Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with.
Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself.
However, things aren\t quite as easy for Maro. Just becoming an adventurer in name only isn\t enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.
Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with.
Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself.
However, things aren\t quite as easy for Maro. Just becoming an adventurer in name only isn\t enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.
Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with.
Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself.
However, things aren\t quite as easy for Maro. Just becoming an adventurer in name only isn\t enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.
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Chapters 26
Dungeons, and along with them monsters and related disasters, started appearing in the modern world decades ago. With this brought many changes, the biggest one being adventurers and the monster cards they use to summon summons to fight and conquer dungeons with.
Kitagawa Utamaro, or just Maro, is a mob highschooler who becomes an adventurer due to being incited by a former friend of his having sudden social success among their peers simply by becoming an adventurer himself.
However, things aren\t quite as easy for Maro. Just becoming an adventurer in name only isn\t enough for him to gain his spotlight, giving him no recourse but to actually tackle dungeons with the peculiar and not very versatile monster cards that he barely manages to scrape up.
The series Mob Kousei No Ore Demo Boukensha Ni Nareba Riajuu Ni Naremasuka contain intense violence, blood/gore,sexual content and/or strong language that may not be appropriate for underage viewers thus is blocked for their protection. So if you're above the legal age of 18.
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