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God is a Game Designer 33 C33 The Corrupted City
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God is a Game Designer 33 C33 The Corrupted City

Twenty-Fifth of New Coming of the Year 997 - Capital City of the Vortex - Senoa

The ocean of sand covered many kilometres of area, the entire zone once a vibrant and lush area that once supported many magical creatures and religions. Change always comes when one least expects it as this whole area became drained, destroyed and dead.

Vibrant springs turned to dried, cracked beds of water. The many temples abandoned as the worship of any other religion became heretical, these bastions of religion abandoned as they slowly sank below the desert sands. Some to never be seen again while the others become bastions of survival to those lucky enough to find one.

During 989 A.E period, the first criminals got sentenced to the vortex, the church quickly coming up with a system to keep criminals working and productive inside the prison that used to be for reform rather than profit. They would issue the pardon system that allowed people who showed faith and repented against the crimes they had committed, they would be granted a pardon out of the vortex.

Sadly within a few months, the system became corrupted like the entire empire it was founded on, the pardon's only given out if someone with enough coin was able to pay for the blessing of the church, even then it was still rare for someone to get one of the pardons.

Inside the vortex traders could charge substantial fees when taking across simple items, with a special pass from the church these traders could go through the divine gates that blocked the exit for all those who had committed the sins from leaving. Anyone with this pass could enter and exit which caused many merchants to become even more productive and wealthy.

The price of a loaf of bread and a jar of water customarily cost only half a coin of gold, in the vortex, the same meal and food became five to ten times the same price, some even desperate enough to pay a higher fee. When one could not afford such a cost, they were just left for the desert to swallow them whole, if lucky they could be used as bait for the desert creatures so that the others could then eat the meat from that creature.

Senoa was the largest city of the vortex, founded in the year 990 on one of the ancient temples that existed in the area. It was the foundation the church built for operational service in the Vortex, which expanded to taking donations for freedom at a later date.

The city was broken down into two sides. The east side was known as 'Purity' by the church, anyone living inside this area was considered clean of all sin and free to enter or exit the vortex, you had to have a pardon or visitors pass that was magically bound to one's soul.

The Eastside was built originally inside the old temples and church that existed while the original temples religion is now unable to be told as the alteration and modification has turned them all into religious sites of Saleh the Mistress of Dusk.


All the old temples, churches and other miscellaneous buildings currently built on top of a massive rock formation, which stood isolated from the rest of the land. A large trench was surrounding all sides which were eroded due to many years of water going through the area, which now had also dried up due to the change in magical energy now present.

To connect the east side with the rest of the world was a massive bridge which was constructed a very long time ago, records that had survived only shown the smallest fragments of knowledge that would even suggest the briefest hints of its origin.

This bridge connected to the west side which was known to the church as 'Unforgiven' Anyone living in this area was someone who was Unforgiven in the eyes of the church and the Goddess that was rightful to this world.

Unlike the clean and beautiful east, the west was dirty, dreadful and deadly. One wrong step could end one's life in a backend alley with no hope of rescue. While the guards did patrol this area, everyone was chosen by the church, ruled by the church and in all retrospect were also freemen and women.

The residence of the west and east had very different lives, while the members of the east partied, drank and overindulged in life. The west members scrapped, fought and tried to survive for the basic life necessities, some lifelines were available to those who were willing to work.

The bridge that connected both sides had a small entrance in the middle, inside lead down into the catacombs, many people buried inside and eventually it would reach the bottom of the gulf, the large basin below the bridge as well as a few other temples and buildings are long forgotten.

The one downside to the location the temple had built was the massive death energy that resided inside the catacombs; undead started to rise after the settlement came into existence. In response, an adventurers agency was established, due to the bonus and money offered by the church to remove the undead scourge which was hated even more than the unforgiven themselves.

To the church, it was a great system which involved either the unforgiven scum dying or the undead scum dying, either way, they won out, and it only costs small amounts of gold which they would get back in through taxes, supplies and other necessities required to live.

While this was an excellent chance for people to earn money via fighting, the unlucky masses remained outside the city; massive slum city's encircled the city as you required a fee to enter into the city, those without the charge suffered outside the city to rampant crime, corruption and gangs.

Senoa, also know as the two face city was one of the worst places in the entire vortex, survival came at a cost and barely anyone managed to gain a valid method of freedom from this city, only those at the top earning more power and money.

Inside the city, a group of four adventurers began to prepare for another delve into the catacombs, each of them ready to sacrifice life and limb for a pocket full of coin to survive another day.

Chapter end

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Catalogue
153 C151 Meaning Of Magic 2
152 C150 Meaning Of Magic 1
151 C149 - The Fiery Dean
150 C148 - The Magical City State
149 C147 - The Kingdom Of Kalisa
148 C146 - The Princess
147 C145 - Turning the Tides.
146 C144 - What We All Sea.
145 C143 - Rebirth
143 C142 Dark Days
142 C141 - Ritual of Revival
141 C140 - My Perfect Satchel
140 C139 Returning to Sanctuary
139 C138 Resting And Relaxing
138 C137 The Journey Through The Tunnel
137 C136 - The Journey Stone
136 C135 Karoth's Annoyance
135 C134 'Starlife'
134 C133 Godless No Longer
133 C132 Recompense
132 C131 Sir Cheivden
131 C130 Tour Guides
130 C129 Negotiation And Trade
129 C128 Under Senoa
128 C127 Darkness Incarnate
127 C126 Garden Of Darkness
126 C125 Cowardice Assistance
125 C124 Assistants Agony
124 C123 Onwards to Death
123 C122 Sculpted Gods
122 C121 Contract Submission
121 C120 Angels Remorse
120 C119 Angel Vs God
119 C118 Angelic Hate
118 C117 Sevil's Rescue
117 C116 Crowded Future
116 C115 Raw Emotion
115 C114 Eccentric Mage Duo
114 C113 Back to the Group
113 C112 Sphinx's Riddle
112 C111 Meeting the Seer
111 C110 Caged Insanity
110 C109 Slums Blackmarke
109 C108 Working with the Slum Lords
108 C107 Innocence Or Death
107 C106 Bridge To Death
106 C105 Spark Of Fury
105 C104 Demonic God
104 C103 Finest Cuts Of Mea
103 C102 Innocence Defiled
102 C101 Unstable Emotion
101 C100 Auther Mandori
100 C99 Talking to the Pas
99 C98 Extinction and Exile
98 C97 The Devours
97 C96 The Journey
96 C95 Time Returned
95 C94 The Orphanage
94 C93 Kindness Returned.
93 C92 The Kind Pries
92 C91 Never Test Fate
91 C90 Making an Entrance
90 C89 Entering Into West Senoa
89 C88 Leader of the Outcas
88 C87 Cannibalizing a Goddess
87 C86 Divine Faith
86 C85 Nees to Know Basis
85 C84 Choices Made
84 C83 Senoa or Bus
83 C82 Council Debate
82 C81 To the Inner City, The Council Awaits.
81 C80 Full Bloom
80 C79 Into the town of Sengi
79 C78 Proof Of Fertility
78 C77 Eye Avoidance
77 C76 Testing Truths
76 C75 Sengi Situation
75 C74 War of Words
74 C73 Inner Struggles
73 C72 Celebrating Summer
72 C71 Blushing Summer Day
71 Annoucment and Thanks
70 C70 Dark Skies
69 C69 Old Wounds
68 C68 The Future
67 C67 Splitting Up
66 C66 Sanctuary Growth
65 C65 Racing Against the Dawn
64 C64 We Plan At Dawn
63 C63 Two for the price of one.
62 C62 Emptiness
61 C61 Hot springs Adventure.
60 C60 Budding Business
59 C59 Time and Attendance
58 C58 Thousand Light Hope
57 C57 Fighting the Parasite
56 C56 Fleeing from Madness
55 C55 Into the Caves
54 C54 Descending Depths
53 C53 Ratmen Hollows
52 C52 What Lurks Below
51 C51 Dark Offer
50 C50 Old Acquaintances
49 C49 Inside the Den
48 C48 Crimson Hot-springs
47 C47 The Town of Baski
46 C46 The Encroaching Sands
45 C45 Heart of Death
44 C44 Impossible Future
43 C43 Facing Death
42 C42 Lurking In Darkness
41 C41 Ten Floors Of Insanity
40 C40 Marching Tides
39 C39 Unjust Ending
38 C38 Frozen In Time
37 C37 Deep Divine Friends
36 C36 Friendship and Planning
35 C35 Ticking Time Bomb
34 C34 Four Companions
33 C33 The Corrupted City
32 C32 Setting Ou
31 C31 Planning for the Future.
30 C30 The Valley of Miracles
29 C29 The Valley Blooms with gold.
28 C28 Never Look Back
27 C27 Expanding Her Power
26 C26 Look to the Future.
25 C25 Time Visits
24 C24 War Of Words
23 C23 The Fool Falls Fas
22 C22 The Fruit Tree and The Flying Fish
21 C21 Auryn's New Gif
20 C20 Let The Water Flow
19 C19 Mistakes Made
18 C18 No Luck Required.
17 C17 My Luck Will Shine!
16 C16 Ancient Water Temple
15 C15 - Climbing To The Source
14 C14 - The Valley
13 C13 - Fertility's Growth
12 C12 - Legends of the Eira
11 C11 - Group's Reunited
10 C10 - Uneasy Union
9 C9 - Unexpected Friends
8 C8 - Total Victory
7 C7 - Impossible Sho
6 C6 - My First Power Word
5 C5 - Lost Hope
4 C4 - System Menu and revoked privileges
3 C3 - Transported to my world
2 C2 - M.C.H Mental Connection Helme
1 C1 - Bleak Beginnings
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