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I'm the Boss Who Modified the World Chapter 2
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I'm the Boss Who Modified the World Chapter 2

/ / I'm the Boss Who Modified the World - Chapter 2
I'm the Boss Who Modified the World - Chapter 2

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Translator: Sheng Chen

Editor: Arya

Chapter 2: Mobile Game – Ghost Gate

Hu Feng named the first mobile game he created【Ghost Gate】.

The game icon was a word 'ghost' written in Traditional Chinese with a dark background. A boundless shadow surrounded the word.

A majestic gate could be seen in the shadow vaguely. Any mobile game had its own story introduction.

Ghost Gate was a first-person game. Players would play as apprentices of ghosts, would wear yellow-brown shrouds, and traveled around the country.

Dedicated to the pursuit of a variety of ghosts, players had to liberate the spirits and other innocent souls, or to explore the story of all kinds of Strange Talks. Players could choose to play alone or with a team.

According to the increase in the number of players, the difficulty would also multiply.

In every map, there were many hidden props waiting for players to discover.

For example, the Buddhist scriptures – used to liberate the super-poor spirits, the cow's tears – used to see the ghosts, the willow branches – used to harm the baby spirits, the black dog – blood that had a great deterrent effect on ghosts, the thunder charms – used to make thunder rumble, the copper sword – caused fixed damage to low-level ghosts, and etc.

The gameplay was combined with grinding and adventures. The ghosts with the dangerous level on the map were the NPCs.

As a copy, presented as '? ? ?' on the map, were the Strange Talks that required players to solve with wisdom or destroy with the strength according to the situation.

Each time the player liberated or killed a ghost, he could gain a certain amount of experience and money.

Every time the player passed a Strange Talk, he could get a treasure chest, which consisted of a random number of coins and rare game props.

The experience was used to increase the level of players.

After level 10, players had three different professions to choose from.

The first occupation was a melee-based fighter with a strong life with a high attack power and a black shackle on the shoulders.

The second occupation was like a mage focused on long-range spellcasting attacks, holding a white bat, like a moving turret.

The last occupation walked in shadows, always tried to kill the enemies with one single attack, and never get himself exposed.

It's a ghost assassin with a green assassin plate hung at his waist.

Players with different occupations had different visual effects of the skills when attacking ghosts.

Fighters looked heroic, mages looked gorgeous, and assassin attacked fast.

With in-game currency – Hell Dollars (HD), players could purchase pets, equipment, recovery items, mounts, servants.

They could also purchase the underworld practice from the neutral ghost bosses Bull Head Horse Face, Judge Cui, Grandma Meng, and etc., to enhance the individual's comprehensive combat strength.

Each player had a fatigue value of 300 per day. Every time the player killed a ghost, the fatigue value would be reduced by one. Each time the player tried a Strange Talk, the fatigue value would be reduced by 30.

The fatigue value was refreshed every day. When the fatigue value reached 0, the player couldn't attack or liberate any ghost, and it's even impossible to get any reward.

However, players in this state could try to trigger the hidden NPCs, or the red high-risk talks.

Once these two events got triggered successfully, the player's fatigue value will be refreshed to MAX immediately!

And if these two events triggered weren't completely solved, the player's fatigue value would never change and remain in an infinite state.

The setting was confirmed after Hu Feng inquired the system.

He originally wanted every player who played this mobile game to encounter ghosts, but the fudge value consumed would be extremely high.

He couldn't afford it now. Hence Hu Feng decided to make the players who triggered hidden NPCs or red high-risk talks encounter ghosts!

If the players thought that they found a loophole and enjoyed the unlimited fatigue value, it would be hilarious because at that time, the ghosts in the mobile game would walk into their real life!

Hu Feng continued to set up Ghost Gate.

According to the level from low to high, different ghosts looked red, white, green, blue, black, and red on the map, respectively.

Then he had to design the music and BGM in the mobile game.

Hu Feng intended to find those outstanding songs directly from the Internet.

Then he embedded the music in the team interface, the battle scenes, the Strange Talks, and etc. He wanted to ensure that the players would enjoy it.

Every player, as an apprentice, would grow by liberating or killing ghosts in the game.

As the player reached higher levels and possessed various better equipments, they would also begin to get a lot of exposure to the Strange Talk copies.

In any large city map, there would be exclusive red high-risk talks.

In his thought process, the players in the major cities of China would encounter these exclusive red high-risk talks, compared to the ordinary Strange Talk, each screen plot would be a masterpiece. In the northeast region, players could get exposure to【Cat-faced Old Lady】, and etc.

In the capital, Beijing, there were【Night bus 375 Non-human Passengers】,【Haunted Babao Mountain Funeral Home】,【Crying Ancient Well】, and etc.

Players wandering in the map Magic City would randomly trigger the【Lins No.37】and【Huangpu River Well】.【Bizarre Boy In Red】would appear in Chongqing area.

In Yunnan area, there's【Eight-person Dorm Tragedy】.

In Henan, there's【Top Ghost Village】.

Players once triggered the exclusive red high-risk talks, they must defeat the ghosts within a short period of time.

If the time limit was up, and the player was not successful, all players in his range would die instantly!

If the exclusive red high-risk talk triggered in large cities couldn't be solved, on the China map, the area would permanently turn into the red-zone, and completely become a ghost country.

All players entering the area would gain the curse buff automatically. The player's combat power would be decreased by 70%.

Various pets, mounts, and servants that players carried or collected, such as sand bugs, paper horses, and ghost soldiers, would lose a great amount of loyalty, so that they might betray them any time.

They might even turn and attack the owner.

And with these large cities becoming ghost countries, massive ghosts would swarm out and start attacking other cities every three days.

Players must resist the ghost attacks, otherwise the ghost countries would spread rapidly on the China map like cancer cells.

With the increasing number of red areas, the spreading speed of ghosts would also increase, and high-level ghosts would also become numerous.

Such as hungry ghosts which would obtain group buff automatically and devour everything, flying ghosts which would bring the draught, and ghost mother which had thousands of ghost children.

Once the entire China map became red, all the players' apprenticeships would fail.

In the underworld, the ghost gate would be opened, and the four major ghosts would come over to clean everything and restore order.

The level, equipment, props and other data of all players would be formatted.

The entire China map would become normal, and everything would be started again.

In the game design, if players failed, and everything restarted, it's called reincarnation.

At last, Hu Feng also created a small forum in the game to facilitate players to chat.

Designing all the details, Hu Feng also heard the system prompts in his mind.

"Creating such a mobile game requires five points of fudge value."

"Putting the magical hand game on the market, limiting the downloading to Shanghai netizens, and avoiding anyone on the Internet to trace the source requires two points…”

Hu Feng knew that he still had three points, which would be definitely enough to make single-digit players encounter ghosts and experience the real horror.

“Enough, system. Create what I designed!”

I'm the Boss Who Modified the World – Book 1 (Chapter 1 to 55) is Available at Amazon! 

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Catalogue
Chapter 158
Chapter 157
Chapter 156
Chapter 155
Chapter 154
Chapter 153
Chapter 152
Chapter 151
Chapter 150
Chapter 149
Chapter 148
Chapter 147
Chapter 146
Chapter 145
Chapter 144
Chapter 143
Chapter 142
Chapter 141
Chapter 140
Chapter 139
Chapter 138
Chapter 137
Chapter 136
Chapter 135
Chapter 134
Chapter 133
Chapter 132
Chapter 131
Chapter 130
Chapter 129
Chapter 128
Chapter 127
Chapter 126
Chapter 125
Chapter 124
Chapter 123
Chapter 122
Chapter 121
Chapter 120
Chapter 119
Chapter 118
Chapter 117
Chapter 116
Chapter 115
Chapter 114
Chapter 113
Chapter 112
Chapter 111
Chapter 110
Chapter 109
Chapter 108
Chapter 107
Chapter 106
Chapter 105
Chapter 104
Chapter 103
Chapter 102
Chapter 101
Chapter 100
Chapter 99
Chapter 98
Chapter 97
Chapter 96
Chapter 95
Chapter 94
Chapter 93
Chapter 92
Chapter 91
Chapter 89
Chapter 88
Chapter 87
Chapter 86
Chapter 85
Chapter 84
Chapter 83
Chapter 82
Chapter 81
Chapter 80
Chapter 79
Chapter 78
Chapter 77
Chapter 76
Chapter 75
Chapter 74
Chapter 73
Chapter 72
Chapter 71
Chapter 70
Chapter 69
Chapter 68
Chapter 67
Chapter 66
Chapter 65
Chapter 64
Chapter 63
Chapter 62
Chapter 61
Chapter 60
Chapter 59
Chapter 58
Chapter 57
Chapter 56
Chapter 55
Chapter 54
Chapter 53
Chapter 52
Chapter 51
Chapter 50
Chapter 49
Chapter 48
Chapter 47
Chapter 46
Chapter 45
Chapter 44
Chapter 43
Chapter 42
Chapter 41
Chapter 40
Chapter 39
Chapter 38
Chapter 37
Chapter 36
Chapter 35
Chapter 34
Chapter 33
Chapter 32
Chapter 31
Chapter 30
Chapter 29
Chapter 28
Chapter 27
Chapter 26
Chapter 25
Chapter 24
Chapter 23
Chapter 22
Chapter 21
Chapter 20
Chapter 19
Chapter 18
Chapter 17
Chapter 16
Chapter 15
Chapter 14
Chapter 13
Chapter 12
Chapter 11
Chapter 10
Chapter 9
Chapter 8
Chapter 7
Chapter 6
Chapter 5
Chapter 4
Chapter 3
Chapter 2
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