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Devil's Rise 105 A Toxic Challenger
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Devil's Rise 105 A Toxic Challenger

"Just sign here," said the Satyr as he handed me a pad.

I looked over the pad before signing it. A devil never signs anything without reading it. The pad said did I acknowledge I had received the package. I signed it and took the box into my quarters.

All the herbs I needed to become an Orchid Alchemist were before me. I put them into my storage bag and then hopped back into my bed. Tonight I'll go back and start practicing alchemy. Today, let's just get a good rest so my mind is fresh.

I woke up that evening feeling refresh. Sleeping in such a comfortable bed had done wonders for my state of mind. It was now nighttime, I planned to get a lot done in the alchemy lab tonight. Before I headed to the alchemy lab I looked over the information in 'Alchemy of the Lost Ones'.

Every pill, potion, or way you deliver your drugs starts with the pill core. There are 9 distinct branches of pill cores, almost all pill cores you will ever form fit into these branches in one way or another. Mastering crafting within these branches is the easiest way for an Alchemist to advance in the ranks of Alchemy. The branches are as follows: healing, enhancement, offensive, defensive, cultivation enlightenment, cultivation assistance, cultivation recovery, longevity, and ability granting.

Healing pill cores are pill cores used for healing the user, whether it be from ailment, injury, or poison. Dozove is a core ingredient to craft a Tier-1 healing pill core.

Enhancement pill cores are pill cores used for enhancing the abilities of the user, whether it be increasing the users speed, strength, or intellect. Uccu Spore is a core ingredient to craft a Tier-1 enhancement pill core.

Offensive pill cores are pill cores used for launching offensive attacks. Whether it be from poison, singular attacks, or area effect attacks. Eramom is a core ingredient to craft a Tier-1 offensive pill core.

Defensive pill cores are pill cores used for granting additional defenses to the user, whether it be a defensive shield, a defensive armor, or strengthening the body of the user. Poqeafras is a core ingredient to craft a Tier-1 defensive pill core.

Cultivation enlightenment pill cores are pill cores used for granting Dao enlightenment to the user, whether it be enlightenment in a new Dao or a Dao the user already knows. Thorn Ivy is a core ingredient to craft a Tier-1 cultivation enlightenment pill core.

Cultivation assistance pill cores are pill cores used for granting help to the speed in which one can cultivate, whether it be breakthrough pill cores, level-up pill cores, heart demon warding pill cores, or cultivation speed-increasing pill cores. Pida Root is a core ingredient to craft a Tier-1 cultivation assistance pill core.

Cultivation recovery pill cores are pill cores used for granting recovery to a cultivator's qi or essence, whether it be quick recovery or over-time. Mellow Petal is a core ingredient to craft a Tier-1 cultivation recovery pill core.


Longevity pill cores are pill cores used for granting increased longevity to the user. This is self explanatory, any pill core that grants an increase in life is under the longevity branch. Emerald Sorrel is a core ingredient to craft a Tier-1 longevity pill core.

Ability granting pill cores are pill cores used for granting abilities to the user. Whether it be invisibility, night vision, fire breathing, or any ability you can think of. These pill cores are usually onetime use, but some ability granting pill cores can grant permanent abilities.

The most difficult to craft pill cores are cultivation enlightenment and longevity. At Tier-1 you might not notice any difference, but as you move up the ranks of alchemy, you will notice a stark increase in difficulty in crafting these specific pill cores. It's no secret that these are central things to making a cultivator more powerful, so crafting the corresponding pill core becomes tedious.

The best-selling pill cores are healing pill cores and cultivation assistance pill cores. Granting someone a second life or increasing the speed at which someone can cultivate are both consumable potions that are needed in high quantities. The level-up pill core is one of the greatest assets to any alchemist, these pill-cores can unequivocally grant one minor-cultivation level in every Tier of cultivation. It ranks just below longevity and cultivation enlightenment pill cores in crafting difficulty.

I separate cultivation recovery and cultivation assistance for a principled reason. Though they are usually used in tandem to increase the speed at which someone may cultivate. We cannot use pill cores under the branch of cultivation assistance in battle. So it's proper to separate the two. Some alchemy schools of thought consider them one branch however after my many years of practice I think it's proper to separate them.

The most varied pill core would be the ability granting pill cores. Since there are so many types of abilities that can be granted it really is almost a separate alchemy system in itself. Some pill cores within this branch are even more difficult to craft than enlightenment and longevity pill cores, especially ones that grant permanent abilities.

This branch is usually a black hole of resources as even if you find a new pill core to form in this branch it's hard to market. New alchemists should avoid this branch for this very reason, only when you are seeking enlightenment for a breakthrough in your Alchemy Dao should you travel down this rabbit hole.

Offensive and defensive pill cores are useful, but they are usually not as useful as a corresponding treasure that can be used multiple times. Although some poisons are helpful in assassination, you don't want to be known as a poison alchemist. If someone dies mysteriously, you will be the first one questioned. Most alchemists practice these in secret for their own hidden cards, not introducing these pills to market. Just like the ability granting pill cores, do not travel down these branches until you establish yourself within your craft.

Enhancement is a whole different ball game, certain pills such as the berserker pill are useful to cultivators and can be used in tandem with powerful treasures. Making it an additional life-saving measure for cultivators. They aren't as marketable as the best-selling pill cores listed above, however. No single cultivator needs a stack of 100 berserker pills. So although they can sell, it's not worth it unless you have an established alchemy shop as supplemental sales.

The best path for a new alchemist is to master cultivation assistance, cultivation recovery, and healing. While you are having troubles with advancing your Dao dabble in longevity and ability granting. Cultivation enlightenment pills are great boons, but you can't enlighten someone on a Dao you don't know. So an alchemist can't consume their own cultivation enlightenment pills to strengthen themselves.

The most important thing for an Alchemist is to ensure their cultivation increases at a study speed. With the pills and potions we can craft, this becomes second nature to us. Because Alchemy is such a broad field, some alchemists get lost in their research forgetting what matters most, their own cultivation.

I've gotten lost before in my research losing years of valuable cultivation time, but it's imperative that you stay the course with your cultivation. Master the path of crafting cultivation assistance, cultivation recovery, and healing pill cores and your coffers will overflow, while your cultivation rises like a soaring eagle.

I closed the book and felt the author was right in his theories. Although I had not started practicing alchemy yet, I knew it would be a complicated profession. With blacksmithing, crafting every type of weapon was different. I had truly never become a master blacksmith or a grandmaster blacksmith.

Though I crafted Destiny, it was a one-off master crafting which was hard for me to emulate. These titles were for blacksmiths that could craft weapons above their tier or two steps above their tier consistently. My grandfather was a grandmaster blacksmith, able to craft weapons two tiers above himself. He was a Count, but able to craft Duke Weapons. I did not understand how the old fogey did it, but he had really dived deep into the Blacksmith Dao.

Past grandmaster there was the fabled challenger in a profession. Challengers were heaven-defying, bold enough to challenge even the heavens with their talents. They could craft things a full three tiers above themselves! I had read a story about one ax-crafting gnome named Tyler who would constantly fight for Challenger, though he would often find himself not even a master of his craft. His toxicity would always hold him back. Battling the heavens with your talents was not a simple matter.

It went back to what my Devil Ancestor told me when I first began learning Dao, to be a master of something you had to focus on one thing. Pouring your heart and soul into one profession leads to greater heights than separating your attention into multiple ones. I am talented and able to learn Daos at a quick pace, my hubris has gotten the better of me. To become an Indigo Alchemist, I would have to have enlightenment in Alchemy Dao to reach the master rank or breakthrough to Viscount within five years.

Both paths have their strengths and weaknesses if I pursue them. If I work on attempting to break through to Viscount, it would consume a lot of my time, and I don't even know if I would be successful. This leaves me much less time to learn the Alchemy Dao because even if I was a Viscount learning the Alchemy Dao would not become much easier. However, if I focus on learning the Alchemy Dao, there's a chance I never reach the master rank with it.

I don't have enough information to make this decision now. I need to learn alchemy first to see how proficient I am at improving at it. After a year of diligently practicing alchemy, I will reevaluate my path. Enough with the idle thought. To the alchemy lab!

After getting an understanding of what to work on, I finally exited my comfortable quarters and headed to the alchemy lab. I would work with Pida Root to start, to learn to craft a Tier-1 cultivation assistance pill core. I had to be economical in my crafting by learning what was valuable first, or I would quickly run out of phallic points and be served on a platter by the Satyr.

When I got to the alchemy lab, I found a troll working with 'The Champ'. He was large around 9-feet tall with putrid green skin. He was shirtless wearing a loincloth, with long flowing locks draped across his back. The damned troll had taken my prized furnace. I eyed him with fury!

"Hey mon, this is mi furnace. Don't cha be having any ideas about it, mon," said the troll as his toxic skin boiled and bubbled.


Chapter end

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Catalogue
173 Dawning the Mask, Shi Da Returns to Moon Dusk!
172 Building a Better Tomorrow!
171 Lord Soulless, Mayor of Lakeview City!
170 Thrown off a Cliff by the Crypt Keeper
169 Disembarking at the Western Frontier
168 His Excellency, Lord Soulless
167 Soulless' Masterpiece, Fate Forged!
166 His Excellency, Lord Soulless
165 Soulless' Masterpiece, Fate Forged!
164 Weakness is Sin
163 Mother is Too Overbearing!
162 Soulless Crashes The Wedding!
161 Soulless Rejoins His Favorite Lackey!
160 Silly Bunny Tricks are for Kids
159 Soulless, Break Thru! Soul Splitting!
158 Maiden Dancing Under The Autumn Leaves
157 Soulless Ponders The Sword Dao
156 It Was An Honor To Die By Your Blade!
155 First Blood! The Return of Soulless!
154 Libra Thru the Years Interlude
153 Beautiful Woman Shamelessly Robs the Cradle
152 Shi Da Beats Up A Beauty!
151 Shi Da Challenges A Beauty
150 Shi Da Goes Gate Crashing
149 Shameless Old Beggar Teachs the Dao
148 Shi Da, The One Sword
147 Jurrath Vs Dex Round 1 Fight!
146 Beaten By A Little Girl
145 Mother is Too Fierce
144 The Western Frontier
143 Little Sister You've Grown
142 A Revered Connoisseur of Booty
141 Subduing The Booty Warrior
140 New Codex Who Dis
139 Guardian Aspect Dex Unleashed
138 Troll Revenue Service
137 A Savage Departure
136 A Savage Betrayal
135 A Savage Domain
134 A Savage Form
133 A Savage Seclusion
132 A Savage Dao
131 A Savage Enlightenmen
130 A Savage Phallus
129 A Savage Promotion
128 A Savage Minion
127 A Savage Beggar
126 A Savage Though
125 A Savage Survivor
124 A Savage Failure
123 A Savage Slaughter
122 A Savage Execution
121 A Savage Reward
120 A Savage Companion
119 A Savage Punishmen
118 A Savage Pursui
117 A Savage Tree
116 A Savage Map
115 A Savage Screech
114 A Savage Land
113 A Devilish Troll
112 A Dryads Descen
111 A Strange Herb
110 Ah Pills & Potions
109 An Orchid Alchemis
108 A New Hope
107 A Display of Strength
106 A Troll x Wolf
105 A Toxic Challenger
104 A Phallic Prime Subscription
103 Alchemy of The Lost Ones
102 A New Legend
101 A Test Chapter
100 A Battle of Will
99 A Lord's Descen
98 A Cat's Boat Interlude
97 A New Skill
96 A Treasure Hun
95 A Tremor Worm
94 A Quest for Booty
93 A Lord's Ship
92 A New Weapon
91 A Two-Year Strike
90 A Void Owl
89 A Devil's Methods
88 A Wolpertinger Parley
87 A Cat's Tale Interlude
86 A Devil's Methods
85 A Wolpertinger Parley
84 A Cat's Tale Interlude
83 A Devil's Departure
82 A Rift's Hold
81 A Cat's Tale Interlude
80 A Devil's Departure
79 A Rift's Hold
78 A Rift Warrior
77 A Nother Religion
76 A Electric Boogie
75 A New Religion
74 A Deserved Reckoning
73 A Serpent Tattoo
72 A Girl With
71 A Succubus' Descen
70 A Jerky Run
69 A New Religion
68 A Deserved Reckoning
67 A Serpent Tattoo
66 A Serpent Tattoo
65 A Succubus' Descen
64 A Jerky Run
63 A Ghost Taming
62 A Prisoner's Dilema
61 A Haunted Hill
60 A Daylight Robbery
59 A Haunted Hill
58 A Daylight Robbery
57 A Young Apprentice
56 A Beloved Shop
55 A Commoner's Life
54 The Head
53 The Lord
52 The Council
51 The Dawn
50 The Escape
49 The Butler
48 The Sins
47 The Grandsons
46 The Ambush
45 The Schemers
44 The Scheme
43 The Hotsauce
42 Chapter 42 - The Enlightenmen
41 The Destiny
40 The Change
39 The Rookies
38 The Tropics
37 The Paradise
36 The Weapons
Devil“s Rise Chapter 35: The Warfron
34 The Division
33 The Threads
32 The King
31 The Withering
30 The Trap
29 The Relic
28 The Emotions
27 The Hand
26 The Chattel
25 The Otherworld
24 The Otherworlder
23 The Elves
22 The Libra
21 The Fraud
20 The Departure
19 The Prince
18 The Freeloader
17 The Badge
16 The Thief
15 The Exile
14 The Wipeou
13 The Talk
12 The Inn
11 The DMV
10 The Skill
9 The Felweed
8 The Beating
7 The Escape
6 The Flame
5 The Plan
4 The Sigh
3 The Wastrel
2 The Ligh
1 The Gathering
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