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Silverhart Online 20 Archives
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Silverhart Online 20 Archives

The time inside the Archives of the Chantry is fruitful admittedly for Gray Allister.

Despite the modest size of the Library, the acquisition of books itself is more than enough for the Elf to acquire the knowledge necessary for him to mingle with the common folk of this world.

Thankfully, the text depicted in the books is much similar to the English Alphabet, dubbed the Common tongue in this world, so there were no issues whatsoever in his studies.

For one, the knowledge of how the Calendar system of the world is a must-have if Gray wishes to keep up with the current affairs.

Fortunately, the system is the same as back in his original world, much to the Elf's utter relief, albeit the different terms associated with it.

There are 12 months, each with 30 days, 7 days in a week, and a 24 hour period.
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The month comprises in the following chronological order:

1. New Dawn

2. Lover's Rise

3. Labor's Toil

4. Evening's Dusk

5. Grace's Call

6. First Stone

7. Last Stone

8. Joy's Hallow

9. Summer Hand

10. Mead's Fall

11. Ending's Cry

12. Winter's Grasp

And the days are also arranged in the same way:

1. Primis

2. Secundus

3. Tertium

4. Quartus

5. Quintus

6. Sextus

7. Septima

Gray further asks Theo at what the date today is so that the former can ascertain its format.

"9th day of Joy's Hallow, 1457." Theo happily obliges him as Gray nods in gratitude.

After observing that the Elf is completely settled in, Theo leaves him alone to his devices.

Gray also learns that the time can be read by the use of clocks thankfully. As a matter of fact, the mechanical contraption was invented by the Dwarves as they innovated time reading throughout the whole of Silverhart, making people's lives a whole lot easier since Sundial and Moondial are the norms back then.

And again, just like his former world, the reading of time is very much similar to the 12-hour format that he grew accustomed to.

Continuing his self-education, Gray grasps the fundamental knowledge of Silverhart and its provinces as he referenced it together with the related books and a diagram of the world map showing in a page of another book that he found in one of the shelves.


Ashnatar, the homeland of Gray's race, the Elves. It is a green and pasture land filled with fertile farmlands, majestic forests, and towers of old. Many of the settlements are small and isolated, ruled by the leadership of a powerful Mage in service of the Elven King.

Wolfhead Valley, the Orc's residence. It is a rocky province in which the soil is ruptured and blood-red in color. The land itself boasts rugged cliffs and canyons, where many terrifying beasts assume into the heart of the habitat. It is indeed a jarring environment for one to live with, definitely not for the faint of the heart, but the Orcs themselves appreciate the harshness of the environment, which resulted in the remarkable strength and fortitude that they possess today.

Underforge, The city underneath the earth. The mighty and huge city is certainly a testament of the Dwarves' strength and innovation, being perhaps the most intricate out of the other Provinces. It also emphasizes the Dwarve's industrial capacity, boasting technological feats and mechanisms that keep the city running into excellent shape at every time of the day.

Sakarata Desert, an arid of sands everywhere in its wake where the Cat-folk considers their haven. It is a place loaded with harsh desert lands and tropical forests that houses monstrous beasts such as giant scorpions, hulking gorillas and many more.

Geckonia, home of the Lizardlings. The majority of the province is filled with dark swampy marshlands as the place itself can be remarkably intimidating, especially for the other races. But for the Lizardlings themselves, it is their very home at heart, reveling into the spirit of the "True Gecko" that gave its boon into the land.

Of course, the aforementioned provinces are not the only places that encompass the whole of Silverhart itself.

Being a vast and open world, Silverhart boasts an array of landmass as portrayed in the world map. Many exotic places must be explored and Gray could only grin in excitement at the prospect of traversing every place of the world in his quest for power.

Anyways, Gray did not overlook the last province, the homeland of the Humans...

He felt the necessity to study this province even further because as a matter of fact, it is the place where he currently resides, upon seeing the village of Oakwood in its geography.

From what he learns, it is a monarch state populated mostly by the Human race. The province is ruled jointly by a King and Queen, along with their trusted White Council.

Whitemoor is a place known for its fair climate, and clement region. The central part of the Province houses the Tamwall Valley, a balmy enormous landmass named after the Human War Hero, Tamwall Ercnard. The Valley boasts its fertility, renowned in the passage of history for supporting the crops and livestock that sustains the lives of the Province's denizens.

As a matter of fact, Oakwood Village is also a part of the huge Valley, explaining how fertile the farmlands are with the addition of Wynather's Blessing on her part. The valley also encompasses green forests and split into unsullied rivers that sustain the beautiful land.

While most of Whitemoor is a luscious flourishing valley that consists of fecund drylands, pristine waters, and temperate atmosphere, such is not always the case.

In the north and western part of the Province, huge mountains are marveled in all its natural glory, effectively acting as frontiers for Whitemoor's security. The southern area is not for the coward though, as thickly forest and dark marshlands are what makes its ecosystem, emphasizing the borders of Geckonia. In the east paves the way to a stony formation of region, stretching forth into the entrance of the humongous Underground City of Underforge.

Road networks installed in the outside areas are the prominent way of travel in the Province, serving as a pathway between Cities and Villages.

The Province houses 8 Major Cities including its capital, each with its distinct characteristics.

Flocaster – The City of Jewels, and the Province's major trading hub.

Chadena – Likewise known as the Warrior's Retreat, and home of the Warrior's Guild.

Vroving – The Port Town in the north that is perpetually covered in snow. It is situated near the border of Skorna, home of the Northern Nordic People.

Blerton – A city filled with crime, poverty, and anarchy. Rumored to be home of a Guild of Thieves.

Adaburn – A quaint county in the west where the Monastery of the Divines is located for aspiring Priests and Monks.

Ilarora – A city in the south surrounded by the dark marshlands and tundras where Lizardling culture is heavily influenced.

Oseginia – The eastern city of the province near the Underground City of Underforge. As such, it is not uncommon to witness Dwarves making their trade and business with the citizens around the area.

Everfall – The Royal Capital City of the Province, home of the prestigious Arkanos University.

Additionally, his high Intelligence attribute made it easier for him to grasp the contents of every book that he reads.

While in his studies, he suddenly remembers that his Codex also holds the category of BOOKS & NOTES inside when the last time he checked it. Opening the Godly item, he took notice that indeed, the contents of the book that he read has been stored inside, should he desire for later reading.

He immediately tests this system even further, seeing if a flip of a book's page is enough for the assimilation of information to happen.

And indeed, it surely does.

'The Codex sure is awesome indeed.' Gray thought in gratifying surprise. 'Like the game Dragon Age, if you merely glance into the book's page, then it will be stored right inside.'

This truly means that every information, knowledge, and intelligence is ripe for the taking, thanks to the convenience of such a Godly book bestowed by Sylvia herself during his first quest.

Now armed with the necessary basic knowledge, Gray grins in utmost jubilation, proud of the efforts that he has made today.

And with that, he made his exit from Archives, gaining the whole erudition of the books that are now amassed deep within the Codex, much to his very liking.

Chapter end

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<<Prev
Next>>
Catalogue
115 A Dark Offering
114 Slaver's fall
113 Emissary Walco
112 Fateful meetings
111 A Bardic Swordplay
110 Devil's Hub
109 Rules of the Tourney
108 A place to stay
107 The Headmaster
106 Evil diverted
105 Bardic University
104 Flocaster
103 Inspection before entry
102 Blood and Shadow II
101 Blood and Shadow
100 Corpse inspection
99 A fitting reward
98 An unlikely Luck from Chaos
97 Lady of the Village
96 Einsberg
95 Bardic Conspiracy
94 Farewells
93 A little chat with a Spring Flower
92 Before leaving
91 In the affairs of Fiefdom
90 Nobility and Knighthood
Chapter 89
88 Comical state of romantic affairs
87 Lover's Grace
86 Of Boscage and children
85 Delicate affairs
Chapter 84: The Order's Lily
83 Chirp!!
82 Horrors of an Experimentation
81 Questioning
80 Bane's Embodimen
79 Bandit Genocide
78 Mana Slave
77 Part II of a ques
76 Meeting in person
75 Conclusion of Apprenticeship
74 The trial
Chapter 73
72 Fake or Replica
71 Shadow
70 Valor
69 Thievery and a chase
68 Passing of a month
67 Sentmaturgy
66 Magic Circle
65 Enchanting
64 Alchemy
63 Seal of Debilitation
62 Harvesting Season
61 Elharis
60 Outskirts of the town
59 Answers revealed
58 First day of Apprenticeship
57 A Sentinel's purpose
56 A warrior's counsel
55 A Druid's remorse
54 Intelligence is the new Strength
53 Revelations
52 The important lesson of Gratitude
51 Arcane Physique
50 Paragon
49 Agnothar
48 Temple of Agveyr
47 Allegiances and Impersonation
46 Ethan Mills
45 Back at the guild
44 An invitation
43 Fighter's Retrea
42 Completion of a Cat-folk's ques
41 The Guild area
40 Selena
39 A Proposition
38 Sentmaturgy with a soul
37 Before the Ritual
36 Sentinel
35 Boscage, the Garden Distric
34 Reception Hall
33 Chadena
32 Arrival
31 Wrath of an old man
30 A Godly return
29 A lesser Evil
28 Banditry
27 Encampmen
26 Party Camp
25 The Cat-folk Warrior
24 A Minor Skirmish
23 Hunger
22 Prelude to Departure
21 New Quests
20 Archives
19 Champion
18 Wynather, the Goddess of Nature and Wind
17 Communing
16 The Village Head
15 Good night sleep
14 Oakwood Village
13 The Villager
12 Codex
11 The End
10 Boss Figh
9 Level Up
8 Morality
7 Discipline
6 Starting Skills
5 User Interface
4 The Mage Classes
3 The 9 Races
2 Character Creation
1 How did I end up here?
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