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Isekai de Slow Life wo (Ganbou) Chapter 1 part6
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Isekai de Slow Life wo (Ganbou) Chapter 1 part6

If the five empty copper coins is used to the reception, you will be able to use through the vacant alchemy room.
Inside there was a chair and desk, a faucet attached to the desk, a shelf with mortar and rods, a tube, and a place to handle the fire, such as a hearth.
There is something like an openable dust chute at the bottom of the shelf with a mortar, and it seems that if you drop items from there, you can collect them all at a later underground collection point.
I think that potions and the like roll well and slowly so that they don't break.

However, in my case, I didn't know if I had a chance to use it because it would be in a magical space after raising the level of spatial magic, or it would be in a magic bag given to Hayato.
For the time being, sit in a chair and put the medicinal herbs and iron ore in a bucket on the desk.
Remove the mortar and slider, the flask and the test tube from the shelf.

[Well ... what do I want start to make ...]

Anyway, trying to practice with the recovery potions I just learned
Or should I start with iron ore, which is heavy and huge, and is in the way?

[Hmm ... do it by hand while physical strength remains]

Put medicinal herbs in a mortar and try to get rid of it.
Soon after, a crushed green mass was born, and water was poured into it to squeeze out the extract.
Finally, when I poured it into the test tube, it was strange, and the pure green liquid instantly became a light blue liquid.

[Somehow ... It looks like fantasy. Right?]

Why does the green mass suddenly turn light blue?
It's like turning blue 0 into aqua 0.
This is unmistakably a fantasy.

[Well, recovery potion (inferior), isn't it?]

Well, of course, there is no such thing as sudden potion (small) birth.
Next, as I was told, I will try to use the skill to make medicine.

Explaining the difference first, I don't need tools. What I need is a concrete image and MP.
It is necessary to verify how much MP is consumed at one time!

For the time being, hold the medicinal herb with your right hand and the test tube with your left hand.
Next, if you carry out the pharmaceutical process in your head and say alchemy, “De Dain!” the right-hand medicinal herb disappeared and the recovery potion was left in the left test tube ……
『Recovery Potion(Poor)』
Poor!? That mean this is defective product!?
Are there any inferior or subtle things!
【-Recovery Potion (Poor)- I feel like my HP has recovered.】
Feel like it!? It hasn't recovered! It's is worse than defective product!
This wouldn't sell for 100 Nord.

[So that's it. Is there only repeated practice? At least it will be impossible to mass produce (small) unless you can make (small) by hand.]

When I check the MP with a guild card, the consumed MP is 5.
It seems that manual work will continue for a while.
At least 9 remaining by hand.
I would like to make 12 pieces, including the possibility that anonymous alchemist potions may not sell at the market.
Let's start the work before we start to think “that pain in ass (mendokusai)”.
As I continued to work, in addition to Potion (poor), Potion (fine) began to mix very rarely.
It seems that the effect becomes worse in the order of (small), (fine), (inferior), (poor) when using the appraisal skill.
Other than that, there are still more, but what I saw at present is these four types.
But how can we get more than (small) effects?
Do you use a special liquid or mix something in your work process?

Indeed, as Reinrich says, the rest is original.
For now, it's definitely necessary to be able to manually create (small) pieces.

I was aiming to live without working, but before I knew it, I began to get absorbed in pharmaceutical work.
Should be fine. no problem.
This is the work I need to do to make it easier.
That's it. It must be so.

And finally, the finished potions are,
Recovery Potion (poor) 9 potions
Recovery Potion (fine) 3 potions

With this, it will be able to recover the last minute.
Now is the time for fun trial and error!
To be honest, it doesn't change, but it's a matter of feeling.

It doesn't matter if I fail. Experimental proof is important!
Let's try something that came to mind

First of all, make 2 recovery potions 9 (poor).
I thought I'd mix this as it is, but I thought that it would only increase the amount, so I decided to use the alchemy of the skill.

The skill used is "synthesis" of alchemy.
What happens when you add MP and combine two healing potions (poor)?
【-Recovery Potion (Poor +1)- ㆍ Recover HP to a lesser degree. +1】
Hmm……. I thought (fine) would be completed, but is there a +?
In other words, is it only possible to add + in the same level of synthesis?
Well, it's usually rare to have a magic bag, so there's a demand for it not bulky.
A recovery potion (Small +1) might be over 2000 Nord.
Just then, the mystery remains.
There are two inferiorities and the material cost is 1000 Nord, but the recovery amount does not reach the recovery potion (small).
Then, I feel that if I use some method, a more effective potion can be made with this method.

Anyway, as the trial and error is repeated, the medicinal herb of the material disappears.
And I somehow managed to make 10 recovery potions (small).
First of all, the simple way to make it is to use a healing potion (poor) to make the liquid when making from medicinal herbs. It could be expected that this was purely due to the increased concentration.
And then, it is a way to add a large amount of MP when synthesizing the recovery potion (fine) and (poor).
When potion (poor) was done in two, the + value seemed to increase depending on the ratio of the added MP.
However, there seems to be a limit, and no matter how much MP is poured from +2 onward, it did not change.
This is probably due to the level of alchemy skill.
It seems to be difficult to make potions (Small) with the above effects unless another material or skill level is raised.

In conclusion, the effects of (poor) and (fine) potions can be increased by increasing the concentration.
For skill alchemy, adding MP will increase the effect.
Then raise the level ☆ Mi
Like this, I guess.
Finally,
Recovery potion (poor) 10 potions
Recovery potions (poor +1) 4 potions
Recovery potions (poor +2) 2 potions
Recovery potions (fine) 5 potions
Recovery potions (fine +1) 3 potions
Recovery potions (fine +2) 1 potion
Recovery potions (small) 10 potions
Was completed.
And the alchemy level went up to 2.

To be honest I didn't notice when I was focused, but I was so tired.
But I'm sure I could get back what I paid for it.
The medicinal herbs have disappeared, but it's either late or early.

And there are still medicinal plants and iron ores.
But today will be over. MP is also hitting the bottom.
Next, let's "decompose" iron ore.

...... Did you work while you acquired the "pocket money" skill?
Well, well, Isn't I grateful? Isn't it a peculiar boy who feels gratitude only when he saves his life and then fades away?
Also, Hayato is a good guy. Yup. He is a rich nobleman, and I might be able to rely on it at times?
Will meeting expectations here have a positive effect on your life later?
Hayato said that he would come to see him soon, so I think it would be better to raise the level in the meantime.
Yup. It shouldn't be the characteristics of Japanese people who start working somehow.
So, this is not a job. It's a hobby. That's it. This must be it.
[Let's do just one today]

After saying that, he spread a pile of iron ore on his desk and picked it up and said, "Alchemy."
I'm enjoying alchemy work, which has a lot of playful elements, so I think you shouldn't worry too much about it.
Then, in front of me, it suddenly turned dark and fell into a mountain of iron ore.

Chapter end

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