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Dark Star Survivor 120 Captain on the Bridge
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Dark Star Survivor 120 Captain on the Bridge

After looking over the data on her interface one last time, Zoey pressed the button to bring the ship to life.

For a moment, nothing happened, then the luminescent glow from the reservoir grew stronger for a brief moment. Following that, hundreds of arrays lit up on the surface of the pyramid with a green glow, lighting up the room. The complex geometric shapes and lines gave the pyramid an alien look when the green light of the energy flowed through them.

Zoey was closely watching her interface in case something went wrong during the energy conversion process, but everything went smoothly. Through the entire procedure, only 2% of the energy was lost in the conversion process. This meant the arrays she had placed had an efficiency rating of 98%, and Zoey could already see where she could improve the process.

Happy with what she saw, Zoey moved on to the next step which was distributing the power to the rest of the ship. On her interface she pulled up a holographic representation of the cruiser that had all of the power conduits she had placed highlighted. Then she opened the system, allowing the power to flow from the reservoir out through the conduits. As her interface showed her the power flowing, the exposed conduits throughout the ship also lit up with pulsing green lights, signaling that power was now flowing through the ship.

There were no faults found in the conduits, so Zoey continued on. Currently, one of the few systems she had hooked up were the lights, so she wanted to test them next. The lights she had installed were actually made from a luminescent crystal that mimicked sunlight. Zoey's hope was that it would give the cruiser's interior some warmth.

She wasted no time, and flipped the switch to allow power to flow to the lights. Soon, the room she was in was lit by the pleasant glow radiating from the fixtured she had placed during construction, followed shortly by the other areas of the cruiser. Zoey made one last check on the fluid reservoir before leaving the room to walk around the ship, not realizing she had a grin on her face from ear to ear.

She was like a child with a new toy, practically skipping down the main hallway as she checked so see if everything was operational. Of course her interface could tell her the same, but she wanted to see it with her own eyes.

Each of the three hallways on the middle deck had multiple rooms on either side, all of which were currently empty and unused save for the room directly to stern that contained the newly functioning power reservoir of the ship. Zoey checked all of them to make sure the lights worked and nothing was going awry now that the power was on.

There was quite a bit of empty space on the hundred meter long cruiser, but eventually she happily made her way through all the rooms on the middle deck before arriving back at the hub where all the hallways met.

Next, she powered up the grav-shafts to the lower deck and tested them. They were outfitted with some rather robust array coding that could individually target anything that entered into the shaft and gently lower or raise the target to the specified deck. They were additionally outfitted with a gate that blocked entry if the shaft was occupied already.


The first time Zoey stepped into the grav-shaft, she was slightly disorientated by the sudden feeling of weightlessness as the Gravity Rune array lowered her to the lower deck below. But once she took the ride back up in the other grav-shaft, she was already adjusted and used to the feeling. She adjusted the arrays a little to make the trip less jarring, then did the same for the second set of grav-shafts to the top deck.

Speaking of the top deck, this area was different from the other two decks below. The grav-shafts that led here opened into a similar hub to the one on the middle deck. From this hub, there were two hallways that went to the port and starboard wings, and one more that went forwards towards the ship's bow. The difference here was that there were no rooms that split off from the hallways aside from the ones at the end.

Zoey had modified the original ship design so that at the end of these hallways were armored gunnery platforms similar to a bunker that could be opened to the outside if needed. At the moment, there were no weapons for those platforms, but Zoey had some plans for that!

Aside from the access hallways to the three gunery platforms, there was also access to the bridge. On either side of the hallway leading to the forwards gunery platform were two additional grav-shafts that led up to the bridge that was located just above.

These grav-shafts were different than the others in that they didn't just have a gate, they also had an airlock that could seal off the grav-shaft, and of course there was a very good reason for this.

You see, Zoey had made some rather extreme modifications to the original ship design, and the bridge had not been spared. Not only was it the hub from which the entire cruiser was controlled, the bridge could completely separate from the main cruiser, and was fully flight capable on its own!

That's right, the bridge was actually a smaller ship that was built in to the larger cruiser's structure. When necessary, the bridge could separate and both vessels could fly independently, although both were still controlled from the bridge.

When separated, the bridge resembled a smaller version of the main cruiser, with the same arrowhead shape, a sleeker profile, and a 25 meter length from tip to tail. The considerably smaller vessel only had a 20 meter wingspan and was more agile than the aptly called mothership was, and could fit into smaller spaces if needed.

Zoey eagerly hopped into the grav-shaft to the bridge after she adjusted the arrays. She arrived on the bridge and took a quick look around to make sure everything was in order. The grav-shafts were near the back of the bridge, so the moment you stepped onto the deck, you could see the whole area.

At the moment, the bridge was dimly lit by floor lights, and was rather empty, with only a single command seat placed directly in the center of the bridge. The chair was fairly ordinary and had several adjustable monitors off to one side and a small control panel on the armrest. It also featured a retractable harness for safety in case it was needed.

Zoey calmed herself down as she approached the chair. She had been on ships like this back on Gaia, but this was her ship. She had designed and built it, so she was very attached to it, and the fact that she was about to sit in the Captain's chair had her rather excited.

After a moment, Zoey calmed down and finally sat on the chair.

It was rather comfortable.

Zoey figured it ought to be since she designed it for herself. She smiled, then used her interface to send out some commands.

Suddenly, light flooded the bridge. Zoey squinted from the sudden brightness and a hum could be heard around her. The humming was the sound of the armored shutters covering the windows retracting, allowing Zoey to look out from the bridge.

It was quite the sight! The bridge had a 270 degree view of the surroundings, and its elevated position allowed Zoey to look out across the upper surface of the ship and admire the view beyond as well. But Zoey could not remain idle for long as excited as she was.

After a moment of taking in the view, Zoey checked her interface to make sure the bridge's power supply was functioning. When the bridge separated from the cruiser, it had to be able to power itself, and Zoey had to make sure all of that was running properly. Thankfully, it was all functioning very well, giving Zoey some peace of mind.

After all that, Zoey was starting to wish for some fresh air. It just so happened that the bridge had a small airlock near the back by the port side grav-shaft that allowed access to the outside. Zoey cycled through the lock, and stepped out onto the top of the cruiser into the open air. She made her way around the raised, aerodynamic shape that formed the bridge while she inspected the plating for defects.

From the outside, the bridge windows looked exactly like the rest of the hull plating, giving no indications that the bridge was even there. This was all thanks to a clever adaptation of some chameleon material that Zoey had used in the fabrication process.

Zoey reached the front of the bridge and leaned back against the slanted window with a satisfied sigh. She was relieved that everything had gone well. It was a considerable weight off her shoulders now that the cruiser had power, and she would have more Aether Crystals soon.

Next time some fool noble tried to chase her down, she would have no qualms about crushing their Kreppelins into driftwood with her cruiser.

Only... there was one thing left to do, and that was to get the giant hunk of metal airborne!

Chapter end

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<<Prev
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Catalogue
243 Infirmary
242 Remembrance in the Sky
241 From Inside the Storm
240 Back on Board
239 Tested by Chaos
238 Primordial Chaos
237 Leader's Return
236 Machine Manifesto
235 Alternative Function
234 Futile Running
233 Defection
232 Battle of Titans
231 Sorrow and Loss
230 Display of Power
229 Salvation
228 Embracing the End
227 Call of the Dead
226 Facing the Storm
225 Sacrifice
224 Seeking Solutions
223 Limited Options
222 Fist of Urgency
221 Machine Vs. Engineer
220 From Fear to Purpose
219 The Noble's Irony
218 Doubting the General
217 The Plan to Silence the City
216 Volaia's Fate
215 Athena's Journey
214 Goals
213 City of Sunset Storms
212 Falling Flames
211 Falling Shadows
210 Connected Origins
209 Machines of Confusion
208 Siren's Fall
207 The Machines
206 Cacophonous Song
205 Sky City of Mystery
204 Zoey's Turmoil
203 Stalking Prey
202 Voice of a Friend
201 Signals
200 A Noble End
199 Struggle for Survival
198 Transforming Desperation
197 Leviathan
196 Depth Pressure
195 Truth of the Pas
194 Altered Memories
Chapter 193
Chapter 192
191 Volcanic Volaia
190 Zoey's Friends
189 Encounter with the Stranger
188 Zoey's Conviction
187 Reflections of a Foe
186 Memoirs of a Dead Homeworld
185 Zoey's Remembrance
184 An Asurai With Purpose
183 Saigo's Retaliation
182 Azure Flames
181 Taigen's Doub
180 The General, The Shark, The Siren
179 The Ant, The Titan, The Survivor
178 The Little Guardian's Purpose
177 Unlikely Cooperation
176 Ancient Industry
175 Iron Bones
174 Toll of the Bells
173 Inside the Storm
172 Driven To Fury
Chapter 171
Chapter 170
Chapter 169
Chapter 168
Chapter 167
Chapter 166
Chapter 165
Chapter 164
Chapter 163
162 Old Enemies
161 Flight of Duality
160 Little Guardian
159 Mystery of the Shard
158 The Dungeon Core
157 Eve, Mother of Knowledge
156 Migration to Deck 2
155 The Alchemist's Journal
154 A Good Dream
153 Closing the Dungeon
152 Fate of the Universe
151 Depths of the Dungeon
150 Battle Finale
149 Drawing Blood
148 Orchestra of Horror
147 Locating the Source
146 Descent into Fog
145 Descent into Fog
144 Life In Fligh
143 Thrusters Engaged
142 Loaded Up
141 Into the Wasteland
140 One Small Step
139 Naomi's Guiding Hand
138 Remembering
137 Will to Live
136 Rain in the Nigh
135 Zoey's Promise
Chapter 134
Chapter 133
132 All Impending Doom
131 Bird of Illest Omen
130 ASURAI
129 Old Acquaintances
128 Finding Purpose
127 A Moment of Res
126 A Mother's Farewell
125 Precognition
124 Signs of Filth
123 Dance of Pain and Death
122 Anchors Aweigh
121 Artificial Copilo
120 Captain on the Bridge
119 A Ship's Hear
118 Bring Me the Sky
117 The Arbiter's Fis
116 The Scion's Anger
115 Scion of the Sun God
114 Zoey's Choice
113 Ignorance is Bliss
112 Hidden Battle
Chapter 111
110 The Beast Tide
109 Empty Eyes
108 Self Realization
107 Swarm
106 Downfall of the Asurai
105 The Grey Sky of Brumau
104 Approaching Brumau
103 Complacency
102 Eastward on the Wind
101 Seven Oh Four
100 Premonitions and Enmity
99 The Arbiter's Mark
98 Request from a Goddess
97 Speak Softly
96 Pursui
95 Sails Underway
94 Small, but Heavy
93 Not The Only One
92 Exodus Preparation
91 Future Plans
90 Sixty Years Ago
89 Reunion
88 Sails in the Nigh
87 Emergent Firepower
86 Character Through Comba
85 New Heights
84 Inverse Summi
83 Descending
82 Setting Goals
81 The Older Brother
80 Inner Change
79 Back to Sand Pi
78 Corruption
77 Opportunis
76 Gnoll Tenacity
75 Trus
74 Tricked Ou
73 Dark Falling Star
72 The Amber Cage
71 Shine Bright, Dark Star
70 Humming Along
69 Catching a Ride
68 Creepy Crawlies
67 Squabbles
66 Doris
65 Distant Desperation
64 The Cube
63 Savannah
62 All Inked Up
61 Determination
60 Close Encounter
59 Chance Encounter
58 Scent of Pine
57 Into Darkness
56 On the Edge
55 Here Comes the Boom
54 A Light in the Dark
53 The Coming Storm
52 Cohesion
51 Viridi
50 Connections Through Blood
49 Growth
48 Life in the Underground
47 40 Versus 1
46 Shadows in the Caves
45 Repercussions
44 The Beating of a Hear
43 Engineering and Vengeance
42 On the Edge
41 Scrap Metal
40 Friends on the Hun
39 New Additions
38 A Gift From the Mad Smith
37 Nito the Grea
36 Out of the Dungeon
35 The Final Trial Part 2
34 The Final Trial Part 1
33 Trial Complete
32 Rewarded
31 The First Trial
30 Secrets of the Exile Frontier
29 Modifications
28 Perspective
27 Ascension
26 Essence Stone
Chapter 25
24 The Hun
Chapter 23
22 Heritage
21 Nito
20 Across the Rooftops Part 2
Chapter 19
18 Cornered Silver
Chapter 17
16 The City of Colten
Chapter 15
14 Encounter
13 Equipped
12 Rules of Magic
Chapter 11
10 Unexpected
Chapter 9
Chapter 8
7 Arrival
Chapter 6
Chapter 5
4 Evolution
3 Quietly into the Nigh
Chapter 2
Chapter 1
Setting
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