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Spending My Retirement In A Game Chapter 341 - Arrowheads
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Spending My Retirement In A Game Chapter 341 - Arrowheads

For a little while, Eisen continued preparing the different ingots that he would then one after another hand over to the Kobolds responsible for the different sizes of arrows. It seemed like it was possible to really fold the elemental mana into the aluminum as Eisen had hoped, although it was far less efficient than when Eisen tried to do the same with his own mana, which was kind of understandable if one thought about it.

But even then, the ingots became incredibly light, and while they maybe weren't as strong and durable as Eisen would like them to be, as long as one took proper care of these it would be possible to use them over and over again. And if they ended up breaking, if someone picked up the pieces, Eisen would be able to re-forge them as well.

Basically, they were the perfect base for arrows, so as long as Eisen properly managed to make arrowheads and fletchings that were well-balanced to each other, the arrows would surely be able to travel a fair distance without issues.

After Eisen finished the Aluminum he would use for the arrows, he moved on to make some of the spear-sized arrows by basically just creating thin, straight metal tubes. After finishing ten of them, Eisen chose to just move on to the next part, the arrowhead, and chose to go for steel with this one. It might be a bit heavy, but as long as he could figure out a good fix for the balancing issues that would accompany that heavy weight, it should be fine.

The type of arrowhead that Eisen wanted to go for regularly was a simple hunting broadhead, which was used by hunters because it made it easier to penetrate into the flesh of animals, which was just perfect for the leveling-purposes Eisen had in mind.

They were the types of arrowheads most people thought of when they imagined an 'Arrow', with a simple triangular shape to them. What Eisen chose to go for for these was a simple flat type, as if a small two-edges blade had been stuck to the tip of a stick, which was basically what it was.

In order to make the steel as low a burden to the arrow as possible, Eisen thought it would be a good idea to also fold some of the Air-Mana into it, and on top of that, he didn't make 'Full' arrowheads. That meant that he really just created the metallic 'lines' for the triangular shape on the outside so that the edge could be somewhere, as well as some thin supportive pieces leading from those 'Lines' to the tip of the arrow's body.

It wouldn't really allow for a lot of enchanting, but Eisen still wanted to try his best. And in the end, to create arrows with special effects, Eisen wanted to go for different arrowheads anyway.

Basically, he wanted to try and implement some of the ideas that he had gotten from his apprentices while looking at their three-dimensional enchantments. For example, he wanted to create blunt arrows that would create a chunk of Rock at the tip just before impact to increase the force.

Then, he wanted to create some homing-arrows using the principle that Stahl tried out with his enchantment.

And then, he even wanted to try and figure out a way how to properly make some explosive arrowheads. In general, Koro's idea wasn't actually bad, it was just that he treated his work mindlessly without thinking about what he was doing. But those explosive arrowheads would probably have to wait until Eisen managed to get his hands on enough materials to mass-produce arrows.

He might even try and work on a way to properly produce Carbon Fibers, which were supposed to be the apex of arrow-materials. Eisen himself always preferred to use metallic tools over carbon fiber, because the feeling was just so different, but he himself had to admit that Carbon Fiber might as well be the best choice possible for arrows.

Carbon Fiber Arrows were light, fast, and durable, all that you could ask for. He would keep using his regular old, basic materials when it came to other items, but when there were some new-age materials that were indisputably one of the best possible choices for a certain type of item, Eisen would try not to be that stubborn and try to find a way to properly work on them.

On top of that, Carbon Fiber Arrows were probably the ones that would be the easiest to sell to Players, simply because they were already used to them. Eisen didn't really expect anyone that didn't already have archery experience in real life to try and become an Archer in the game, and while those types of arrows were pretty expensive, they were probably the type most often used in practice. And it wasn't like the kind of people that had the money to spend on a capsule would need to worry about the price of Carbon Fiber Arrows.

Either way, for now, Eisen created the differnetly-sized basic arrowheads, fifteen for each size, and then moved on to the special arrowheads that he wanted to use next.

Two of each size would be turned into the 'Extra Blunt' arrowheads, as Eisen figured to call them. Basically, they were just a small piece of rounded steel, slightly wider than the body of the arrow, the perfect base for three-dimensional-enchanting.

Eisen figured that it would be a pretty good idea to try and combine part of Stahl's three-dimensional enchantment with Parc's three-dimensional enchantment.

Stahl's would make it possible to find out if there was something directly in front of the arrowhead, and Parc's would make it possible to cover the arrowhead in a thick layer of rock.

It wasn't really that complicated to combine it either, because Eisen placed Stahl's enchantment into a small marble which was placed into the front-end of the hollow space of the arrowhead's body which would constantly be active, and then allow a bit of mana to pass to the enchantment in the actual tip.

And the other three arrowheads were ones that Eisen figured to be the ones that would be used mostly for extremely large enemies or for out-of-combat purposes, because they were supposed to directly stick to the surface that they hit and then bore inside to make sure they wouldn't end up loosening under any situation, except if a small pin was forcefully pulled-out.

And then, around the arrow's thinned-down body, Eisen would wrap a stable rope that would drop off of the arrow once it stuck to whatever surface it attached itself to. This would probably be mainly used using the largest arrow-type, but Eisen still wanted to make sure that they would be prepared for any possible situation.

The mechanism would be relatively simple. There would be an enchantment at the tip that would take the pressure that the arrow would receive on impact and force it into the arrow's hollow body. There, it would activate the mechanism to drop the rope while pushing itself out of the open-end of the arrow, where another enchantment would be placed that would focus that pressure to create an extra boost, that would allow the arrowhead to push into even hard surfaces a little bit. And then once inside, small pins would press out of the arrowhead to properly attach everything into the surface.

And just like that, Eisen hoped to be able to create a way to create help to climb up steep cliffs, or to hold down large monsters.

Next, Eisen made the thing fletchings, which were relatively simple as well. They were triangles placed at the end of an arrow to allow for proper balance during the flight, and Eisen wanted to use them to make sure that the arrows were balanced weight-wise in general as well.

And for the fletchings, Eisen chose to go for three fletchings per arrow, which would be slightly pointed to the side so that they could create a rotary-motion during the flight.

Just like that, when he attached all of the arrowheads and fletchings to the arrow's bodies, Eisen was finished with them and could just put them to the side for when they would end up actually hunting on the islands, which would be one of the first things they did after creating the basic structures. For the most part, people could stay inside of the ship while the main-island was being taken over.

After all, there were supposed to be ruins there, which might be able to be turned back into proper buildings for everyone to live in, especially once it's been turned into a town by activating the Town Core that was supposedly there.

But until then, Eisen wanted to create some more items with the materials he had been infusing for a little while now, and the items he wanted to make were mostly wands or staffs for the Mages or Sorcerers on the ship which would also try to help take over the islands.

Although, Eisen still had some other things to take care of as well, which included teaching his students. It would be Stahl's last day learning under Eisen now, so he really wanted to make sure to teach them properly today as well.

He cut yesterday's lessons short because of what happened with Koro, but today, he wanted to teach them a little bit about Glassblowing and Cooking as the last two lessons that Stahl would be a part of. Of course he would continue teaching Parc and Rouge more in-depth about everything, but that would be a stopping point for the old man's grandson for now. He might come to learn a little more from Eisen at a later point, but for now, that would be it.

And so, Eisen prepared all that needed to be prepared for the glassblowing lessons, and while he was waiting for his students to arrive, the old man already started working on the different elementally-specialized staffs and wands.

Soon, though, the three of them made their way into the Dungeon, and Eisen started teaching them about the most important parts about glassblowing. And as he expected, most of the glass that the three of them were working broke pretty quickly, although Stahl did a pretty good job because he already had the skill.

But Parc and Rouge were currently working with glass for the very first time, and it wasn't necessarily the easiest material to work with.

Actually, one of the scars on Eisen's arm came from glassblowing. When he was trying to work with glass for the very first time, the thing that he made, Eisen really wouldn't be able to remember even if he properly tried, because it was basically just practice to make some random shape out of it, dropped to the ground and ended up shattering into a thousand pieces.

One of those pieces ended up being flung into the air before cutting into Eisen's arm pretty shallowly. It wasn't anything all that bad in the end, but the glass got dirty when it dropped to the ground, and that dirt was then burnt into his wound.

He had to get the edges cut out, which enlarged the wound a bit and caused a small scar to appear on the side of his thumb a few weeks later.

Since then, Eisen always tried to properly and turn away at least a little bit when he could tell that one of the things he was working on was about to break, although that didn't always work, especially when he stood too close to them. That's why he had especially many scars and markings on his hands and legs from when he accidentally touched different hot materials, when something ended up breaking in his hands, or when something dropped to the ground directly in front of his legs.

But luckily, Eisen was now able to even recover a lost arm, so he wouldn't need to worry about getting more scars.

Chapter end

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Chapter 733
Chapter 732
Chapter 731
Chapter 730
Chapter 729
Chapter 728
Chapter 727
Chapter 726
Chapter 725
Chapter 724
Chapter 723
Chapter 722
Chapter 721
Chapter 720
Chapter 719
Chapter 718
Chapter 717
Chapter 716
Chapter 715
Chapter 714
Chapter 713
Chapter 712
Chapter 711
Chapter 710
Chapter 709
Chapter 708
Chapter 707
Chapter 706
Chapter 705
Chapter 704
Chapter 703
Chapter 702
Chapter 701
Chapter 700
Chapter 699
Chapter 698
Chapter 697
Chapter 696
Chapter 695
Chapter 694
Chapter 693
Chapter 692
Chapter 691
Chapter 690
Chapter 689
Chapter 688
Chapter 687
Chapter 686
Chapter 685
Chapter 684
Chapter 683
Chapter 682
Chapter 681
Chapter 680
Chapter 679
Chapter 678
Chapter 677
Chapter 676
Chapter 675
Chapter 674
Chapter 673
Chapter 672
Chapter 671
Chapter 670
Chapter 669
Chapter 668
Chapter 667
Chapter 666
Chapter 665
Chapter 664
Chapter 663
Chapter 662
Chapter 661
Chapter 660
Chapter 659
Chapter 658
Chapter 657
Chapter 656
Chapter 655
Chapter 654
Chapter 653
652 Halfway there
651 Full Force
650 The Giant versus the Champion
649 Another Champion
648 Addicted
647 Changes
646 Molten Away
645 Transcendent Cecaelia
644 Dwelling on Memories
643 Cleaved in half, ripped into pieces
642 The Fun of Comba
641 Alternatively, just figh
640 Special sort of armor
639 Deeper Memories
638 Pendan
637 Thankful for you
636 Tears
635 Gran
634 The Heroic Soul
633 Lesser Golem
632 Greatsword of Half-Crescents
631 Evil in Heaven
630 Heavenly Assassin's Black Dual Daggers
629 Pure-Mana Mythril
628 Gonor's Ques
627 Gonor's Realm
626 Bedtime Story
625 Trygan
624 The Children's Story
623 Trygan's Acknowledgemen
622 Kotam
621 The Dragon of Life's Children
620 For your blood
619 Dragon of Life
618 Memento
617 Heavenly Dragons' Dance
616 Kind Soul
615 Realm of the Dragon King
614 The Guard of Heaven
613 The Gates of Heaven and Hell
612 Ring of the Warbringer
611 Abrupt End
610 Chaos and Order
609 Full Control
Chapter 608: The Armor
607 Incarnation of War
606 Pattern Analysis
605 Island of War
604 Preparing for War
603 The Blade that holds more Blades
602 Justifiably Upse
601 Bai
600 Life Giver
599 Contract across worlds
598 An Important Call
597 Service Dog
596 100 Memories
595 Brody, the bra
594 Fight for the Memories
593 Anything can be a weapon
592 Haunted Ego-Item
591 Living Ego-Item
590 Haunted Items
589 Anger
588 Letter Opener
587 Cinnamon Roles
586 Sewn Shu
585 More of a Warrior
584 Elderly Dark Elf
583 Village in a Hill
582 Nidavel
581 Hephaestus
580 Solomon's Homunculus
579 Thrown Away
578 At a glance
577 Inside the Ego-Castle
576 Lamia
575 Three Snakes
574 Vivid Memory
573 Tamed Golem's Soul Core
572 Taking Over
571 The Town with an Ego
570 Ego Potion
569 Mad Ego-Items
568 Item Fusion
567 Item Storage Interior
566 Out of Control
565 Strategy
564 Making Plans
563 Crown
562 Calm and Chaotic
561 Royal Charisma
560 The Enemy you made
559 Hundreds of Angels
558 Explosives
557 The Demon's Contrac
556 Getting Ready
555 Air Walking
554 Warning Ailren
553 Special Contrac
552 Girland's Repairs
551 Level 300
550 Asgard
549 Melodica
548 Kardia
547 Mana-Dragons
546 Material Extractor
545 Elemental Spirit Summoning
544 Dumplings
543 BL
542 Intertwined Thoughts
541 Portable Atelier
540 Portable Shop
539 Portable Houses
538 Blazing Core of the Mountain
537 Magic Inscription
536 Sky-High Practice
535 Enforcers of Fate
534 Digging through the quarry
533 At the Quarry
532 Forest-Scaled Farming
531 The Giant Tilling The Land
530 Pulling Roots
529 Clearing Ou
528 The Wood-Gian
527 The Wood-Giant's Body
526 The Wood-Giant's Organs
525 The Wood-Giant's Hands
524 C'Mon, give me a hand!
523 Chopping it up
522 Timber!
521 Demonic Lumberjack
520 Monsters can be good
519 Storage Space
518 More Proficiency
517 Racial Upgrades
516 New Methods
515 Lots of Rank-Ups
514 Upgrading the Multitool
513 Faceless Ego-Golem
512 The Strongest Bodyguard
511 Special Existence
510 Caravan
509 Mock-Spiri
508 Gut-Feeling
507 Starting the grind
506 Let's go to the mall
505 Fligh
504 Draconic Demon Form
503 Split it up
502 Rumors
501 Steel Nes
500 Finishing them off
499 Turning South
498 Career Change
497 Fake Status
496 Dragon Liquor
495 Copyca
494 Shotgun
493 Roleplaying
492 Champion IV
491 Nuts and Jam
490 Fourth Trial
489 Interes
488 Reunition
487 Surprises
486 Meeting Brak
485 Grenade Spell
484 Advancements
483 Dragon Rider
482 Updates
Chapter 481 - Privileges
Chapter 480 - Important Meeting
Chapter 479 - Recovery
Chapter 478 - Recruitment
Chapter 477 - The Truth they needed to hear
Chapter 476 - Immunity
Chapter 475 - Reveal
Chapter 474 - Draconic Staff
Chapter 473 - Pillar
Chapter 472 - Proof
Chapter 471 - Bow, and Pillar Prep
Chapter 470 - Potion-Spell
Chapter 469 - Mana Items
Chapter 468 - Metallic Magic Circle
Chapter 467 - Apologies
Chapter 466 - Incidents
Chapter 465 - Confrontation
Chapter 464 - Reintroduction
463 Gliding Through
462 Magic Craftsmanship
461 Champion III
460 Unwrap
459 Ancient Silver Dragoness
458 Leap
457 Father and Son
456 Pants
455 Rank 5
454 Marionette
Chapter 453 - Setting Out
Chapter 452 - Dungeon Golems
Chapter 451 - Reality
Chapter 450 - OWD
Chapter 449 - Recaps Always Sound Crazy
Chapter 448 - Fed Up
Chapter 447 - Magic Sword
Chapter 446 - Goliath
Chapter 445 - Scouting
Chapter 444 - Meeting them again
Chapter 443 - Welcome Back
Chapter 442 - Handsome Boy
Chapter 441 - Dungeon Management
Chapter 440 - Working on Requests
Chapter 439 - Regrets
Chapter 438 - Jagger
437 The Changeling
Chapter 436 - Preparation
Chapter 435 - Demonic Hunt
434 Repairs
433 Tool Core
432 Weapon Core
431 Fox
430 Launch
429 Rank 2 Dungeon
428 Going Ou
427 The Dungeon is Open!
426 The Starlight Guild
425 Conflic
424 Prince
423 Five Demons, One Bottle
Chapter 422 - Ego Goblin
Chapter 421 - Aged Cluster
420 Like a Charm
Chapter 419 - Ego Item
Chapter 418 - Level 200
Chapter 417 - Past Personality
Chapter 416 - Bouquets
Chapter 415 - Living Torpedo
Chapter 414 - Streamed
413 Plowing Through
Chapter 412 - Remix Element
411 More Rank-Ups
Chapter 410 - Up To Something
409 Fire-Red Adventurer
408 Bottled Up
407 More Dragons
406 Berries
Chapter 405 - Changing
404 Mall
403 Ocean Turtle
402 Potion Distillation
401 Dungeon Plans
400 See You In A Little While
399 Dragon Wine
398 Snake Wine
397 A Single Bottle
396 Dreki
395 10 Seconds
394 The Half-Dragons
393 Distracted Dragons
392 Through the Dragon Jungle
391 Reaching the Island of Dragons
Chapter 390 - Scale
Chapter 389 - Kai
Chapter 388 - Printers
Chapter 387 - Leaving the Golem's Island
Chapter 386 - Town Tortoise
Chapter 385 - Mass Production Machinery
Chapter 384 - Multitool
Chapter 383 - Practice Time
Chapter 382 - Fox Golem
Chapter 381 - Judah
Chapter 380 - King Golem
Chapter 379 - Hugs
Chapter 378 - Friendly Bickering
Chapter 377 - Road to 200
Chapter 376 - Warforged
Chapter 375 - Artificial Soul Stone
Chapter 374 - Fluke
Chapter 373 - Golems' Owner
Chapter 372 - Heading to the Island of Golems
Chapter 371 - Energetic
Chapter 370 - Remix
Chapter 369 - DJ
Chapter 368 - Compression
Chapter 367 - Spatial Gems
Chapter 366 - Dial
Chapter 365 - Combining Yin and Yang
Chapter 364 - The Town of Prototype
Chapter 363 - Ruth
Chapter 362 - Guild Core
Chapter 361 - Serio
Chapter 360 - Constant
Chapter 359 - Prototype
Chapter 358 - The Other Side
Chapter 357 - Treasure Room
Chapter 356 - Medicinal Knowledge
Chapter 355 - The Knight and his Squire
Chapter 354 - Getting the Town Core
Chapter 353 - True or False
Chapter 352 - Amused Smile
Chapter 351 - Commanders and their Boss
Chapter 350 - World of Ink
Chapter 349 - Kobold + Goblin = Koblin
Chapter 348 - Jack of All Trades
Chapter 347 - Landing
Chapter 346 - The Colors of Truth
Chapter 345 - Angel
Chapter 344 - Mother Nature
Chapter 343 - Inkheart
Chapter 342 - Pen-Troubles
Chapter 341 - Arrowheads
Chapter 340 - Aluminum Arrows
339 Mass of Yang
338 Letter of Recommendation
337 Shattered Undead Golem
336 Croco and Ranger
335 More Golems
Chapter 334
333 Three Golems
332 Crossbow
331 Tank
330 The Last Straw
329 Perfect Eyesigh
Chapter 328
Chapter 327 - Remember
Chapter 326 - Keeping It Together
325 Mana-String
Chapter 324
323 In the Nes
322 Ordinarily Ecstatic
321 Ego-Items
Chapter 320
319 Notes
318 When the Unknown becomes Known
Chapter 317 - Unlocking the First Layer
Chapter 316
Chapter 315 - Fleeing-Shadow's Cloak
Chapter 314 - Darkness Elemental
Chapter 313 - Staff of the Elemental Spirit
Chapter 312 - Changes in their Bodies
Chapter 311 - Anti-Magic Weaponry
Chapter 310 - Stop Messing Up
Chapter 309 - Teaching Young Dogs Old Tricks
Chapter 308 - Dungeon Abilities
Chapter 307 - Sigurd and Fafnir
Chapter 306 - Core Guardian
Chapter 305 - Soul Refination
Chapter 304 - Weird Dream
Chapter 303 - Dance your Heart Out
Chapter 302 - Progress
Chapter 301 - The Dragon King's Giant Greatsword
Chapter 300
Chapter 299 - Giant Blade
Chapter 298 - Swordman's Steel
Chapter 297 - Respect
Chapter 296 - Earrings
Chapter 295 - Dark Mana
Chapter 294 - Maroon Scales
Chapter 293 - Fate Merchant
Chapter 292 - War Behind The Scenes
Chapter 291 - Important Deals
Chapter 290 - What was lost, and what was found
Chapter 289 - Eisen's Return
Chapter 288 - Kiss
Chapter 287 - The Truest Magic Of All
Chapter 286 - Acting on Instinct
Chapter 285 - What Just Happened
Chapter 284 - Haggling
Chapter 283 - Miracles
Chapter 282 - Loving Shrines
Chapter 281 - Shamanism
Chapter 280 - Golems and Sorcery
Chapter 279 - Magic Mastery
Chapter 278 - Combat Drill
Chapter 277 - Dias de los Muertos
Chapter 276 Thul
Chapter 275 Necromancy and Soul Arts
Chapter 274 Witherless Rose
Chapter 273 Essence
Chapter 272 Sculpting
271 Awkward Dancing
Chapter 270
269 Bookbinding for Dummies
Chapter 268 Knives and Teddy Bears
267 Stahl's Smithing
266 The Situation
265 Fearsome Decisions
Chapter 264 'Cripple'
263 New Idea
262 Necronomicon
261 Silk Spinner
260 Conflict Resolution
259 Reunited
258 More Coins
257 Overgrown Spider Zombie
256 Announcemen
255 Samurai
254 Mother of Spiders
253 Grandson, Grandfather, Giant Spider
252 The Transcended
251 Maroon
250 Brother
249 Greg
Chapter 248
247 Glassblowing
Chapter 246
245 In the Dungeon
244 Branding
243 Ability Demonstration
Chapter 242
241 Issues
240 Reveal
239 Skeleton Sailor
238 True Copy
237 Mask Of Hiding
236 Deep Visualization
235 Fake Red-Dragon's Flames
234 Vardia and Zyra
233 Stahl, Alnico, and Kyla
Chapter 232
231 Coin of Fate
230 Charcoal
229 Loo
Chapter 228
227 Red Dragon's Crystal
Chapter 226
225 Fruit of Life
224 Homunculus
223 Paintjob
222 Just Ask
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
215 Branches
214 Spine
213 Ocular Enchantmen
212 World's Peak
211 Level 100
210 Triple D's
209 Jewelry
208 Sending them off
207 Farming
Chapter 206
Chapter 205
Chapter 204
Chapter 203
Chapter 202
201 Lunchtime
200 Spinning Top
199 Godly
198 Holographic Demon
197 Prime Industries Tour
196 The Shapes of Souls
195 Form
Chapter 194
193 Path of Yin and Yang
192 End of the Duel
191 Brody's Duel
190 Important Conversations
189 Laughter
188 Getting Physical
187 Escalation
186 First Guests
185 Barbecue Preparation
184 Original of Comba
183 Original of Magic
182 New Member
181 Curse Breaking Ritual
180 Eyes
179 Gloves
178 Last Tests and First Lesson
177 Blacksmithing Tes
176 Different Energy
175 Coin Magic
174 A Little Tour
173 Bland
172 Ready To Serve
171 Stew, Pudding and Macaron
170 Walk-In
169 Quick Treatmen
168 Cooking and Baking
167 Helping Ou
166 Demonic Craftsman
165 Transformation Tips
164 Quest Complete
163 Who Are You?
162 How To Find A Dragon
161 Mass of Yin
160 Last Arrivals
159 Pancakes
158 True, Pure Fear
157 Start Of A Heis
156 Fullbody Enchantmen
155 The Plan
154 Blood-Chimera
153 New Eyes
152 Curses and Blessings
151 Forgiveness
150 Confrontation
149 Dien
148 Meeting Xenia
147 Black Seed
146 Arrival In The Magic City
145 Death Prevention
144 Amran Bee
143 CB, CR and CF
142 Magical Smithy
141 I?tum and Dvergun
140 Flame Of The Earth Staff
139 Mythril Variation
138 Figuring it ou
137 Soul Strength
136 Bats
135 Wands
134 Elements and Troubles
133 Rabbit's Paw
132 Trailer
131 Presen
130 Gadgets
129 Baking
128 Finished Brews
127 Healing Balm
126 Arrival
125 Hey Dad
124 Aura
123 Soul Engineering
122 Moving Dolls
121 Bestiary
120 True Demons
119 Golden-Eyed Demon
118 Help
117 Catching Up
116 Tattoos
115 Knigh
114 Pledge
113 Kiron and Sky
112 Monster Shop
111 Enchantment Collection
110 Books
109 Mal
108 Favors
107 Phone Calls
106 Horror and Honor
105 Perfect Booze
104 Loan Shark
103 Fear
102 Private Conversation
101 Concer
100 Magic Guitar
99 First Sales
98 Original of Artistry
97 Traveling Craftsman
96 Magic Forge
95 Melissa
94 Glass Flowers
93 Basics
92 Antonio Hastings
91 High Merchan
90 Reasons
89 Komer
88 Druid Disciple Caria
87 Mead
86 Crystalized Mana
85 Mother Hive
84 Leaving
83 True Use
82 Party Preparation
81 Preparations
80 Craftsman's Carriage
79 Misunderstanding
78 Working With Wood
77 The Five That Peaked
76 Mechanical Horse
75 Assistance
74 Birds, Lizards and Horses
73 Potion Barrels
72 Crafter's Guild
71 Guild System
70 Adventurer's Guild
69 Omegas
68 Descen
67 Truth Seeing Eyes
66 Dedication
65 Living Machine
64 Senses
63 Skeleton
62 Beast Golem Core
61 Automaton
60 Dragons
59 Tes
58 Climb
57 Mushroom
56 Field Boss
55 Commander
54 Flame of the Earth
53 Elements
52 Goblin Town
51 Gifts
50 Crafting Space
49 Collaboration
48 Coincidental Meeting
47 Breakfas
46 Home
45 Variety
Chapter 44 Original of the Living Part 3
44 Original of the Living Part 3
Chapter 43 Original of the Living Part 2
43 Original of the Living Part 2
Chapter 42 Original of the Living Part 1
42 Original of the Living Part 1
41 Gains
40 Comba
39 Occupation
38 Peak
37 Cubes
36 Enchanting
35 Pills
34 Transmutation
33 Mass Production
32 Tricked
31 Duel
30 Limitbreaker
29 Potions
28 Archivis
27 Double Up
26 Armor
25 Double
24 Apron
23 Leatherwork
22 The Dress
21 Magic Fabrics
20 Suit Yourself
19 Reunion
18 Clothes Make The Man
17 Handyman
16 Designs
15 Backpack
14 Tailoring
13 Sword
12 Fake
11 Mana
10 Tools
9 Worries
8 First Items
7 Dwarf's Deligh
6 Mysteries
5 Stolen Experience
4 The Journey Begins
3 New World, New Self
2 The Capsule
-1 Prologue
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