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A Solitary God In A Dark Multiverse 17 Unlocked
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A Solitary God In A Dark Multiverse 17 Unlocked

[We would like for you to select two of the domains and subdomains, as in two total, you already have some influence over and we will unlock them for you. We don't want you to feel constrained and stuck in the tutorial, and we also don't want to make every decision for you.] The system explained, after giving me the best news I had heard so far in my short life.

I stopped to consider which domains and subdomains I ought to pick. I only took a second though. I knew which two I wanted to unlock the most.

I wanted to unlock the domains of magic and knowledge. Magic was an innate domain that was inherently mine to control as a god, and knowledge was one that was mine by my own virtue. I wanted to unlock them all, but those were the two that most resonated within me.

"Please unlock the domains of knowledge and magic." I told the system. I heard a soft chuckle come from within my mind and grinned.

[Understood. Unlocking them now. Remember that when the tutorial is over you'll gain even more abilities, spells, and divine powers than you currently possess, including from already unlocked domains and subdomains.] The system told me, speaking softly. I felt a wellspring of power flare to life within me and sighed as I felt my mind expand.

________________________________________________

[Alert: Being in tutorial mode grants the system the ability to lock and unlock portions of your power away. Currently, the system has ruled that it decides when you gain access to powers that would otherwise be under your control. The system has seen fit to unlock access to two of your domains: the domains of knowledge and of magic. We will now explain the powers that come with those domains.

The domain of knowledge, passive powers:

Appraisal: This power allows you to learn the properties and basic information about objects you see scattered throughout the world. To use it just select an object and focus on the power. This can also be used on people, where it identifies their species, class (if they possess any), level, and alignment.

Detect Magic: This is a synergistic power that is the result of a fusion between the domains of magic and knowledge. It allows you to see the ambient power that magical creatures radiate, as well as the color of the magic that most resonates with their souls.

Knowledge domain, active power:

Peruse the Past: This once a week power allows you to learn key details of an object's past. This is a potent power that will be upgraded as you gain more power, and as you increase the amount of influence you can exert over the domain of knowledge you can increase the amount of knowledge you gain through this power.

Details about the domain of knowledge:

This domain dictates things like truth, history, research, and more. Truth is a subdomain of this domain, and history is but one facet of it.

This domain is a greater domain, which means that it is a key domain for acquiring greater divine power overall. There are several greater domains, like magic, knowledge, life, death, stars, physics, and a handful of others.


Domain of knowledge blessing and curse details:

Blessing someone with a focus on the domain of knowledge boosts their ability to recall facts and increases the likelihood of a notification that grants them key knowledge at a moment they may need it the most.

Cursing someone with this domain as the focus causes them to forget small details of intricate plans which may ultimately add up to something ruinous for them. This curse could be potentially horrific for magic users or for guards and at its current level of potency there's little more its good for than that.

Domain of magic, passive powers:

Magic Granting: You can grant spells to mortals. Granting spells to mortals allows them to cast the spells once a day, for now, without it costing them any magical power. You can only grant them spells from schools of magic you possess a single tier or more of influence over, so, for now, you can only grant healing spells to mortals.

This power is considered a staple power of godhood and is one of the things that only deities can do. Even in this godless age tales of the gods of the past remember that. Granting spells to creatures is one of the ways you can prove your divinity.

Magic Sensing: This skill allows you to sense what sort of magic resonates with someone's soul. That is to say, what sort of magic they'd most excel at and be best able to build experience in. If you use this skill on them and then grant them spells from that school even non-magical creatures can begin to steadily build magical power and become actual spell-casters if they practice and hone their skills.

Domain of magic, active power:

Magic Drain: This extremely powerful skill drains a magic-user of their ability to use magic for an entire day. It drains away their connections to their magical energy and revokes any other sources of their magic for an entire twenty-four hour period. As a consequence of the extreme power of this ability, it can only be used once a week, for now.

Details about the domain of magic:

This domain dictates and regulates the usage of magic by mortals. It has never had an overgod, the title given to when a deity is the supreme deity of a domain, but if it were to get one then that deity would be able to decide who has magic and who doesn't, being able to permanently tear magic away from entire species of creatures or even entire universes if it chose to do so.

This domain's subdomains are the schools of magic. There are twenty. Ten of them are basic schools, two of them are intermediate schools, three of them are advanced schools, and two are expert schools. To gain access to the next tier of influence over the magic domain you will need to steadily accumulate influence over the basic schools.

Domain of magic blessing and curse details:

Blessing someone using the domain of magic causes their next low-level spell to not cast any magical energy at all. It's a rare sort of blessing in that it is powerful and short-lived off the bat. That said, as you gain more influence over the domain of magic this blessing increases in power and longevity.

Cursing someone using this domain as a focal point for the curse causes someone's next spell to cast 125% of its normal cost in terms of magical energy, and also causes the spell itself to be 10% less effective.]

________________________________________________

"Whoa..." I muttered to myself, as I read through the new powers at my disposal. I inhaled and exhaled, and even the very air itself tasted different. When it entered my lungs I was surprised to feel my brain begin to truly activate and begin to assess the air itself.

I knew this because an annoying notification flitted into view, and I had to will the thing away. Not before I read it of course, but still it was intrusive and not what I was hoping to gain through the knowledge domain. A part of me wondered if this was to be expected from the knowledge domain, and as I wondered that the system began to laugh in my mind.

"This is still a lot of power though." I muttered, knowing that over the course of the last few minutes I had just gained an incredible amount of power compared to what I previously had. And it was at that moment, with my reptilian friend still close by, that the system spoke once more.

[And now it's time for us to do one more thing we promised to do: undo our restrictions on your "Sovereign of the Swarm" title. This will be a fun one.] My mental companion told me, and I could hear the sardonic grin in the thing's smug voice.

The arrogant voice proceeded to do what it had promised to do, and I was able to notice the emergence of a new icon in my mind's eye. The icon itself was an image of an ant's head. It made me smile.

[New Icon Earned: The swarm symbol.

Tapping this allows you to learn about your swarm.

It also allows you to exert your influence over the swarm creatures under your control. Currently, this amounts to the ants who've eaten the fruits you've created and placed near their ant-hills. You can increase the number of swarm-creatures under your control or at least under your influence by taking over more insects and by caring for the ones you can already influence.]

I read through the notification and smiled as it vanished. "Nice." I said to myself, a wide grin planted on my face as I spoke to myself.

"This is a nice little toy to have under my control." I muttered to myself, a grin on my face. I could already imagine the perks of having swarms of insectoid servants under my control.


Chapter end

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<<Prev
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Catalogue
156 Freedom
155 Destruction And Construction
154 Return To Nature
153 Parasitism
152 The Angel Of Deception
151 The God Of Freedom
150 Activity And Action
149 A Moment Of Introspection
148 Elemental Wrath
147 The Aftermath
146 Confrontations And Executions
145 The Wheels of Destiny
144 Preparations
143 Equipment And Minions
142 Life And Darkness
141 Schemes and Trickery
140 Manipulations
139 The Order of the Heated Blade
138 Interlude: Awareness
137 Honing Ones Own Spore-Skills
136 Practice And Training
135 Subdomain On Display
134 The End Of Resistance
133 Worms
132 Undead Unleashed
131 Dreams And Blessings
130 Salifinos And Adaptions
129 Miraculous Aftermath & Distant Prayers
128 Distant Dreams
127 Angels And Ambitions
126 Extraplanars And Fey
125 Abominations
124 Machinations
123 Sin NSFW
122 Visiting The City Of The Dead
121 Destroying The Symbols Of The Pas
120 A Fitting Punishmen
119 Emotions
118 Unparalled Power
117 Meeting A Dragon
116 Picking The Battlefield
115 Consequences
114 Creation of a new home
113 Apotheosis
112 Desires, And An Elemental Overlord
111 Curiosity And The City Of The Dead
110 Angels And Conjuration
109 Dwarves and Volcanoes.
108 The Swarm Expands
107 Demonstration Of Power
106 Palatial Plots
105 Bold Exploration
104 To The Stars
103 Worship And Freedom
102 Power And Pride
101 Face To Face
100 Transformations
99 Echoes And Mysteries
98 Curiosity And Dark Elves
97 Interludes And Musings
96 An Evil Education
95 Denizens Of Darkness
94 Corruption And Crocodiles
93 Eyes & Ears
92 Swarms And Hordes
91 The Water Temple
90 Unexpected Truths
89 Rewards For Hard Work
88 Summoning A Succubus
87 Victory
86 Pride
85 Battle Lines
84 Violence
83 Preparations
82 Prayer & Direction
81 Sisters
80 Poisons & Discoveries
79 Distractions & Subdomains
78 Shadows & Sin
77 Backstories And Bargains
76 Woes And Wants
75 Powers And Distant Dreams
74 Domain-Sense And Miscellaneous Abilities
73 Quest Completion And New Servants
72 Powers On Display
71 Gaining Servants
70 First Demonstration
69 Timely Intervention
68 The Historians
67 Towards The Manor
66 Aronms
65 Into The Darkness
64 What Was Learned
63 Sinister Shadows
62 Confrontations And Curveballs
61 The Divinity Of Healing
60 Unfettered Divinity
59 More Than Meets The Eye
58 Introductions And Questions
57 A Different Sort Of Creation
56 Cosechian Teachings
55 Consequences
54 Harvest Moon Druidry
53 Lies and Laborers
52 Conditions And Crops
51 The Dawn Of The Fourth Day
50 Refocusing And Goal-Setting
49 Miracles And Mysteries
48 Reasons And Explanations
47 Deeper Darkness
46 Contemplation
45 Ghouls, Powers, And Ants
44 Meeting Gnorl
43 Swarm Redux
42 The End Of The Tutorial
41 A Miracle
40 A Conversation
39 Towards A Meal
38 Dramatic Introductions
37 Balance
36 What Was Rewarded
35 Schemes And Payoffs
34 Submission Mildly NSFW
33 The Ogresses
32 Two Subdomains And A Domain
31 Setting The Stage
30 Expanding Powers
29 New Companion
28 Class Features
27 Raising The Dead
26 Strings Attached
25 Purity
24 Fire And Alchemy
23 Introduction To Alchemy
22 Doctor Cortes
21 Correcting Oversights & Picking Quests
20 Meeting Mawby
19 A Slightly Clearer Picture
18 Icon
17 Unlocked
16 Practicing Magic
15 Sovereign Of The Swarm
14 Establishing Goals
13 The Art Of The Heal
12 The Subdomain Of Healing
11 Skepticism
10 Shapeless One
9 The Domain Of Dreams
8 Turning In Quests
7 Towards Nightfall
6 Escalation
5 Prognosis
4 The First Power
3 Making Friends, Accepting Quests
2 The Room I Opened My Eyes In
1 Open Your Eyes
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