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The Woeful Tale of an npc 7 Suovilbo Life Online II
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The Woeful Tale of an npc 7 Suovilbo Life Online II

Civilians NPC within SLO are divided into two types;

The Nui of Urk

The Impri of Delios.

Adventurers or players after level thirty would received a quest from their class masters in cities, to advance their status among the Nui or Impri, this also change how the npc regarded them. A Player of Urk after level thirty status advancement will receive a permanent combat boost and new abilities as well as a title called Toa Mata. Spirit Warriors they are sometimes called. As for impri, adventurers of Delios received and be known as Imperiosus, the Mighty Ones.

It is a common knowledge among the npc that Toa Mata and Imperiosus are powerful beings, with access to unimaginable power and unlimited growth but they are burdened with one condition.

These Toa Mata or Imperiosus are frequently spirited away into the realm of spirit. An Toa Mata or Imperiosus may vanish from the world for a short as a few minutes.....or as long as a few months. And they will reappear where they vanished...there are also times when they relocated to a place in the world called "save point."

Furthermore, Toa Mata or Imperiosus, at the moment before death can survive by spirited their body away to the spirit realm. However they cannot come back for at least 1 day.

Of course there are those who sometimes if not often would yell out and talk to people, saying "This world is a game" and the such. However those people are considered pitiful Toa Mata or Imperiosus who have gone insane due to having spent too long in the spirit realm.

Death within SLO have certain restrictions. For Players under level thirty that has not yet attained their title will receive a restriction of 24 hour lock out upon death, which is 24 days in game.

Toa Mata and Imperiosus death penalty are reduced to 1 day or 1 hour lock out in Real Life. NPC that die disappear after a while, and a new npc will be assigned to the previous npc's post complete with new false memories. So in essence, NPC death are sort of permanent. Once they die, their memories are recorded and uses as performance and testing data. At times, the dead NPC memories will be uses as backstories for other npc.

Monsters are standard creatures, they have aggressive mode and passive mode. Zone of detection and ranges of pursuit however certain monsters are design with some form of intelligence, capable of luring, ambushing and tricking players.

Appearance is not an indication of weakness, a small rabbit could very well be your death if you don't have the proper information.

Before level thirty, most players are essentially in a blind zone, you would have absolutely no ability to inspect anything. Thus players are essentially being thrown into a pretty much unknown world, where it's relatively all deep ends.

an example are the TukuTku which are rabbit monsters that's pretty much cute, fluffy and jump around. At least until some adventurer decided to attack them. You can pet them, you can feed them but as soon as you attack an TukuTku, it will call on its comrades nearby and they will all swarm upon the attacker at once.


Naturally some will wear heavy armors which reduced the damage of the TukuTku, but once a certain amount of TukuTku are killed, a Red Horn TukuTku half the size of a normal TukuTku will show up with four times the level of the attacker or the combine levels of all attackers in the area and will go either invisible and assassinated the players or stand out, luring whoever saw it to a more dangerous area.

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