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Living Life As A Game: Through And Through 103 Night Of Upgrades
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Living Life As A Game: Through And Through 103 Night Of Upgrades

Returning to the forge, Elizabeth, now free distractions, began the Melding process. Starting with the chest armor section of her armor set, Elizabeth used the biggest Bismanthium crystal in her possession to start off the integration. She superheated the crystal with her Fire Magic in the forge and right before the crystal reached the point of being bendable, the actual Melding began.

At an almost unnoticeable rate, The crystal began shrinking as part of its composition fused with the white and red fabric that made up her main armor set. The fusion process for the chest armor lasted around twenty minutes and would be the lengthiest process to get through. All the other pieces of armor were finished within thirty minutes, and in all cases, the crystals reduced in size by about 50%.

With the Melding finished, Elizabeth's armor had a fashionable change even without inscriptions. Aside from the obvious crystals now lining each individual piece of armor, the fabric itself now possessed faint grey and gold highlights to compliment the existing red.

Elizabeth moved on to the Engraving Stage, this time instilling Time-type enchantments into her armor. Though her image as a Time Majoring Mage seemed to only depreciate as time passed, Elizabeth didn't forget her roots. Furthermore, with her current skill set, it would work out well with Space and Time-oriented armor.

Elizabeth passed her magic through the armor and completed the Synchronization process before she finished the armor set by sacrificing the Peak-tier Time-type Magic Core. Before checking the armor's status, Elizabeth used up the rest of her Quartzite and Iridium to make bullets. Given how simple crafting bullets were when compared to making artifacts, Elizabeth processed kilograms of raw materials every ten minutes.

Two hours after she sat down to reforge her main armor set, everything was finally complete. Moreover, the intensity of this session was so extreme that she even broke through to Master rank for Forging.

[Alert! Breakthrough from the Mortal Rank of Forging into the Master Rank complete!!!

All Forging Principles rise to above Basic Tier

Forging Level 13 (114,375/142,500)

Current Effect: High-Peak Grade Mortal Armaments and ammunition forged by the user come out 30% more powerful.

Hidden Quest: Smith Rank Milestone #1 (Complete)

Difficulty: D

Degree of Completion: Excellent

Objective: Reach Basic-tier Proficiency in all Principles of Forging✔

Description: Reaching Basic-tier Proficiency with a secondary occupation as a Soldier Stage Mage is just about par for the course, but considering the rate of your improvement, we'll boost your degree of completion to Excellent. It's not very often that you get to see a Soldier level master nearly all the principles of forging in just one session, after all.

Reward: Supplementary Forging Principle: Sharpening


Bonus: Spiritual Whetstone

Hidden Quest: Smith Milestone #2 (Complete)

Difficulty: B

Degree of Completion: Mythical

Objective: Forge any armament or piece of ammunition of High-tier Mortal Grade✔

Description: Mhmm… Not only did you make a Peak-tier Mortal Grade Armament at Forging Level 13, but it's also almost at the Spirit Grade. Most of this can be attributed to the fact that you made the armor with materials of such high quality. But, we can't exactly deny the craftsmanship of the forging process applied.

Reward: Septima Fire Fragment

Bonus: Septima Fire Pith

Status

Name: Elizabeth's Timeworn Magic Armor Set

Grade: SSS (At The Threshold To Spirit Grade Armament)

Defense: +150 (50 Chest, 40 Waist, 30 Arms, 30 Legs)

Special Effect: Temporal Attunement, Temporal Resonance

Description: Crafted from the Melding fusion of Dismantite Polymers and Graviton Bismanthium Crystals, this prized armor set was originally given to Elizabeth as a final gift from her master in the highest circle of Heaven. Blessed with the tempering of a Peak-tier Time-type Magical True Core, the defensive properties of this armor are set at the limits of what can be created with Mortal Grade materials. Created out of the basic Time Enchantment for blacksmithing, this armor provides the user with an uncanny attunement to the spiritual time around them. Temporal Attunement temporarily increases the user's affinity for Time while they don the armor, to the point where even non-practitioners of Time gain access to the two Mortal Realm Innate Skills all Time practitioners with at least Mediocre-tier talent possess. Additionally, Temporal Resonance boosts the user's Mortal Grade temporal abilities by 25%

Name: Core Quartzite Bullets [450]

Grade: High-tier Mortal Grade Bullet

Description: Crafted by the user, these are pieces of magical ammunition imbued with Neutral Magic and Basic level principles of the path of forging. Consistently, these fine pieces of ammunition came out with a 93% Refined State and quality inscriptions.

Effects: Damages entities up to Level 30. Typically fatal to beings Level 15 and below

Name: Consummate Iridium Bullets [50]

Grade: High-tier Mortal Grade Bullet

Description: Near Identical to the Core Quartzite Bullets refined during the same session. The only difference being these came out with a 98% Refined State to their origin being non-spiritual metal.

Effects: Damages entities up to Level 30. Typically fatal to beings Level 15 and below]

Elizabeth audibly said, "Yes..." as she nodded her head foolishly whilst looking through the alert. Now, there was just one last thing she wanted to finish tonight; an Enchantment. However, the Enchantment she wished to create was one of the most difficult variants found in her Creed of Spacetime. So, without letting the success she had built up in forging get to her head, she first left her room to search for materials to practice her Inscriptionist technique. She was running low on Bismanthium crystals, and couldn't spare to ruin a couple in the name of practice.

It didn't take long for Elizabeth to find some pieces of paper and wood with the help of the attendants aboard the ship. So, after preparing enough materials she returned to her room and began practicing with the paper. There was hardly any challenge in inscribing on paper as the material was soft and easily manageable. But in trying to inscribe a perfect enchantment, Elizabeth ran through a couple stacks of paper before she could consistently draw a clean run.

Wood was much harder to inscribe on when compared to paper. Being a hard surface, even if somewhat distant to the slippery feel of crystals, wood would be an excellent substitute for her to practice on before attempting the real thing. Fortunately, she had built up a nice foundation in muscle memory from the time she spent practicing on paper. Thus, she spent considerably less amount time messing around with wood, before feeling comfortable enough to risk failing on a real attempt.

Elizabeth grabbed a piece of Graviton Bismanthium and traced her inscription pen on the surface without using Magic. She wanted to mitigate the difference between wood and crystal by doing as many practice drills as possible. But given that soon, 5 AM would arrive, she didn't spend too long practicing.

Clutching her inscription pen with the intent to begin, Elizabeth figured it would probably be best to return to the sea in case the urges from her bloodline attacked her mid trace. She'd spent several hours on reforging her main armor set, adding on the almost hour-long session spent practicing her inscribing technique, it was probable that the urges would return sooner or later.

Flashing a look at Yrre, Elizabeth left her room and jumped ship again. She killed several dozen more fishes, but unlike previously, where she only killed to satisfy her Mark Of The Godslayer, this time, she stayed an extra couple seconds by the fish corpses to suck out as much death energy as possible. She might not possess a formal cultivation method for Death, but after passing through the ordeal to acquire Fire Affinity with no help, she felt confident that eventually, an Affinity for Death would manifest if she dwelled on its energies for long enough.

Given that her urges hadn't begun before she left on her own volition to kill, she felt her Mark stop fueling her murderous rampage much quicker than the previous time. Once more, after the Mark stopped bothering her, the rest of her body pushed for her to continue. Yet, time was ticking and Elizabeth didn't entertain the thought of continuing to cultivate Death energy.

She returned to her room and promptly began inscribing on the crystal that would serve as the base for her Enchantment. Naturally, even with all the preparation she did, mistakes happened as three crystals were destroyed beyond repair. Fortunately, she got better on each subsequent run and by the time she picked up her fourth crystal, she succeeded in drawing a most useful Enchantment. Along with notifications of her advancement as an Enchanter, Elizabeth saw the status of what would surely be a lifesaving treasure that would stay useful for a long time.

[Alert! The user's Speed, Accuracy, Precision, Energy Integration, and Course Correction Principles of Enchantment rise above Basic Tier

Enchantment Level 7 (18,592/25,500)

Current Effect: Low-Mid Grade Mortal Enchantments inscribed by the user come out 70% more powerful.

Hidden Quest: Enchanter Milestone #2 (Complete)

Degree of Completion: Legendary

Difficulty: B

Objective: Inscribe any Enchantment of High-tier Mortal Grade✔

Description: What kind of mad lass would pick a Spacetime Enchantment to be the second one she's ever made? Oh right...

Reward: Inscriptions Art: Multipass

Bonus: Neutral Pass Stone

Status

Name: Transillusionary Return Enchantment

Grade: High-tier Mortal Grade Enchantment

Description: Crafted by the user, this is a Spacetime Enchantment made up of Neutral, Space, and Time Magic, and various Basic level principles of the path of enchanting. This Enchantment's ability is to hold gear when not in a battle. For a Spacetime Enchantment, the line quality is subpar and the energy integration of various magics is also lacking.

Effects: Possessing a capacity to hold two sets of clothes or armor, five weapons, and a whole cubic meter's worth of space for ammunition, this Enchantment can seamlessly withdraw and manifest items into its space or return the items already held within back to their original place.]

Chapter end

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<<Prev
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Catalogue
240 Trial Of Chaos
239 Chaotic And Sublime
238 Preparing For Chaos
237 The Tricky Time Substation
236 Fifteen Profound Truths
235 Partial Failure, Partial Success
234 Attaining Highest Core
233 Almost Too Good To Be True
232 Becoming A God Is Not Enough
231 Childish Frustration
230 Bottlenecks And Impossibly Talented Humans
229 A Game Centered Around Collection
228 At Last, It Begins
227 His Greatest Failure Ye
226 The Schemes Of A Man With Nothing To Lose
225 What Would This Day Be Without More Interruptions?
224 Temple Mysteries
223 Increasing The Pressure
222 A New Parameter In Understanding
221 Cloudrain Sector
220 Sound Transmission
219 Unable To Go All-Ou
218 Cultivator
217 Announcement :
216 Opening The Upper Dantian
215 Mortal Bodily Limi
214 Humbled Once More
213 Strive For Perfection
212 Preparing For Seclusion
211 Some Scores Have To Be Settled Personally
210 Merciful Sun
209 Battles On Three Fronts
208 A Haunting Encounter Of Figures From The Pas
207 Visitors Arrive
206 The Second Stage Descends!
205 Day One Of Training
204 Spirit Bound Contrac
203 Soul Extinguishing Thunder
202 Reaching Her Absolute Speed Limi
201 Unprecedented Crisis
200 Wolf God Form
199 Rapid Escalation Of Conflic
198 Progress In The Shadow Realm
197 Proposing An Ultimatum
196 Vowing To Move Forward
195 Return To The Pas
194 Mid-Interview Meltdown
193 A Moment Of Introspection
192 Arriving At Japan
191 Planning A Meeting
190 Flaming Glass and Fellkin
189 Setting Up The Formations
188 Returning To Base Camp
187 Learning About Incantations
186 Failed Cultivation
185 Becoming Enlightened
184 Conducting Business At The Exchange Hub
183 A New Title And Rank
182 The Prelude To A Calamity...
181 The Struggle To Earn A Guild Card
180 To The Guild
179 The Journey To Tyre
178 Pretty Good Gains, All Things Considered...
177 Contact With Other-Dimensional Residents
176 Zhenlang
175 Death Vs Yang
174 Dangerous Encounter
173 Setting Up A Base
172 A Quick Test Of The Party
171 Preparation For The Second Jump
170 Paradigm Shif
169 Change In Body And Soul
168 Incarnations!
167 Exciting Times Before The Rest Arrive
166 Let's Have A Race
165 Concluding Her Business In The Keter Estate
164 Revealing Herself
163 Needle In The Proverbial Haystack
162 Where Do They Come From?!
161 No Choice But To Accept!
160 Giving Needless Advice
159 …A Pair Of Legends Rise
158 From Humble Origins...
157 Divine Transmission
156 End Of The Road
155 Changing Tactics
154 Hitting The Motherlode! Chance At Becoming Saint Champion
153 Debuting The Origin Energy-Technique Integration Cube
152 The Saint Division
151 The End Of A Terrific Battle
150 Just A Bit Of Danger
149 Finally, A Challenge!
148 Extreme Path Cultivators Shock The Crowd!
147 Dangerous Turn Of Events
146 Climbing The Ranks
145 End Of The Warrior Stage Division
144 Premature Encounter
143 At Least I Completed The Game...
142 A True Test Of Strength!
141 The Start Of The Martial Even
140 Double-Edged Sword Of An Ability
139 End Of The Secondary Occupational Events
138 Enlightening The Masses About The Wondrous Occupation Of True Spiritual Cooking!
137 Cooking Up A Storm
136 Three Enchantments
135 Taking The Spotlight Once More
134 Free Time
133 The End Of A Streak
132 Psychotic Tendencies
131 Doctor-Patient Cha
130 Saint Elizabeth, The Demon Who Cures...
129 Doing It On Purpose
128 Trading For The Unexpected
127 The Demon Who Won Without Lifting A Finger!
126 Five Stage Win Streak
125 Fiendish Deligh
124 Ancestral Awakening
123 The Un-probeable Clearlight Sparrow Beast Egg
122 Caught Completely Off Guard!
121 Sneaking Suspicion
120 Ending The First Stage
119 Sword Smithing
118 Boasting At Levels Thought To Be Unimaginable
117 Interview Gone Awry
116 High Hopes Rescinded
115 The Refinement Stage
114 Startling Announcemen
113 Aggravating Stranger
112 Planning Out A Lengthy Tournament Day
111 Wrapping Up The Free Day
110 The Secret, New Weakest Companion
109 Frightening Battle
108 The Demonic Godslayer's Cultivation
107 Ominous Passage Activates, Cultivating Femininity
106 Arriving At The Island, Unparalleled In The Fores
105 Stability, Albeit Temporarily
104 Shower Thoughts, Kitchen Schemes
103 Night Of Upgrades
102 Troublesome Bloodline
101 Jane's Turn, A Round Of Extrapersonal Cultivation
100 Cursed Scroll
99 An Unfunny Joke...
98 Unfathomable Reward
97 Subtle Change
96 Blade Art: Basics
95 Learning A New Skill To Fill Up One's Stomach
94 Landslide Victory For The Cooking Demon
93 Pill Consummation, Challenged In The Kitchen
92 Spell Seeds
91 Peak-Phase Soldier
90 To The Yach
89 Dimensional Upgrade
88 New Godly Servant, Leaving The Legacy Site
87 The Good, The Bad, And The Ugly… Outcomes
86 Erasing Limits, Endless Potential
85 Broken And Bleak, Off To The Next Substation
84 Testing The Limits, Double Breakthrough
83 Correcting Time
82 The Strangest Bartender
81 Can't I Just Have One Normal Day?
80 Dealing With The Aftermath
79 The Final Battle Against A Peak-Phase Pawn
78 Disturbing The Demon
77 Battle Between Soldiers
76 Conditions
75 A Visit From Familiar Faces
74 Advancing At A Breakneck Pace
73 Evolution Of A Martial Skill
72 Internal Refinemen
71 The Test For Better Training Gear
70 The Search For DNA
69 Storage Enchantmen
68 Entering A Conflic
67 How Is This Worth Millions?!
66 Clashing
65 Putting An End To This Crazy Week
64 That's Two For Two
63 Coming Out In One Piece
62 Causing Problems For Oneself, Breaking Records
61 Betting It All On The Absurd
60 Critical Development!
59 You Can't Be Serious...
58 Lamenting Her Own Impulsiveness
57 Blatant Betrayal
56 Another Affliction Arises
55 Elizabeth's Break Cut Shor
54 Attaining Mythical Standing
53 Treacherous Cheats
52 And So We Begin Again...
51 Trash-Tier Affinity
50 Father-“Son” Cha
49 Caught!
48 Can You Do Me A Favor?
47 To The Showers!
46 Threat Of Death
45 A Series Of Ever-Increasingly Dangerous Choices
44 Calamity And Fortune Come Hand In Hand
43 Unexpected Windfall
42 Doing It For The Energy...
41 To The Brim
40 The Start Of Totally Normal Night Time Activities
39 Pending?
38 Securing Safety
37 In Search Of Shelter
36 Madness
35 Brutal First Blood
34 Complacent And Oblivious
33 Before The Jump
32 New Home
31 Healing Atid
30 A Change In Affinity
29 Oddly Upse
28 Back To The Dojo
27 Time For Breakfas
26 Miracle Of The Medical Path, Calamitous Boss Battle
25 Feeling Slighted
24 Misunderstanding
23 Preparing Another Breakthrough Event, Accepting Rewards
22 Neither God Nor Devil
21 Search And Recovery
20 Healing Sun, An Ember Burns
19 Pyrrhic Conclusion
18 The Situation Worsens
17 Chase!
16 Choice Ques
15 Trouble's Brewing
14 Masochistic Awakening
13 A Frightening Momen
12 Breakthrough
11 Learning The Basics
10 Joining The Dojo
9 Testing Conversion
8 Timely Contac
7 Shopping For Clothes, Completing The Side Ques
6 Spontaneous Side Quest!
5 Meditation
4 Starter Pack Status: Used!
3 Functions, Starter Pack
2 Transformation, Entering A “Partnership”
1 A Really Shady Game
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