertainment has laid out the rhythm of this story quite well. The flow of the whole story is almost equivalent to half of the content of a general linear story, but this is just the beginning.
Every time you play for more than ten minutes, there will be unexpected tasks or some unexpected events for the protagonist to solve, which will bring the player's attention back to the game, so that the player only pays attention to the game itself, and will not go to the game again. Focus on other things besides the game.
In the beginning of this story, Kazuo Murakami didn't feel any tiredness, and played from four or five o'clock in the morning to twelve o'clock in the evening without knowing it.
If it weren't for the fact that his body was too much to bear, Kazuo Murakami would still want to continue playing.
But after all, he is no longer as brave as he was when he was young, so he can only climb to bed and sleep unwillingly, and then prepare to continue playing the next day.
When Kazuo Murakami woke up again, he quickly re-entered the adventure of the game.
However, during the seemingly peaceful days in the game, suddenly one day an urgent trauma team task disrupted everything.
The protagonist V, who was on a rest day, was still sleeping in his dilapidated rental house, when he was suddenly woken up by a call from the upper management of the trauma team.
The other party asked the protagonist to come out to perform the task immediately. A super important diamond-level client was in danger of life. All the members of the trauma team immediately ended their vacation and went to the big man to perform the task before going to work.
The protagonist V originally wanted to call Jack, but Jack's phone could not be connected no matter what. Obviously Jack was going to skip work this time, and the player protagonist V was still complaining about how to explain to his boss so that Jack would not be called. The company dismissed.
He guessed that Jack should be on some mercenary mission again.
Kazuo Murakami, who has watched countless plot stories, seems to have a bad premonition at this time.
This kind of sudden plot story is obviously already the key point of the main story of the game.
The player protagonist V puts on the costume of the trauma team and goes to the designated place to report, and then their superior management immediately arranges for them to take the aircraft to the top floor of a hotel controlled by the Arasaka Group.
On the way, according to the report of the trauma team around him, the protagonist V of the game learned that a top figure in this world view: Saburo Arasaka, the actual controller of the Arasaka Group, was suddenly assassinated and killed.
"Saburo Arasaka?!"
Kazuo Murakami couldn't help showing a look of surprise.
During the two days he played the game, he learned from the game worldview that Arasaka Group is one of the largest companies in the game worldview.
And the actual controller of their company was assassinated suddenly, this should be the top news comparable to the assassination of the president of a superpower in the real world.
It is simply unimaginable.
(end of this chapter)
Chapter end
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