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Mystery: Order and Disorder Chapter 114
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Mystery: Order and Disorder Chapter 114

After his reason was overwhelmed by the aura of the "Duke of Entropy", it took some time before Grelint regained his consciousness, successfully awakened, and began to examine his own changes little by little.

First of all, he has successfully been promoted to "Briber".

This is a pure legal profession. Of course, it also increases the ability of the pre-order sequence. Mainly strength, and resistance to psychic abilities.

"About a 30% increase..."

However, the most direct and obvious improvement was his soaring spirituality.

After carefully perceiving for a while, Grelint couldn't hide a look of surprise - his spirituality almost tripled!

No, there must be a problem!

This is completely unexplainable by common sense!

According to his original estimation, "Barbarian" is a sequence that is not good at spells at all, while "Bribe" is an obvious sequence of all spells. Therefore, his spiritual improvement will definitely not be small, at least 30% to 40%. And according to his experience of receiving multiple copies of Beyonder characteristics when he was promoted, he should have an additional increase of about 20%... The total increase is almost half, or 60%, and no more than 70% at most!

twice as much...

Taking a deep breath, Grelint forced himself to calm down and began to calmly analyze the possible reasons.

The fruit of arrogance corresponding to "Bribe" should be no problem. First, it can only affect spirituality with "spiritual fruit", and secondly, it can only supplement the lost spirituality, and cannot increase the spiritual upper limit of Extraordinary.

There is no problem with the formula and characteristics, otherwise he should be out of control, not a spiritual surge.

As for the problem of accommodating multiple features at one time, he initially thought it was not the main reason, because he had two promotion experiences for reference in this regard.

"One of the biggest possibilities is the change brought about by the invasion of the breath of the 'Duke of Entropy'..."

However, in this regard, he lacks the method of argumentation and cannot analyze it.

"Another possibility is that the reason for my 'traveling' is not clear now. It is possible that I also possess some unknown qualities... For example, a conspirator intends to use my body to resurrect or something, then he may The arrangement made my spirituality skyrocket every time I was promoted, and in the end, I couldn't control it, and only He could take over the means of the body..."

For the latter two guesses, Grelint could not verify for the time being.

But he still has a way to tell the difference, and that is to see if there will be such a situation when he is promoted next time... If there is, it will prove that he did not provoke the "Duke of Entropy" this time. The influence brought about by Beyonder characteristics...

The core of "bribery" is bribery, and its external manifestation is to give certain things to the target in substance or symbol, so as to exert different influences.

What the original book did not explain is that "bribery" is actually a ritual extraordinary ability. The better the bribe ritual is done, the more powerful your influence will be. The so-called better completion includes the acceptance of the bribe target and the value of the things he receives.

If it is just like in the original book, if you just throw something symbolic in the past for bribes, then the degree of influence will be about 30% to 50% depending on how much the potion is digested. With the operation of Glylint's multiple characteristics and slowly digesting it, he estimates that the same behavior can affect up to 60%, and the lower limit is no different.

As for how well the ritual of bribery is completed, there can be a maximum of 30% extra bonus.

The four effects of "bribery" are:

Weakening: Within a certain period of time, weaken the target's own attack or control to a certain extent, and at the same time the target's defense will drop, making it more difficult to get rid of when it is under control.

Arrogance: Make the target arrogant, arrogant, mentally lowered, and misjudged. This is especially restrained for some special pathways, such as the "Sailor" pathway and the "Secret Prayer" pathway. Correspondingly, when targeting the more rational approach of "reader", the effect will be weakened.

Charm: Make the target have a strong favorable impression, it is difficult to show hostile intentions, and even unwilling to fight with itself. If the conditions are right, the bribee even has a very small probability of attacking his partner in reverse. Interestingly, "Bribery-Charm" can be effective for a long time in some aspects, such as the target's favorable impression of the caster, and even as you repeatedly "bribe", this favorable impression will gradually accumulate and gradually increase. deepen. Of course, with the passage of time, or when the opponent uses some extraordinary ability to process it, it will gradually or accelerate to dissipate.

Association: Let the two parties have a relationship and establish a connection. This is a very flexible Extraordinary ability, and it will often have unexpected effects when used properly.

At the same time, a bribe can only produce one effect, but the effects of different bribes can be superimposed.

In addition, there is a certain time limit for "bribery" and extraordinary abilities to take effect, and the interval cannot be too long, otherwise the effect of the bribery will gradually fade away.

Generally speaking, the entire "lawyer" pathway is mainly about auxiliary extraordinary abilities. But what needs to be affirmed is that the ability of this pathway is indeed very powerful, and it does not even need to be at a critical moment of the battle. As long as it exists, it can dominate the direction of a battle at the same sequence level.

After clarifying the new Beyonder ability, Grelint began to examine the changes in his spiritual body and his mastery of the Beyonder characteristics of the "Duke of Entropy".

First of all, the most crucial point is that part of Grelint's spiritual body successfully penetrated into the strange space where this characteristic is located.

This is a strange space the size of a square. The "Duke of Entropy" Extraordinary characteristic is high in the middle. It is only the size of an egg, and its entire body is dark. It is constantly exuding a deep and chaotic atmosphere, and above it is an endless oil-like dense fog. They are rolling over and over, as if they are trying to fall and come to the world.

The spiritual body cannot be divided by conventional means, so inside and outside this strange space, Grelint's spiritual body is still a complete whole. Therefore, he can follow his own thoughts and actively distribute his spiritual bodies on both sides of the strange space in different proportions... If he wants, he can completely make the spiritual body outside the strange space weaker than an ant. Of course, the strength of the spiritual body will directly affect the strength of the Beyonder's spell to the Beyonder ability.

One advantage of this is that you can use that strange space to avoid the thread of the spiritual body controlled by the "Master Puppet"...

Also, presumably when Klein pulled himself into the gray fog, he couldn't pull the part of the spiritual body in that strange space. This would not only prevent himself from being too passive, but also would not put too much spiritual burden on Klein.

Secondly, after Grelint's soul directly experienced the baptism of the breath of the "Duke of Entropy", although this is not a real influence, it is impossible to obtain extraordinary abilities, potion formulas, etc., but at least let it be He has a better understanding of this path, and the subsequent play and digestion will be a little easier because of this.

In addition to being conducive to acting and digesting the potion~www.mtlnovel.com~ This breath baptism is more important because it allows Grelint to gain the ability of anti-divination at the angel level. This is a very useful passive ability, but it may also reveal some secrets...

Why would you fail the divination of Grelint? What's wrong with your kid's designation!

This is not impossible to solve. As long as most of Grelint's spiritual bodies stay outside, and then he does not take the initiative to go inside to accept the baptism of high-level aura within a day, then this anti-divination effect will disappear. That is, it can only last for a while in a single baptism.

It's just a little more troublesome to operate.

Then, Grelint can be considered to have a "carrying space", in which he can put some things that will not mutate under the aura of the "Duke of Entropy".

At the same time, if he accepts the sacrifice, there is no need for the sacrifice to appear directly in the hands of the actual body.

The last point is that due to the increase in his sequence level, when his consciousness is in the high rank of "Duke of Entropy", there are several more extraordinary methods that can respond to the decline... It is also based on the extraordinary ability that the real body already has.

In addition to his own changes, Grelint did not forget to observe the changes in the "Servant of Madness" and the claustrophobic space in which it was located. After further improving the sequence level, he faintly felt his control over this "servant of frenzy", but he could not drive him to use his extraordinary abilities.

"Preliminary estimation, when I get to the mid-sequence, I should be able to put one of his limbs into the real world and drive it."

Of course, such an operation would be relatively slow, and would be of little significance in frontal combat.

The best way is to drive his limbs to use extraordinary abilities, and then use the "chain of secrets" to "record".

Chapter end

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