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The Death Mage Who Doesn't Want a Fourth Time Chapter 66.3
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The Death Mage Who Doesn't Want a Fourth Time Chapter 66.3

This is a simple explanation of the monsters collectively known to the Adventurers' Guild, Mages' Guild and Tamers' Guild, as well as a reference for how powerful each Rank of monster is. This information can be found in the reference room of each Guild.

Notes:

Those referred to as “average people” in this explanation are people with creation-oriented Jobs such as Farmer or Blacksmith, with average Attribute Values. This does not include those such as retired soldiers and knights, or chefs who were once part of a special forces unit. It must not be forgotten that monster Ranks are simply one reference for determining how threatening and powerful a monster is in battle.

If you are a Heavy Shield-bearer capable of beating a Rank 7 Earth Dragon to death, you can still be defeated by a Rank 5 Wyvern that flies freely in the sky.

This is the nature of battles against monsters.

The way an Adventurers' Guild treats Vida's races with monster ancestry varies depending on which country and region the Guild is located in. In the western region of the Bahn Gaia continent where the Amid Empire lies, they are treated as targets to be exterminated. But because friendly tribes are acknowledged as having human rights in the Orbaume Kingdom, causing them harm is a crime that carries punishment (possibly as severe as execution or enslavement). One must be wary of this when traveling to other countries and other continents.

Also, the Rank values of Vida's races are determined by their race, but as they can acquire Jobs like humans, it is dangerous to estimate their strength through their Rank alone.

Humans in relation to monsters

Monsters were created by the Demon King Guduranis and the evil gods who were his subordinates in order to fight. Because of this, humans are efficient sources of Experience Points, as well as sources of food. This is why monsters assertively try to harm humans.

However, now that the Demon King is dead, there are many exceptions to this.

With the exception of monsters with low intelligence such as Goblins, weak, Rank 1-2 monsters are aware that humans are stronger than them. When humans have greater numbers or appear stronger than them, they often flee.

Humans are insufficient as a source of Experience Points for monsters above Rank 7, and the other monsters that they normally prey on taste better. Because of this, they do not willingly attack normal people.

However, demi-human-type monsters attack and kidnap humans for reasons other than Experience Points and food, even if their Ranks are higher.

There are also monsters that do not prey directly on humans (such as Ents). Some races of these monsters are harmless to approach, as they are almost completely uninterested in humans.

Also, the Experience Points that can be gained from killing a human is proportional to the total amount of Experience Points that human has gained, so a legendary craftsman who has experienced numerous Jobs would be desirable prey for a high-Rank monster, even though he is an average person. However, as monsters have no way of identifying such people, there are almost no cases where they are targeted and killed.

Devil's Nests and Dungeons in relation to monsters

Thick Mana floats in the air of Devil's Nests and Dungeons, providing comfortable conditions for monsters to live in. Also, monsters breed and develop remarkably faster inside Devil's Nests and Dungeons. This effect is so drastic that Ghouls would be unable to reproduce outside of Devil's Nests.

Because of this, monsters that inhabit Devil's Nests and Dungeons do not leave them willingly.

Monsters that leave Devil's Nests and Dungeons are those that cannot find prey or those that have been defeated in territorial conflicts; most monsters above Rank 5 do not find themselves in such circumstances.

Demi-human-type monsters are an exception to this. There are frequent cases of these monsters leaving their Devil's Nests to plunder human goods and humans themselves.

Other exceptions include 'great rampages' where monsters overflow from Devil's Nests and Dungeons due to overpopulation, and the appearance of a King.

Regarding taming

Monsters can be tamed, causing them to become allies of humans. The Taming skill originates from Nineroad, the champion chosen by Shizarion, the god of art.

Taming uses some magical power, empathy and feelings of trust to form bonds with the target monster.

Taming is a broad term that includes things like spells that summon monsters and spiritual magic spells that make spirits cooperate with the caster.

Because of this, the difficulty of taming a monster is dependent on the tamer's affinity with the target monster as well as his individual ability. It is said that demi-human-type monsters with similar senses and biology to humans, such as Goblins, Kobolds, Orcs and Ogres, are relatively easier to tame.

Elves have a good affinity with spirits, Dwarves with monsters that live in the earth and Beast-people with beast-type monsters that are similar to them.

However, it is said that taming monsters whose mental structure, morals and biology are too different are effectively impossible to tame.

It is said that insectoid monsters cannot be tamed due to their vastly different mental structures and biology, while Undead cannot be tamed due to the vast gap between the dead and the living.

Also, plant-type monsters such as Ents, Monster Plants and Walking Mushrooms are not impossible to tame, but as they have different sensory organs to humans, it is difficult to tame them no matter what Rank they are.

The exception to this rule is members of Vida's races that originate from monsters. Though their senses and mental structures are similar to humans, they are generally difficult to tame.

Rank 1

Monsters that interfere with people's activities like farming and fishing rather than actually being a threat.

Their strength, or rather, their weakness is such that an average person wielding a hoe could beat them to death. Most do not possess skills or special abilities; one would not be killed by such a monster unless they possess a very weak constitution or were actively making an effort to be killed.

Rank 1 monsters appear commonly in normal forests, plains, rivers and oceans that aren't Devil's Nests.

Nobody would send a request to the Adventurers' Guild over a few of these monsters appearing; young men of farming villages armed with rods can exterminate them by chasing them down, or at least drive them away.

However, they provide almost no materials of economic value. An exception is Horned Rabbits, which provide meat and fur.

The chance that a Magic Stone can be taken from their bodies is around one in a hundred, and even if one is blessed with the luck to find one, the pebble-sized Magic Stone would sell for an amount equivalent to a child's allowance.

The Adventurers' Guild's reward for exterminating these monsters is so low that killing five of them would barely pay for a night without meals in a cheap inn.

The main monsters of this Rank are Horned Rabbits, Goblins that steal livestock and crops, Living Dead and Living Bones.

If one would have a tough time defeating a monster of this Rank, it would probably best to give up on being an adventurer.

Taming these monsters is simple as long as the tamer has the skill. If a tamer finds this difficult, he either has extremely poor compatibility with the monster or he should redo his training.

The Tamers' Guild doesn't accept those who cannot tame monsters of this Rank, not even as apprentices.

Rank 2

Monsters about as threatening as dangerous beasts such as wolves.

A single monster of this Rank can be exterminated by several armed average people or hunters, or a single average soldier or E-class adventurer.

It is a little rare for Rank 2 monsters to appear near towns or villages that have no Devil's Nests nearby. When more than a few of these monsters appear, a request is often sent to the Adventurers' Guild.

However, they appear quite frequently on highways more than a few hours' walk away from areas inhabited by humans.

Rank 2 monsters generally don't use magic or martial skills, but as they sometimes use poison, caution is necessary.

When defeated, they yield materials that can be used for alchemy or arms depending on the race of monster, and these can be sold for a considerable amount of profit. Around one in five Rank 2 monsters drop a Magic Stone the size of the fingernail of a pinky finger, which can be sold at a price that would pay for a night without meals at a cheap inn.

Even if a Magic Stone isn't found, the Adventurers' Guild pays around the same amount in reward money.

However, it is difficult to maintain an adventurers' lifestyle by hunting only monsters of this Rank.

The main monsters of this Rank are Goblin Soldiers, Kobolds, Sahagins which are human-sized fish torsos with arms and legs, Walking Mushrooms, Zombies, Skeletons and Bone Animals.

They are moderately difficult to tame, but if one possesses a considerable level in the Training and Taming skills, they should not fail.

Being able to tame a monster of this Rank finally makes one an apprentice at the Tamers' Guild.

Rank 3

Dangerous beasts that endanger lives whenever they appear. They are about as threatening as brown bears.

With over a dozen fully-armed average people surrounding such a monster, they might be able to drive it away, but casualties would be unavoidable.

Most can be defeated by several average soldiers, a single knight, a party of average E-class adventurers or a single D-class adventurer. However, demi-human type monsters often have subordinates following them, so caution is required.

These monsters almost never appear in towns or villages unless a Devil's Nest is very close by. This is because even the monsters know that facing large numbers of humans alone and escaping unharmed would be impossible.

On rare occasions, they can also appear outside of Devil's Nests in fields far from towns. Also, there are intelligent monsters at this Rank that are capable of creating strategies such as raiding villages and towns and making quick retreats.

They also appear on rare occasions on highways. However, one can commonly hear stories of traveling merchants and pilgrims who do not hire escorts or pay the fare for group carriage travel, only to lose their lives to monsters of this Rank. To put it plainly, it is rare but common at the same time.

Many Rank 3 monsters possess one or more special abilities or skills related to magic or combat. They are considerably more dangerous than Rank 2 monsters.

Continuing to be an adventurer depends entirely on whether one can become strong enough to defeat monsters of this Rank alone.

Around one in three monsters of this Rank drop a Magic Stone the size of the tip of a thumb, which can be sold to buy several nights' stay at an average inn with two meals a day.

Also, other than Goblins, monsters of this Rank possess some materials of value; one could live for several days off the money gained from selling these.

However, as the meat of a single Orc or Huge Boar weighs over a hundred kilograms, transporting it alone is often difficult so many adventurers simply take the Magic Stones and the most valuable parts to sell.

The main monsters of this Rank are Orcs, Huge Boars, Impaler Bulls, Poison Mushrooms, Ghosts, Living Armors, Zombie Soldiers, Skeleton Soldiers and Bone Beasts.

Being able to tame monsters of this Rank allows one to be acknowledged as a member of the Tamers' Guild and accept work as a tamer.

Rank 4

Monsters that would one-sidedly slaughter even a hundred average people. Even with over a dozen average soldiers, one monster of this Rank would take around a third of them down with it. Even a knight would struggle on his own. An E-class adventurer party would likely be annihilated by one Rank 4 monster. Several inexperienced D-class adventurers or a single veteran one would be able to defeat one.

(In Earth terms, it is about as threatening as a tyrannosaurus rex.)

A small village with a population between a hundred and two hundred would have a high chance of suffering devastating damage from one of these monsters attacking it.

If a monster of this Rank appears in a normal plain with no nearby Devil's Nests or Dungeons, or in the middle of a town, it is either an omen of an upcoming monster rampage or it can be assumed to be the evil deed of a summoner or Tamer.

It is rare for these monsters to appear on highways, but not unheard of.

Defeating monsters of this Rank yields a Magic Stone unless very unlucky. Also, they often possess multiple parts that make for valuable materials. If including the reward fee for killing the monster, defeating a single Rank 4 monster would result in payment sufficient to pay for the living costs of an entire party for a day.

However, most independent D-class adventurer parties aim to hunt multiple monsters of this Rank each day.

This allows them to pay necessary expenses such as living costs and buying equipment while saving a meagre amount. Equipment for fighting monsters is considerably expensive.

The main monsters of this Rank are Mad Boars, Ogres and Bullet Turtles.

The Tamers' Guild considers those able to tame monsters of this Rank to be competent.

Rank 5

For monsters of this Rank and above, average people are nothing but food, toys to be crushed and sources of Experience Points.

Normal soldiers would suffer great casualties fighting a monster of this Rank. Multiple knights would be needed to face a Rank 5 monster. It is possible for a veteran party of D-class adventurers aiming for promotion, or a single C-class adventurer, to defeat such a monster.

If a monster of this Rank were to appear near a place inhabited by humans, even a large village of five hundred wouldn't be able to avoid taking devastating losses. Even a town with a population between a thousand and two thousand would take considerable damage.

Rank 5 monsters almost never appear on highways, but there are several unlucky encounters with them reported every year.

Monsters of this Rank are sometimes in the ruling position of extremely small Devil's Nests.

A hundred percent of Rank 5 monsters yield Magic Stones. Also, defeating a single one and selling all of the materials gained would result in enough profit for an average person to live in a village for a whole year (assuming he owns a house).

Adventurers who can stably hunt monsters of this Rank have no problems with living a basic lifestyle as long as they do not spend excessive amounts on equipment and leisure activities.

The most famous monster of this Rank is the Wyvern.

Those able to tame monsters of this Rank are considered first-rate Tamers by the Tamers' Guild, and have the path of becoming one of its leaders open to them. Even if this is not desired, such capable people can become honorary leaders.

Rank 6

Average soldiers would serve as little more than a meat shield against a monster of this Rank. Even knights wouldn't be able to stand against a monster of this Rank unless they were above-average in ability. A party of C-class adventurers or a single adventurer capable of realistically aiming for B-class status is necessary to exterminate one of these monsters.

If one of these monsters were to appear near a land-cultivating village, cancellation of cultivation activities would seriously need to be considered.

Many small Devil's Nests do not contain any monsters of this Rank. In medium-sized Devil's Nests, these monsters would live deep within, so it would be difficult to find them.

One would have to be hopelessly unlucky to encounter a monster of this Rank on a highway.

Defeating one of these monsters and selling all materials including the Magic Stone, along with the extermination reward, would yield a sum of money for an average person and his family to live for an entire year.

Those capable of taming monsters of this Rank would be considered candidates to become a Guild Master of a branch of the Tamers' Guild as long as they possess the skills needed to manage it. They would also be taken notice of by the nation.

Rank 7

Multiple C-class adventurer parties or a B-class adventurer is needed to defeat a monster of this Rank. If no such adventurers are present, the loss of an entire town must be prepared for.

From this Rank onwards, the ratio of monsters that are designated as disasters increases.

Many medium-sized Devil's Nests do not have a single one of these monsters, and they can only be found in the depths of large Devil's Nests.

Those capable of defeating monsters of this Rank alone are considered as candidates to become heroes, and the Magic Stone and materials of such monsters sell for sizable fortunes, enough to purchase a newly-constructed, fully-furnished house in a town.

The monster that is famous among Rank 7 monsters is the Earth Dragon.

Only the elite can tame a monster of this Rank. There are cases where people capable of this are invited to meals to discuss offers of work with noblemen and wealthy merchants.

Rank 8

A party of B-class adventurers or a superhuman capable of becoming an class adventurer is required to exterminate monsters of this Rank. Without such adventurers, the loss of thousands of lives must be prepared for. This can possibly cause the ruin of an entire small city-state.

Those capable of defeating monsters of this Rank alone are considered heroes, and the Magic Stone and materials of such monsters sell for fortunes sufficient to purchase small mansions with high-quality furniture and Magic Items.

The monster that is famous among Rank 8 monsters is the Rock Dragon.

Those capable of taming monsters of this Rank can leave their names behind in the Tamers' Guild's history as masters of the art. Nations would try to build connections with (place a collar on) such people, as such people wandering freely would be considered dangerous individuals anywhere they go.

Rank 9

A party of exceptional B-class adventurers or a single class adventurer is required to exterminate monsters of this Rank. Without such adventurers, there is only despair.

It would be strange for a Rank 9 monster to be incapable of destroying a small city-state.

It is rare for monsters of this Rank to be discovered even in large Devil's Nests; once they are found, the Adventurers' Guild sends out an extermination request.

As for Dungeons, monsters of this Rank are only found in B-class Dungeons or the only two class Dungeons that have been confirmed to exist in the Bahn Gaia continent.

The Magic Stones and materials of monsters of this Rank and above generally cannot be sold immediately, and have to be put up for auction.

Because of this, their monetary value isn't stable, but they always sell for large fortunes.

Only heroes who have left their names behind in history have been able to tame monsters of this Rank.

Rank 10 and above

A hero is required to exterminate monsters of these Ranks. Without a hero, the only option is to pray and flee.

If they appear in areas inhabited by humans, even a large country will suffer losses of a historic scale if they do not deal with them correctly. Smaller countries surviving the appearance of such monsters would be considered a miraculous event that would be remembered in history.

Monsters of these Ranks can only be found in class Dungeons or the legendary S-class Dungeons that are said to exist in the southern reaches of the Bahn Gaia continent and in the ruins of the Demon King's Palace.

The reward for defeating such monsters is a sum of money that the average adventurer cannot even imagine. Events commonly heard in legendary folk songs, such as the hero taking the princess's hand in marriage, are also possible.

Generally, things that can have a price put on them can be bought. The materials become ingredients for creating Upper-class and Legendary-class items.

Monsters of these Ranks are those that appear in legends. This includes superior Dragon races such as Storm Dragons, Arc Demons, Nightmare Krakens and the Familiar Spirits of gods.

There is no record of monsters of these Ranks being tamed by anyone other than the champion Nineroad.

Incidentally, the champion Bellwood is said to have defeated monsters of these Ranks with ease.

Rank 13 and above

A hero among heroes or a someone who a superhuman would consider a superhuman would be needed to exterminate monsters of these Ranks. If such people are not present, one cannot be blamed for abandoning all hope in this world.

Such monsters would influence the fate of not only large nations, but entire continents.

Even a party of class adventurers could be wiped out by a monster of these Ranks. A party would become not only a legend but a myth if they defeated such a monster. A god's Familiar Spirit might even descend upon the world to invite them to join the gods.

The only one who has defeated such a monster on his own in recent times is the Amid Empire's S-class adventurer, the Thunderclap Schneider.

The materials that could be harvested from monsters of these Ranks would become ingredients to create Legendary-class and Mythical-class Magic Items. Whether they can actually be created is another problem entirely, however. Astronomical sums of money change hands in the trade of such materials, and it is natural for even unprocessed materials to be acknowledged as national treasures.

Monsters of these Ranks are those that appear in myths. This includes the weakest of evil gods, as well as Elder Dragons, true Colossi*, Beast Kings and Pure-breed Vampires.

TLN*: I translated this to Giant initially, then Titans came along. But it doesn't make sense for Titans to be smaller than Giants, so Giant/Giants -> Colossus/Colossi.

Of course, nobody in the history of Lambda has ever tamed such monsters.

Chapter end

Report
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Catalogue
Chapter 316
Chapter 311
Chapter 310
Chapter 309
Chapter 308
Chapter 307
Chapter 302
Chapter 301
Chapter 296
Chapter 280
Chapter 273
Chapter 272
Chapter 271
Chapter 270.4 – Volume 11 Character Summary Part 2 – Volume 11 Character Summary Part 2
Chapter 270.3 – Volume 11 Character Summary Part 1 – Volume 11 Character Summary Part 1
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 203.3 – Volume 9 Character Summary
Volume 8 character part2
Volume 8 character part1
C363– Chaos will stay until autumn
C362– Occupation– Vandalieu
C361– The royal capital, occupied by Undead, Demons and, bizarre beings
C360: The stakes are swung, and post–battle Orbaume
C359– The True Demon King Vandalieu
C358– I… *I* am Vandalieu
C357: The former Demon King clashes with a self–proclaimed human and his companions
C356: The fierce battle continues – The Demon King's pawns VS the Demon King's companions
C355– The Demon King uses the power of humans
C354– The roar of an unleashed Evil Elder Dragon
C353– A truth revealed and Guduranis resurrected
C352– A goddess descends into the chaos of the city
C351– Orbaume faces a trial
C350– The instinct awakens
C349– The battlefield expands and an identity is revealed
C348– The battlefield expands as expected
C347: The battlefield of a self–proclaimed god, one proclaimed to be a god by others, a god, and heroes
C346– The great plan stumbles in the beginning
C345– The teacher who remains a mystery for a little longer
C344– The potential heroes endure
C343– Insincere gods and the neighborhood that almost became a nightmare
C342– Rikudou Hijiri misses an opportunity
C341– I haven't come to fight, but I don't mind a battle to the death
Chapter 340.1 – Side Chapter 62: The unending worries of the former emperor, the general, and the gods
C340– The growing number of searching mice
C339– Failure to move on from being a lackey
C338– What do the new family members taste like?
C337– One is trapped in a dream, and one is on the verge of having his dreams become reality
Chapter 336.1 – Side Chapter 61: Rikudou Hijiri's Third Reincarnation
C336– The duke peers into the abyss
C335– A harmless banquet
C334: The changing hospital and a mother–daughter picnic
C333: While the half–Vampire is away…
C332– The patient is a monster
C331– The emperor who lies down and the emperor who crawls
Chapter 330.1 – Side Chapter 60: Tyranny and the emperor, and the boys and girls of around the same age
C330– Nobles with colorful ambitions
C329– Practical cooking, and the end of a duty
C328– The friendship between lackeys and a contract with an honor student
C327– Two people confront each other
C326– The current state of the party members
C325– Those around the Demon King and those who are after the Demon King
C324– A discussion of the past, and an ideal land
C323– The broken magic sword, and the one approaching the Great Demon King
C322– Training inside and out
C321– A day in the life of Vandalieu, a certain instructor, and a noble lady
C320– Those squirming in the shadows of school life
Chapter 319 – Death Mage 319 – A little bit of effort from the Great Demon King
C318: A not–so–peaceful school life
C317– Escaping from solitude
Chapter 316.2 – Chapter V13 Character Summary (2)
Chapter 316.1 – Chapter V13 Character Summary (1)
Chapter 315.9 – Side Chapter 57: An imperfect Utopia
Chapter 315.8 – Side Chapter 56: The battlefield descends into chaos
Chapter 315.7 – Side Chapter 55: A new god and a demigod descend
Chapter 315.6 – Side Chapter 54: Rikudou's reincarnation
Chapter 315.5 – Side Chapter 53: The god of death
Chapter 315.4 – Side Chapter 52: The threats group up
Chapter 315.3 – Side Chapter 51 – Reincarnated individuals fly
Chapter 315.2 – Side Chapter 50: Reincarnated individuals clash
Chapter 315.11 – Side Chapter 59: A place that seems far but is close; seems separate but is connected
Chapter 315.1 – Side Chapter 49: The time for hiding comes to an end
C315– Talk of other worlds
C314– The second half of the examination begins, and the Tamers' Guild is tested once more
C313– A mysterious examiner appears
C312– Let's invite the first guests to the cursed mansion
Chapter 306.5 – Chapter V12 Character Summary (2)
Chapter 306.4 – Chapter V12 Character Summary (1)
Chapter 306.3 – Side Chapter 48: The threat closing in on Origin
Chapter 306.2 – Side Chapter 47: The peaceful Alcrem Duchy
Chapter 306.1 – Side Chapter 46: A god who claims that they are not a god
C306– The Great Demon King learns of the heroic god's resurrection
C305– The God of Sinful Chains and Bellwood, bound by chains
C304: The madness of the God of Law and Fate, and the Five–colored Blades' progress
C303– The battle of the Demon King's Continent reaches its conclusion
C300: The Mother–Goddess's declaration
C299– The goddess's revival and the Great Demon King who carries the names of the champions
C298– Time for food
C297– The second stage begins
C295– A distraction, but a fierce battle nonetheless
C294– The one who spreads death through muscles
C293– The first stage begins
C292: The back–shield with phantom thorns
Chapter 291.1 - Side Chapter 45 – A peaceful moment before a certain storm
C291– A moment after battle, and cannibalism
C290– The horseman of the apocalypse decides not to ride
C289– With Five Sins
Chapter 288.1 – Side Chapter 44 – The various gods
C288– Perseus and Skanda
C287– Firstborn child
C286– The Dragon Emperor God
C285: A peaceful tea–time
C284– Those who are nurtured between attacks
C283– Another Guider and shaken gods
C282– A thrilling battle
C281– One statue is canceled, another is built
Chapter 279
Chapter 278 – 278 – A rematch… or rather, observation
Chapter 277 – 277 – Things are hard for former members of the Demon King's army
Chapter 276 – 276 – The Saint of Darkness
Chapter 275.1 – Death Mage Side Chapter 43 – In the absence of their natural enemy
Chapter 275 – – The barrier that wounds the Demon King, and an underground world
Chapter 274 – The escaping Demon King's party and the reinforcements that were not in time
Chapter 270.5: Side Chapter 42
Chapter 270.2 – Side Chapter 41 – The puzzled nobles and Urðr who longs for yesterday
Chapter 270.1 – Side Chapter 40 – The god of reincarnation's suspicions (Origin)
Chapter 270 – 270 – The secret exchange between the Great Demon King and the Alcrem Duchy
Chapter 269 – 269 – A story is fabricated and the truth is buried
Chapter 268 – 268 – I am me, and I am already non–existent
Chapter 267 – 267 – The evil god Zerzoregin reveals himself
Chapter 266 – 266 – The fearsome Mimic Humans vs the menacing army of the Demon King
Chapter 265 – 265 – Alcrem unites as one, and the Demon King returns
Chapter 264 – The Knight of the Collapsed Mountains bares his fangs, and the former Demon King strikes back
Chapter 263 – 263 – The Collapsing Thousand Blades and the Hounds of Cannibalism
Chapter 262 – 262 – The troubled tea party
Chapter 261 – The friend of the Demon King whom even the gods couldn't foresee
Chapter 260 – A friend of the heart, met once more
 Chapter 259 – A large airborne battle
Chapter 258 – The hard–fighting Pentagram
Chapter 257 – The relief of the 'Knight of Keen Insight'
Chapter 256 – Death Mage Side Chapter 39 – Those acting secretly in the Demon King's blind spot
Chapter 255.1: Death Mage Side Chapter 39
Chapter 255
Chapter 254
Chapter 253
Chapter 252
Chapter 251
Chapter 250
Chapter 249
Chapter 248
Chapter 247
Chapter 246
Chapter 245
Chapter 244
Chapter 243.5 – Death Mage Side Chapter 38
Chapter 243.4 – Death Mage V10 Character Summary Part 2
Chapter 243.3 – Death Mage V10 Character Summary Part 1
Chapter 243.2
Chapter 243.1
Chapter 243
Chapter 242
Chapter 241 – The Demon King's cover
Chapter 240.1
Chapter 240
Chapter 239
Chapter 238
Chapter 237.1 – Chapter 34 – Everyone's battles – shape
Chapter 237
Chapter 236
Chapter 235
Chapter 234
Chapter 233
Chapter 232
Chapter 231 -
Chapter 230.1 – Death Mage Side Chapter 33
Chapter 230
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224.1
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 215
Chapter 214
Chapter 213.1 – Death Mage Side Chapter 31
Chapter 213
Chapter 212
Chapter 211
Chapter 210
Chapter 209
Chapter 208
Chapter 207
Chapter 206
Chapter 205
Chapter 204
Chapter 203.4
Chapter 203.2
Chapter 203.1 ss 29
Chapter 203
Chapter 202.1 – Death Mage Side Chapter 29
Chapter 202
Chapter 201
Chapter 200
Chapter 199
Chapter 198.1
Chapter 198
Chapter 197
Chapter 196
Chapter 195
Chapter 194
Chapter 193
Chapter 192.1
Chapter 192
Chapter 191
Chapter 190
Chapter 189
Chapter 188
Chapter 187
Chapter 186
Chapter 185
Chapter 184
Chapter 183
Chapter 182
Chapter 181.1
Chapter 181
Chapter 180
Chapter 179
Chapter 178.4
Chapter 178.3
Chapter 178.2
Chapter 178.1
Chapter 178
Chapter 177
Chapter 176
Chapter 175
Chapter 174
Chapter 173
Chapter 172
Chapter 171
Chapter 170
Chapter 169
Chapter 168
Chapter 167
Chapter 166
Chapter 165
Chapter 164
Chapter 163
Chapter 162
Chapter 161
Chapter 160
Chapter 159
Chapter 158
Chapter 157
Chapter 156
Chapter 155.1
Chapter 155
Chapter 154
Chapter 153.3
Chapter 153.2
Chapter 153.1
Chapter 153
Chapter 152
The Death Mage that doesn't want a fourth time 151
Chapter 150
Chapter 149
Chapter 148.1
The Death Mage that doesn't want a fourth time 148
The Death Mage that doesn't want a fourth time 147
Chapter 146
Chapter 145
The Death Mage that doesn't want a fourth time 144
Chapter 143
Chapter 142.1
Chapter 142
Chapter 141
Chapter 140
The Death Mage that doesn't want a fourth time 139
Chapter 138
Chapter 137
The Death Mage that doesn't want a fourth time 136
Chapter 135
Chapter 134
The Death Mage that doesn't want a fourth time 133
The Death Mage that doesn't want a fourth time 132
The Death Mage that doesn't want a fourth time 131
Chapter 130.1
Chapter 130
Chapter 129.1
Chapter 129
Chapter 128
Chapter 127
Chapter 126
Chapter 125
Chapter 124
The Death Mage that doesn't want a fourth time 123
The Death Mage that doesn't want a fourth time 122
Chapter 121
Chapter 120.6
Chapter 120.5
Chapter 120.4
Chapter 120.3
Chapter 120.2
Chapter 120.1
Chapter 120
The Death Mage that doesn't want a fourth time 119
Chapter 118.5
Chapter 118.4
Chapter 118.3
Chapter 118.2
Chapter 118.1
Chapter 118
Chapter 117
Chapter 116
Chapter 115
Chapter 114
The Death Mage that doesn't want a fourth time 113
Chapter 112.1
The Death Mage that doesn't want a fourth time 112
The Death Mage that doesn't want a fourth time 111
The Death Mage that doesn't want a fourth time 110
The Death Mage that doesn't want a fourth time 109
The Death Mage that doesn't want a fourth time 108
The Death Mage that doesn't want a fourth time 107
The Death Mage that doesn't want a fourth time 106
The Death Mage that doesn't want a fourth time 105
The Death Mage that doesn't want a fourth time 104
The Death Mage that doesn't want a fourth time 103
Chapter 102.1
The Death Mage that doesn't want a fourth time 102
The Death Mage that doesn't want a fourth time 101
The Death Mage that doesn't want a fourth time 100
The Death Mage that doesn't want a fourth time 99
The Death Mage that doesn't want a fourth time 98
The Death Mage that doesn't want a fourth time 97
Chapter 96.5
Chapter 96.4
Chapter 96.3
Chapter 96.2
Chapter 96.1
The Death Mage that doesn't want a fourth time 96
The Death Mage that doesn't want a fourth time 95
The Death Mage that doesn't want a fourth time 94
The Death Mage that doesn't want a fourth time 93
The Death Mage that doesn't want a fourth time 92
The Death Mage that doesn't want a fourth time 91
The Death Mage that doesn't want a fourth time 90
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The Death Mage that doesn't want a fourth time 81
The Death Mage that doesn't want a fourth time 80
The Death Mage that doesn't want a fourth time 79
The Death Mage that doesn't want a fourth time 78
The Death Mage that doesn't want a fourth time 77
The Death Mage that doesn't want a fourth time 76
The Death Mage that doesn't want a fourth time 75
The Death Mage that doesn't want a fourth time 74
The Death Mage that doesn't want a fourth time 73
The Death Mage that doesn't want a fourth time 72
The Death Mage that doesn't want a fourth time 71
The Death Mage that doesn't want a fourth time 70
The Death Mage that doesn't want a fourth time 69
The Death Mage that doesn't want a fourth time 68
Chapter 67.1
The Death Mage that doesn't want a fourth time 67
Chapter 66.4
Chapter 66.3
Chapter 66.2
Chapter 66.1
The Death Mage that doesn't want a fourth time 66
Chapter 65.3
Chapter 65.2
Chapter 65.1
The Death Mage that doesn't want a fourth time 65
The Death Mage that doesn't want a fourth time 64
The Death Mage that doesn't want a fourth time 63
The Death Mage that doesn't want a fourth time 62
The Death Mage that doesn't want a fourth time 61
The Death Mage that doesn't want a fourth time 60
The Death Mage that doesn't want a fourth time 59
The Death Mage that doesn't want a fourth time 58
The Death Mage that doesn't want a fourth time 57
The Death Mage that doesn't want a fourth time 56
The Death Mage that doesn't want a fourth time 55
The Death Mage that doesn't want a fourth time 54
The Death Mage that doesn't want a fourth time 53
Chapter 52.1
The Death Mage that doesn't want a fourth time 52
Chapter 51.2
Chapter 51.1
The Death Mage that doesn't want a fourth time 51
The Death Mage that doesn't want a fourth time 50
The Death Mage that doesn't want a fourth time 49
The Death Mage that doesn't want a fourth time 48
Chapter 47
The Death Mage that doesn't want a fourth time 46
The Death Mage that doesn't want a fourth time 45
The Death Mage that doesn't want a fourth time 44
The Death Mage that doesn't want a fourth time 43
The Death Mage that doesn't want a fourth time 42
The Death Mage that doesn't want a fourth time 41
The Death Mage that doesn't want a fourth time 40
The Death Mage that doesn't want a fourth time 39
The Death Mage that doesn't want a fourth time 38
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The Death Mage that doesn't want a fourth time 35
The Death Mage that doesn't want a fourth time 34
The Death Mage that doesn't want a fourth time 33
The Death Mage that doesn't want a fourth time 32
The Death Mage that doesn't want a fourth time 31
The Death Mage that doesn't want a fourth time 30
The Death Mage that doesn't want a fourth time 29
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The Death Mage that doesn't want a fourth time 27
The Death Mage that doesn't want a fourth time 26
The Death Mage that doesn't want a fourth time 25
The Death Mage that doesn't want a fourth time 24
The Death Mage that doesn't want a fourth time 23
The Death Mage that doesn't want a fourth time 22
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The Death Mage that doesn't want a fourth time 20
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The Death Mage that doesn't want a fourth time 13
The Death Mage that doesn't want a fourth time 12
The Death Mage that doesn't want a fourth time 11
The Death Mage that doesn't want a fourth time 10
Chapter 9.203
The Death Mage that doesn't want a fourth time 9
The Death Mage that doesn't want a fourth time 8
The Death Mage that doesn't want a fourth time 7
Chapter 6
Chapter 5
Chapter 4
Chapter 3
Chapter 2
Chapter 1
Pr
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Pr
prologue
The Death Mage that doesn't want a fourth time Prologue
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