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The Chronicles of the Stick Emperor -1 Game Information
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The Chronicles of the Stick Emperor -1 Game Information

Reverie is the first VRMMORPG released in 2030. Players will start at level 0, and can level up to level 1000 which is the maximum. Level 10, 25, 50, 100, 250, 500, 750, and 1000 are the breakthrough levels to the next tiers.

Tier System:

Tier 0 - Level 0 - 10, gives nothing

Tier 1 - Level 10 - 25, gives 1.15 times increase in main stats.

Tier 2 - 25 - 50, gives 1.15 times increase in main stats. (stacked with tier 1.)

Tier 3 - 50 - 100, gives 1.5 times increase in main stats. (stacked with 1, and 2,)

Tier 4 - 100 - 250, gives 1.5 times increase in main stats. (you get it.)

Tier 5 - 250 - 500, gives 1.75 times increase in all stats.

Tier 6 - 500 - 750, gives 2 times increase in all stats.

Tier 7 - 750 - 999, gives 3 times increase in all stats.

Tier 8 - 999 - 1000, gives 5 times increase in all stats.

For each class, after every Tier they are called something else.

Tier 0 - Novice [Class Name]

Tier 1 - Proficient[Class Name]

Tier 2 - Intermediate [Class Name]

Tier 3 - Advanced [Class Name]

Tier 4 - Master [Class Name]

Tier 5 - Grand master [Class Name]

Tier 6 - Emperor [Class Name]

Tier 7 - Transcendent [Class Name]

Tier 8 - [Class Name] God

There are a total of 500 hidden classes in this game. The rank of the hidden classes are Rare, Super Rare, Epic, Legendary, and Mythical.

There are a total of:

350 - Hidden Rare Classes

100 - Hidden Super Rare Classes

35 - Hidden Epic Classes

10 - Hidden Legendary Classes

5 - Hidden Mythical Classes

(Some Hidden Classes are Growth Classes, and can grow to a predetermined amount. If a growth class starts as rare, and can grow to epic. The hidden class will be apart of the 35 hidden epic classes. NOT THE RARE CLASS)

Tier of weapons, Armour, and items are as followed

Dirt

Iron

Bronze

Silver

Gold

Dark Gold

Platinum

Diamond

Pseudo Legendary

Legendary

Mythical

Godly

Growth - (These skills can start off anywhere, and can grow with the user up to a determined amount by the system)

Tier of Skills are as followed:

Trash [Skill]

Normal [Skill]

Advanced [Skill]

Rare [Skill]

Super Rare [Skill]

Epic [Skill]

Pseudo Legendary [Skill]

Legendary [Skill]

Mythical [Skill]

Godly [Skill]

Growth [Skill] (These skills can start off anywhere, and can grow with the user up to a determined amount by the system)

Every level in the game will give you 10 points, and will increase all your main stats by one. In the beginning players will have their main stats randomized based off the condition of the human body. Normally the stats are between 1 and 20 unless there are certain cases.


Below 1 (don't ask how) - TF you can go below 1????

1 to 4 - Waste of Human Life

5 - Average of a Human

10 - Trained Human

15 - Olympic Level Human

20 - Limits of the Human Being

Beyond 20, is Super Human.

The races that characters can choose from are as followed:

- Human

- Orc

- Elf

- Dwarf

- Beast (Basically a Furry)

Other Races that can only be obtained through special means:

- Dragon

- Demon

- Angel

- Super Human

- Orc Champion

- High Elf

- Dwarf Champion

(DOES NOT INCLUDE ALL RACES THERE WILL BE SOME NEW ONES INTRODUCED IN THE STORY)

Main Stats are:

- Strength - Increases Damage, the ratio of damage is 1 to 1.

- Agility - Increases Movement Speed

- Dexterity - Increases Critical Chance, and Attack Speed

- Vitality - Increases HP, 1 point = 10 hp

- Defense - Reduces Damage Taken

- Intelligence - Increases Mana, and Magic Damage, Magic Damage is a 1 to 1 ratio.

Stats that can only be influenced by the human body, is only shown through special means:

- Concentration - Amount of time you can focus while doing an extremely straining task, 1 point = 5 seconds.

- Awareness - Detection, 1 point = 1 meter

Stats that are determined by main stats and items (can only be shown through special means):

- HP Regeneration

- Mana Regeneration

- Crit Chance

- Armour

- Magic Resistance

- Damage Reduction

Completely randomized stats can be influenced with items:

- Luck - is randomized from -100 to 100 when you start the game, it is shown in your stat menu. 0 is normal, and the rest you can figure out.

Quest Difficulties are as followed:

F (+/-) - Insanely Easy Quest

E (+/-) - Still Pretty Easy Quest
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D (+/-) - Easy Quest

C (+/-) - Normal Quest

B (+/-) - Hard Quest

A (+/-) - Very Hard Quest

S (+/-) - Extremely Hard Quest

SS (+/-) - Quest that influences a whole region

SSS (+/-) - Quest that influences a whole continent

Z (+/-) - Quest that influences the whole game

Yes there are different continents in this game, will be explained later in the story.

Classes can only be obtained after level 10, and class advancement quest follow these difficulties Easy, Normal, Hard, Very Hard, Nearly Impossible, and Impossible advancement quest. There is a chance to obtain a hidden class above Rare Rank, when doing an advancement of higher than Hard, and a guaranteed chance of getting a hidden class above Super Rare when doing a Impossible advancement.

Classes for the 1st Tier:

- Priest - Heals Players, and grants buffs, or debuffs to the enemy, can cause damage.

- Warrior - Deals Physical Damage. Players can use swords, or axes

- Mage - Deals Magic Damage

- Ninja - Deals Large Burst of Physical Damage

- Guardian - Tank. Players will have a sword and shield.

- Archer - Deals Medium Damage from Long Range.

- Beast Tamer - Tames Beast to attack, and tank. Damage Varies, can use bows, but deal 50% less damage.

(Does not include Hidden Classes)

There will be several branches of these classes later mentioned in this story.

There are Several Factions in this game:

- Light - Angels, Human, and Elf

- Dark - Demons, Human, and Orcs

- Neutral - Human, Dragons, Dwarves, and Beasts

Players can not engage in PVP until level 10, and Dark, and, Light players are separated until they reach certain points within the game. While Neutral can only be obtained through certain quests.

Chapter end

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Catalogue
54 Chapter 54 - Magic Competition Part 13
53 Chapter 53 - Magic Competition Part 12 Battle of the Clones.
52 Chapter 52 - Magic Competition Part 11 Martians
51 Chapter 51 - Magic Competition Part 10 Getting Flexed on.
50 Chapter 50 - Magic Competition Part 9
49 Chapter 49 - Magic Competition Part 8
48 Chapter 48 - Magic Competition Part 7 OPM
47 Chapter 47 - Magic Competition Part 6 Cloning George
46 Chapter 46 - Magic Competition Part 5 Cockroach...
45 Chapter 45 - Magic Competition Part 4
44 Chapter 44 - Magic Competition Part 3
43 Chapter 43 - Magic Competition Part 2 STD Serum
42 Chapter 42 - Magic Competition Part 1
41 Chapter 41 - Robbed
40 Chapter 40 - Spell Limiter
39 Chapter 39 - Guild
38 Chapter 38 - Forgetful
37 Chapter 37 - Two Worlds
36 Chapter 36 - Blacksmithing.
35 Chapter 35 - The Cruel and Inhumane System
34 Chapter 34 - Gambling is Bad...
33 Chapter 33 - Fame Shop
32 Chapter 32 - Bombings of WW2
31 Chapter 31 - It was at this moment he knew... he fucked up.
30 Chapter 30 - Beginning of Mission Part 1
29 Chapter 29 - Mission
28 Chapter - 28 King's Reques
27 Chapter 27 - A Big Commotion
26 Chapter 26 - Skill Dump
25 Chapter 25 - Understanding Women...
24 Chapter 24 - Observation
23 Chapter 23 - Exploding Black Diamond Golems
22 Chapter 22 - Story
21 Chapter 21 - Familiar Mini Chapter
20 Chapter 20 - Farming, and Familiar?
19 Chapter 19 - Einstein Spider's??
18 Chapter 18 - Quest Advancemen
17 Chapter 17 - Learning Skills
16 Chapter 16 - Magic Competition?
15 Chapter 15 - Mirror Mirror on the wall, who is the strongest of them all.
14 Chapter 14 - Human Nuclear Bomb
13 Chapter 13 - Shopping Spree
12 Chapter 12 - SCAM?
11 Chapter 11 - After Math
10 Chapter 10 - Skeleton Emperor Gets One Shotted
9 Chapter 9 - 47 Million Damage in One Sho
8 Chapter 8 - Quest Advacemen
7 Chapter 7 - Classes
6 Chapter 6 - Mutated Ra
5 Chapter 5 - Rat Dungeon
4 Chapter 4 - The Game
3 Chapter 3 - Rewards
2 Chapter 2 - Thugs
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