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Dark Star Survivor 104 Approaching Brumau
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Dark Star Survivor 104 Approaching Brumau

The eastern border of the Exile Frontier was formed by a section of land known as Frenach. This section of land stretched over five thousand kilometers north and south, and about a thousand east and west. To the north of this land was the area controlled by the Rellen family and their vassals. To the south was the Great Desert, to the west was the Exile Frontier, and to the east was the wasteland inhabited by savages and monsters the like of which nightmares were made out of.

The nobles fondly referred to this area as the slums of the continent. No noble family claimed Frenach as their own, so the local dictators and aspiring powermongers saw this as their opportunity to build their own kingdoms.

As a result, this stretch of land was in constant turmoil as wannabe kings rose and fell, and dictators seized power only to be betrayed. No single town or location stayed in the same hands for more than a few months, and bandits and pirates roamed freely through the land preying an anyone weaker than them. Frenach was a chaotic and brutal land that showed mercy to no one, especially the weak.

However, sometimes the appearance of a greater threat would force all of the factions in Frenach to put their differences aside temporarily and work together to defend their home. Ever so often, the monsters that lived out in the wasteland to the east would go into a frenzy and swarm westwards in a tide of destruction, leaving nothing living in their wake.

But thanks to a legendary artifact that had been used decades ago in an attempt to stem the beast tide, the people of Frenach had a way to defend themselves. When the artifact had been used, it had created a massive cliff that formed a barrier against the wasteland in the shape of stony cliffs over two hundred meters tall, and even taller in some places. The people of Frenach called this stretch of cliffs the Bulwark.

This Bulwark protected Frenach for many years, but as it is with all things, time took its toll. Over the years, cracks had formed canyons and gorges in the Bulwark, forming narrow and dangerous paths that led down to the base where the wasteland waited. Naturally when the beast tide happened, the horde of monsters that came charging out of the wasteland funneled towards these gorges and canyons that led to the top.

These cracks in the Bulwark were numerous, and the smaller ones were sealed rather easily, but the bigger ones could not be sealed. So when the beast tide came sweeping out of the wasteland, the bigger canyons became defence points where the factions of Frenach would gather to defend their land against the waves of beasts.

The town of Brumau was one such location. It was located only a kilometer away from a larger canyon that was routinely flooded with monsters and beasts when the tide would occur, and as a result was a staging point for the various groups that came to defend against the tide.


Brumau was a mid sized settlement that grew rather crowded when the beast tide happened. The folk that lived in the town were mostly farmers and crafters and welcomed the adventurers that flocked to the town when it was time to defend. The town was considered to be rather stable, having only changed ownership twice in the last year, and this current beast tide was a benefit to the town's economy.

Naturally, the adventurers, mercenaries, pirates, and gangs that normally would be at each other's throats would not simply defend Frenach without getting something in return. The beast tide was a lucrative event. Essence stones in the thousands would be the reward of anyone who was brave enough to step into the canyon and help in the defence. Of course, you had to be strong enough to keep them afterwards too.

There was glory to be had as well. The various owners of Brumau had established a tradition over the many previous beast tides to honor and reward the highest performing team to defend against the beasts.

It was a game of sorts for the residents of the town. The teams were limited to four members, and there were inspectors authorized and put in place by the town's leaders that would tally the amount and quality of the essence stones that each team had collected after every wave. In the town square was also a large board set up where the leaders were displayed, invoking competition in the defenders that gathered in the town.

Brumau was the town that Doris had planned on stopping in for a spell to make some money. Currently, the Flame Scorpion Kreppelin was a few days away from reaching Brumau. Their journey from the Exile Frontier through Frenach had been uneventful, and the crew was eager to get their feet on the ground again.

Zoey was equal parts excited to see a new location and worried about Sethrii's continued absence. It had been over a month since the goddess had disappeared and neither Athena nor Zoey had heard a peep from her. But she could only move on with their plans.

She had made great progress with her "project" she was working on inside the cube with the help of Custodian 704. It had been a long time since she had gotten to design and build a large scale engineering project, and she was thoroughly enjoying the process. Judging from the progress she had made, the "project" would be almost complete in a week, making it about a month total of work. Zoey was rather excited to see it in action for the first time.

Aside from that, Athena had located and destroyed the corrupted creature she had been hunting in the south. She would be heading to Frenach to meet up with Zoey once the cleanup was taken care of. Nito was close to his destination, the city of Nine Peaks, and was eager to arrive so he could get his task underway.

Meanwhile, Doris was preparing his crew for landing at Brumau. He did not want to get embroiled in local politics, so his orders were clear; Do not antagonize anyone, and stay in groups with comrades when in the town or heading to the Bulwark to fight in one of the waves.

If they played their cards right, they could get in and out with no trouble and enough capital to keep them going for several years.

And so, the excitement aboard the Kreppelin grew as they closed in on their destination.

Chapter end

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<<Prev
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Catalogue
243 Infirmary
242 Remembrance in the Sky
241 From Inside the Storm
240 Back on Board
239 Tested by Chaos
238 Primordial Chaos
237 Leader's Return
236 Machine Manifesto
235 Alternative Function
234 Futile Running
233 Defection
232 Battle of Titans
231 Sorrow and Loss
230 Display of Power
229 Salvation
228 Embracing the End
227 Call of the Dead
226 Facing the Storm
225 Sacrifice
224 Seeking Solutions
223 Limited Options
222 Fist of Urgency
221 Machine Vs. Engineer
220 From Fear to Purpose
219 The Noble's Irony
218 Doubting the General
217 The Plan to Silence the City
216 Volaia's Fate
215 Athena's Journey
214 Goals
213 City of Sunset Storms
212 Falling Flames
211 Falling Shadows
210 Connected Origins
209 Machines of Confusion
208 Siren's Fall
207 The Machines
206 Cacophonous Song
205 Sky City of Mystery
204 Zoey's Turmoil
203 Stalking Prey
202 Voice of a Friend
201 Signals
200 A Noble End
199 Struggle for Survival
198 Transforming Desperation
197 Leviathan
196 Depth Pressure
195 Truth of the Pas
194 Altered Memories
Chapter 193
Chapter 192
191 Volcanic Volaia
190 Zoey's Friends
189 Encounter with the Stranger
188 Zoey's Conviction
187 Reflections of a Foe
186 Memoirs of a Dead Homeworld
185 Zoey's Remembrance
184 An Asurai With Purpose
183 Saigo's Retaliation
182 Azure Flames
181 Taigen's Doub
180 The General, The Shark, The Siren
179 The Ant, The Titan, The Survivor
178 The Little Guardian's Purpose
177 Unlikely Cooperation
176 Ancient Industry
175 Iron Bones
174 Toll of the Bells
173 Inside the Storm
172 Driven To Fury
Chapter 171
Chapter 170
Chapter 169
Chapter 168
Chapter 167
Chapter 166
Chapter 165
Chapter 164
Chapter 163
162 Old Enemies
161 Flight of Duality
160 Little Guardian
159 Mystery of the Shard
158 The Dungeon Core
157 Eve, Mother of Knowledge
156 Migration to Deck 2
155 The Alchemist's Journal
154 A Good Dream
153 Closing the Dungeon
152 Fate of the Universe
151 Depths of the Dungeon
150 Battle Finale
149 Drawing Blood
148 Orchestra of Horror
147 Locating the Source
146 Descent into Fog
145 Descent into Fog
144 Life In Fligh
143 Thrusters Engaged
142 Loaded Up
141 Into the Wasteland
140 One Small Step
139 Naomi's Guiding Hand
138 Remembering
137 Will to Live
136 Rain in the Nigh
135 Zoey's Promise
Chapter 134
Chapter 133
132 All Impending Doom
131 Bird of Illest Omen
130 ASURAI
129 Old Acquaintances
128 Finding Purpose
127 A Moment of Res
126 A Mother's Farewell
125 Precognition
124 Signs of Filth
123 Dance of Pain and Death
122 Anchors Aweigh
121 Artificial Copilo
120 Captain on the Bridge
119 A Ship's Hear
118 Bring Me the Sky
117 The Arbiter's Fis
116 The Scion's Anger
115 Scion of the Sun God
114 Zoey's Choice
113 Ignorance is Bliss
112 Hidden Battle
Chapter 111
110 The Beast Tide
109 Empty Eyes
108 Self Realization
107 Swarm
106 Downfall of the Asurai
105 The Grey Sky of Brumau
104 Approaching Brumau
103 Complacency
102 Eastward on the Wind
101 Seven Oh Four
100 Premonitions and Enmity
99 The Arbiter's Mark
98 Request from a Goddess
97 Speak Softly
96 Pursui
95 Sails Underway
94 Small, but Heavy
93 Not The Only One
92 Exodus Preparation
91 Future Plans
90 Sixty Years Ago
89 Reunion
88 Sails in the Nigh
87 Emergent Firepower
86 Character Through Comba
85 New Heights
84 Inverse Summi
83 Descending
82 Setting Goals
81 The Older Brother
80 Inner Change
79 Back to Sand Pi
78 Corruption
77 Opportunis
76 Gnoll Tenacity
75 Trus
74 Tricked Ou
73 Dark Falling Star
72 The Amber Cage
71 Shine Bright, Dark Star
70 Humming Along
69 Catching a Ride
68 Creepy Crawlies
67 Squabbles
66 Doris
65 Distant Desperation
64 The Cube
63 Savannah
62 All Inked Up
61 Determination
60 Close Encounter
59 Chance Encounter
58 Scent of Pine
57 Into Darkness
56 On the Edge
55 Here Comes the Boom
54 A Light in the Dark
53 The Coming Storm
52 Cohesion
51 Viridi
50 Connections Through Blood
49 Growth
48 Life in the Underground
47 40 Versus 1
46 Shadows in the Caves
45 Repercussions
44 The Beating of a Hear
43 Engineering and Vengeance
42 On the Edge
41 Scrap Metal
40 Friends on the Hun
39 New Additions
38 A Gift From the Mad Smith
37 Nito the Grea
36 Out of the Dungeon
35 The Final Trial Part 2
34 The Final Trial Part 1
33 Trial Complete
32 Rewarded
31 The First Trial
30 Secrets of the Exile Frontier
29 Modifications
28 Perspective
27 Ascension
26 Essence Stone
Chapter 25
24 The Hun
Chapter 23
22 Heritage
21 Nito
20 Across the Rooftops Part 2
Chapter 19
18 Cornered Silver
Chapter 17
16 The City of Colten
Chapter 15
14 Encounter
13 Equipped
12 Rules of Magic
Chapter 11
10 Unexpected
Chapter 9
Chapter 8
7 Arrival
Chapter 6
Chapter 5
4 Evolution
3 Quietly into the Nigh
Chapter 2
Chapter 1
Setting
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