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Monster Soul Online Chapter 335: The Gamer
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Monster Soul Online Chapter 335: The Gamer

For a while, many people online debated the reason why Monster Soul Online wasn't more popular with gamers despite having the highest currency conversion rate, which in turn makes it the most profitable game to play for a living.

The replies from gamers rarely differed from each other. They refused to make a profit from the game because “Monster Soul Online is too lawless.”

The principles they followed in other games didn't apply in this game. Basically, the game had no rules to prevent, or at least discourage, players from harming other players. There were no punishments, no chaotic status, nothing. Only a lame bounty system existed. As such, the game was a storm of chaos. Players could do whatever they wanted. It was difficult to establish a business system that could keep money flowing consistently.

The game was unfair even at the very start. Players who learned martial arts were heavily favored. They could even beat a stronger opponent if the level difference wasn't too large. It was especially lethal if you were a non-martial artist who started the game late. If you had nothing special, there was no way you would make a name for yourself.

Thankfully, Kritsana was special. Joshua invited him to test the game during its closed beta. The reason he was invited was entirely different from others. Joshua didn't want to test how profound arts would fare in the game. Rather, he wanted to see how well it played as a game rather than a battleground for martial artists.

Kritsana was a Thai gamer who made a name for himself five years before Sila entered the game. He was only sixteen at the time, but his name had already invaded the top of the rankings for the ten most popular games in the world. Surprisingly, he played all of them simultaneously and was always ranked within the top three in each game.

He had become something of a celebrity after that. Even international media acknowledged his gaming skills, praising Thailand for being one of the leading forces in e-sports.

Kritsana's early days in Monster Soul were full of hardships. He kept dying over and over again in the Monster Realm. There were no guidelines or walkthroughs for Monster Soul Online during its closed beta, so he tried and tested various things. He took pride in his gaming skills. Monster Soul Online was a game, so he would beat it even though the game clearly favored martial artists.

While other players went outside to test their martial limits, Kritsana buried himself in piles of books. He gradually studied all available knowledge regarding the Monster Realm, calmly looking for monsters' strengths and weaknesses, places, quests, and any possibilities to grow stronger.

He was the first player to discover that Orichalcum could be used to make a high-tier weapon. He shared this particular knowledge with Zeref and requested the man to craft a mage staff for him. Later on, he started picking several quests around the beginning area and studied nearby monsters' characteristics before going out to hunt them. He would frequently return to the beginning area to receive more quests whenever he believed his level was sufficient. Slowly but surely, the area he could hunt in expanded. Eventually, there were no places in the Monster Realm that Kritsana had yet to explore.


He relied on the human race's advantage. It was the only race that allowed a player to directly receive quests, albeit mostly miscellaneous, from the Quest Building. He acquired all 50 skills exclusive to humans that way. He also asked a monster of the merpeople race to craft him an accessory from another piece of Orichalcum, and requested a dark elf to make him a dagger out of yet another piece.

Kritsana performed all of the available quests, traveled everywhere, collected countless items, and studied every accessible legend. Thanks to his achievements, he was granted the title King of Spells and got the side job as a librarian stationed in the Magic Library, secretly sharing his knowledge with visitors.

When the closed beta came to an end, he was asked to become an Independent NPC, getting a high salary in return. Still, the New World was not as exciting as the Monster Realm, so he rarely connected to the game. Most of the time, he would let his AI control his avatar while he played other games.

In any case, the war event happened once a year, so he didn't miss out on participating.

As a matter of fact, he thought all he could do was observe what players were doing. Thankfully, the law and the seal were broken due to certain people, lifting some limitations and granting him some degree of freedom.

Kritsana's avatar was surprisingly an old man in his eighties despite his real age being twenty-one. He was sitting cross-legged on the Arch-Mage Staff like it was a chair, twenty meters above the ocean's surface. He lifted his left hand to place his glasses over his eyes, using them to look at the Island of Beginnings from two kilometers away.

On his left wrist, there was the Arch-Illusionist Bracelet decorated with eight small round jewels. Five of them were black while the remaining three were pure white. Strapped to his belt was the Arch-Ritualist Dagger, the beauty of which was as captivating as the two aforementioned items.

All three of them were made of Orichalcum, already at Emperor Rank.

Kritsana could cast all spells under the eight basic elements. He also had extensive knowledge regarding magic, psychic power, qi, and every race of monsters in Monster Soul. Still, the most dangerous weapon in his possession was neither his powerful equipment nor his knowledge, but his mindset.

Kritsana always believed that he was extremely weak and vulnerable. An ordinary person like him could be killed practically at any moment. As such, he never underestimated his foes and always did things heavy-handedly.

He wasn't arrogant and would never be stupid enough to send a warning or a letter of challenge to his enemy. Once he arrived at the destination, he silently but immediately took action according to Montra's request.

“Please prevent the slime-race Independent NPCs from helping Sila in the war.”

The request was short and clear. Kritsana wondered why Independent NPCs like the Slime King would be interested in joining the war between players.

Based on the information he had gathered from the game forum, Sila entered the game only recently and intended to win the war just like everyone else. Sadly, with such a late start, he severely lacked manpower. The solutions he came up with were to join the alliance with all of Montra's enemies and clear the racial master quest in order to create an army of monsters.

Even Kritsana thought it was an interesting idea. In return, Montra countered Sila's strategy by doing the same thing Sila did—mobilizing an Independent NPC.

“Four against one, huh? That's too much,” Kritsana mused. He knew he would have literally no chance if he fought them head-on. “I guess it's time for me to say goodbye to the Arch-Illusionist Bracelet. That's regretful. I'll surely miss it.” He looked at the three white jewels in the bracelet.

The Arch-Illusionist Bracelet was a magical artifact with a fraudulent ability that enabled the user to completely ignore the resources normally required for casting a spell. All restrictions—be it a sacrifice, magic power, health points, place, and time—wouldn't matter. The user could cast a spell instantly no matter how complex it was. Regrettably, it could be used only eight times, and Kritsana had already used it five times during his adventures in the Monster Realm, all five times falling in the first six months after he received the bracelet.

Kritsana knew this battle wouldn't be easy. Thankfully, he was fully aware of the slime race's racial characteristics—including its weaknesses. He would be a fool if he didn't use this knowledge to his advantage.

His mind prepared, Kritsana took the Arch-Ritualist Dagger out from his belt and poured his magic power into it. The inscriptions on the blade let off a golden glow. Kritsana pulled seawater up high and compressed it, before stabbing it with the dagger.

The Arch-Ritualist Dagger was a magical artifact that enabled the user to perform any ritual-based spell—barring only Ancient Magic—even if the user had never learned it, though the user must know the name of the spell and its effect.

Spells of the eight basic elements were all Kritsana could normally cast, so the dagger played a major role in letting him use unique spells that belonged to other types of magic.

“Death Magic — Summoning the Sovereign of Grave Keepers.”

One of the white jewels immediately turned black. Death Magic was versatile and powerful, but most spells came with many conditions of use, greatly limiting how to utilize them. Kritsana had to sacrifice one of the priceless jewels in order to unleash a certain spell that was ranked fourth hardest to use among all 666 spells of Death Magic.

The Sovereign of Grave Keepers wasn't a monster, but a mass of compressed magic power. Its form was a pile of human skeletons that formed into a massive ball. Black magic power flowed through them, acting like a pulse and making it look like black plasma with bones hidden inside. It silently floated in front of Kritsana. Its pair of eyes, devoid of emotions, stared straight into its master's. It gradually absorbed seawater, expanding its size in a manner similar to a balloon. Soon, it took off, flying toward the Island of Beginnings.

“Most spells from Death Magic are hard counters for armies. The Sovereign of Grave Keepers enhanced by my Art of Magic should be able to buy me some time.”

Kritsana's Art of Magic tripled the effectiveness of a spell that he normally should have been unable to cast. Its utility sounded oddly limited, but he could always make use of it through the Arch-Ritualist Dagger and item skills attached to eight of his rings.

“The slime race was bound to live on the Island of Beginnings because its members, especially the low ranked ones, are extremely vulnerable to salt. Up against the Sovereign of Grave Keepers that I combined with seawater, their overall fighting ability should drop by around twenty percent. It's far from enough though. This kind of spell can only inflict damage to mobs, but it's mostly ineffective against Independent NPCs. I must add at least a couple more spells just to be safe.”

Kritsana descended, bringing himself closer to the sea surface. The Arch-Mage Staff slid from beneath him and instead hovered in front. The man was still sitting on the air in the same posture though. He spread his arms, pulling ambient mana to coil around him, ready to cast a high-tier water-element spell.

“O, Monarchs of Rivers, Twin Monstrous White-Scaled Fish Kings, who swam in the River of Death. This humble one asks the two of thou, who symbolize birth and extinction, bestow upon me a part of thy breathing and vision. Twin Fish's Domain.”

Kritsana's body submerged into the ocean, diving several hundred meters. He could breathe underwater as long as the spell was in effect and could also see things through the vision of the Twin Fish he had summoned. Eight massive dragon fish made of seawater jumped around, swimming to the Stone Forest and causing heavy rainstorms in their wakes.

Actually, the spell Twin Fish's Domain should normally have manifested two dragon fish, which would blast fierce water jets at each other, causing the enemy in between them to get caught up in the attacks. However, Kritsana relied on the Arch-Mage Staff's ability that quadrupled the number of spells he cast through it, though it came with a price, making the spell consume four times more magic power than usual. As a result, there were eight dragon fish instead of two, increasing the amount of water being blasted. Instead of continuous streams of water jets, what came out were numerous cyclones surrounding the Slime Kingdom.

“Directly slamming them with seawater like this, it should lower their fighting ability by yet another thirty percent. The Guardian Poluk is a qi-type direct fighter. He will most likely have a hard time. However, the Slime King and the Guardian Divine are psychic-type. They must have some means to reduce the effects of my spells. Lastly, the Guardian Viola has magic that can manipulate elements, so my spells must be the least effective on her. To be sure, I must exploit the slime race's other weakness.”

Kritsana had studied the slime race's characteristics beforehand, especially about the race's four Independent NPCs. While they were indeed strong, they were classified by the system as genuine monsters, not humans who underwent race-changing quests. Thus, unlike players who were always classified as humans even after the race change and got the Goddess' Blessing, Independent NPCs had no ways to overcome the race's weaknesses predetermined by the system. It was one of the reasons why Kritsana didn't change his race.

True, some races had many advantages and only a few weaknesses. When properly exploited, however, such weaknesses could be fatal.

“The slime race is similar to the goblin race in the sense that there exist many racial skills. There are hard rules about them though. A goblin's skill pool changes according to the weapon they wield. As for a slime, no matter how diverse their skill pool is, they can't possibly possess magic-type skills of the light and dark elements.”

Being able to use six of the basic elements was already a lot. Only a handful of people would view that it was a weakness, especially when a slime could easily swap their element's affinity to reduce the opponent's damage, which they could do rather quickly. Nevertheless, a weakness was still a weakness. The eight basic magic elements each had special traits that only a few players were aware of.

The earth element is the most balanced. Most spells are direct in application, meaning they are easy to use, but also inflexible. Many spells come in a solid state, making the attack and defense partly physical. There are many useful spells, including disguises. Still, the weakness of the earth element lies in its speed, which is the slowest among the elements.

The water element is about cleansing and purification. Its most distinct trait is its shapeless nature. Most spells of the water element come with strong blasting pressure, making them excellent choices when it comes to pushing an opponent off-balance. Regretfully, the element doesn't have many lethal spells that can finish off an opponent.

The wind element is the most versatile. There are offensive spells as well as healing, support skills, and buffs. The element also has the longest reach. Aside from those aspects, however, its overall strength is subpar. Basically, it's a mixed bag element.

Spells of the fire element have a wide area of effect and the damage they inflict always lingers. They leave the target with burns even if the spell has been completed. The combined amount of damage it deals is second to none. Its weakness is its high magic power consumption.

The lightning element has the quickest speed. There are many spells for crowd control and disturbing the opposing side's tempo. Some spells are quite powerful if used right. Sadly, unlike the fire element, most lightning-element spells are single-target spells. There are only a handful of AOE spells, which is troublesome since spellcasters are normally in high demand for siege battles.

The ice element is bone-freezing cold and long-lasting. It is neither fast nor slow, but difficult to block or interrupt. Ice-element spells are significantly easier to delay compared to other elements. The element's offensive capability is subpar since its strength mostly lies in debuffing.

The light element is special in the sense that the damage is often predetermined. If the spells connect, they inflict the same amount of damage no matter where they land on the target. Aside from this trait, the light element is naturally great at healing and recovering.

The dark element is purely offensive. The attack power of dark-element spells might be slightly lower than those of the fire element, but they normally ignore the target's defense. In addition, the dark element has many curses that other elements lack. The weakness of the element is well-known, however, being that it doesn't have a single defensive spell.

“Slimes can't use the light and dark elements, so they can neither use curses nor remove them. If I affix four consecutive curses on them, their fighting ability will be reduced by another twenty to thirty percent.”

There was no need for him to approach the island in order to cast a spell from a close distance. Kritsana was aware that he was weak, so he refused to show up, opting to keep bombarding the slimes with spells from a long distance. Through the effect of the Twin Fish's Domain, he was regarded as the ninth identical fish. He could fire off a spell from any of the eight fish without personally being there. The slime race's members would have a difficult time finding and coming at him, who was hidden underwater.

“Coming from the West is the chain of judgment which shall bind all prisoners. It is vaster than the sky and darker than the night. It brings forth more suffering than what one must experience in Purgatory. The Apocalyptic Shackle.”

Even though it was a high-tier spell, Kritsana managed to shorten the chant and cast it. His shadow on the seafloor bended and snaked around like living chains, before each of them branching into four and then into twelve, flaring like a fishnet. All twelve shadows flew into the rainstorm, causing a great upheaval.

Magic spells were different from psychic power and qi. They could be stacked as long as they belonged to the same spellcaster. Even when Kritsana overlapped one spell after one another, the spells wouldn't become unstable or break down.

The Sovereign of Grave Keepers exploded in mid-air, generating an army of a hundred thousand black skeletons from up high. Each skeleton's strength only amounted to that of a Knight Rank monster, but it was immortal, unable to be killed by normal means. They roamed free in the middle of the rainstorms and curses, totally unaffected by the sinister domain. Once they found an enemy, they would rush at them crazily. If they realized that they couldn't win, they would simply detonate themselves and later come back to life. As a result, even after the morning of the next day had arrived, the situation on the Island of Beginnings showed no signs of getting better.

The most enjoyable game was the one he was winning. Kritsana didn't rush things even though he could. He prioritized staying hidden. If he were to engage in a direct clash, his timing for casting spells would be greatly interrupted. Magic type was unfavorable against psychic type, so he especially didn't want to be detected by the Slime King. He analyzed that he could put up a fight if it were a one-on-one duel, but he had no chance of survival against the four of them at once. There was no need to take unnecessary risks. Under the pressure of the magic bombardment, the Slime King could never find him.

The great power of magic continued to imprison the Slime Kingdom in a manner that made people feel the situation was hopeless. Despite that, a small ray of hope was sent away from the darkness. The Slime King and Divine joined hands, secretly pushing the only slime that had a chance at averting the crisis, and rescuing the rest of his comrades, out of the domain without Kritsana noticing.

There was still hope left for the Slime Kingdom. The Slime King had activated his psychic skill and found a player possessing a particular skill. It was fortunate that such a person was currently on the Island of Beginnings.

The little slime's mission was to search for a certain player who possessed a high-level monster-commanding skill and ask for their help. With the help of such a skill, his Way of Slime would exert enough power to shatter the magic domain.

“Luaid”, or rather the little slime who Sila had secretly named “Orangey”, turned back to glance at his kingdom one last time before using Psychic Impact to hop forward like a bowling ball. His destination was the southern side of the Island of Beginnings.

Chapter end

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<<Prev
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Catalogue
Chapter 347: Essences of Power
Chapter 346: The Third
Chapter 345: Magic Arrows
Chapter 344: An Alternative Method
Chapter 343: The Skills Training Ground
Chapter 342: The Firefly Hill
Chapter 341: The Squad's Everyday Life
Chapter 340: Defense
Chapter 339: The Desired Item
Chapter 338: The 99th Squad
Chapter 337: Enter the Shadow Army
Chapter 336: The Path Not Recommend by Zarnak
Chapter 335: The Gamer
Chapter 334: Win Without Fighting
Chapter 333: The Reward for Sila
Chapter 332: Art of Qi
Chapter 331: Battle of Martial Gods — Last Par
Chapter 330: Battle of Martial Gods — Middle Par
Chapter 329: Battle of Martial Gods — First Par
Chapter 328: The Last Strike
Chapter 327: Fire in the Dark
Chapter 326: Artifact Manifestation
Chapter 325: Rhythm of the Single-Drop Ocean
Chapter 324
Chapter 323: Unavoidable Battles
Chapter 322: The Night of Flames
Chapter 321: The Shadow Under Heaven — Last Par
Chapter 320: The Shadow Under Heaven — First Par
Chapter 319: Well-Founded Confidence
Chapter 318: The Arrival of the Shadow of Death
Chapter 317: Dominoes
Chapter 316: Searching For A Hidden Gate
Chapter 315: Children of the Sea
Chapter 314: A Meeting in A Hidden Room
Chapter 313: The Golden Fores
Chapter 312: The Broken Law
Chapter 311: The Seven Parts
Chapter 310: Zhongsuyuan City Infiltration Plan
Chapter 309: Lone Wolf's Death
Chapter 308: Anointing the Victorious Wolves With Blood
Chapter 307
Chapter 306: Start at Zhongsuyuan City
Chapter 305: A Victorious Smile
Chapter 304: The Second War Event — Last Par
Chapter 303: The Second War Event — Middle Par
Chapter 302: The Second War Event — First Par
Chapter 301
Chapter 300
Chapter 299: The Cursed Dragon
Chapter 298: The Two Sister Goddesses
Chapter 297: A Plan to Overtake the Android Kingdom
Chapter 296
Chapter 295
Chapter 294
Chapter 293
Chapter 292
Chapter 291
Chapter 290
Chapter 289: The Mysterious Blood
Chapter 288: Abandons for the sake of Victory
Chapter 287
Chapter 286
Chapter 285
Chapter 284
Chapter 283
Chapter 282
Chapter 281
Chapter 280
Chapter 279: The Mysterious Tailorbird Mask Man
Chapter 278
Chapter 277
Chapter 276
Chapter 275: A Reunion
Chapter 274
Chapter 273
Chapter 272: Joshua's Ultimate Wish
Chapter 271
Chapter 270
Chapter 269: The Dead Man's Profound Ar
Chapter 268: Grand Deity's Breathing
Chapter 267
Chapter 266
Chapter 265
Chapter 264
Chapter 263
Chapter 262: The Value of Life
Chapter 261: To the Dragon Kingdom
Chapter 260: A Black Plan
Chapter 259
Chapter 258
Chapter 257
Chapter 256
Chapter 255
Chapter 254
Chapter 253
Chapter 252
Chapter 251
Chapter 250: Flaming Cloud Qi
Chapter 249
Chapter 248: Title will be revealed at the end
Chapter 247
Chapter 246
Chapter 245
Chapter 244: The Hall of Omniscience
Chapter 243
Chapter 242: The Shadow Emperor
Chapter 241
Chapter 240
Chapter 239: Alone But Not Lonely
Chapter 238: Animosity That Lasts Through Time
Chapter 237
Chapter 236
Chapter 235
Chapter 234
Chapter 233
Chapter 232
Chapter 231
Chapter 230
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224: An Uninvited Companion
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217: Yin and Yang
Chapter 216
Chapter 215
Chapter 214
Chapter 213: The Secret of the Star
Chapter 212
Chapter 211
Chapter 210
Chapter 209
Chapter 208: The War Between Two Men
Chapter 207: The Sky-Breaking Spear and the Earth-Shattering Fis
Chapter 206
Chapter 205
Chapter 204: Riding on the Rumor
Chapter 203: Grea City Invasion
Chapter 202
Chapter 201
Chapter 200
Chapter 199
Chapter 198
Chapter 197
Chapter 196: An Encounter with the God of Death
Chapter 195
Chapter 194
Chapter 193
Chapter 192
Chapter 191
Chapter 190: Entomomageia and Illuminus
Chapter 189: Unison
Chapter 188
Chapter 187: Hidden Gifts
Chapter 186
Chapter 185
Chapter 184: The Invitation Card from the Enemies
Chapter 183
Chapter 182
Chapter 181
Chapter 180
Chapter 179
Chapter 178
Chapter 177
Chapter 176
Chapter 175
Chapter 174
Chapter 173
Chapter 172
Chapter 171
Chapter 170
Chapter 169: I Come Alone
Chapter 168: A Mysterious Man in Late Nigh
Chapter 167
Chapter 166
Chapter 165: Seven-Form Serum
Chapter 164
Chapter 163
Chapter 162: Adding a Rumor
Chapter 161
Chapter 160
Chapter 159
Chapter 158
Chapter 157
Chapter 156
Chapter 155
Chapter 154
Chapter 153
Chapter 152
Chapter 151
Chapter 150
Chapter 149
Chapter 148
Chapter 147
Chapter 146
Chapter 145
Chapter 144
Chapter 143
Chapter 142
Chapter 141
Chapter 140
Chapter 139
Chapter 138
Chapter 137
Chapter 136
Chapter 135
Chapter 134
Chapter 133
Chapter 132
Chapter 131
Chapter 130
Chapter 129
Chapter 128
Chapter 127
Chapter 126
Chapter 125
Chapter 124
Chapter 123
Chapter 122
Chapter 121
Chapter 120
Chapter 119
Chapter 118
Chapter 117
Chapter 116
Chapter 115
Chapter 114
Chapter 113
Chapter 112
Chapter 111
Chapter 110
Chapter 109
Chapter 108
Chapter 107
Chapter 106
Chapter 105
Chapter 104
Chapter 103
Chapter 102
Chapter 101
Chapter 100
Chapter 99
Chapter 98
Chapter 97
Chapter 96
Chapter 95
Chapter 94
Chapter 93
Chapter 92
Chapter 91
Chapter 90
Chapter 89
Chapter 88
Chapter 87
Chapter 86
Chapter 85
Chapter 84
Chapter 83
Chapter 82
Chapter 81
Chapter 80
Chapter 79
Chapter 78
Chapter 77
Chapter 76
Chapter 75
Chapter 74
Chapter 73
Chapter 72
Chapter 71
Chapter 70
Chapter 69
Chapter 68
Chapter 67
Chapter 66
Chapter 65
Chapter 64
Chapter 63
Chapter 62
Chapter 61
Chapter 60
Chapter 59
Chapter 58
Chapter 57
Chapter 56
Chapter 55
Chapter 54
Chapter 53
Chapter 52
Chapter 51
Chapter 50
Chapter 49
Chapter 48
Chapter 47
Chapter 46
Chapter 45
Chapter 44
Chapter 43
Chapter 42
Chapter 41
Chapter 40
Volume 39
Chapter 38
Chapter 37
Chapter 36
Chapter 35
Chapter 34
Chapter 33
Chapter 32
Chapter 31
Chapter 30
Chapter 29
Chapter 28
Volume 27
Chapter 26
Chapter 25
Chapter 24
Chapter 23
Chapter 22
Chapter 21
Chapter 20
Chapter 19
Chapter 18
Chapter 17
Chapter 16
Chapter 15
Volume 14
Chapter 13
Chapter 12
Chapter 11
Chapter 10
Chapter 9
Chapter 8
Chapter 7
Chapter 6
Chapter 5
Chapter 4
Chapter 3
Chapter 2
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