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Devil's Rise 110 Ah Pills & Potions

I was proud as I headed back to my quarters. This young devil lord was now an Orchid Alchemist, and it only took 1 night! Three more ranks to go and I would be out of this trial.

I wonder how my lovable kitten and my perverted ghost are doing? Hopefully, they aren't getting into too much trouble with me away.

If Soulless knew what Jax was doing with his banner, he would cough up blood. He'd be proud of Jurrath's domination of those pitiful halflings though.

I woke up the next day feeling refreshed. My mind was clear, and I now had a logical goal to chase. I opened up 'Alchemy of The Lost Ones' and read over the chapter of drug concocting.

Drug concocting or compounding is the art of creating a customized preparation of a medicine. You can produce your drugs in various forms; pills, capsules, potions, ointments, suppositories, lozenges, ect. Most alchemists choose one form to specialize in their drug concoctions, due in part to the necessity of keeping costs down and profits up.

Most times this will be proper, unless you get a client that can't take pills, for example, like the elderly or children. Some have trouble with a specific form of a drug, and in order to give them a form they can take, we have to customize it. They may even have allergies to certain additives or excipients are common in the market medication.

For new alchemists, I suggest only learning the common form of pills and potions until reaching the rank of Violet Alchemist. A finished product like a pill can only look one way, no matter who creates it, but two people can make a potion, and they won't look the same. This is a part of alchemical elegance.

This elegance is important to clients who are not getting the solution they need from the one size fits all market solution. With personalization you can change the market product adding your own flavors or even changing the way the drug is administered. We can customize everything for a specific client.

The additional effort for these customized solutions is not worth the time at lower alchemy grades, but once you reach the higher levels of alchemy and when one pill from you can sell for cities, it is an important skill to develop.

Nothing leads to an Alchemist's renowned more than giving clients customized solutions. I once was hired by a newly crowned king that was having trouble in the bedroom. Nothing he took on the market would get him up. I solved his issue with a cherry-flavored supplement I customized just for him.

He was so proud he banned all other solutions in the kingdom, that cherry flavored supplement became the only solution for ed sold within the kingdom's borders. I made quite the pretty penny by selling the recipe to the local alchemists. At face value, there was nothing essentially special about my supplement.

I used common ingredients for ed to craft it, however I customized it with a rare herb that was useful in granting vigor to that king. This was during the start of my alchemical journey. The renown I gained in that kingdom made me have a lengthy line of prospective clients querying me for customized solutions to their needs.


Do your research, studying your herb lore. Herb lore is essential for any alchemist that wants to pass the divide of Grape to Indigo Alchemist. Concocting is one of the best ways to practice herb lore as you are adding herbal supplements to already completed pill-cores.

After reading over 'Alchemy of the Lost Ones' I had a much better understanding of the value of concocting. I was thankful I had such a concise guide to learn alchemy from. By flipping through the pages of 'Alchemy of the Lost Ones' I could find the answers to almost all of my questions.

'Alchemy of the Lost Ones' was a true treasure, it even had concise addendum's on herb lore until Tier-5 in the back. It was the only instruction I would need to complete this trial, as long as I studied the pages of this book diligently I would pass this trial.

Though it did not define your Alchemist rank, mastering the skill of concocting is what separated Alchemists within the same rank. I would need to spend my future days going over herb lore before beginning my crafting or concocting.

I spent the following two hours studying Tier-1 herb lore before heading back to the alchemy lab. It was a lot to take in, with blacksmithing I only needed to know the properties of the metal I was working with at the time. You usually had a clear goal when making a weapon, then sourced the metals that could fulfill your aims.

With Alchemy though, knowing your herb lore changed your prowess when concocting. You needed to know your herbs in and out so you could handle them better. Customizing should be an early option when concocting my pills, not a last resort.

I looked over the recipe to 'Qi-Gathering Pill', it was the basic recipe that everyone knew. You would take your cultivation assistance pill-core and turn it into a slurry, then change it into a crumbly dough. After drying that dough, you would have a powder that you could add excipients to before forming the pills.

The most common excipient for this pill was Tier-1 beast blood, to strengthen the performance of the pill. And a stabilization herb such as Barberry to ensure the beast's blood didn't overpower the medication. Fowigano was often added as an extra protection to ensure the pills would not cause cultivation deviation.

I wouldn't do anything fancy with this crafting, I ordered the excipients I needed on a one day loan with my Aphalla. Luckily Apalla had the option to get materials on loan for crafting, if you were planning to sell completed products the same day. Otherwise I would have had to form basic potions with my pill-cores, which would sell for far less than the corresponding pills.

After crafting the pills I sold them off to a nice profit, I now had 200 phallic points. I then spent the 200 phallic points to grab the excipients I needed for the rest of my pill crafting.

I was quite surprised that the Satyrs had such a brilliant system in place. Being able to source all these ingredients was nothing short of monumental. In the Xertzul Abyss I would have to head to a major city to find a herb shop which I could source such a varied amount of ingredients.

I spent the next week transforming all my pill cores into their corresponding pills for resell. When I was finished I had 1200 phallic points to my name. My Aphalla was now erect u0026 proper, as it should be. Alchemy was truly a profitable profession!

~~~

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Catalogue
173 Dawning the Mask, Shi Da Returns to Moon Dusk!
172 Building a Better Tomorrow!
171 Lord Soulless, Mayor of Lakeview City!
170 Thrown off a Cliff by the Crypt Keeper
169 Disembarking at the Western Frontier
168 His Excellency, Lord Soulless
167 Soulless' Masterpiece, Fate Forged!
166 His Excellency, Lord Soulless
165 Soulless' Masterpiece, Fate Forged!
164 Weakness is Sin
163 Mother is Too Overbearing!
162 Soulless Crashes The Wedding!
161 Soulless Rejoins His Favorite Lackey!
160 Silly Bunny Tricks are for Kids
159 Soulless, Break Thru! Soul Splitting!
158 Maiden Dancing Under The Autumn Leaves
157 Soulless Ponders The Sword Dao
156 It Was An Honor To Die By Your Blade!
155 First Blood! The Return of Soulless!
154 Libra Thru the Years Interlude
153 Beautiful Woman Shamelessly Robs the Cradle
152 Shi Da Beats Up A Beauty!
151 Shi Da Challenges A Beauty
150 Shi Da Goes Gate Crashing
149 Shameless Old Beggar Teachs the Dao
148 Shi Da, The One Sword
147 Jurrath Vs Dex Round 1 Fight!
146 Beaten By A Little Girl
145 Mother is Too Fierce
144 The Western Frontier
143 Little Sister You've Grown
142 A Revered Connoisseur of Booty
141 Subduing The Booty Warrior
140 New Codex Who Dis
139 Guardian Aspect Dex Unleashed
138 Troll Revenue Service
137 A Savage Departure
136 A Savage Betrayal
135 A Savage Domain
134 A Savage Form
133 A Savage Seclusion
132 A Savage Dao
131 A Savage Enlightenmen
130 A Savage Phallus
129 A Savage Promotion
128 A Savage Minion
127 A Savage Beggar
126 A Savage Though
125 A Savage Survivor
124 A Savage Failure
123 A Savage Slaughter
122 A Savage Execution
121 A Savage Reward
120 A Savage Companion
119 A Savage Punishmen
118 A Savage Pursui
117 A Savage Tree
116 A Savage Map
115 A Savage Screech
114 A Savage Land
113 A Devilish Troll
112 A Dryads Descen
111 A Strange Herb
110 Ah Pills & Potions
109 An Orchid Alchemis
108 A New Hope
107 A Display of Strength
106 A Troll x Wolf
105 A Toxic Challenger
104 A Phallic Prime Subscription
103 Alchemy of The Lost Ones
102 A New Legend
101 A Test Chapter
100 A Battle of Will
99 A Lord's Descen
98 A Cat's Boat Interlude
97 A New Skill
96 A Treasure Hun
95 A Tremor Worm
94 A Quest for Booty
93 A Lord's Ship
92 A New Weapon
91 A Two-Year Strike
90 A Void Owl
89 A Devil's Methods
88 A Wolpertinger Parley
87 A Cat's Tale Interlude
86 A Devil's Methods
85 A Wolpertinger Parley
84 A Cat's Tale Interlude
83 A Devil's Departure
82 A Rift's Hold
81 A Cat's Tale Interlude
80 A Devil's Departure
79 A Rift's Hold
78 A Rift Warrior
77 A Nother Religion
76 A Electric Boogie
75 A New Religion
74 A Deserved Reckoning
73 A Serpent Tattoo
72 A Girl With
71 A Succubus' Descen
70 A Jerky Run
69 A New Religion
68 A Deserved Reckoning
67 A Serpent Tattoo
66 A Serpent Tattoo
65 A Succubus' Descen
64 A Jerky Run
63 A Ghost Taming
62 A Prisoner's Dilema
61 A Haunted Hill
60 A Daylight Robbery
59 A Haunted Hill
58 A Daylight Robbery
57 A Young Apprentice
56 A Beloved Shop
55 A Commoner's Life
54 The Head
53 The Lord
52 The Council
51 The Dawn
50 The Escape
49 The Butler
48 The Sins
47 The Grandsons
46 The Ambush
45 The Schemers
44 The Scheme
43 The Hotsauce
42 Chapter 42 - The Enlightenmen
41 The Destiny
40 The Change
39 The Rookies
38 The Tropics
37 The Paradise
36 The Weapons
Devil“s Rise Chapter 35: The Warfron
34 The Division
33 The Threads
32 The King
31 The Withering
30 The Trap
29 The Relic
28 The Emotions
27 The Hand
26 The Chattel
25 The Otherworld
24 The Otherworlder
23 The Elves
22 The Libra
21 The Fraud
20 The Departure
19 The Prince
18 The Freeloader
17 The Badge
16 The Thief
15 The Exile
14 The Wipeou
13 The Talk
12 The Inn
11 The DMV
10 The Skill
9 The Felweed
8 The Beating
7 The Escape
6 The Flame
5 The Plan
4 The Sigh
3 The Wastrel
2 The Ligh
1 The Gathering
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