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Paragon of Destruction 68 The Story So Far
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Paragon of Destruction 68 The Story So Far

Arran grew up the son of a common guardsman in a small town named Riverbend. His mother abandoned him when he was just a small child, and he was raised by his father.

After Arran's father was mortally wounded by bandits, on his deathbed he revealed that Arran's mother had been a mage.

Arran took revenge for his father's death, killing the bandits responsible by barricading the farm where they were hiding out and setting it ablaze with them inside.

With his father dead and knowing that his mother had been a mage, Arran decided to travel to Fulai City in hopes of joining the Academy, a magical college.

When he was tested for magical talent at the Academy, Arran was discovered to have a forbidden Realm — a forbidden type of magic that would see him imprisoned and killed by the Academy if he was caught.

Arran fled the Academy and Fulai City with the help of Master Zhao, a powerful mage and member of the Academy with mysterious motives.

During their travels, Master Zhao instructed Arran in swordsmanship and magic, helping him gain two additional Realms, Fire and Shadow.

Master Zhao greatly sped up Arran's his training by giving him a Realm Opening Pill — a type of pill containing concentrated Essence. After Arran took the pill, the Essence within it forced open his connections to his Realms.

Eventually, they reached a monastery headed by Grandmaster Windsong, an old friend of Master Zhao. Here, Arran gained a Wind Realm, and he was further instructed in the use of magic while forging friendships with some of the monastery's students.

Arran and Master Zhao were betrayed to the Academy by Windsong, and although they survived the Academy's attack, the monastery suffered heavy casualties.

After the attack, Master Zhao left with Arran and Jiang Fei, one of the monastery's students, explaining that they would travel to the Shadowflame Society.

Shortly after they departed, Master Zhao left Arran and Jiang Fei, telling them that his presence would only draw further attention and attacks from the Academy.

During their travels, Arran got involved in a battle with a powerful Academy mage named Stormleaf. In a desperate bid to survive, Arran managed to defeat Stormleaf by using the Essence of nearly a dozen Realm Opening Pills at once.

Although successful, this desperate action left him severely injured and opened his Realms further than his body could withstand.

Arran was helped by Lord Jiang, who taught him how to use Body Refinement to allow his body to withstand the Essence within him, while also greatly increasing his strength in combat.

During their time at Lord Jiang's estate Arran and Jiang Fei grew close, but their time together was cut short after a group of members of the Jiang Clan attempted to use Arran to challenge Lord Jiang's authority.

Although Lord Jiang easily dealt with them, the incident made him decide to take back control of the Jiang Clan, and he left, taking Jiang Fei along as his apprentice.


Arran traveled alone for some time, but eventually, he got drawn into a conflict between two exceedingly powerful individuals, Senecio and Panurge — gods of Order and Chaos, supposedly.

Panurge offered to accept Arran into the ranks of Chaos to protect him from the Academy — who were on the side of Order — but when Arran refused, he instead whisked him off to a cell in some unknown place.

Handing Arran a Force Realm Scroll and some spells, Panurge told him that with a few decades of practice, he should be able to escape by himself.

Arran managed to escape the cell after just a year using the condensed Essence of five Realm Opening Pills, but the cell turned out to be deep within an Academy prison, and in the ensuing battle Arran was heavily injured.

After he recovered, Arran finally set off for the Shadowflame Society.

———

CHARACTERS

ARRAN - The protagonist.

MASTER ZHAO - A powerful mage who helped Arran escape from the Academy. Despite the time they spent traveling together, much about him still remains a mystery to Arran.

GRANDMASTER WINDSONG - An old friend of Master Zhao who headed a monastery where mages studied magic. Windsong betrayed Arran and Master Zhao to the Academy, but after the Academy's attack failed, he was caught and imprisoned by the Academy.

Arran eventually freed Windsong from his cell while making his own escape, but he fell in the ensuing battle, dying while fighting at Arran's side.

ADEPT KADIR - One of the mages at Windsong's monastery, and a teacher and friend to Arran. After the fall of the monastery, he escaped into the mountains to hide from the Academy.

AMAR GUHA - An initiate at Windsong's monastery and talented swordsman who became a good friend of Arran's. He joined Adept Kadir in fleeing into the mountains.

JIANG FEI - An initiate at Windsong's monastery who traveled with Master Zhao and Arran after the Academy's failed attack, eventually becoming a close friend (and maybe more) to Arran. A low-ranking member of the powerful Jiang Clan, she was lifted into prominence when Lord Jiang decided to take her as his apprentice.

STORMLEAF - A powerful Academy mage who intended to kidnap Jiang Fei and kill Arran. This did not work out well for him. After Arran burned him to a crisp, Lord Jiang took his skull as a decorative paperweight.

LORD JIANG - A powerful mage, Body Refinement practitioner, patriarch of the Jiang Clan, and potential competitive eating world champion, Lord Jiang helped Arran recover after his encounter with Stormleaf by teaching him Body Refinement.

When members of the Redstone branch of the Jiang Clan challenged his authority, he decided to leave and take back control of the Jiang Clan, taking Jiang Fei with him as his apprentice.

SENECIO - A mysterious representative of the forces of Order, Senecio is an extremely powerful ally of the Academy and possibly a god. Despite being on the side of Order, Senecio has so far shown no hostility toward Arran.

PANURGE - A representative of the forces of Chaos and self-proclaimed god, Panurge is a temperamental and powerful liar and scoundrel, as well as an enemy of the Academy who may or may not be an ally or enemy to Arran.

———

MAGIC

REALMS - Realms are parts of reality that are filled with concentrated magic Essence. Mages can draw Essence from these Realms, and the stronger their connection to a Realm is, the more Essence they can draw in. In common parlance, the word "Realm" is often used to refer to the connection rather than the Realm itself.

Normally, a mage's connection to his Realms will gradually strengthen over time as he uses Essence, but there are ways for mages to rapidly strengthen the connections.

REALM SCROLLS - Magical items that can be used to grant someone a connection to a Realm. This connection will initially be sealed, and the mage will have to break through it himself.

This is normally a slow process, but it can be sped up if a mage uses a Realm Opening Pill or — like Arran — has access to certain special kinds of Essence.

ESSENCE - Concentrated magical energy that is drawn from Realms and can be used to perform techniques or spells. While doing so is normally safe, if a mage somehow takes in more Essence than his body can handle, he might die.

SEALS - Seals are made from Essence, and can be used to mask or even seal off a mage's connections to his Realms.

TECHNIQUES - Techniques are relatively simple and straightforward ways to use Essence, for example using Fire Essence to form and throw a fireball.

SPELLS - Spells are complex ways to manipulate Essence. Far more difficult to learn than simple techniques, spells also have the potential to be far more powerful. Examples of spells so far are Windblade, Battering Force, and Force Shield.

BODY REFINEMENT - Body Refinement uses Essence to strengthen the body rather than to perform spells.

NATURAL ESSENCE - A special kind of Essence which is drawn from the natural world rather than from Realms, and which is extremely effective when used for Body Refinement.

While drawing it in by oneself is normally too slow to be useful, it can also be gathered by consuming plants or animals that contain a heavy concentration of natural Essence.

REALM OPENING PILLS - Realm Opening Pills are pills made from condensed Essence. When someone with a closed or weak Realm takes a Realm Opening Pill, his connection to the Realm will be forcibly opened and widened, greatly increasing his access to the Realm.

As Arran discovered, the Essence contained in Realm Opening Pills can also be used directly, provided that one is able to withstand the pain of being filled with far more Essence than would otherwise be possible. This may not be safe.

VOID BAGS - Void bags are bags that have been enchanted to have their own Void Realm, a space where mages can store items. Void Realms can be far larger than the bag they're linked to, and the weight of items in a Void Realm is not transferred to the void bag that contains it.

Chapter end

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Catalogue
Chapter 419 – Into Harm's Way (1)
Chapter 418 – Final Preparations
Chapter 417 – Breakthrough
Chapter 416 – A Simple Task
Chapter 415 A Path Forward
Chapter 414 The Strength of Bloodlines
413 Fruits of a Poisonous Tree
412 The Citadel
411 Assassin
410 The Ruiner's Temple
409 Bloodlines
408 The Master's Bloodline
407 The Archon's Summons
406 Arrival
405 Confrontation
404 Suppression
403 Into The Desolation
402 The Dangers Ahead
401 An Invitation
400 The Oath
399 An Unwelcome Gues
398 Enlightenmen
397 The Wolfsblood Army
396 Decisions
395 Reunion
394 The Missing Piece
393 Finding Enemies
392 Master of Shadow
391 Comprehension
390 Knight's Watch
Chapter 389 - The Knight's Apprentice
Chapter 388 - An Imperial Knight
Chapter 387 - An Old Friend
386 A New Plan
Chapter 385 - Newcomers
Chapter 384 - Reaver's End
Chapter 383 - A Sea Of Shadow
Chapter 382 - A Questionable Shelter
Chapter 381 - A Storm Of Blood
380 The Road To Sacrifice
379 A Quiet Departure
378 What Lurks In The Bligh
Chapter 377 - Words of Warning
Chapter 376 - Facing A Knight, Again
Chapter 375 - A Duel
Chapter 374 - Challenge
Chapter 373 - An Unwelcome Invitation
Chapter 372 - A New Journey
Chapter 371 - Delivery
Chapter 370 - Breakthrough
Chapter 369 - Preparations
368 An Exchange
Chapter 367 - Broken Company
Chapter 366 - Settling Debts
Chapter 365 - A Debt
Chapter 364 - The Road Back
Chapter 363 - A Foundation
Chapter 362 - Sleepless Nights
Chapter 361 - Citizenship
Chapter 360 - Rannoc's Orders
Chapter 359 - The Desolation
Chapter 358 - Revelations
Chapter 357 - An Offer
Chapter 356 - The Strength Of Lords
Chapter 355 - Outrage
Chapter 354 - Lord Rannoc
Chapter 353 - A Knight's Power
Chapter 352 - Defending The Gate
Chapter 351 - Breaching The Defenses
Chapter 350 - Prison Break
Chapter 349 - Prison
Chapter 348 - A Lord's Mercy
Chapter 347 - A Small Disturbance
Chapter 346 - Down Below
Chapter 345 - Provocation
Chapter 344 - Unwelcome Company
Chapter 343 - A New Tool
Chapter 342 - Weapons And Training
Chapter 341 - Studying Strategy
Chapter 340 - A Warm Welcome
Chapter 339 - The Blood Ruin
Chapter 338 - Three Monsters
Chapter 337 - Battle
Chapter 336 - Diggers
Chapter 335 - Into Darkness
Chapter 334 - What Lurks Below
Chapter 333 - To The Mines
Chapter 332 - Lord Kadun
Chapter 331 - The Spoils Of Battle
330 A Taste Of Battle
329 Battle Approaches
328 Imperial Politics
327 A New Deal
326 Arrival
325 The Wolfsblood Company
324 A City Of Tents
323 The Fate Of Refugees
322 Advice
321 Into The Imperium
320 The Border
319 Leaving The Borderlands
318 A Steward's Aid
317 The City Of Esran
316 The Road To Esran
315 Preparation
314 Studying The Forms
313 The Fores
312 Searching The Battlefield
311 A Choice
310 A Knight Of The Imperium
309 Suffering
308 Into The Battlefield
307 Facing A Hunter
306 Thieves And Robbers
305 Pills
Chapter 304
Chapter 303
Chapter 302
Chapter 301
Chapter 300
299 Into The Ligh
298 Departure
297 Waiting For A Sign
296 Hidden Treasure
295 Homecoming
294 To Leave A Dying World
293 A Small Bribe
292 A Fitting Weapon
291 Shards of Living Shadow
290 Amid The Ruins
289 The Shadow Realm
288 Darkness
287 A Step Into Shadow
286 Trash And Treasure
285 The Mines
284 Karanos
283 The Hidden City
282 The Caves Of Amydon
281 A Break
280 The Final Stretch
279 A New Foundation
278 A Quiet Place
277 The Fall Of Amydon
276 Amydon
275 Hunter
Chapter 274
Chapter 273
Chapter 272
Chapter 271
Chapter 270
Chapter 269
Chapter 268
267 Brightblade's Orders
266 A Small Wager
265 Brightblade's Fortress
264 Effor
263 Festivities
262 Gifts
261 An Heir's Estate
260 Treasures
259 The Matriarch's Plans
258 Aftermath
257 A Fight To The Death
256 The Duel
255 The Dueling Grounds
254 Brightblade's Challenge
253 Offending an Elder
252 Facing the Elders
251 A Fruitless Search
250 Questionable Plans
249 Questions of Power
248 After The Battle
247 Ambush
246 Shields
245 A Brief Respite
244 Destruction Essence
243 Effor
242 The First Day of Training
241 A Final Night of Res
240 Brightblade's Background
239 A Palace of One's Own
238 An Agreemen
237 Reunion
236 A New Teacher
235 A Small Bit of Talen
234 The House of Seals
233 Shadow and Swords
232 A Step Into Shadow
231 The House of Shadows
230 Brightblade's Vow
229 Form and Function
228 Forms
227 A New Teacher
226 To the House of Flames
225 Return to the House of Swords
224 Snowcloud's Departure
223 Snowcloud's Potions
222 Reunion
221 Recovery
220 Insigh
219 A New Approach
218 Hidden Estate
217 The Road Ahead
216 Training Days
215 The Thousand Cuts
214 Bad Teacher
213 Show of Power
212 A Small Demonstration
211 Unreasonable Demands
210 A Change for the Worse
209 Houses of the Ninth Valley
208 An Invitation
207 Alder's Farm
206 Into the Valley
205 A Long Journey
204 A New Path
203 The Patriarch's Summons
202 The Patriarch
201 Barrier
200 The Patriarch's Palace
199 The Valley's Gate
198 Toward the Valley
197 The Iron Mountain Camp
196 A Final Deception
195 The Edge of Victory
194 The Way Back
193 Hunter
192 Facing a Master
191 Setting the Trap
190 The Road to Uvar
189 A New Plan
188 Iron Mountain Adepts
187 Unexpected Allies
186 The Way Back
185 Dragon's Ruin
184 Dragon's Fligh
183 Escape Plan
182 Leaving the Blood Pool
181 Blood Battle
180 Blood Crisis
179 Dragon's Blood
178 The Best Way to Kill a Dragon...
177 To Fight a Dragon 4
176 To Fight a Dragon 3
175 To Fight a Dragon 2
174 To Fight a Dragon 1
173 The Eve of Battle
172 Plan of Attack
171 The Enemy Appears
170 The Dragon's Lair
169 Unexpected News
168 Dumber Than Rocks
167 Chasing Dragons
166 Journey to the Dragon Lands
165 About Dragons
164 Spirit Crystals
163 Fear
162 Enemies
161 A Long Wai
160 Into the Ruins
159 Parting Ways
158 Eidaran Ruins
157 Hiding the Evidence
156 Leaving the Castle
155 The Next Mission
154 Riverbend
153 Hunting the Survivors
152 Novices
151 Fighting an Army
150 Bai
149 The Eve of Battle
148 A Decision
147 The Dragon's Proposal
146 At The Castle
145 Weakness
144 Tempered
143 The Tempering, Take Two
142 Destruction Realm
141 The Tempering
140 The Dragon
139 Titan
138 Danger Illustrated
137 Contac
136 Forced March
135 Trus
134 Control
133 Bloodlus
132 Preparing for Battle
131 Stoneheart's Misfortune
130 A Familiar Face
129 Smooth Travels
128 Injuries
127 Leaving Goldhaven
126 Rapid Training
125 Windfall
124 Picking Treasures
123 Truth Be Told
122 The Power of Lies
121 Troublesome Treasures
120 The Golden Hall
119 Ingredients
118 The Formula
117 Lord Sevaril
116 Goldhaven
115 Exchanging Knowledge
114 A Debt Repaid
113 Blood Magic
112 Assault on the Fortress
111 Fighting Dirty
110 The Deserters' Fortress
109 The Bracele
108 Exposed
107 Shadowsigh
106 Fighting Blind
105 Blindsided
104 Crystals
103 First Steps
102 Answers
101 Questions
100 Running
99 Urgent Matters
98 Oathbound
97 The Valley
96 Snowcloud
95 Defeated
94 The Tournament Continues
93 The Tournament Begins
92 Before the Tournamen
91 Darkfire's Decision
90 Unexpected News
89 Zehava
88 Stonehear
87 Stoneheart's Army
86 Searching for Answers
85 Amaya
84 Lunch with the Governor
83 An Unexpected Invitation
82 The Victor's Spoils
81 The Arenas of Hillfor
80 New Techniques
79 Judgmen
78 A New Arrival
77 Darkfire's Ordeal
76 Leaving the City
75 Governor Eddarin
74 The Gray-Robed Lady
73 The Shadowblood Novice
72 Tournamen
71 A Small Figh
70 Darkfire
69 The Border City
68 The Story So Far
67 The Edge of the Empire
66 Leaving the Stronghold
65 Birds and Dragons
64 Facing the Archmage
63 Resistance
62 Assaulting the Prison
61 A Change of Plans
60 A Clear Path
59 The Prisoners
58 Prison Break
57 A Way to Escape
56 Windblade
55 Panurge's Punishmen
54 The Old Man and the Trickster
53 Words of Chaos
52 Looting Treasures
51 Senecio
50 The Bandit Fortress
49 Wounds of Battle
48 Ambush
47 Leaving Silvermere
46 Saying Goodbye
45 Lord Jiang's Gifts
44 Newfound Power
43 Breaking the Seals
42 Revelations
41 Duel
40 The Magistrate
39 The Starmetal Sword
38 Faster, Higher, Stronger
37 Feast of Treasures
36 Body Refinemen
35 Continued Training
34 Training with Lord Jiang
33 The Estate
32 The Price of Power
31 Lord Jiang
30 Power Overwhelming
29 Stormleaf's Gif
28 Unlikely Companions
27 Dinner with Enemies
26 Redwater
25 The Journey Ahead
24 Master Zhao's Treasures
23 A Difficult Choice
22 Memories of Murder
21 Disguises
20 Aftermath
19 The True Face of Magic
18 Preparing for Battle
17 An Unexpected Arrival
16 The Valley
15 Drunken Masters
14 A Breath of Wind
13 Opening a Realm
12 The Wind Realm
11 Stages of Magic
10 Windsong
9 Master Firehear
8 A Taste of Magic
7 The Black Pill
6 A Harsh Lesson
5 On The Road
4 Magic
3 The Blue Angel
2 Master Zhao
1 The Academy
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