In the original version of Cyberpunk 2077, there are only three identities at the beginning, and the plots are less than two hours long.
In the end, the protagonist will unify into one identity to explore and adventure in this world.
At that time, Zhu Youxing felt that this design was really regrettable.
Obviously the whole world has been made, but only one identity can be used to experience the game, which somewhat wastes the original design of the entire world view.
In this world, Zhu Youxing simply arranges multiple role identities directly.
And design the entire game mainline process separately.
And in the future, Zhuyouxing also plans to launch more identity expansion packs.
For players, this may be a repeat game, but Zhuyouxing can guarantee that each identity can experience different fun based on the original story.
Currently, Kazuo Murakami is playing the identity of Doctor Cyber Trauma Team.
And met Jack, another important character in the game, in the beginning novice guide.
Jack also played a role in linking the past and the future in the original story, but this person received the lunch box a bit fast, almost killing the plot in the first ten percent of the game's opening.
Most players don't actually have much affection for this character, and then this character has died. Originally, this character is worth paving the way.
So on the premise of not affecting the main story, the story of fighting side by side with Jack in the early stage has also been arranged for more scenes, allowing players to cultivate a relationship with Jack, and then come back later.
Zhu Youxing felt that if the player knew what he was thinking, he would hang himself up and beat him.
In Kazuo Murakami's role, through the help of the protagonist, Jack was successfully made a member of the trauma team, and the two began to perform missions together and struggled together in Night City.
But Kazuo Murakami is not satisfied with just playing the main story.
The most interesting part of this kind of game is not only the main story, but also the various gameplay and details in this game world.
So after completing the initial mainline missions with Jack, he decisively began to explore the entire city of Night City.
This city is really real, as if it had really existed, and the details are rich to a very scary level.
For example, he planned to take the elevator to the ground at home, and then suddenly encountered an accident in which the elevator suddenly stopped working.
At this time, the emergency call in the elevator will ring, and the protagonist can choose to wait for someone to repair it, so that after the repair is completed, he will get a little compensation to compensate for the mental loss caused by the elevator stopping.
Or you can also climb out of the emergency passage and leave the elevator by yourself, and then continue to perform the task.
However, you actually have another option, that is, if your identity has high enough electronics technical skills, you can take the initiative to solve this elevator problem.
At this time, there will be a mini-game puzzle-solving link. After successfully solving the puzzle, the elevator will also run successfully, and the protagonist will also get a little reputation of the city.
This prestige value will increase the reputation of the protagonist in the city.
The reputation will also indirectly affect the attitude of the people in Night City towards the protagonist.
If the prestige is high enough, even if the current identity is just a street gangster, it is possible to get interviewed by big figures in big companies, and then you can do more tasks, or solve some troubles for big people, gain more prestige, and go to the upper class society.
These are the details of the gameplay mechanism, and there are some details that Kazuo Murakami thinks are unnecessary, but if there are, they can infinitely increase the sense of immersion and substitution in the game.
At the hawker stall selling snacks on the street, Kazuo Murakami can see the details of passer-by NPCs eating.
Passerby NPCs will eat the food in the fast food box spoon by spoon.
Although it can't be detailed enough that every morsel of food can be eaten like in the real world, it can also clearly see the scene where the character can eat up the food in the fast food box little by little.
If it is a game developed by a general company, I am afraid that in such a scene, directly arrange a passerby NPC character to eat in front of the void, and then set a time for the character to finish eating.
Or simply let this NPC character eat all the time and never stop.
These cut corners will not affect the fun of the game itself.
But with these details, the sense of immersion is obviously stronger.
Murakami Kazuo didn't know what was going on, he just stood in front of this small vendor and watched the passing diners eating one by one.
These diners will leave satisfied after eating, and then leave cash, and then leave the vendor and go to the next place.
buzz~
Kazuo Murakami is immersed in the world of the game and has forgotten everything.
He felt that he hadn't felt immersed in a game world for a long time.
It seems that there are countless funs waiting for him in this world, and he just needs to dig out these funs as much as possible.
At this time, he didn't notice that the fan of the game console was spinning crazily. Obviously, the performance of the machine had reached its peak.
Kazuo Murakami just watched passers-by NPCs doing various things, and felt that just watching these people wandering around was also very interesting.
And this game also has a function similar to holographic scanning images.
If you use this function to scan someone, it will identify the person, and also identify the person's birth date, hobbies, occupation, etc.
Of course, there are also some people whose information is blurred. It is obvious that these people encrypt their basic information and deny others access.
And Kazuo Murakami looked at it, and suddenly a person rushed in front of him, and then shouted loudly: "You guys dare to spy on me!"
After he finished speaking, he drew his gun and wanted to fight the protagonist.
Kazuo Murakami was stunned for a moment, and then saw that he was shot and injured, so he hurriedly drew out his gun and started fighting with the opponent.
The passerby character is naturally unable to compete with the protagonist, and Kazuo Murakami easily kills the passerby.
But then the siren sounded not far away, and the sheriff appeared from all directions, warning the protagonist to put down his weapon and surrender obediently.
Kazuo Murakami didn't understand this at all, so he took up arms and wanted to fight these people.
Of course, without any accidents, Kazuo Murakami was directly killed, and the game ended.
Kazuo Murakami was still a little dazed looking at the interface where the game ended.
Is this dead?
Night City is indeed crazy enough, but also very ruthless.
Kazuo Murakami re-entered the game, and the progress reached the time when he was just staring at other people eating at the small vendor.
This time, Kazuo Murakami became more cautious, and stopped reading other people's information easily.
He realizes that it is impolite to check other people's information in this game world.
Kazuo Murakami suddenly felt very strange.
Obviously this is just a game world.
But he has an idea of being polite enough to these NPCs.
Obviously these NPCs are just piles of codes.
(end of this chapter)
Chapter end
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